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    Path of Exile Questions Thread - March 07, 2020

    Path of Exile Questions Thread - March 07, 2020


    Questions Thread - March 07, 2020

    Posted: 06 Mar 2020 04:06 PM PST

    Questions Thread - March 07, 2020

    This is a general question thread on March 07, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    1 Week Event Idea - Cluster Jewel Race / Build Your Own Tree

    Posted: 07 Mar 2020 10:42 AM PST

    New to POE, am I doin' this right?

    Posted: 07 Mar 2020 11:03 AM PST

    Wraeclast Men'sHealth #11

    Posted: 07 Mar 2020 10:39 AM PST

    It's good to be Quick and Deadly when you're Dual Wielding.

    Posted: 07 Mar 2020 01:23 PM PST

    Found this old message as I was going through my inbox. The amount of time and steps needed to do a 2c trade back then was insane.

    Posted: 07 Mar 2020 07:35 AM PST

    I have a really weird request about Exalted Orbs being able to be vendored.

    Posted: 06 Mar 2020 11:12 PM PST

    Is it just me- or does anyone feel like it would be really convenient if you could sell an exalted orb for 20 exalted shards?

    Pretty useful for trading I think.

    Also would help for listing things that aren't quite worth an exalt, but you still want to keep the value.

    Maybe would also move the economy faster- not sure, not an economics major.

    Edit: Hey... Since this thread is getting traction and it might actually be a consideration...

    Do you think we could get a star for a 'favorites' on beast crafts in the menagerie or on our crafting workstations?

    Right click -> Favorites -> 1-5 stars (5 stars are top of list of favorites)

    submitted by /u/okTylerok-off
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    Not everyone who wants to target farm maps does so because of "efficiency" or currency/h

    Posted: 07 Mar 2020 01:58 AM PST

    I see this narrative thrown around so much and its so annoying. Yes, making currency is a vital part of this game but believe it or not, you can make a lot of currency doing any kind of maps, as long as you play fast/efficient and SPEND TIME DOING MAPS.

    I've been playing SSF for 4 leagues now and I desperately want target farming back because I simply enjoy running my favorite maps and hate bad layouts with all the backtracking and phased bosses.

    I dont give a flying fuck about currency per hour, for me its simply infinitely more fun to play enjoyable layouts.

    submitted by /u/KinGGaiA
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    Manni hits level 100 in under 3 hours 15 minutes /played!

    Posted: 07 Mar 2020 01:45 PM PST

    Anyone else miss racing seasons?

    Posted: 07 Mar 2020 04:43 AM PST

    What ever happened to the races? They were a great in between league way to train how to run faster, get rewards and feel like part of another great GGG community.

    submitted by /u/grimjacked
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    Show some love for SuitSizeSmall's 4 year Lab Notes anniversary. The exile we need, not the one we deserve.

    Posted: 06 Mar 2020 04:42 PM PST

    Passive Tree "camera" position should save

    Posted: 07 Mar 2020 12:51 PM PST

    Any time you close Passive Tree, position of "camera" resets and it can get annoying, especially throughout the leveling process when you are getting further away from the starting position of the tree. Zoom somehow is saved, why can't it save position too?

    submitted by /u/Oen44
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    Help! League starter recommendation for someone with the COVID-19 virus ��

    Posted: 07 Mar 2020 07:25 AM PST

    So, fun fact. I have been in contact with someone who got the corona virus. My work and the Dutch CDC put me on home quarantine. The whole first week of the league, I will be at home.. not allowed to leave the house. What build other than ED + Contagion is perfect for my situation? I'd like to stay on theme 😂

    submitted by /u/shootinshark
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    There is only 1 thing I want from GGG for the next league. It is unlimited ignore list.

    Posted: 07 Mar 2020 04:03 AM PST

    I can not understand why it is so hard to give us unlimited ignore list. The play base is getting bigger and bigger and the number of scammers and all kind of "hey 2c" "snipers" are getting bigger as well. Each time I clear my ignore list, old scammers and bots that I have ignored before starting to message me again.

    We have asked for unlimited ignore list for years already. Why is it so hard?

    Hope this simple issue will get addressed soon.

    submitted by /u/Dimonzr
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    the thread i am looking most forward to ~1 week after league start

    Posted: 07 Mar 2020 02:29 AM PST

    Title: Most AWESOME atlas strategy, farm 1000 chaos per hour, perma influnece, 1 map only!

