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    Path of Exile Questions Thread - March 11, 2020

    Path of Exile Questions Thread - March 11, 2020


    Questions Thread - March 11, 2020

    Posted: 10 Mar 2020 05:06 PM PDT

    Questions Thread - March 11, 2020

    This is a general question thread on March 11, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Honnestly, this is the currency stash tab I would like to have right now.

    Posted: 11 Mar 2020 07:34 AM PDT

    We want to make designing amazing hideouts even easier in Path of Exile: Delirium

    Posted: 11 Mar 2020 01:24 PM PDT

    Witch in Elder Darkseer Set

    Posted: 11 Mar 2020 12:27 PM PDT

    Path of Building v1.4.158: 3.10 Passive Tree

    Posted: 11 Mar 2020 05:25 AM PDT

    The 1.4.158 update for Path of Building is now available, containing the passive tree for 3.10.

    Other changes for 3.10 are still to come; note that skill gem additions and changes won't be coming until the patch is released as I won't have access to the necessary data.

    For existing users, the update is available via the usual update system; click "Check for Update" at the bottom left if the update hasn't already been downloaded.
    For anyone interested in trying the program for the first time, head to the releases page to get the installer.

    If you'd like to give me something more tangible than energy, I have a Patreon page.

    submitted by /u/Openarl
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    I updated Betrayal Tabel 3.10 (New Aisling pretty good :))

    Posted: 11 Mar 2020 10:38 AM PDT

    Adding damage reduction for x seconds at the start of phase on bosses is just bad design

    Posted: 11 Mar 2020 04:00 AM PDT

    "The Shaper now takes significantly reduced damage at the start of each phase, which tapers off over 8 seconds. "

    This is what i am talking about. I understand that GGG doesnt like ppl one shoting Shaper or other phased encounters, but if i kill boss in 1 second, with this reduction (reminder, we still dont know how big it will be) i will kill him in 2 seconds ... well that doesnt solve the issue at all does it?

    If i kill the same boss in 30 seconds, with that reduction it might take me up to 40 seconds.

    So this change will affect more regular builds than x shaper/second DPS builds. This solution is just bad design and i hope GGG will change it.

    EDIT: this is not QQ post, im not mine player, i play mines for a few days each legue, i just dont like the design, the solution, thats all.

    submitted by /u/Blekota
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    In Path of Exile: Delirium, your stash tab layout is automatically copied from the parent league!

    Posted: 11 Mar 2020 03:01 PM PDT

    You've been through worse

    Posted: 11 Mar 2020 12:56 PM PDT

    As the league ends, it's time to update the Grotto collection. Which map series is your favourite?

    Posted: 11 Mar 2020 08:14 AM PDT

    Path of Exile: Delirium Patch Notes

    Posted: 10 Mar 2020 05:42 PM PDT

    Before Delirium League

    Posted: 10 Mar 2020 09:02 PM PDT

    Sleeper best patch notes

    Posted: 11 Mar 2020 09:30 AM PDT

    • Changed our anti-aliasing technique from MSAA to SMAA.
    • Improved engine multi-threading, and added support for 16 logical cores (previously 8), meaning Path of Exile can better utilise high-end CPUs now.

    Heck yes! Good job GGG. Keep it up with good tech improvements!

    submitted by /u/AveaLove
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    So Incursion and the Temple was buffed only to nerf all Incursion related Items?

    Posted: 11 Mar 2020 03:26 AM PDT

    How does that make any sense, i mean yes they were good and now theres going to be more of them but now 95% of them are going to get vendored..

    submitted by /u/giniyo
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    PoE Planner - Passive tree updated for 3.10!

    Posted: 11 Mar 2020 07:16 AM PDT

    Hello Exiles!

    We've updated the passive tree for the 3.10! The new jewel cluster mechanic is disabled for now, we will implement this later when the overhauled version of the website releases.

