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    Path of Exile Questions Thread - March 14, 2020

    Path of Exile Questions Thread - March 14, 2020


    Questions Thread - March 14, 2020

    Posted: 13 Mar 2020 05:06 PM PDT

    Questions Thread - March 14, 2020

    This is a general question thread on March 14, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    GGG: "Delirium is more monster HP-based scaling and less monster Damage-based scaling, so you won't be getting one-shot all the time." also GGG:

    Posted: 14 Mar 2020 06:01 AM PDT

    Thanks Einhar for my first hh! Great start for the league!

    Posted: 14 Mar 2020 04:55 AM PDT

    Waiting for the right cluster jewel to drop...

    Posted: 14 Mar 2020 11:05 AM PDT

    All loot that drops during an active Delirium should drop at the end, including loot from mobs and chests

    Posted: 14 Mar 2020 06:44 AM PDT

    I love Delirium but this change would be amazing, you could focus on maximizing your clear without worrying about looting along the way or backtracking.

    What do you guys think?

    EDIT:: What about just the currency?

    submitted by /u/Fxck
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    [Discussion] It feels bad to have delirium run out while fighting act bosses (mini or otherwise) while they do their phase animations and invulnerability phases.

    Posted: 14 Mar 2020 02:55 AM PDT

    Feels like Im missing out on some sweet loot drop by killing them during the delirium.

    Im running animate weapon and beelining for the boss arena from the portal still nope.

    The trailer had brine king boss with the delirium effect but turns out it'll disappear halfway through the fight regardless of how fast you run.

    Edit: it's even worse when the voices tell you the boss is waiting for you :(

    submitted by /u/okijhnub
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    Guess I'll have to do it then

    Posted: 14 Mar 2020 05:33 AM PDT

    PSA: You Cannot Leech Mana or Life off of Delirium Mobs

    Posted: 13 Mar 2020 11:12 PM PDT

    And I am not having the best of times as melee right now.

    EDIT:

    • I am a bleed glad, and I can confirm that the bleed explosions do in fact work.

    • Some people mention that delirium could be dropping the life/mana recovery rate so low that its causing it to appear like its not leeching.

    • The solution I took (for mana) is an enduring flask.

    submitted by /u/immojobojo
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    Reminder for the new league!

    Posted: 14 Mar 2020 12:17 PM PDT

    So... this was a lie? 1/300 in game feelsbadman

    Posted: 14 Mar 2020 08:11 AM PDT

    I'm not too strong a player, but I love to draw. So here's a piece I made today. 'The brothers'. Hope you like it!

    Posted: 14 Mar 2020 09:48 AM PDT

    Nice new ground texture

    Posted: 14 Mar 2020 02:43 AM PDT

    Thicc boy trying REALLY hard to get at me.

    Posted: 14 Mar 2020 08:30 AM PDT

    Testing Archmage & Unleash support with my ARC Hierophant, works pretty good so far! ^^

    Posted: 14 Mar 2020 09:33 AM PDT

    The 3.10 Sirus fight is MUCH harder (and arguably needs to be toned down again)

    Posted: 14 Mar 2020 02:41 AM PDT

    Hello exiles,

    I took a breather from playing the new league to check out endgame atlas changes on standard, worked my way through a conqueror rotation and ended up fighting Sirus on A8 using the same HoAg Guardian build from last patch. Changes to the Sirus fight were listed in the patch notes but did not really emphasize how much more challenging the fight became.

    For phases 1-3, Sirus's apparition never took a break. There are constant screen flashes and meteors and beams from above with seemingly no cooldown time. Sirus himself also has a much shorter cooldown between "die" lasers. While this is still fairly manageable, the other change is that the camera is now locked in a lower position than before and cannot zoom out far enough to keep both Sirus and the apparition visible at the same time. The end result is still manageable for tanky builds, but lots of hits come from off-screen.

    Phase 4 is where things really get hairy. The new quad ailment laser is huge, no longer fires at 90 degree angles, and stays in the arena much longer. I didn't get a chance to mouse over the new debuff, but the action speed reduction is enough to make it impossible to escape the meteor maze in time. Sirus also heals up an extra 25% health at the start of the phase, which in combination with the damage reduction on the corridor attack makes the 4th phase of the fight take longer than the first 3 combined. If that wasn't enough, some part of the 4th phase is also causing significant framerate drops as seen in the screenshot (new ailment also reduces the action speed of my GPU??)