    :some text describing how it works:

    then at the bottom of the thread:

    BUT if you have following maps completed: x y z THEN i am sorry to say that you RUINED your atlas for this league and GL with second account

    also 1000 negative comments of people feeling bad they ruined their atlas and quit the league because 2nd atlas is to time consuming

    submitted by /u/schokkuschen
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    Still sane, Exile? monkaExtreme

    Posted: 07 Mar 2020 06:15 AM PST

    GGG, can we get the defence tag added to fortify effect on helm from dense fossils again please?

    Posted: 07 Mar 2020 04:36 AM PST

    Apparently the tag got removed during the 3.9.2 patch according to this post.
    https://www.reddit.com/r/pathofexile/comments/f5ujnk/i_heard_you_like_data_this_is_the_tale_of_fortify/

    Here on poedb, the increased effect of fortify on you no longer has the defence tag.
    It would be much appreciated if we could get some confirmation on if this was an intended change mid league or just an accident. Thank you.
    https://poedb.tw/us/mod.php?cn=Helmet&an=str_armour

    submitted by /u/Wrong_Sorbet
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    I finally reached Level 100 with every character class (softcore)

    Posted: 07 Mar 2020 11:19 AM PST

    I finally reached Level 100 with every character class (softcore)

    .

    Welcome exile to my journey of pushing every of the 7 character classes to level 100. You may wonder if I'm still sane. At this point I can't even figure that out on myself. So just let me give you some insights of this roughly 2 years of PoE and how I managed to reach this achievement.

    First some basic and quick backround info of my PoE history: I started playing PoE back in beta and loved it right from the start but due to all the desync issues I quitted after some months because that was an absolute turn off for me. I came back to PoE at the end of Harbinger league 3.0 and leveled my very first new character on a fresh account. The core mechanics itself stayed "almost" the same but oh my god all the new content and possibilities blew me away and it took some time to get used to it to be honest. Since then I stayed loyal and played (with one little exception) every league.

    It was in Betrayal when I first realized that I want to reach 100 for the first time. Since my approach for every league isn't to play as much characters as possible and to test every little new thing, I tried to stick to just one character and only/mainly play this one. An additional reason is, that I'm not a big fan of the leveling process until maps are reached. So yeah why not push to 100 ?After reaching 100 with my first character it became like some sort of urge to do this with the other classes as well. Though on the other side grinding max level was also some kind of "masochistic" to me because you are forced to reach 100 and to leave most of the fancy and risky league mechanics aside in order to reach your goal in a safe way (ripping at 99 isn't fun and very frustrating). Usually I saved up my guardian maps and shaper/uber elder runs until I hit 100 or after a fresh level up, when dying and xp loss wasn't such a big thing.

    So what was my tactic for endgame leveling? After reaching maps (I am by far no speed racer so the main quest line usually takes around 8-11 hours for me) I usually tried to reach red maps as fast as possible. After gearing up and killing uber elder I was able to set up my endgame map grind setup which was (except for Metamorph league) always the same: chaining a good T16 map with nice layout and mob density. Usually Armory or UGS where my favorite choices for that. I can't tell you how much I love UGS and how happy I was when the Atlas layout was announced and UGS had a good location with nice sextant positions.In case of running out of T16, I spammed some T15 (Bog or Moon Temple) or I used Elder Zana map mod for a while to fill up my stock. Speaking of Zana: I usually ran Harbinger or Bloodline. For xp gain reasons Beyond should be a no- brainer but tbh it had some risky side effects for me. Paired with juiced up map mods, a beyond boss can easily wipe you - even with good defense layers. And even if it would only happen every 80 maps - the xp loss would have been too big. So I would rather need some more maps to compensate the less xp from Beyond than die to uncle Abaxoth or Bameth.Most time I crafted my chiseled maps with alchemy orbs to have pack size of 23% or more as well as nice and safe map mods. Finally I corrupted them. Prophecies like frogs was never an option because I find it some kind of clunky to prepare those and it was also not very reliable.

