Path of Exile Questions Thread - July 02, 2020 |
- Questions Thread - July 02, 2020
- 3.11.1 Patch Notes
- The Harvest Change Everyone Wants
- Been playing since Closed Beta and I've never even dreamed of crafting an item like this. Say what you will about Harvest, it made me enjoy end-game crafting for the first time.
- Mathil1 - New trade technology
- I hope we won't get there
- Changes to Harvest Crafting
- I'll just brick these Sirus Gloves.... wait, what?!
- The most loyal sunder player has a subtle message for GGG:
- Petition to require all timeless jewel posts to include the seed number
- Misconceptions on Garden Efficiency and a Fix
- Zizaran RIP
- How much dodge would you like? Yes - Glyph Spark
- +4 Bow with attack speed and DOT, made with obscure harvest crafting interactions
- That's no Seed...
- Criticism is fair, but how you express yourself matters
- Loot boxes should be regulated as gambling (UK)
- [HSC] Soul Beak, 1052.5pDPS Exquisite Blade
- Am I alone who after all these years would still love to see kill stats and metrics system in the game?
- [PSA] Zana no longer give 1 portal mission, that's A BIG BUFF!
- What's the point of this "Harbinger Map" subtab if Beachheads always go into unique maps subtab? I can't even put a Beachhead here.
- Never EVER use "Split a Scarab into two Scarabs of lower rarity" with fragment tab
- Unique ring idea: The Doppler Effect
- Thank god it was only softcore.
- Don't upvote this a stupid question but my escape key stopped working?
- SSF Mirror and HH drop 4 days apart, Harvest RNG on my side
Questions Thread - July 02, 2020 Posted: 01 Jul 2020 05:06 PM PDT Questions Thread - July 02, 2020 This is a general question thread on July 02, 2020. You can find the previous question threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Posted: 02 Jul 2020 02:01 PM PDT
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The Harvest Change Everyone Wants Posted: 02 Jul 2020 07:05 AM PDT
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Posted: 02 Jul 2020 08:30 AM PDT
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Mathil1 - New trade technology Posted: 02 Jul 2020 05:55 AM PDT
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Posted: 02 Jul 2020 10:26 AM PDT | ||
Posted: 01 Jul 2020 08:57 PM PDT Last week we released a hotfix that made changes to Harvest crafting. The goal of this hotfix was to make Harvest crafting more accessible and better for players all-round. However, the hotfix unintentionally resulted in a significant nerf to crafting. This was a big mistake on our part. Tomorrow's 3.11.1 patch will significantly buff the affected crafting outcomes so that they are in a much better place. When we launched Harvest, some of the crafts were accidentally disabled at higher levels. We planned a hotfix for last week that would turn these crafts back on, double the number of seeds you get in high-tier maps, fix up a bunch of crafting option weightings so that the more desirable ones occur more often, and so on. Generally a positive patch, we hoped. Unfortunately, we made more mistakes and deployed a patch that made the situation a lot worse. The final impact of all of the changes from the hotfix was that the chance of getting a desirable mod-adding or mod-removing craft decreased by between 25% to 40% for most mod tags. This is not what was intended, and we are very sorry about this mistake. It should not have been made and should have been fixed a lot faster. One reason why we've been slow to fix this is that we wanted to check with code review and gathering logs that there was actually a problem (rather than players misreporting the issue or being unlucky). While it's good to be careful, it's unacceptable that this process took a week. The 3.11.1 patch will not only fix this problem but will also get crafting into a much better state where you're getting way more of the outcomes that you actually want. The precise details will be in the patch notes early tomorrow, alongside deployment of the patch itself. (As a side note, 3.11.1 also doubles the rate of Tier 2 seeds that you find, which in turn results in you finding more Tier 3 and 4 seeds.) This whole situation actually prompted quite a lot of internal review about how we handle processes like this. We're not pleased with what happened either. While we'd love to reassure you that it'll be better in the future, we're going to go with actions rather than words this time. [link] [comments] | ||
I'll just brick these Sirus Gloves.... wait, what?! Posted: 02 Jul 2020 08:47 AM PDT
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The most loyal sunder player has a subtle message for GGG: Posted: 02 Jul 2020 05:13 AM PDT
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Petition to require all timeless jewel posts to include the seed number Posted: 02 Jul 2020 08:50 AM PDT It's as low-effort as posting Ventor's, but when a seed # is listed it provides an actual service to the PoE community. [link] [comments] | ||
Misconceptions on Garden Efficiency and a Fix Posted: 02 Jul 2020 08:46 AM PDT
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Posted: 02 Jul 2020 05:35 AM PDT
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How much dodge would you like? Yes - Glyph Spark Posted: 02 Jul 2020 11:30 AM PDT
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+4 Bow with attack speed and DOT, made with obscure harvest crafting interactions Posted: 02 Jul 2020 12:31 PM PDT
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Posted: 02 Jul 2020 08:00 AM PDT
