Path of Exile Questions Thread - June 04, 2020 |
- Questions Thread - June 04, 2020
- Me and the boys on the 19th of June
- Wrong seed
- 2-hander melee reworks? Sweep, an original skill might be a great candidate
- how my dreams are until the 19th
- Why the brand changes work against the identity of brands
- has this been done yet
- 3.11 Brand Recall
- Don't forget to make Doryani's Fist a slam!
- Me in 2 weeks when I finally craft my own endgame gear
- Not sure anyone done this yet but .... here's are the all new KEYSTONES location
- [3.11] 『H A R V E S T』
- My Speculation on Harvest Mechanics (Don't blame me if wrong)
- Harvest got me serfin' it up
- 2 Handed Remake?
- Looks like the red border around a skill signifies the new slam support, or at least something to do with it (red capital X)
- Tegridy Harvest League
- Instead of having brands reset to spawned location, which breaks brands and turns them into totems with extra steps, why not have brand attachment range reduce over the lifespan of a brand, or based on distance from player.
- In case you missed it yesterday, here are the Timeless Jewel keystones that are now part of the regular Passive Skill Tree!
- 3.11 Passive differences from what we know
- Soul Tether will mostly be a keystone from Vaal Timeless Jewel (Glorious Vanity)
- New Brand Gems and Brand Changes in Path of Exile: Harvest
- The Harvest teasers begin! Here is one of our new unique items, Abhorrent Interrogation.
- *Fix* for Windowed Fullscreen Vulkan
- Would a change to the first slow 2-hand hit make playing smoother?
Questions Thread - June 04, 2020 Posted: 03 Jun 2020 05:06 PM PDT Questions Thread - June 04, 2020 This is a general question thread on June 04, 2020. You can find the previous question threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Me and the boys on the 19th of June Posted: 04 Jun 2020 10:14 AM PDT
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Posted: 03 Jun 2020 10:24 PM PDT
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2-hander melee reworks? Sweep, an original skill might be a great candidate Posted: 04 Jun 2020 07:27 AM PDT
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how my dreams are until the 19th Posted: 04 Jun 2020 07:50 AM PDT
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Why the brand changes work against the identity of brands Posted: 04 Jun 2020 07:04 AM PDT Outlined in GGG's post about brands are 3 sweeping changes:
While I think that brands will still be playable and maybe even strong, these changes go against the identity of brand skills. Brand skills had some basic features:
Aside from these, brands did not have much identity. These new changes strip away what little identity brands had. The new brand changes make brands look more like selfcasting than brands. You will be casting a brand or two at every pack just like any other spell you would selfcast at a pack to kill it. Penance brand in particular is shoehorned into a low duration playstyle and I have trouble imagining it looks like a brand more than a selfcast spell. Either way you look at it, this is the typical story of GGG needing to nerf one part of a skill and then going ahead and nerfing 4 parts instead for the heck of it. I think brands might still be strong or usable, but they have lost their identity as brands, which is unfortunate because many players enjoyed that playstyle. There are much better ways to nerf brands without gutting the playstyle. [link] [comments] | ||
Posted: 04 Jun 2020 09:34 AM PDT
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Posted: 04 Jun 2020 12:57 PM PDT
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Don't forget to make Doryani's Fist a slam! Posted: 04 Jun 2020 01:39 AM PDT Just a reminder. Hopefully this is already covered. Will be awesome to blast the whole screen with the touch of god. [link] [comments] | ||
Me in 2 weeks when I finally craft my own endgame gear Posted: 04 Jun 2020 04:58 AM PDT
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Not sure anyone done this yet but .... here's are the all new KEYSTONES location Posted: 04 Jun 2020 08:03 AM PDT
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Posted: 04 Jun 2020 03:18 AM PDT
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My Speculation on Harvest Mechanics (Don't blame me if wrong) Posted: 04 Jun 2020 08:40 AM PDT
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Posted: 04 Jun 2020 06:14 AM PDT
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Posted: 03 Jun 2020 10:27 PM PDT
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Posted: 04 Jun 2020 09:26 AM PDT
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Posted: 04 Jun 2020 12:47 PM PDT
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Posted: 04 Jun 2020 07:11 AM PDT For those who do not know the changes I am talking about: GGG post here, specifically the "Brand Recall and Brand Mechanic Adjustments" section. This wont eliminate offscreen clear of brands entirely, but will at least prevent brands from clearing maps without maintenance. The new brand mechanics along with Brand Recall being nerfed will completely kill brand gameplay. A change to the brand attachment range mechanic may also make the attachment range nodes on skill tree more desireable. I agree that in their current state that they are overpowered, especially with Archmage, but this nerf will make the effectively less powerful versions of totems. I also am confused at the notion that they are trying to remove the passive damage playstyle when RF or Summoning exists, which are literally a walk around and things die skill. Sure you don't want a skill to be dealing so much damage without much input, but i don't think requiring more input is the right change as some people enjoy the passive playstyle, and these players will simply revert to the already established playstyles instead of trying out the new skills. If you want people to use the new brand skills, I would seriously suggest not removing the core idea that brands are based on. [link] [comments] | ||
Posted: 03 Jun 2020 04:38 PM PDT
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3.11 Passive differences from what we know Posted: 04 Jun 2020 11:44 AM PDT
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Soul Tether will mostly be a keystone from Vaal Timeless Jewel (Glorious Vanity) Posted: 04 Jun 2020 06:52 AM PDT The creator of the item "Soul Tether", Nickoldze was recently contacted by GGG for the approval of making the unique modifiers on the belt into a keystone, while the belt provides said keystone. And I quote,
Thoughts, discussions? [link] [comments] | ||
New Brand Gems and Brand Changes in Path of Exile: Harvest Posted: 03 Jun 2020 05:44 PM PDT
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The Harvest teasers begin! Here is one of our new unique items, Abhorrent Interrogation. Posted: 03 Jun 2020 01:49 PM PDT
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*Fix* for Windowed Fullscreen Vulkan Posted: 03 Jun 2020 10:09 PM PDT
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Would a change to the first slow 2-hand hit make playing smoother? Posted: 04 Jun 2020 04:44 AM PDT I've always loved the idea of massive slow slams wiping a screen. The changes to slams, 2-hand weapons, and adding the slam support gem seem to fix the AOE issue (from what we've seen) with slow hitting attacks. The other issue is the attack speed, as some have pointed out attacking faster is safer and damage application is quicker with animation time greatly reduced, meaning you arent locked in an attack awaiting the damage application to be able to leap slam or dodge incoming attacks. What if they gave slow attack slams the same treatment as movement skills? The first hit would be quicker, but repeated attacks would be normal attack speed. It can be logically justified as getting tired or winded from multiple attacks, but the first fresh attack after a break is quicker. Edit: Maybe have it activate under a certain attack speed threshold? Anyone else think it can make slow attacks smoother and safer? [link] [comments] |
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