    So why didn't I just use some high XP mechanics like beachhead, 5ways or breachstones? On the one hand I never ever wanted to use such "abusive" or temporally overpowered xp mechanics like Breachstones in Betrayal. I don't have any problems with people who use this and of course it was/is not some kind of cheating or so to say. For me it would just have been a too easy way to reach 100 and I wasn't sure at this time if I would have regret it in the future. Other tools like 5ways and beachhead needed too much preparation time. So I stuck with my Elder maps and was fine with it.

    When it comes to gearing, skills and passives my approach was always: safety first. So I basically did half of the damage as other similar builds because I skilled more in defense and for example preferred to use a shield instead of 2 weapons or to equip more life gear instead of items with more damage mods. That's why for example I felt in love with Flesh and Stone - blind aura for just 25% reservation? Give me your whole stock !!

    So overall this journey is an experience I am happy to have achieved though I think I will never do this again. And finally I want to present you all the different characters and some individual thoughts and anecdotes about them. The order of listing equals the point of time of reaching 100 with them.

    1) CptMarvelOnFire (Scion)

    This character was my first Level 100 ever and it was in Betrayal league. I started playing as Elemental Hit with a bow and the damage was quite ok. Though in endgame mapping process the damage felt some kind of "low" and I realized in order to get more beefy I would have put more currency in to be faster and also safer. But I never was sure if that would have solved all the minor tweaks and would result in a much better mapping experience. At this time Elemental Hit also received several nerfs and was much worse than in Incursion. So I decided to switch my main skill to Winter Orb and by the holy neck of the templar that felt way better and was also a lot faster.

    For the league mechanic I have to admit that I skipped it entirely until 100 for safety reasons. The encounters were too rippy and sneaky (especially on rank 3). Because I also wanted to make Betrayal my first league with 40/40 challenges I afterwards leveled a Deadeye and farmed Harbour Bridge for the Safehouse endgame grind and also for other Betrayal specific challenges.

    Overall this character was quite nice (especially after switching to Winter Orb) and I also loved the Scion specific mechanics and diversity and the ascendancy class itself.

    2) Kwincy_ (Shadow)

    After getting hyped of Winter Orb and with the patch notes for Synthesis 3.6 and therefore the very juicy buff of Trickster ascendancy class, my build for this league was an absolute no brainer: Winter Orb Trickster. On the one hand the clear speed and also single target capacities of WO where absolutely stunning. On the other hand Trickster rework made him the perfect choice for offense and defense.

    Leveling and mapping was overall very fluent, fast and safe. Though due to some beefy synthesis monsters I got one shotted occasionally - even at 99 which was really annoying at this time.So I at most played the map collection fragment sort of synthesis content and rarely the endgame synth map layout. Reasons were that it was not so intuitive and transparent. Also the synth map endgame was also quite rippy.

    Overall I have to say that my 3.6 Trickster was by far the most enjoyable out of the 7. Going zoom zoom and being quite tanky is indeed a nice combo and I had a lot of fun with it.

    3) ShockingGroundInMyPants (Witch)

    At the end of Delve I wanted to test Arc selfcast because at this time it was mostly at its peak and meta as hell. For this character I didn't had in mind to push it to 100 at first though.Surfing the forum I stumbled (of course) on Enki's Arc Elementalist and was sure to try his approach because his guide was so well written and he seemed to be a nice feller.I mostly pushed T11 shaped UGS since it was and still is my favorite map and blasting with Arc and Inpulsas through this silly and high mob density was satisfying as hell.So the delve league ended and I managed to get 98 with my Elementalist. She was transferred to Standard and stayed there for some time.

    At the end of Synthesis and after hitting 100 with my Trickster, I decided to also reach 100 with my Elementalist. Unfortunately Arc received some nerfs and wasn't very pleasant to play anymore. So I switched to Winter Orb for the last two levels. Because WO was an absolute blast and I had the opportunity to use all my currency and saved maps from Standard, the remaining leveling process was easy and very fluent. I mostly played T16 UGS and T15 Moon Temple and after 1 or 2 weeks I had another character on level 100.

    4) DontPanic_ (Duelist)

    Let's get to Legion 3.7 and the big melee overhaul. For me it was clear to also play melee and I always wanted to test Gladiator since I felt that blocking mechanic is very interesting and for safety reasons necessary. So I started out as a max block Surrender Gladiator using Blade Storm in sand stance as my main attack. The mechanic of Blade Storm was quite new and interesting but due to my focus on defense my damage lacked too much.

