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    Path of Exile Questions Thread - March 29, 2020

    Path of Exile Questions Thread - March 29, 2020


    Questions Thread - March 29, 2020

    Posted: 28 Mar 2020 05:07 PM PDT

    Questions Thread - March 29, 2020

    This is a general question thread on March 29, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    My friend doesn't have an SSD and sent me this earlier

    Posted: 29 Mar 2020 05:35 AM PDT

    Delirium Guide v1.0

    Posted: 29 Mar 2020 05:57 AM PDT

    Why, when a Conqueror is occupying a region, is every map of that region highlighted in the stash as effected, even though only maps of the right tier count towards spawning the Conqueror?

    Posted: 28 Mar 2020 11:24 PM PDT

    I miss Uber Elder being the pinnacle fight :(

    submitted by /u/TheIllusiveGuy
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    I am sick of Sirus teleporting off screen and beaming.

    Posted: 29 Mar 2020 04:48 AM PDT

    It was very annoying in 3.9 and now even worse with all the buffs. I guess I have to thank people who run 20k ES broken Baron zombie Necros or only "fought" Sirus on twitch for crying how easy it is for GGG not only fixing it but make fight even worse.

    "Die!" "I got you pal!"

    submitted by /u/SunRiseStudios
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    Trade site basically unusable rn

    Posted: 29 Mar 2020 06:59 AM PDT

    It takes forever to load anything on there, sometimes i just flat out get Error 502 for a bad gateway. If I do manage to search something, it just loads infinitely. Thanks GGG.

    submitted by /u/AlphaSocke
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    The least satifying thing about a Delirium map

    Posted: 29 Mar 2020 06:00 AM PDT

    Trying to go into the Delirium, it happens to me more than I want to admit.

    Posted: 29 Mar 2020 10:40 AM PDT

    RIP the Unfortunate Accounts who have: No Masters, Bugged Splinters, Non-functional Preferred Maps

    Posted: 28 Mar 2020 08:46 PM PDT

    At this point you might as well reroll your account

    submitted by /u/H4xolotl
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    Guardians right now

    Posted: 29 Mar 2020 09:43 AM PDT

    Delirium in a nutshell atm

    Posted: 29 Mar 2020 02:58 AM PDT

    Please keep loot icons on the map no matter how far away they are!

    Posted: 29 Mar 2020 08:30 AM PDT

    With the Delirium playstyle being as it is stopping to pick up loot isn't always the best option. So please! Let the loot icons stay on the enlarged map no matter how far away we get.

    It'd be nice to know exactly where I need to retrace back to rather than having to sweep the entire map afterwards.

    submitted by /u/thawn21
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    I'm sorry but Sirus fight is beyond stupid, it's disgusting and it takes all the whim out of my body to play the game.

    Posted: 29 Mar 2020 09:00 AM PDT

    You do at least 35 maps to spawn him but for what? For random skill spams (a couple at the same time mostly), Corridor Blast with projectiles that is almost imposibble to dodge for most of the players, even more restricted movement zone with stupid Meteor Geysers that takes fucking forever to disappear, and those clouds that takes another fucking forever to move away from the boss.

    More than half of the fight is waiting for clouds to move away (or Sirus to get closer to you) and the rest is waiting to die with random skill spams wishing it's not Corridor Blast at the first 3 phases before you are out of your portals.

    I'm pulling myself back for a couple days from now not to create a thread about this piece of shit because i thought it's me being a noob but like i see other people and my friends complaining about the fight aswell. I don't know maybe it's still me being a noob but i just don't feel like i want to play the game anymore after you die to boss because it feels like you are forcing yourself to face something very absurd.

    At least make those clouds around him move faster when we take him out of his phase like previous league and disappear all those Meteor Geysers.

    submitted by /u/Akaroth_pauses
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    Played POE for 4 years, and just noticed this now.

    Posted: 29 Mar 2020 12:14 AM PDT

    [DSC] One-size-fits-all Explody Chest

    Posted: 29 Mar 2020 02:33 AM PDT

    Splinters drops are definitely bugged after last patch. Also maximum delirium level should be achievable on any map, despite the layout.