    Poeplanner

    Good luck!

    submitted by /u/poeplanner
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    Your Guide to Spelling the Word Delirium

    Posted: 11 Mar 2020 08:09 AM PDT

    Delirium is an awkward word to spell. There have actually been analyses of academic literature showing that it is one of the most frequently misspelled words among medical professionals and students.

    Since we are going to see it misspelled a thousand different ways in Global chat during the season, I thought it might be nice to take some preemptive measures and write out how to spell it correctly.

    ❌ Delerium

    ❌ Delireum

    ❌ Delereum

    ❌ Delierium

    ❌ Deliereum

    ❌ Deliereium (do I really have to say this)

    ✔️ Delirium

    Good luck in the upcoming season, and I hope all of your Sirius kills provide the loot you wanted.

    submitted by /u/GirlFartCompilation
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    [3.10 Edition] Things I Wish I Knew Sooner

    Posted: 11 Mar 2020 09:10 AM PDT

    This is not a guide or walkthrough. Just a comprehensive collection of answers to common questions, including questions many didn't realize they had. I refine and add to it every league where I can.

    These are arranged in the order of about when one would need these little nuggets of info. So experienced players may want to skip to Act 5+ onwards, at least at first.

    As an aside check out u/FallMakesHideouts 's lesser known tips post if you missed it. Good stuff there too!

    Changelog from 3.9 Edition

    (Terminology guide for those pesky abbreviations)

    ToC

    --Trending for 3.10
    --General
    --Act 1
    --Act 2
    --Act 3
    --Act 4
    --Act 5+
    --Hideouts
    --Lab
    --Maps
    --Text Commands/QoL

    Trending for 3.10 (WIP) ------------------

    1. Large Cluster jewels can only be socketed in the outer sockets of the normal tree and generate medium sockets, and mediums can only produce small sockets. So you can only go large->medium->small and no farther!

    2. Read a skill's green text! For example, Withering Step shares a cooldown with Blink skills. So if you trigger Wither Step with CwDT you won't be able to use Flame Dash for a short period!

    3. Animate Weapon will inherit all local modifiers of the weapon it's used on, so a blue weapon with flat added damage will hit harder than a white of the same base.

    4. Local damage is specifically damage that will adjust a weapon's listed damage (the number at the top). Any affixes that are conditional (i.e. X added lightning damage per 10 points in Intelligence) is not local damage to a weapon.

    5. You can use an Orb of Delirium multiple times on a map! Up to 5!

    6. Cluster Jewel passives do not cost respec points to unallocate. With the exception of keystones.

    7. Cluster Jewel passives are not anointable and will be ignored by timeless jewels.

    General ------------------

    1. 'More/Less' are not the same as 'Increased/Reduced'. It's very important to know that. More specific info here

    2. You will earn either 22 or 24 Passive Skill points through quests in all 10 Acts, depending on Bandit choices.

    3. Pick one damage skill and stick to it. A good majority of the time it is better to support 1 skill as much as you can instead of 3 different skills a little.

    4. Life/ES > Damage when planning a tree. Shoot for at least 150% increased max life if life. At least 200% ES if you're going ES. (Note: This is a personal guideline not a requirement)

    5. Best stash tabs to buy first are Currency and/or at least one Premium tab. Former for solo play, latter for the ability to sell items publicly easily. Both is even better.

    6. There is customarily a Stash Tab Sale every third weekend. If on a launch weekend it will be delayed by a week.

    7. Don't be afraid to look into an item filter asap. It will save you a lot of headaches.

    Act 1 ------------------

    1. You can buy skill gems from Nessa and similar vendors on page 2 of their shop (you may need to do a quest before that page shows up). So don't fret about the gem choice from the quest reward!

    2. You can only have 1 spell totem up at a time barring specific effects like Searing Bond or Multiple Totems Support. Up to 3 by default for Ballista totems

    3. Doing a Trial of Ascendency is league-wide. Meaning doing it once in a league means all other characters in that league don't need to do it again.

    4. When highlighting a support gem you'll notice a popup with all of your current active skill gems. This details what skills the selected support works with.