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Criticism is fair, but how you express yourself matters Posted: 01 Jul 2020 10:20 PM PDT Edit: regarding whether this post is a dupe or should have been in the main mod thread — my goal for this post was to bring a bit more visibility to reframing the discussion away from "people who are critical = bad / people who are telling me to shut up = bad". I'm not trying to make your life more difficult and won't be offended if you decide to lock/remove this in favor of discussion elsewhere. Thanks! obvious throwaway because I'd like to be able to talk about previous work experience without linking my personal identity [huge wall of text incoming, tl;dr: at the bottom] With a lot of recent discussion about tone and perceived negativity in this subreddit, I wanted to try to offer some constructive discussion about empathy and what working on reducing negativity can mean, without censorship of opinion. I'll preface this by saying that a lot of this discussion is emotional in nature, born out of frustration from many different people with many different viewpoints, so it is entirely subjective. You may also disagree with my take on this, and that's perfectly acceptable too. Negativity Funnels At my previous job, I worked as a software developer at a very large tech company that you undoubtedly know, working on software that was made available for other developers to use in writing their own apps and software. (For the more technically-inclined, I was working on a low-level systems framework for 1st- and 3rd-party devs on some very popular platforms.) One of the big parts of my job was designing this software, helping make it available to developers, and doing some amount of public presentation of this work. I very much enjoyed my job and the work that I did, but one of the most difficult aspects was having to deal with consumers of my work. The company that I worked for is notoriously secretive, and we were not allowed to discuss details of our work publicly beyond what was vetted and approved; despite this, the popularity of our platforms meant that we had tens of thousands of developers working with our shipped code daily, and hundreds of millions of devices which were running that code. Even small bugs could have large lead-on effects, not just for our own products, but for developers who were relying on us and our code for their own livelihood, and for the happiness of their own customers. Part of the secrecy here led to at least two big negativity funnels:
Because of the nature of this work, a lot of my daily interaction with the outside world involved me being on the receiving end of what was essentially a negativity funnel: online anonymity makes it very easy to post what you're thinking without interaction with anyone on the reading end, and I was reading a lot of content that the poster had no idea would reach me (and of those, 99.9% of posters have no idea who I am). I want to stress that none of this was personal. I doubt that almost anyone expressing opinions about my work had any wishes toward me one way or another, or were even considering me when they wrote what they did, or even knew of my existence. It's hard to say what they had in mind, but I have a strong feeling that they were thinking of the code, and not of the person behind the code. Tone and Content I can't and won't speak to the experience of GGG devs or anyone else who visits this subreddit; I can only speak for myself. I am an empathetic person, and I can tell you that being steeped in this negativity had a hugely harmful effect on my mental health and well-being. My boss always used to tell me "never read comments" and "you need to grow a thicker skin", but that's just not the type of person I am. I suspect that some of the people who are themselves frustrated reading about all of the frustration feel this way too. More so, I suspect that some GGG employees, especially ones who feel like I did, might agree that this subreddit can be a negativity funnel: they are likely not allowed to interact with the content on here publicly because of company policy, but are still interested in seeing the fun and cool things this community produces, and want to be involved in that. Being frustrated about something that you don't like is normal, valid, and expected. I don't think it's reasonable to expect of someone to bottle their emotions and just shut up, even if just because that's simply not healthy. I think that when we get emotional about anything in life, we should express it in a constructive way. I think the key to this is that emotional health rides on your funnels being constructive. I want to pull some phrases from comments around the subreddit that have stuck with me, but I don't want to link to the individual comments for people to brigade:
Some of these have stuck with me because of their content, and some because of their tone:
I think that these sorts of expressions are not only unhealthy, but also harm your own interests. Not only are they unhelpful (and some are intellectually... lazy), but they drive away meaningful conversation about what is making you frustrated, and how it can be solved. I think that one of the keys of this conversation revolves around what boils down to the following thought: "bugs are outright ignored unless we complain loudly enough about them". I think this is an unfortunate (but understandable) view of how software development works, and find it highly unlikely that bugs reports to GGG are ignored. Software development is incredibly complex, and it scales poorly in terms of that complexity — complexity grows much, much faster than the number of people working on a product does, to the point where it's very easy to reach a level where you simply cannot address all of the issues people might encounter. It's easy to produce software where the number of outputs for a given combination of inputs is so unimaginably large that you simple cannot test it all. I think it's extremely unlikely that GGG is ignoring your comments, suggestions, or bug reports in any way; they simply cannot feasibly respond to it all, for various reasons (largely policy, time, prioritization, etc.). More importantly: although more often repeated feedback is more likely to be noticed, it's not that the more negative, the more critical, and the more aggressive we are as a community, the more we'll be listened to. Giving Feedback I think the mod post strikes a chord with many people about how to give feedback, some positive, and some negative. I don't agree with all of the points that the mods have made, and I especially don't want members of this subreddit to feel censored, or to be censored. I do, however, wish that this weren't necessary in the first place. The mod post brings up some good points:
