• Breaking News

    Thursday, September 17, 2020

    Path of Exile macOS Official Release Delayed, Experimental Client Available

    Path of Exile macOS Official Release Delayed, Experimental Client Available


    macOS Official Release Delayed, Experimental Client Available

    Posted: 17 Sep 2020 03:20 PM PDT

    : You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2916600481017749349]here[/url].

    macOS Official Release Delayed, Experimental Client Available

    Posted: 17 Sep 2020 03:20 PM PDT

    Our intention was to release an experimental copy of the macOS Path of Exile client around a week ago, so that community members could test it before its official release tomorrow alongside Heist. A series of last-minute unexpected technical problems meant that we only had this client distributable today. Our new plan is to release this experimental client immediately for feedback from adventurous macOS users, and to officially release on Mac in around a week.

    We have put together a macOS version of 3.11.2 (which does not include any Heist content) we have released an installer .dmg file here[webcdn.pathofexile.com] for Mac users to test. This version will update to and work with Heist tomorrow.

    To install it, download and open the .dmg file. Drag the Path of Exile folder into your Applications folder, then launch Path of Exile from within there. It will patch in a full download of the game. Note that you can't copy your Content.ggpk file from a PC to speed it up, and you shouldn't try to use the Content.ggpk from the PC torrent that we'll be releasing today.

    This version may be buggy and still has a few things we want to fix, so we recommend not playing it with your hardcore characters!

    The macOS version plays on the same servers as the PC version and uses the same accounts/characters/microtransactions/etc. There's no problem switching back and forth between mac and PC as you wish. This experimental 3.11.2 version will patch itself to Heist tomorrow.

    We are maintaining a Known Issues list for the macOS version here[www.pathofexile.com].

    Please post any issues you encounter in the bug reports forum[www.pathofexile.com] (preferably with "Mac" in the subject).

    Path of Exile: Heist Gem Information

    Posted: 16 Sep 2020 05:33 PM PDT

    The Heist expansion launches in just two days! To help you plan your builds even further, we've prepared gem data at level 20 with 20% quality for all the new and changed gems in 3.12.0.

    Check them out in this news post![www.pathofexile.com]

    Our League Stash Tab Policy Going Forward

    Posted: 16 Sep 2020 04:01 PM PDT

    Shortly after we launched Harvest, we released a set of league stash tabs that, in spite of selling really well, caused some community members to express concern. Path of Exile has dozens of league launches ahead of it and naturally these will continue to introduce new items. Therefore, we needed a policy around item storage that's future-proofed. We've discussed it and want to share this policy with you.

    Stash Tabs are one of the keystones to funding for development and we will continue to develop them in future. However, with league content our policy is now that any items that are essential for progression in the league (e.g. Seeds from Harvest, Azurite from Delve or Contracts from Heist) will have their own dedicated storage system in that league. Any rewards from a league (e.g. Blight Oils and Delve Fossils) can be put into their own purchasable Stash Tab or any regular Stash Tab you already own.

    We feel that this policy creates a reasonable compromise in providing free storage for mandatory progression items while allowing us to continue to fund the game with optional stash tabs for the long-term storage of optional reward items.

    In Heist, you'll find a storage device in The Rogue Harbour that will allow you to store Contracts, Blueprints and Markers.

    We're also making progress on the Stash Tab Folders and Stash Tab Affinity systems we described previously[www.pathofexile.com] and hope to launch these during the Heist league. Sorry for being slow getting them finished, we have to be very careful when implementing features like these

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