    5. If you're still unsure a support is working with an active skill gem, the skill's icon on the toolbar will have small boxes denoting what supports are currently active on the skill.

    6. The medicine chest quest gives you some specific gems (i.e. ancestral call) as well as a choice of flasks (most notably a quicksilver flask).

    Vendor Recipes to know:

    • 3 health/mana flasks (same type+tier)=1 flask higher tier
    • 1 Portal Scroll = 1 Wisdom Scroll
    • Iron ring + R/G/B skill gem = Ruby/Topaz/Sapphire Ring respectively
    • 1 item with 3 linked RGB sockets = 1 Chromatic Orb
    • Blue Wand/Sceptre/RuneDagger + [X resistance] Ring + Orb of Alteration = added flat damage of [X element] (higher ring rarity=higher bonus) on weapon
    • Weapon + magic or higher Rustic Sash + Whetstone = Weapon with %Physical damage roll (higher belt rarity=higher bonus)
    • Boots + quicksilver flask + Augmentation Orb = Blue boots with 10% movespeed roll. This can be repeated for an additional +5% on the movespeed roll, up to 30% (note that repeats will increase req level to 0/10/12/24/32/44 respectively)
    • Orb of Transmutation/Orb of Alteration/Blacksmith's Whetstone = 4 Wisdom Scrolls

    Act 2 ------------------

    1. Support gems increase the mana cost of an ability, more linked supports = more mana spent

    2. Just because it's unique does not mean it's good. Well-rolled rares can and often are better options than uniques. Read the text.

    3. Mana reservation does not decrease max mana. This is relevant to effects like base mana regen or Arcane Surge.

    4. You can change your bandit reward later

    5. Don't forget to go back to Lioneye's Watch (Act 1) after you open the south passage. I know I will, but you shouldn't.

    6. If you kill all 3 bandits you get +2 passive skill points from Eramir (old dude sitting in Forest Encampment) as opposed to the specific effects from the bandits.

    7. Dexterity (Evasion) pieces favor green sockets, Strength (Armor) pieces favor red and Intelligence (Energy Shield) pieces favor blue. Hybrid pieces follow this logic

    8. You can get additional respec points from Orbs of Regret but remember, you need one for every point you want to backtrack. So fully re-tooling your character can get expensive.

    9. Beasts can be used in beastcrafting after fully completing your first Einhar mission. A particularly useful beastcraft is adding a removal (bleed/freeze/curse/etc) affix to a magic flask.

    10. Large items (Chests, 2H weapons) cannot roll with 5 sockets until iLvl 35, and cant get 6 sockets until iLvl 50. Even with jeweler's orbs! You can 'force' 6 sockets with the crafting bench but it's usually not worth it.

    Vendor Recipes to know:

    • Life Flask + Mana Flask (of same tier) + Orb of Fusing = Hybrid flask

    Act 3 ------------------

    1. You don't have to do the Labyrinth right away. You can come back when you're overleveled. Many people do this.

    2. You can only have 1 curse at a time on enemies barring specific effects

    3. You can respec ascendancy nodes but they cost more refund points per node (5). If you want to change ascendancy completely you'll need to unspec out of all ascendancy nodes and hit the ascendancy shrine in any version of the labyrinth (hint: Unspec the ascendency nodes in the treasure room, no need to do entire lab unascended).

    4. Curses always have Less effect on Bosses (e.g. Dominus, Piety)

    5. You can use Scrolls of Wisdom and other currency like Orb of Chance on Strongboxes

    6. Completing the quest in 'The Library' (connected to the gardens), you will have access to an NPC that sells nearly every skill gem.

    7. Quality items (whetstone, scrap, bauble) will give 5% to a white item, 2% to magic and 1% to rare/unique items up to 20%. (GCP's always give 1% to gems) This applies to maps as well!

    8. Item affixes are reliant on item level, a lower item level means less possible affixes. You cannot improve an item's iLvl, so stop alteration spamming that iLvl 4 quicksilver flask you got from Act 1!