    While I think some increases in Sirus's difficulty are warranted, this seems a little heavy-handed. The strongest builds already took significant hits to damage and survivability; now I'm worried that the majority of builds that killed Sirus in 3.9 will no longer be able to handle the fight in 3.10. (e.g., my formerly deathless HoAg guardian took 5 one-shot deaths and needed all 6 portals to complete the fight.)

    I know we're VERY early in the lifespan of 3.10, but I'd like to see more changes to Sirus to make the fight "tough but fair" instead of a bullet-hell with no visibility or counterplay.

    tl;dr: you will get wet, you may get soaked. HC beware.

    submitted by /u/MMGReddit
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    Delirium fog completely destoy framerates

    Posted: 14 Mar 2020 01:08 AM PDT

    I know my pc is not very good, but i have been able to play the game with no problems until this league. As soon as I trigger the delirium mechanic, the fog spread and the monsters start to spawn my frames get destroyed, its totally unplayable.

    And as soon its over the game runs smooth again...

    Anyone getting this too?

    submitted by /u/Xaveks
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    Update on Delirium Server Status

    Posted: 13 Mar 2020 03:09 PM PDT

    Today's launch of Path of Exile: Delirium saw record player numbers - a peak of 237,160 simultaneous players so far in the first hour. While we're extremely pleased at the amazing turnout for launch, there are some server issues we'd like to talk about.

    We anticipated a large launch, and ordered considerably more servers than we usually do, but it looks like it's not enough, especially when coupled with an ongoing DDOS attack that has knocked some of these machines off the internet. More servers will be added to restore capacity, as soon as they are available to us. We have instituted a login queue so that the game experience of people who are logged in is less affected.

    Meanwhile, our regular gameplay programming team have been processing bug reports and client/instance crash dumps to make fixes for issues that players run into. They are currently bundling the first set of these into a 3.10.0b patch for restartless deployment soon. The good news is that from a gameplay bug point of view, this is one of the calmest launches so far. I wish I could say that about the server situation, but we're devoting everything we can to that currently.

    Thank you so much for your patience while we add more servers. We hope that this will be resolved very soon. In the meantime, please continue enjoying Delirium! We'll be playing right alongside you as soon as things are stable.

    submitted by /u/chris_wilson
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    [PSA] If you dual wield non thrust swords, remember to unequip and re-equip one of them every time you go to another zone.

    Posted: 14 Mar 2020 01:14 AM PDT

    There is a bug atm where you lose your dual wielding bonuses every time you enter a new zone while using 2 regular swords, any other dual wield is fine and it's also fine if one of your swords is a thrusting sword.

    submitted by /u/Jaskamof
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    Easy game!

    Posted: 14 Mar 2020 01:43 AM PDT

    I have no idea wtf is killing me in delirium infected areas

    Posted: 14 Mar 2020 07:43 AM PDT

    Doing tier 1-2 blue maps, with 5k hp, max resists, decent kill / clear speed. I'm trying to enjoy / do the new mechanic and random shit just spawns and kills me. I don't know wtf is happening and it's really making me want to just not do delirium. If I don't spawn the delirium I don't ever come close to dying

    I can't imagine doing T15/16 vaaled maps. wtf

    submitted by /u/Xetakilyn
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    PSA Delirium rewards can drop and be unreachable

    Posted: 14 Mar 2020 01:02 AM PDT

    Zizaran RIP Rank 5 on Port

    Posted: 14 Mar 2020 02:31 AM PDT

    [Video] RaizQT RIP - Delirium HCSSF Rank 4

    Posted: 14 Mar 2020 06:31 AM PDT

    Delirium mirror should be at the start of the zone.

    Posted: 14 Mar 2020 09:37 AM PDT

    Just as title says. Kinda pointless when the mirror spawns right near the exit to a zone. So I either have to back track and only kill delirium mobs (can't stack rewards as high) or just leave the zone without doing the mechanic.

    submitted by /u/Donutmuncher0
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    Fairly certain this is new, it looks amazing!

    Posted: 14 Mar 2020 01:01 PM PDT

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