    That's why I switched to Cyclone and never looked back. Cyclone after rework was an absolute blast and even with tanky gear and sword+shield the damage was enough to clear T16 maps and other endgame easily. In addition max block Gladiator was by far my most tanky character ever. Sad side note: even that didn't save me from occasionally one shots at level 98 and higher.

    I "had to" skip the League mechanic itself because some legion rare mobs were an additional risk factor for me.After hitting 100 I switched from Gladiator to Slayer ascendancy just for fun reasons and to experience the full power of dual wield cyclone shenanigans. Holy cow that build was very nice and overall Legion was a good experience - even if it felt some kind of clunky to play it's mechanic: first to activate the mobs and second to actually erase them.

    5) CptReitSchissFeier (Templar)

    For this one we have to go back some leagues. At the start of Incursion league I started this character as a Righteous Fire Guardian because until then I never played RF and wanted to test it out. I decided for Guardian because Juggernaut RF would have been too expensive to equip and the Guardian itemization and aura setup was more appealing to me.

    It turned out that RF Guardian with decent investment (15-20 ex? I can't remember exactly tbh) is a very tanky choice and a decent map clearer. Though single target was quite low and not the best choice for bossing. I ended Incursion with level 98 and didn't had in mind to push him to 100 any time soon. I also didn't know at this point that leveling from 98 to 100 would take the same time as leveling from 1 to 98. So little did I know.

    So time went by and Blight league started. (Important side node at this point: I skipped Blight completely due to lack of time at the start of the league)At mid of the League I felt the urge to try and push my Guardian to 100. Only downside was that RF wasn't in a good shape at this time and that I knew that completing the last 2 levels would take approximately 600-650 juicy and buffed T16 maps. In the end RF wasn't an option for me and that's the reason why I switched to Freezing Pulse Totems as a Hierophant, using MoM as main defense layer. Because I played in Standard at this time I again had all my stockpiled resources to use and was also able to fit in a Headhunter in the gearing process.

    Long Story short: Freezing Pulse Hierophant rushes through maps and off screens mostly everything. Unfortunate one shots included, the last two levels to 100 were quite fast and it made a lot of fun.

    6) Homelandor (Marauder)

    Right after reaching 100 with my Hierophant I decided to move on with Marauder. Since there were just 3 or 4 weeks left for Blight league, it made not much sense to me to start so late into the league. Leveling in Standard from level 1 onwards was the way to go and again I was able to use all my currency, gear and mostly important maps from all the previous leagues. I didn't had to bother with selling stuff for currency because I hoarded around 250 exalts and therefore had enough resources to fuel into my new "project 100": dual wield Cyclone Juggernaut. Speaking of which, Juggernaut by default has very potential defense capacities and using 2 450 pDPS foils together with a nice chest and Headhunter made this build a blast in mapping and by far my easiest and fastest character to reach 100 in approximately 4 days of played time.

    Defense wise he was good enough to never get in real trouble - except you know it already - some nasty one shots via detonate dead or disadvantageous volatiles. At this point I want to share my most ridiculous death ever: I was cycloning towards a rare chest, opened it and as always rushed away without reading the mods in order to dodge potential rippy mods like ice nova or corpse explotion. So while cycloning away I killed a rare mob and got its mod via Headhunter: teleportation.Unluckily the chest had a corpse explotion mod and I got teleported back to it right before the explosion occurred. Needless to say that I ate all the explosions and died instantly without any chance. I was pissed off and some sort of amused at the same time.

    Overall the Juggernaut was very easy and fluent to level and took the least time to hit 100. Defense layers, similar tanky compared to my Gladiator or Trickster, were the icing and cherry on the cake.

    7) Bowflake (Ranger)

    Leveling the Juggernaut as the 6th character to 100 right before 3.9 was the right decision because in Metamorph league it mostly wasn't possible to chain one single T16 map any more. So in this league I just ran random T15 and T16 which had the big advantage that it felt much more varied. Downside was that most maps had less than half of the mob count of a juicy T16 UGS and that hitting 100 with this character took the most time out of the 7.

    Prior to league start I decided to take Raider as the ascendancy of choice because it has good options for offense and even better: the elemental ailment immunity was a huge defense layer for me - big ignite hits were often a main cause of death in the past because I had so short time to react and I often had no ignite flask in my setup.