    9. You can move the minimap with the arrow keys

    Vendor Recipes to know:

    • Flasks with a sum quality of 40% or one normal rarity 20% flask= Glassblower Bauble
    • Gems with a sum quality of 40% or one 20% gem= Gemcutter's Prism
    • 1 of each Two-Stone Ring = 1 Prismatic Ring

    Act 4 ------------------

    1. Barring specific effects, Life/Mana Flask effects will end once you hit full life/mana respectively. This includes effects from affixes like freeze immunity.

    2. By extension utility flasks, like a quicksilver flask, have affix effect (like Freeze immunity) last for their full duration.

    3. Read 'Trigger' support gems carefully. Cast on Critical, for example, only works with an attack triggering a spell.

    4. Cast when Damage Taken (CwDT) requires a linked skill's required level to be under a certain level in order to trigger it. CwDT also requires more damage taken to trigger with higher levels. Many players leave CwDT at lvl 1 for this reason.

    5. Make sure you have life rolls on some of your gear at this point. (Alternatively, ES focused builds should always shoot for '% increased ES' anytime they can)

    6. You can craft affixes on gear from the crafting bench in your hideout. This is very important for keeping your resistances capped.

    7. Skill gems in your alternate set of weapons will also gain exp

    8. Elemental resistance has a cap of 75% barring specific effects (e.g. Purity of [X] aura). The game is tuned to expect you to be at this cap past Act 4.

    9. Don't worry too much about Chaos resistance, it's not a common damage to be thrown at you. It's nice to have but isn't worth sacrificing an elemental res.

    10. Aqueducts and its later incarnation Blood Aqueducts in Act 9 contain the divination card 'Humility' which can give you a Tabula Rasa.

    Vendor Recipes to know:

    • Skill gem + Orb of Scouring = Skill gem with -1 level
    • Skill gem + Orb of Regret = Skill gem at level 1

    Act 5+ ------------------

    1. Multiple vaal skills will divide the soul count amongst themselves and as such each skill will charge slower per additional vaal skill equipped. Note: Once a vaal skill is fully charged it will stop taking in souls.

    2. After progressing through each end-boss fight (Act5/Act10) your resistances will go down by 30% for a total of -60% to all resistances past Act 10, gear accordingly

    3. Incoming chills, freeze duration and stun chance on you are based on your maximum life barring specific effects. In short, the less max life you have means longer you'll be frozen / higher chance of being stunned.

    4. Critical hits guarantee elemental ailments (shock, ignite, freeze) assuming you did enough of that element's damage to reach the monster's Ailment Threshold, as shown with Shock here.

    5. Barring specific effects, Chaos Damage ignores Energy Shield and goes straight for your health.

    6. Mind over Matter (MoM) and similar effects will only apply to damage hitting your health, so your Energy Shield will still take full damage.

    7. 'Low Life' is defined as 35% max health or lower. Chaos Inoculation is not low life since it reduces your max health to 1 and you can't be at 0.35 hp. This does make CI eligible for full life effects like Damage at Full Life support.

    8. Dying after Act 5 will make you lose experience (5% total to next level), but will not decrease your level or put you into a negative value. Higher penalty (10% total to next level) after Act 10

    9. A corrupted item (using a Vaal Orb) is not alterable. With the sole exception of their sockets. Those can be altered (re-colored/fused/etc) via the crafting bench, but any craft will cost an additional equal amount of vaal orbs.

    10. By now you should have an "of Staunching" (anti-bleed) and "of Heat" (anti-freeze) flask. They help avoid many of the more common 'one-shot' moments you may run into.

    11. A Divine Orb does not re-roll the numbers completely, they stay within the affix range that was already given. So a 6% Cold Res roll on some boots will re-roll between 6-11% and no higher. Be careful! (NOTE: most legacy gear will also be changed to the current non-legacy version if a Divine Orb is used)

    12. Lily Roth will sell every buyable gem (similar to but more than Siosa) but all at level 1. (Act 6 town after you do her a favor in Act 6)

    13. Make sure to look for corrupted 6-link chests when you want to ditch your 4-link or Tabula. They're much cheaper than a normal 6-link and actually have rolls on them! Just make sure to search for the specific colors you need since you can't change them easily!