The question is: "if I'm at point 1 or 2 above, what should I say instead? Is expressing my disappointment wrong or should be disallowed?" No, I think that you should always be able to express what you think. But I think there are better ways to go about it:
Conclusion I say all of this, and bring in my own long-winded experiences to try to get at the following: your frustration of feeling like you're being ignored, or silenced, or trodden on is understandable, valid, and completely normal. However, you do have a choice in how you choose to express that feeling. At the end of the day, I did have to disconnect from the communities I was a part of because I simply could not take it. I could not steep in negativity day in and day out without it affecting me, and my mental and physical well-being. My physical health worsened and I had to get back on some medications, and go to therapy. At the end of the day, this hurt not just me, but also the communities I could no longer interact with: I wasn't answering questions, or reading constructive feedback, or learning people's needs, because it was impossible to divorce that from negative responses. If you are expressing your thoughts in a way that pushes away other people, especially GGG employees, I hope that you consider why you want to express yourself in this way, and how you might benefit not only them, but yourself too. wall-of-text tl;dr: read the bolded lines, but also, being loudly negative is unlikely the most productive thing for us to be when we want to effect change for both ourselves, and GGG. The more negative we are as a whole, the more we have to lose, but this doesn't mean that we can't be critical, or express what we think. Opinions are important and shouldn't be silenced, but take the time to divorce what you think will make you feel better in the short term vs. what might make you happier with the game and GGG in the long term. Even if it's not personal, there's still a person on the receiving end of what you right: keep them in mind, and act decisively [link] [comments] | ||
Loot boxes should be regulated as gambling (UK) Posted: 01 Jul 2020 11:55 PM PDT
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[HSC] Soul Beak, 1052.5pDPS Exquisite Blade Posted: 02 Jul 2020 03:01 PM PDT
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Posted: 02 Jul 2020 05:47 AM PDT Gameplay stats concept is always cool, especially in games about endless grinding. It's fun. And Just to make it clear - If no one in this sub wants this, I'm cool with it! But I'm eager to have an open-minded discussion of having some 'measurement system' with no over-generalized accusations of being stupid or something. Tell me why do you love it or why do you hate it? [link] [comments] | ||
[PSA] Zana no longer give 1 portal mission, that's A BIG BUFF! Posted: 01 Jul 2020 09:21 PM PDT | ||
Posted: 02 Jul 2020 10:10 AM PDT
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Never EVER use "Split a Scarab into two Scarabs of lower rarity" with fragment tab Posted: 02 Jul 2020 05:03 AM PDT Just to warn you all. NEVER EVER, I repeated, NEVER EVER use "Split a Scarab into two Scarabs of lower rarity" craft with a stack of scarabs from the fragment tab. I have just used my "Split a Scarab into two Scarabs of lower rarity" with 7 gilded sulfite scarabs. Crafting bench ate all 7 of my gilded scarabs and gave me back 2 polished sulfite scarabs... Worst trade ever. [link] [comments] | ||
Unique ring idea: The Doppler Effect Posted: 02 Jul 2020 01:40 PM PDT Unique ring idea, The Doppler Effect, gives +1 level to all gems on ring side, and -1 to level of all gems on non-ring side. If the ring is in the left slot (our left), main hand, gloves, the two left gems in helmet, the three left gems in body armour all get +1, right side gems get -1. If the ring is in the right slot (our right), off-hand, boots, two right gems in helmet, three right gems in body armour all get +1, left gems get -1. Two-handed weapons are on the left, so all of the gems get +1 or -1 depending on which side the ring is on. Two rings cancel each other out. This idea came to me in a dream where Bex was explaining how to obtain this ring from those suffering from madness like Shaper and the Delerium boss. [link] [comments] | ||
Thank god it was only softcore. Posted: 02 Jul 2020 05:41 AM PDT
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Don't upvote this a stupid question but my escape key stopped working? Posted: 02 Jul 2020 12:37 PM PDT My escape key has stopped working in game and I can't open the main menu anymore since playing today? Any clue what could have happened or how to fix? Thank you Edit: Can only Alt + F4 to exit the game... Edit 2: Tried resetting input options back to default which didn't work Edit 3: Restarted my PC twice and on the 2nd time my ESC key magically works in game again without holding shift. Very strange. Edit 4: Holy shit I figured it out. I may or may not have an "illegitimate" copy of Adobe Creative Cloud installed and it was throwing up some errors today. Turns out when these errors popped up it would then disable my ESC key, but ONLY inside POE. After fixing the issue everything has gone back to normal [link] [comments] | ||
SSF Mirror and HH drop 4 days apart, Harvest RNG on my side Posted: 02 Jul 2020 02:30 PM PDT
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