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    Path of Exile Questions Thread - June 05, 2020

    Path of Exile Questions Thread - June 05, 2020


    Questions Thread - June 05, 2020

    Posted: 04 Jun 2020 05:07 PM PDT

    Questions Thread - June 05, 2020

    This is a general question thread on June 05, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    First week Harvest expectations vs reality

    Posted: 05 Jun 2020 05:52 AM PDT

    PoE Overlay 1.0 - Market (Item Search & Request)

    Posted: 05 Jun 2020 07:41 AM PDT

    Hideout - Kitava

    Posted: 05 Jun 2020 10:43 AM PDT

    I hope that new "uber garden" boss is a beast-shaped and not another anthropomorphic garbage.

    Posted: 05 Jun 2020 02:31 AM PDT

    Honestly, why everything has to be human-like. Even dragons in Delve aren't that prominent and "main" boss of delve was anthropomorphic garbage. Conquerors are human-like. Why can't we have like big fucking 20 heads, 3 tails, 17 dicks monsters that are size of 3 screens.

    submitted by /u/gajaczek
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    Why do I have to pay 5$ to hide skill, so I can enjoy the MTX I already paid for?

    Posted: 05 Jun 2020 12:44 PM PDT

    Told my wife league launch was 19th of June. Her Response: Okay, I'm taking the kids to my mom the entire weekend.

    Posted: 05 Jun 2020 08:34 AM PDT

    I taught her well. Edit: I am very sarcastic in nature and forgot that we are different in ways of thinking so I am adding a /s

    submitted by /u/Hasunic
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    GGG, why are you covering up the Duelist's "fine arse"?

    Posted: 05 Jun 2020 11:06 AM PDT

    Here is one of the new Timeless Jewel Keystones!

    Posted: 04 Jun 2020 07:45 PM PDT

    It is mortal man's folly to seek power beyond his comprehension.

    Posted: 04 Jun 2020 04:33 PM PDT

    Overwhelmed but also so excited

    Posted: 05 Jun 2020 09:17 AM PDT

    Hey all!

    As an avid Diablo 2 player from eons ago, I've had my eye on this game for a while, but after being recently laid off (yay!), I now have all the time in the world to finally indulge in a grindy-game.

    I've been playing for just a few days now and am just completely blown away the depth and complexity of the game. I've never had this feeling with any other game before where the more I play the less I feel I know...

    Anyways, I'd love some general pointers on how to learn about all the game's systems faster. Is there a compendium or site somewhere that explains each individual mechanic? I'm specifically trying to figure out the Jun and Niko masters.

    Appreciate any help I can get.

    submitted by /u/ohmasba
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    GGG - Please let us sacrifice Talismans or take them out of the base game

    Posted: 04 Jun 2020 07:04 PM PDT

    Talismans need to be sacrificed or GTFO

    submitted by /u/FourtyTwoBlades
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    What we shared was a lifelong bond.

    Posted: 05 Jun 2020 02:34 PM PDT

    Path of Exile: Harvest FAQ

    Posted: 04 Jun 2020 06:00 PM PDT

    The one thing crafters want

    Posted: 04 Jun 2020 03:02 PM PDT

    2Hand Melee Slam skills vs Cyclone + Impale will it be fair comparison?

    Posted: 05 Jun 2020 09:57 AM PDT

    Hello everyone,

    its the right time to bring up this topic now that a 2Hand Melee rework is announced. I wanna question and discuss what can be done to improve (non-Cyclone) melee.

    Lets take a first look at PoE history the last "Melee Rework" in 3.7 Legion League (also known as Cyclone League) created a new melee sub category called "Melee Strike" skills. The Melee rebalance patch introduced wide sweeping nerfs to Multistrike and obliterated Moltenstrike. While Cyclone was the absolute non plus ultra to be played. I will elaborate a bit more about Cyclone later.

    Now we have another "Melee Rework" standing at the Door with slow hitting skills called "Slams". And im kind of afraid that the Devs are getting it wrong again. To showcase what went wrong the last time one needs to look at the game mechanics and how they are utilized by different Skills.

    Cyclone for example have:

    - 300% Attack Speed modifier with Cyclone. What does it mean for gameplay?
    Impale Stacks take time for slower "Slam" skills to build up to get the damage benefits from the stacks. Cyclone on the other hand will have the maxed out Impale stacks up in less than one second due to its attack speed. Same is true for any other mechanics that has "X% chance to gain [insert effect] on hit" any Charge generation falls into that category as well for example Blitz Charges or Challenger Charges, hitting Life Leech Cap, Life Gain on hit - you name it. Almost every mechanic in this game benefits from very fast hitting skills instead of slow hitting ones.

    - Stun Immunity while Channeling Cyclone. How does it compare to other skills?
    For the most part at minimum one passive skill is safed by Cyclone's implicit stun immunity depending on the position of Unwavering Stance Keystone but usually its 3 or more skillpoints. At the same time there is no downside with Cyclone's implicit stun immunity while channeling by losing out Evade chance opposed to picking Unwavering Stance Keystone. Slow hitting skills like "Slam Skills" better pick Unwavering Stance or get Stun immunity from items and other interactions by paying opportunity costs to not get stunned during the swing and deal no damage and die instead.