    14. You can buy Glassblower Baubles from the weapons vendor on the last page in exchange for 8x whetstones

    15. High quality items have a sliiiiightly higher chance to 6-socket and 6-link. Every little bit helps!

    16. If you are too far above or below the area's monster level you will have an experience penalty. Rule of thumb: try to stay within 6 levels of the area.

    Vendor Recipes to know:

    • Level 20 Skill Gem + Gemcutter's Prism = 20% Quality Level 1 Skill Gem
    • Item with 6 sockets = 7 Jeweler's Orbs
    • Full Rare Set Recipes = (Chance/Chaos/Regal Orbs)
    • 7 Vaal Skill gems + Sacrifice Fragment = Vaal Orb

    Hideouts ------------------

    1. Hideouts will persist through leagues so feel free to put a decent amount of time getting your abode perfect. It's not going anywhere.

    2. The basic hideout locations are listed in the hideout selection when talking to Helena.

    3. There are a lot of hideouts not listed in Helena's default selection, most of these rare tilesets are in maps and will not appear everytime. Usually they require a large number of runs to find. (I still don't have a Tower Hideout…..)

    4. Hideout instances last much longer (30 min) than normal instances, so don't worry about a normal disconnect, your map portals will still be there.

    Lord's Labyrinth (Lab) -------------

    1. If you die you get tossed back to the beginning (Aspirant's Plaza), unless you're in a hardcore league, then you are still very very dead.

    2. Look at the bronze tablet by every door, it will show you a map and reveal where the nearby door goes.

    3. Izaro has different mechanics in his first two arenas. (Specific Info). The third arena will be a combo of the previous two (with traps included in uber lab).

    4. Look for hidden rooms on the minimap! They can hold Darkshrines which can give permanent (for the lab run) buffs, a guaranteed unique, less trap damage and more. Hit tab and read the text at the top-right to see exactly what it did.

    5. Uber (Eternal) Lab has trials that will only spawn in maps, randomly. If you need to get those last few go to Global chat 820 and watch for the trial you need and/or use 'The Dream Trial' Prophecy.

    6. Map layouts and Izaro's mechanics will change day to day.

    7. Decorative Chests (marked on the map nodes with a hollow circle) give an item to make the next Izaro fight easier (usually instantly destroying/removing one of the mechanics.)

    Maps ------------------

    1. Any maps dropped in the campaign will be tier 1. Anything higher can only be received via Zana, inside maps, or inside map-like areas like the Temple of Atzoatl or the Eternal Labyrinth (specifically the chests).

    2. All mods on maps will make them more challenging, certain mods will be better/worse for certain builds.

    3. Reflect damage is one of the deadliest mods in the game, and has claimed the lives of many new and experienced players alike. Like certain streamers -cough-

    4. Always use common currency on maps when you can. Remember that an orb of scouring can get a map back to white for easy 20% quality!

    5. To use a divine vessel place it into the map device along with the appropriate map (there will be text on the atlas for it) and kill the boss. The filled divine vessel will then be inside the map device still. Don't forget to pick it up and take it to Sin (Epilogue zone)!

    6. Using a single sacrifice fragment instead of a map will generate a vaal side area from the map device.

    7. Using a sacrifice fragment with a map in the device will increase the map's quantity by 5% per piece, up to 20% for four unique pieces. (You can't double up the same fragment)

    8. Sacrifice of Midnight (top-right one) is the most rare of the four. Don't burn those willy nilly.

    9. A complete set of sacrifice fragments in the map device will give you access to the Apex of Sacrifice (Atziri fight). This same strategy is also used for Shaper, the Pale Council, Uber-Atziri, etc. (four different fragments of the same set into the map device)

    10. If you corrupt a map and end up making it unidentified it has the same affixes as before. So make sure to actually read the affixes of a rare red map before corrupting it just in case!