    As attack skill I chose Explosive Arrow. I thought that with the changes to EA it might result in a powerful skill in terms of clear capacity and single target potential. In the end you need quite some investment in order to make it feel very powerful. Of course there are other EA builds which almost one- phase endgame bosses and obliterate metamorphs but that would also mean less defense.

    Since I also planned to do 40/40 challenges for a second time and that this involved doing rippy league mechanics, I played a second character. His task was to do metamorphs at the end of each map, to take care for guardian maps in zana missions and other actions which were more likely to result in deaths - including the new guardians and A8 Sirus himself.With this strategy I was able to focus on mapping and occasionally switching to my Blade Vortex Chieftain as soon as something risky stood on the menu.

    Overall the Metamorph league was one of my favorite because the atlas overhaul was quite well designed - even if it was not so intuitive at league start - and the potential of currency making was absurdly high. But on the other side it was also the league I died the most regardless of high HP, evasion and dodge. The mob and boss tuning was absolutely nuts and for example at 99 I died like 3 times from detonate dead alone, which wasn't funny anymore and stressed me a lot. But that's not all: the maps were much more rippy in a way that after some weeks I decided to just run blue maps with safe modifiers. I even used sextants very rarely and only 2 or 3 at a time, just to be as safe as possible. Luckily the map sustain was good enough even without running other league specific content like delve cities or temple of azoatl. In the end those downsides didn't bother me too much because I finally reached level 100 with all 7 character classes and I couldn't be happier.

    In case you read through all my writing I want to thank you for your patience and hope that you had a good time reading it. You can leave a comment in case you have questions - I'll try to answer. Or just write me ingame.

    Best regards and see you all in 3.10

    submitted by /u/fl0yd_1
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    Release: AHK Leveling Guide 2.2 - Level Qik in Delirium

    Posted: 07 Mar 2020 01:20 PM PST

    Release: AHK Leveling Guide 2.2 - Level Qik in Delirium

    This AutoHotKey overlay macro displays configurable color coded notes and zone layout images over top of PoE while you play. No more Alt+Tabbing to check your build while you level! There is also the ability to add your colorized gem setup on the side of the screen. This will show you very clearly what color gear you should be keeping as well as what to pick up from quests at certain levels. I have even made it simple to see what gems to purchase as you level and how much they cost so you can plan ahead. Like everything else, the gem setup changes automatically as you level so you don't have to interact with it except to hide it with Alt+G.

    ***

    Download: AHK Leveling Guide

    ***

    I've been supporting this for a while now and only have a few features left to add. Mainly around easily configuring hotkeys and setting up gems without editing a text file. If you're interested in helping with either of those things, send me a DM.

    Also if you make builds, or know someone that makes builds, I'd love to work with you to get your builds into my format so that newbies can follow along easier. I know not every build guide includes leveling steps, but the ones that do are beyond helpful. Imagine if that information showed up at relevant times while playing. I have set up the ability to have multiple folders to pull different builds from easily, I just need builds to start including. I'd prefer not to do all of these myself, so again if you or someone you know would like to turn some build guides into this Overlay format, please reach out to me

    ***

    The zone layout images were developed by _TreB and EngineeringEternity and are useful but outdated, they can be turned off with Alt+F2. There are Zone specific notes for how to navigate and what to pick up in each area. The overlay also shows leveling notes per Act on gems to take and passives to pick up, as well as anything else you add manually. The images and notes are updated automatically so you never have to interact with it while leveling. It also auto hides after a short period of time so it does not take up screen space. Everything can be edited or configured to your build plan, but basics are set up if you just want tips as you go. There is also an Experience tracker so you can see how efficient you are while leveling. Finally I added the ability to overlay an image of your planned skill tree so you know what nodes to pick without leaving the game. Please read the Readme for all of the detailed information on each of these features (or just leave a comment here and I'll answer it).

    ***

    Info & Source: https://github.com/JusKillmeQik/LevelingGuide

    ***

    The original post can be found here

    ***

    There are quite a few other tools out there that can do the same basic thing as this tool, but most of them are written in Java or run very slowly on my PC. This is a light-weight script that requires only AutoHotKey. It is also completely customizable. Let me know if there are other features from similar tools you'd like me to implement and I'll add them.