    Posted: 29 Mar 2020 05:43 AM PDT

    Getting 5-8 splinters consistently from juiced t16 maps after clearing all the map and boss in the fog is not ok.

    Yes you can run t14 alched Jungle Valley to get 20+ splinters every map, but it's not how league mechanics supposed to work, it should be equally enjoyable on every map, shouldn't it?

    submitted by /u/iSammax
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    A discussion about the current viability of Winter orb and it's viability in future league's.

    Posted: 29 Mar 2020 05:58 AM PDT

    Okay this might just be me being Biased alright. But I just want to vent my opinion and how I see it for the past 3 league's.

    But GGG why is it that the skill winter orb has had to be nerfed so hard that the viability of it is only possible with the current oversight of herald aura stacking.

    In my eyes it's unreasonable to even have this skill be nerfed as hard as it should be when the original investment of it was fairly high to even make the build work in high end gameplay in the first place. Especially with the new atlas which would limit the amount of eternity shrouds in the trade league which would turn it into a chase unique like your philosophy wants builds to have.

    I'm just going to draw a comparison here with a few different skills and how they are doing in the past while in my eyes.

    1. Blade Vortex : This skill has been a staple of the game for a few league's now ever since badge of the brotherhood has been added the popularity of it has risen even higher than it was before. (note i only came back in betrayal after a long hiatus from talisman league (which is still one of my favourite's so I don't know how the skill was in between.) this skill can be played in a fair amount of different ways and all of them are equally strong ( although the Beeftain build is kinda death now as far as I can tell.)
    2. Cyclone : It was hella strong in legion with its area getting to the size of the entire screen and it was a beast at single target as well. But even after it's nerfs it is still strong with impale which is fine since you can scale the skill with a reasonable amount of investment and the size is toned down to actually be fairly balanced. Or you can go the facebreaker direction and do an unarmed build with cyclone which arguable is the strongest one you can do right now purely based on DPS the size of the cyclone is really not my style.
    3. Tornado shot : It was nerfed after dominating bow builds for a good while and is now clearly outclassed by "Iceshot + barrage" or even the new puncture + split arrow which seems very interesting because of the new snipe helmet. But nonetheless you can still scale this with enough investment that is not going into the ludicrous point where you have to be a trade king to even come close to making the skill work.
    4. Miners : Most of the mine builds can be heavily invested in and can do absurd amount of damage (although it think this is less of a mine problem and more of a low-life build problem). The main mines are not even the problem it's the conversion of skills to mines that are just blatantly strong like Glacial cascade or Arc mines. (and that is fine in my opinion as long as it requires investment)
    5. Herald of agony/Herald of purity : These builds can go to a ludicrous amount of DPS for the investment that requires it(although agony is pretty nerfed now a days and you are just better off with Purity). You can make a build that can beat the above named builds in dps with not even 1/10th of the investment. The downside to these builds is that they can be fairly slow (they are relaxing as hell to play and you are tanky as well which is pretty fun in my opinion for a change of pace compared to going zoom zoom. )

    All 5 of these builds have some way of making them work or have been consistently strong the past league's without getting any actual touches or are still strong after getting touched because of new mechanics.

    Now we have Winter orb. A skill that was able to shine for 2 league's then got gutted in such a way that it's just nearly impossible to scale at all. It was a personal favourite of mine.

    But the fact that we need to abuse a certain game mechanic to get even close to slight comparable dps with the aforementioned skills is ludicrous for me.

    Over the last 2 league's I have been PoBing Winter orb builds seeing if I can make it work some way or another and it never comes to even getting to the point where it is viable even with a stupid amount of gear that would cost 2-3 mirrors it could not even fix the skill. And I mean like perfected gear with double corrupts everywhere I got to maybe 1.5million while standing still and being squishy which is really not something you want. why even bother having a skill like that in game.

    The main issue for this is the change in 3.7 that made the cast speed of Winter orb 1.6 compared to the before 0.8 when you are moving. The stages of winter orb decreasing is fine that can be fixed with skill duration and solstice vigil(which is currently stupidly priced because of aura stacking). But the 1.6 projectile frequency completely fucked the skill over.