    11. Running a map unidentified will give an additional 30% quantity bonus. This does not apply to Unique Maps since their affixes are for the most part fixed.

    12. Leech has a cap! There are ways to increase it but by default you cannot gain more than 20% life per sec or 10% ES per sec. There are lot more calulations involved in that though.

    13. Sextants are used on watchstones to apply the effect to the entire area the watchstone is slotted into!

    14. Watchstones can be 'banked' in the sidebar on the left of the atlas. They won't do anything there but it saves you valuable inventory space.

    15. Incubators in your weapon swap will not gain kills towards their completion.

    Vendor Recipes to know:

    • 3 of the same map = The adjacent next tier map (can give differing results if more than 1 adjacent +1 tier map)
    • 20% Quality Stone Hammer/ Rock Breaker/ Gavel + any map = Cartographer's Chisel
    • Any Amulet + 1R 1G 1B skill gems = Onyx amulet of same iLvl. Can be used with corrupted amulets and will retain influenced base
    • 3 of any tier of sextant = 1 of next tier, up to master

    Text Commands/QoL ------------------

    sorry console players, I don't know most of the button bindings for these if they exist. Feel free to share if you do!
    1. Typing "/passives" will let you see any passive points you have from quests. And after you finish the campaign it will tell you any you are missing.

    2. [ctrl]+[enter] will let your type out to the person who most recently whispered you.

    3. [ctrl]+[right-click] or [ctrl]+[left-click] on the door/doorway/gate/ into an area to give a list of all instances for that area as well, more importantly, giving the option to generate a new instance. Newer players: This means you can enter a new 'copy' of the area with everything reset. |PS4 Players: Highlight an instance and hit Triangle.||Xbox Players: Highlight and hit Y|

    4. Right click the level up icon on a skill gem level up notification to hide it without leveling the gem. If you would like to level it up afterwards the gem icon at the bottom of your inventory page. |Xbox Players: after socketing, hit Y to lock gem level|

    5. To find the tiers and ranges of rolls you must first turn on advanced mod descriptions on options->interface->"Advanced Mod Descriptions". You then must hit your advanced mod button while hovering over an item to get the pertinent info (default is left alt) |Xbox Players: Hit LS after activating the setting|

    6. [shift]+[click] on a stack of items to have the option to take only a certain number of that item onto your cursor. This applies both to in your inventory and when removing from your stash. |Xbox players: Highlight item and hit B, hit Y to pick up that amount, X to send that amount to stash if it is open|

    7. Open chat and hit [ctrl]+[alt]+[left-click] on an item in your inventory to link said item to chat. After hitting enter the person you're talking to will be able to hover the link and see your exact item.

    8. [ctrl]+[left-click] on a master to open their relevant window. (i.e. Do that on Niko to open the delve menu)

    9. Click on a skill in your toolbar and look at the top of the popout. The button labeled "always attack without moving" is a great thing to use on movement skills and some specific primary skills. What it does is if you target a skill out of it's range it will simply use the skill in the direction of the click as opposed to moving in range and then using it.

    10. [shift]+[ctrl]+[left-click] a currency in a vendor to buy a whole stack at a time. Save your fingers some torment.

    11. Holding shift while using a currency will keep the item on your cursor and allow you to spam the entire stack. If you're accessing your stash at the time you can spam your entire stock of said currency. |Xbox players: With currency picked up, hover an item and hit X|

    12. Holding ctrl and using the mousewheel will quickly cycle through stash tabs

    13. Teleport between areas with commands like "/hideout" or "/menagerie" or "/delve"

    14. Entering "/reset_xp" will reset your xp/hour metric (mouseover your exp bar at the bottom). Very useful for comparing experience rates between maps/mechanics.

    15. Hitting (be default) 'v' will open the relevant menu in each area. i.e. beastcrafting menu in menagerie, azurite upgrades menu in Delve, etc etc.

    Helpful Links ------------------

    (Look at the sidenav of this sub for more!)