    Preview:

    Out of the way info while you level, that auto hides and auto updates as you play!

    submitted by /u/JusKillmeQik
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    Tooltip Wars

    Posted: 07 Mar 2020 12:19 AM PST

    The Easy Stroll

    Posted: 06 Mar 2020 04:25 PM PST

    3h 28m 26s lvl 100 in one sitting

    Posted: 07 Mar 2020 02:33 PM PST

    With the introduction of unique watchstones and awakener bonus this league, the potential for experience in maps has been buffed by a huge margin this league. So about 2 months ago, when the watchstones were fixed to actually work, Manni and I decided that we want to try to set up an optimized lvl 1 to 100 run again, similar to what we did last year in breachstone league. https://www.reddit.com/r/pathofexile/comments/ak74ul/3h_50m_50s_level_100/

    Major difference this time around is that we wouldn't opt for minimizing the /played playtime, but go by actual real time instead. Similar to what Steelmage did in Legion league: https://www.reddit.com/r/pathofexile/comments/cj28em/steelmage_goes_from_1100_in_one_sitting_13_hours/ Checking out zoo's 99-100 run (https://www.reddit.com/r/pathofexile/comments/ev69z5/level_99100_in_1hr_8min_51s_275m_xphr_lvl99_by/) and doing some testing suggested that consistent 350+m xp/h can be achieved on 99.

    So the rules we decided for ourselves are: Timer starts when moving in twilight strand and stops at hitting 100 Only run regular maps, no breachstones or unique maps

    The run took:

    3h 28m 26s.

    /age 3h 30m 33s to reach lvl 100 ~15mins was lost due to crashes and loading screens.

    /played was 3h 14m 53s in game time.

    xp/h at 99 was 416.2m/h.

    150 T16 Canyons.

    10 Low tier Beaches.

    99-100 took around 45 minutes.

    Clip of Manni hitting lvl 100: https://www.twitch.tv/manni2/clip/RelatedEnthusiasticIcecreamRitzMitz

    The group:

    Manni - Kinetic blast Carry

    Tzn - Aura support

    Encino - Map host

    Limpan - Map host

    The major issues that had to be solved:

    Figuring out the perfect map setup.

    For watchstones, only using +2 levels combined with 20% pack size Booming Populace and 14 extra packs War Among The Stars turned out to be better than going for +3 levels. Beyond and Hunted Traitors were obvious sextant choices. On top of that we wanted Clusters of Barrels that contain monsters on every map, which meant that we had to check each Clusters of Barrels roll for one map to see if that roll contained monsters or not. The last sextant could be any of the 10 packs of monster sextant, but we decided for cold monsters, hoping they would regularly spawn sea witches to boost beyond spawns. Obviously every map should be hosted with awakener level 8 and zana beyond. Testing showed that Canyon should have the highest xp/h among the t16s. On top of that, we want to proc as many extra-monster-prophecies as possible.

    Figuring out the build. https://pastebin.com/8ZUEkJGp

    Explode chest and Headhunter is a no brainer for those maps. Also we want to use as much experience gear as possible. For the question of what skill to use, we had to balance clear speed with avoiding crashes. On paper, a Greater Multiple Projectiles, Chain bow build should be a great candidate right? Turns out that build crashes every second map in the kind of maps we are planning on running. We ended up with a Kinetic blast build that uses a minimal amount of projectiles and just a single chain, but maximizes increased area of effect for both Kinetic blast explosions and explode chest. Physical based build to make the most use of Headhunter buffs. We decided against self-curse simply because we expected to leave maps after around 40 seconds, making the 30 seconds duration of Headhunter buffs with Solstice Vigil completely sufficient.