    Now this league we have this clearly busted build because of cluster jewels which we all know is not going to be present in next league which is clearly good for the game to be removed. We can get to a ludicrous amount of dmg on certain skills with this. Like some people are PoBing RF builds that go well above 15+ million dps. And then we have winter orb. The best scaled version I have seen of this in this aura stacking bullshit is 8.5 million and requires more then a mirror of investment in total exalts.

    All I want to say in this post is if anyone of GGG reads this. When you fix this dumb as shit build that trivializes all content next league. Please for the love of god just look at winter orb and fix the skill. It's not in a state where it's clearly just a unusable skill because of the entire design behind it(yes I'm looking at you conversion trap) small amount of changes would fix it and make it playable for people. Without having to abuse a clearly unintended mechanic.

    And if anyone has any suggestions of how to fix this skill just post it so we can at least show ggg we have slight idea's on how to fix it.

    Sincerely a EX-winter orb player that is lost in builds every league now because nothing just feels right anymore after it got nerfed.

    Tldr;

    Why does a skill that was a fan favourite for 2 league's have to be so gutted that the only way to make it viable is abusing a mechanic that was an oversight in a new system. While other skills have been left alone for ages or are still viable after a nerf.

    submitted by /u/Sunhallow
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    This is what happens when your only cosmetics are Twitch drops

    Posted: 28 Mar 2020 07:10 PM PDT

    My Mirage Archer died and is lying on my character's head

    Posted: 29 Mar 2020 10:43 AM PDT

    Between backtracking, feeling rushed, an invisible timer and a "dont loot, just go fast", the mapping in Delirium really feels awful.

    Posted: 28 Mar 2020 02:51 PM PDT

    I honestly dont remember a time where mapping have felt this bad. If you do the delirium part, you are rushed and have no time to get your bearings, loot and watch out for dangerous shit. If you dont do the delirium you feel you miss out.

    Damned if you do, damned if you dont.

    I miss feeling relaxed when i play PoE.

    We dont have a "Rant" flair, so putting this in fluff. And yes this is another "delirium timer is too small / it sucks / what happened to slowing the game down / whatever post". Dont care. Am salty.

    submitted by /u/SkillbroSwaggins
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    Getting 502: Bad Gateway when visiting the official trade site

    Posted: 29 Mar 2020 06:54 AM PDT

    https://www.pathofexile.com/trade/search/Delirium

    Anyone else?

    EDIT: we bak now boiz. Still slow as shit though.

    submitted by /u/CptSupermrkt
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    in response to the 42 splinter alch and go map

    Posted: 28 Mar 2020 06:48 PM PDT

    here is a vid, instructive. To finally STFU to all people saying just rng or whatever.

    https://streamable.com/zj5c2

    Beach (you said it was good), 30% packsize, breach scarab. I destroy everything for.... 5 splinters.

    [edit]: told me beach is bad, must run strand ! Here it is 3'% packsize, 6 4 2 again. With zana beyond for good returns !

    https://streamable.com/69rhv

    8 splinters.

    [edit2] T15 acid cavern https://streamable.com/0kkt9

    [edit3] I also happen to be unable to spawn natural masters, as some/many of you guys. And one thing to note : i get MORE splinters doing alch and go maps than Juiced + zana mod alva or jun or niko or whatever (still clearing all map in mist of course). I suspect the issue is related to masters, and the "not spawning master" one.

    submitted by /u/OhIforgotmynameagain
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    My first exalted orb

    Posted: 29 Mar 2020 05:55 AM PDT

    Probably going to get downvoted into oblivion but holy shit, after 300+ hours and a level 81 character, I got my very first exalted orb from a 110%+ item quantity, tier 5(?) rare map, I've refused to trade any exalteds because I wanted my very first to be earned from an honest drop and my god that was a good feeling

    EDIT: might as well mention that this was on standard. I've been ignoring delirium

    submitted by /u/crazykid080
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    That's quite a tough choice

    Posted: 29 Mar 2020 07:21 AM PDT

    GGG: We buffed Vaal areas rewards

    Posted: 29 Mar 2020 10:36 AM PDT

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