    • POE Wiki
    • POELab - Labyrinth daily tracker. Someone else runs the layout and maps it out for you! Also includes shrine locations and Izaro mechanics as soon as they're found.
    • Path of Building - Downloadable, powerful build concept tool
    • Path of Building - LocalIdentity Fork - An expanded and more frequently updated version of PoB
    • PoePlanner Lighter, online build concept tool
    • Trade Macro Popular Price check and trading tool, requires AHK
    • poe.trade or poe/trade - Player-to-player item trading site. Latter one is the official site.

    NOTE Real money trading (RMT) is NOT supported or accepted by GGG you will get banned when you use IRL money to buy anything in poe that isn't from their own site/in-game store.

    Calling All Experienced Players!! ------------------

    Any suggestions to add to the list? Anything you wish you knew earlier? A particular palm-shaped bruise on your own face at any point? This post is a per-league tradition and you can help add to it!

    submitted by /u/ArmaMalum
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    The lack of labyrinth changes is highly disappointing

    Posted: 11 Mar 2020 12:47 AM PDT

    No addressing the once-a-day stat stacking jewels issue

    No enchantment system changes

    submitted by /u/Direktorius
    [link] [comments]

    Man sets self on fire and then dances

    Posted: 11 Mar 2020 03:58 AM PDT

    Are we going to get any teasers of new uniques?

    Posted: 11 Mar 2020 12:33 PM PDT

    I swear I read somewhere that there was going to be an armor set from the Simulacrum, but I can't find where I saw it. Maybe I imagined it. Maybe I'm suffering from delirium.

    submitted by /u/azantyri
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    Is there a reason that the "fastest lab of the day jewels" can't be winnable once per league per account?

    Posted: 10 Mar 2020 11:16 PM PDT

    Honestly it would be nice to have other people besides the same two or three people just endlessly throw Emperor's Mastery jewels into the dragon horde of them they already have? May i suggest that if an account wins one they can't win another one for the rest of the league (if league) or any for the next 90 days (for standard)

    submitted by /u/craig_k
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    GGG, give us Currency Tab upgrade/a Tab for all the homeless curriencies. PLEASE ;_;

    Posted: 10 Mar 2020 06:40 PM PDT

    With about 30(!)* new types of currency coming next league it's just like we are going back to the time without Currency Tab when we had to make use of one whole regular Tab to contain them.

    GGG, please! It's just about time!

    *it's actually 24 but the point stays relevant

    submitted by /u/siryuber
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    PoE 3.10 Cheat Sheets (QOL Info) - Updated with the 281 Notables

    Posted: 11 Mar 2020 12:38 PM PDT

    As some of you know, I have been working on this google sheet since late Betrayal league, and it's now updated to 3.10! My goal has been to help others with a hub of QOL info you might want, without cluttering it with simple general info for total beginners.

    Table of contents:

    1. Leveling - General leveling guide through the Acts.
    2. Atlas - General info, and how to use your currency efficiently on Maps/Strongboxes.
    3. Notables - Cluster Jewels and their notables.
    4. Oils - - Anoint amulet, ring and map recipes.
    5. Betrayal - Max profit setup and flavor text with their effects.
    6. Delve - Fossil spawn locations and their effects.
    7. Incursion - Rooms with their effects.

    Since last patch, I have added info and tips on how to progress in the "Atlas" section, added the 281 notables, updated the "Betrayal" section with the improved 2+2 strat and added a quick TLDR on the Incursion changes. Be aware that Atlas section is still very much up for changes as it's fairly new and they are already changing some of it again.

    Note on Notables section:
    Google sheet does not let me make a good table to sort and search for each of them, but you can either use ctrl + F or the clunky filter function that Google sheet has. I plan to sort them for easier use in the future. (Maybe before 3.10 launch) I have been granted access to use WalhallaJPN's version.