    Acquiring the needed materials and rolling the maps and sextants

    We estimated that we would need to run around 200-250 maps. To be safe, we opted to prepare for 400 maps. This included 133 each of Terror, Misinformation (30% roll), Booming Populace (20% roll), War Among the Stars (7/7 roll). We ended up with some non-perfect rolls but didn't bother to divine or replace them. about 10.000 to 15.000 Awakened Sextants were used. 400 each of Gilded Harbinger Scarab, Gilded Perandus Scarab, Gilded Ambush Scarab and Rusted Elder Scarab. 400 Canyons with beyond rolled on them. We didn't just accept any beyond roll, but tried to maximize the pack size as well. We ended up with only 28%+ pack size beyond maps, for which we used around 30-50k alchs and scours. About 30 of the maps were "inhabited by sea witches" as well as beyond. Whenever a map had both sea witches and beyond, we would exalt them up to 6 mods to maximize pack size. 1 tab each of Plague of Frogs, Hungering Swarm, Cursed Choir and Soil, Blood and Worms. Those were very easy to acquire.

    Figuring out the part before Canyons

    This is definitely the least optimised part of the run. We theorycrafted how to efficiently boost someone through the story, practiced it a couple times and kept fine tuning it. Made heavy use of prophecies to help with xp for the boostee. Spent a lot of currency on leveling gear. For lvl 60 to 80, Manni equipped xp gear and leeched through some t1 beach maps that were cleared by someone else. Those were juiced just like the t16 canyons and provided a quick boost to lvl 80, from where he swapped to the endgame build and started running canyons. We decided to skip uber lab and a couple skill point quests because the extra power was unnecessary and not worth the time.

    Optimizing the mapping

    To accelerate the headhunter ramp up, we were running a support, who usually left after a couple seconds to enter the next map and move the portal into a better position, waiting for the wander to join him. A dedicated map host was necessary to minimize the downtime. To make it less stressful for the map host, we decided to have 2 map hosts and alternated between their maps. This was also a safety measure for crashes, disconnects etc.. Since we had no shortage of pre rolled maps, we were able to leave maps whenever we wanted, maximizing xp/h at the cost of leaving a lot of mobs behind.

    What could be improved:

    • There are numerous ways the story-part can be significantly improved, mostly by just playing better/practicing more. There are probably far better strategies too, like being carried by a high level character using leveling downscaling or just having more people in the party to run for objectives.
    • Maps could have had more pack size (8mod corrupted maps) and some watchstones could have had slightly better rolls. Unfortunately t16 canyons were not available enough to corrupt nearly enough of them to get 200+ 8mod beyond maps.
    • Could probably have skipped more skill points and labs without affecting clear speed very much
    • Could have set up a permanent influence account on the map hosts instead of using elder scarabs.
    • Better server/game performance could allow to run "better builds", e.g. more projectiles and/or chains
    • A carry that is living near Texas with RAM disk as opposed to the EU gamer with SSD we had would probably have saved some minutes from loading times.

    Major things that went wrong in this particular run:

    • Manni forgot to pick up darkness enthroned in mudflats due to Item filter not showing it, so he leveled to lvl 40 without belt.

    • Having to go back to pick up Daresso's quest item due to not noticing that inventory was full.

    • Having to rerun the Rotting core due to not entering the boss room before respecing.

    • With fully optimized run it is possible to do a sub 3 hour run.

    submitted by /u/The_Tzn
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    It would be really cool if we could get a "created by - " tag on rares , Maybe a we could brand the item after a craft at the workbench.

    Posted: 07 Mar 2020 05:47 AM PST

    Is PoE even a game enymore?

    Posted: 07 Mar 2020 12:31 PM PST

    Is PoE even a game anymore? i have no memory of my family, my mother and father's faces are completely lost to me. All my knowledge of current politics comes from global chat memes. I havent seen the sun in 5 months and that only happened because my SSF HC LvL 100 Default Attack build died levelling on the Mud Flats for the last 7 years and i threw my mouse through the window, i was completely blind for 7 weeks after that. I doubt my legs can support my weight anymore, i can no longer run away.

    submitted by /u/Rompelle
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    Ending my first POE league and i'm more hooked than ever!

    Posted: 07 Mar 2020 11:57 AM PST

    Ending my first POE league and i'm more hooked than ever!

    https://preview.redd.it/34q7mxti2bl41.png?width=1920&format=png&auto=webp&s=6a8579b3c45e6dd6510b3977d52828a2e3364086

    Started around 10th of january with no previous experience in this kind of games. My first goal was to actually make it through the acts, but i kind of surpassed that.

    Managed to get to level 98! My goal for next league will probably be hitting 100.

    Thanks to the amazing community that helped me through my journey, wouldn't have done it without your advices!

    submitted by /u/Bestedlol
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