    - 360° Degree Area Damage with Cyclone while moving.
    Obviously the skill can be compared to a damage aura that hit enemies around the character for double digit times per second. But Cyclones 360° damage is not just an offensive perk. Together with Lion's Roar Cyclone builds up a massive defense wall that knocks back enemies and prevents them to go past the 360° damage area of effect to hit the player. To make it all good Cyclone moves at the same time while doing 360° area damage. Oh, and before i forget moving with channeling Cyclone comes with free phasing through enemies as well! Knockback is very beneficial for Cyclone but its the opposite for skills like Cleave or Sweep. Leftover enemies will be pushed out of the range from Tectonic Slam for example. Its not the fault of the other skills or Lion's Roar though i make this point to create awareness how well Cyclone utilizes the mechanics of this game where other skills stack the mechanics against their odds.

    - Infused Channeling Support Gem and Cyclone.
    Objectivley the best support gem in the game for a Melee skill with the "Channeling" tag because Infused Channeling (lvl 20) not only provides at minimum 52.7% more damage when infused is triggered but it also provides damage reduction at the same time. The support gem came from a time when channeled skills were rooted to the spot during the channeling providing some benefits to make up for the downside of standing still in this game. Since Cyclone got a "Channeling" tag it breaks with the logic of giving skills an advantage that have to stand still while channeling and therefore have a disadvantage. Instead Cyclone moves while dealing 360° area damage and gets Infusion stacks at the same time. Its i win - win situation as much as it can be. How will the new Slam skills offset this?

    Those are the 4 core reasons that make Cyclone astonishingly good and overpresent in the melee category of picked melee skills. At the same time those are the reasons that make other melee skills look very bad as a whole. Dont get me wrong, its easy to find a niche where specific non Cyclone melee skills can shine. But feel free to diagree here: When looking at the whole package then Cyclone beats any other melee skill by utilizing the underlying mechanics of the game and player usage shows for it in the melee sub category.

    But what can be done better this time with "Melee Slam" skills to create a fair contender to Cyclone and not create another 3.7 "melee desaster"?

    I want to leave this as an open question for discussion.

    submitted by /u/zzang23
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    when you chill in last epoch but PoE meme drop by

    Posted: 05 Jun 2020 03:43 AM PDT

    Harvest flowchart

    Posted: 05 Jun 2020 02:35 AM PDT

    Post Breakup Al-Hezmin

    Posted: 04 Jun 2020 09:37 PM PDT

    Will one click to stash items actually help wrist problems?

    Posted: 05 Jun 2020 07:38 AM PDT

    If the game changes to allow one click to perform some function and previously took 10+ clicks, whether it is inventory to stash or items dropping in more stacks, will this actually help wrist problems? I don't think so because if we reduce the time it takes to do something then we will be able to jump to more content quicker. Which means we will get back to casting spells and picking up loot quicker, and therefore still be clicking a lot. Meaning, click changes would be a quality of life for the game and not for our wrists.

    Edit: I'm not talking about myself, but from what I read from other posts on here.

    submitted by /u/Valgor
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    Nerdy graph to help visualize when the new Transcendence keystone is better than Divine Flesh

    Posted: 05 Jun 2020 04:27 AM PDT

    I was curious about how the new Transcendence keystone fairs compared to Divine Flesh, so I spent way too long graphing it out on Desmos. You can check it out here: https://www.desmos.com/calculator/lc6y8xconu

    Some key takeaways

    • Loreweave seems insanely good with Transcendence. My calculations must be off or something, it's almost unbelievable how big of a difference there is visually between Loreweave and not. In some cases, chucking one on with Transcendence makes you tankier than Divine Flesh to hits up to 3x larger than Transcendence without the Loreweave! If that makes sense... I haven't slept yet lol

    • Ele pen really reduces the effectiveness of Transcendence in relation to Divine Flesh. In general (without Loreweave), 25% ele pen makes Divine Flesh better than Transcendence about 2.13x sooner than at 0% pen. With Loreweave, this skyrockets to about 3.70x sooner!

      • Here by "sooner" I mean "requiring less incoming damage". It's kinda hard to explain without looking at the graph

    How to use the graph

    The x-axis is the raw elemental damage coming in from a hit, and the y-axis is the after-mitigation damage. Both Transcendence and Divine Flesh are plotted! You can change the player stats and damage properties to see how the two keystones stack up against one another.

    There's plenty of options, including optionally equipping a Loreweave (which changes the calculations).

    Features

    Yeah, yeah, graph features. Just lemme have this, okay?

    • Adjustable player stats

      • Armour
      • Chaos res
      • Elemental res
    • Adjustable elemental penetration for the incoming damage

    • Toggleable Loreweave (changes the calculations to prevent the -5% res penalty from Transcendence) and adjustable Loreweave max res

    • Options to toggle various plots, such as raw damage, damage after elemental resists, etc.

    • "Explicit" calculations section, where you specify an expected damage value and it returns the amount of armour required for Transcendence to be better than Divine Flesh

    submitted by /u/RedditMattstir
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    How the Harvest juggernaut looks like

    Posted: 05 Jun 2020 06:15 AM PDT

    The one advantage of end of league playing poe I just found out about

    Posted: 05 Jun 2020 10:32 AM PDT

    the few lost souls that actually still play respond on trade requests. the last two days I did not have a single trade search where I had to whisper more than 3 people before someone responded. currency included.

    if trade could be like this for the first two months of a league, it would be the dream.

    submitted by /u/xebtria
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    A few explodey chests later..

    Posted: 04 Jun 2020 09:31 PM PDT

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