    Some of the info might not be optimal or even right, but hopefully I can update and elaborate this document further as time goes. If you have any suggestions, please let me know here, or on the official forum thread at: https://www.pathofexile.com/forum/view-thread/2451569

    Direct link to the document: https://docs.google.com/spreadsheets/d/1fIs8sdvgZG7iVouPdtFkbRx5kv55_xVja8l19yubyRU/edit#gid=1983365983

    submitted by /u/FixFaxer
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    3.10 State of Summoners

    Posted: 10 Mar 2020 08:30 PM PDT

    So before people start screaming that summoners are buried/dead/shit, here's some information on league starter friendly minion builds;

    • HoP summoners, untouched, even buffed in some aspects. Super low budget 10-15 mil sDPS. (https://pastebin.com/2yVj5ijA)
       
    • HoAG Still stupidly strong (I don't have a guide for this myself)
       
    • Lich Queen (Melee Skellies for single target, spectres for clearing) = despite 40% hit on skellies they are still brutally good and with Impale being untouched they will still destroy all content with almost no investment. (https://www.pathofexile.com/forum/view-thread/1704143)
       
    • Domating Blow, untouched, still one of the cheapest viable league starter builds out there. (https://www.pathofexile.com/forum/view-thread/2208101)
       
    • Baron, nerfed but not gutted enough imo so strength stacking builds will still shine (Only guide I have is locked behind my YT channel (info on that below))
       
    • Animate Weapon, completely and utterly disgustingly overpowered and without the requirement of Chains of Command we can now use aura designed AG, Carrion Golem & support them with Spectres either via charges or clearing minions. (Working on a rough PoB atm which is far from finished till we get gem 20/20 info) (https://youtu.be/EQdPsXIcBRg)  
    • Holy Relic barely touched and still super solid though slightly less effective with Spirit Offering being gutted in proper fashion. (My guide for this is locked behind my YT channel, info about that below)
        These are just the generic super strong summoner builds I can think of, there are a handful more that will be completely insane.
       

    Since I've lost access to my YT channel and people are asking for guides/PoBs I've listed the PoBs I have and here's the update info on my YT channel: https://youtu.be/UF2JYbQGD2k
     

    Edit:
    Thank you for the Silver, first time I get one :O <3
    Edit2:
    Thread format update
    Edit3:
    Added video for my rough draft of the Animate Weapon Build Guide Showcase

    submitted by /u/GhazzyTV
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    Anyone else find it odd that one goal of 3.10 was to improve incursion but then most of the incursion affixes were nerfed?

    Posted: 10 Mar 2020 10:09 PM PDT

    From the patch notes:

    The "of Tacati" modifier can now only appear on Body Armours. It now reduces damage taken over time by 5 to 7% (from 8 to 10%). If you use a Divine Orb, the item will update to these new values.

    The "Tacati's" modifier on weapons now adds 3 to 5% of Physical Damage as extra Chaos Damage (from 8 to 10%). You can divine your old weapons if you want to lower the damage you deal for some reason.

    The "Topotante's" modifier's elemental resistance penetration now only applies to attacks, and now penetrates 5 to 7% of enemy resistances (from 13 to 15%). Existing items are affected by the penetration type change, and using a Divine Orb will bring existing items to these new values.

    The "Guatelitzi's" jewellery modifier now grants 2% increased maximum life (from 3 to 5%). The Energy Shield version now grants 3% increased maximum Energy Shield (from 8 to 10%). Using a Divine Orb will bring existing items to these new values.

    The "Xopec's" modifiers can no longer appear on boots, gloves or helmets. The amulet version now grants increased maximum mana, rather than flat mana regeneration. This affects existing items with this modifier.

    The "of Puhuarte" modifier now grants 3 to 5% of physical damage taken as an element (from 9 to 10%). Divine it if you'd rather be taking more physical damage.

    The "Citaqualotl's" one-handed weapon modifiers now grant 50 to 66% increased damage dealt by your minions (from 70 to 74%). The two-handed weapon versions now grant 85 to 94% increased damage dealt by your minions (from 105 to 110%). You can use a Divine Orb on existing weapons if you're sick of how strong your minion build is.

    I feel like this reduced a lot of the incentive for running temples for me, at least.

    submitted by /u/GenericSearchRequest
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