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    Path of Exile Questions Thread - October 18, 2020

    Path of Exile Questions Thread - October 18, 2020


    Questions Thread - October 18, 2020

    Posted: 17 Oct 2020 05:07 PM PDT

    Questions Thread - October 18, 2020

    This is a general question thread on October 18, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    QOL suggestion: fragments stash accessible via map device

    Posted: 18 Oct 2020 02:52 AM PDT

    Guess I'm fighting a bunch of 500IQ blind metamorphs

    Posted: 18 Oct 2020 06:08 AM PDT

    Selfcast marks should be cast on area and prioritize highest rarity enemy closest to mouse cursor.

    Posted: 18 Oct 2020 10:17 AM PDT

    QOL pls :)

    submitted by /u/Asscendant
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    I did not lose a headhunter, but man... GGG please fix this

    Posted: 17 Oct 2020 08:04 PM PDT

    I finally dropped a Brother's Stash myself

    Posted: 17 Oct 2020 11:20 PM PDT

    Pretty much it. Bought ~400 stacked decks and it dropped around 100 into the pile. Now it is just sitting in my inventory and I am kind of somber. Going to go to bed now and will turn it in tomorrow. Hope for the others out there that have found it that it brought you some joy :)

    submitted by /u/pathofdumbasses
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    Found a guy cosplaying me

    Posted: 18 Oct 2020 10:15 AM PDT

    Multistrike More Damage on Repeat does not affect Bleed Damage

    Posted: 18 Oct 2020 01:36 AM PDT

    Heist Metamorph Chests Need Buffing

    Posted: 18 Oct 2020 06:23 AM PDT

    I have played the game since Bestiary when I think of a league I think of its core mechanics, For example, you think Legion league you think Incubators, Scarabs and splinters.

    When I think Metamorph league I think Organs and Tane's Laboratory. So why in the "Metamorph" chests do we get only catalyst's.

    I think the Metamorph chests in heists need to be buffed and included in them is a chance to get random organs. Tane Laboratory is hardly visited.

    Let's make Metamorph Great Again.

    TLDR - please add metamorph organs to metamorph heist chests.

    Thoughts??

    submitted by /u/Huntermanone
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    More screenshots from my Delve themed hideout. What do you think? The download link is in the comments.

    Posted: 18 Oct 2020 05:27 AM PDT

    Loot from 81 Pure Chayula Kills

    Posted: 18 Oct 2020 05:35 AM PDT

    This convo between Whakano and Faustus you can get in the Harbor

    Posted: 18 Oct 2020 11:06 AM PDT

    QoL Feature Requests for Color Blind Users (Please add to list with your current problems)

    Posted: 18 Oct 2020 08:52 AM PDT

    Hey all! I was going to make a feature request for a few things that make my gaming difficult and wanted to get some feedback/input if others. I know that my experience in tracking is greatly impacted depending upon monster density and build type. Here's a few suggestions/features I have, please add to thread so we can put a request in:

    Color Blind Mode

    - Adjust coloring hue and intensity so our eyes can better track whats going on - would lend to better survivability and overall enjoyment of PoE. Edit: Also would make chrome spamming easier.

    Mouse Outline

    - Enable/Disable Toggle

    - Slider with stroke size

    - Outline Opacity (would give added benefit to those who are not color blind to have a little bit of separation)

    submitted by /u/Matt-Snow
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    Why is the Marauder the only class whose starting zone jewel slot doesn't support Inspired Learning?

    Posted: 18 Oct 2020 07:51 AM PDT

    There are 6 sockets in which Inspired Learning can be placed: the socket near each of the Duelist, Ranger, Shadow, Templar, and Witch start locations and one near the Perfect Agony [Scion]

    https://pathofexile.gamepedia.com/Inspired_Learning

    What did the Karui do to deserve this dishonor? They're literally the people who keep the heads of great rivals as trophies. ;/

    submitted by /u/BendicantMias
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    The buff Elementalist needs! (Seriously though this would be great!)

    Posted: 17 Oct 2020 09:08 PM PDT

    How to fix Elementalist

    Posted: 18 Oct 2020 06:25 AM PDT

    Tried to learn from our predecessors and got 2 leather belts for this.

    Posted: 17 Oct 2020 11:23 PM PDT

    Field of View (FOV) and its effects have a negative impact on the game

    Posted: 18 Oct 2020 04:23 AM PDT

    In Path of Exile, your field of view limits what you can see and what is rendered on the map. It seems there is a lot going on in the background that disables elements that are far away from the player. However, this seems to have a serious negative impact on the game and I would like to illustrate that by providing some examples:

    • Heralds of the Obelisk don't despawn - Heralds of the Obelisk are totems that are spawned by Magic enemies with the bloodline modifier of the same name. They are somewhat deadly to most characters due to their high damage output. If you move away from them and they are out of your field of view, they do not despawn. As a result, if you backtrack on a map, dashing and blinking your way enjoying the beautiful wheather of Wraeclast, you might suddenly find yourself in a group of totems not hesitating to blast you to pieces.
    • Misplaced waypoint minimap icon in hideouts - If you enter a hideout of a particular type and the owner moved the position of their waypoint to a place so that the waypoint of the previous hideout of the same type that you visited is out of the field of view of this new waypoint, the map shows two waypoints on the map. The wrong indicator is removed once you approach it and reveal the relevant map part.
    • Misplaced Alva minimap icon in temple - If you die in The Temple of Atzoatl, the map shows the last position of Alva, even though she is teleported to you once you re-enter the temple. The indicator is removed once you move close enough and it comes into your field of view.
    • Conqueror spawn effects do not disappear - If a conqueror spawns in a map, a small effect is placed with them entering the map themselves and talking to you. This effect doesn't despawn if you move away and the effect is out of your field of view, so if you return much later, the effect is still there and despawns eventually if it remains in your field of view.
    • Blighted Dreadwheels don't move from spawner - Blighted Dreadwheel are a typer of enemies in Blighted Maps that spawn from Lightning Spawners. They are supposed to stalk the player once they get too close to them. However, if their spawn point is far away from the pump and outside the field of view of the player, they never move away from the spawner itself. Something was supposedly fixed in 3.10.1f in Delirium forcing them to follow the path, if I recall correctly, but is still a issue that they don't move at all if they are outside your field of view never having left the spawner. Interestingly, Blighted Dreadwheels appear to be the only enemy type in Blighted Maps that have this issue. Other enemies move, whether they are in your field of view or not.
    • Blight Spawner minimap icons aren't updated - If you defeat all enemies of a spawner in a Blighted Map, its path is greyed out and the spawner is replaced by Blight Chests withr ewards. However, the minimap icons do not reflect this and still show the spawners instead of the reward chests. This is relevant because as of 3.12.3c, there is a bug that paths of a spawner are marked as completed while enemies are still walking it, creating the false illusion that the path is cleared and safe. On a side note, I literally lost a Blighted Map to this because I thought I was safe with paths being marked as clear, so I moved to paths not being clear and the enemies from the supposedly safe path hit my pump and destroyed it.
    • [Need Confirmation] Blight Towers stop attacking, enemies keep moving - It seems that Blight Towers in Blighted Maps stop attacking once they are not in your field of view [for some time]. I noticed thisseveral times when I returned to the Purification Pump after blinking through the maps to clear out remaining enemies and once, for instance, half a dozen white enemies were closely approaching it. Now it is not too uncommon for an enemy to slip through here and there, but they were the only enemies close to the pump and within the targetting range of around three Meteor Towers and at least two Scout Towers, so it feels quite off.
    • [Need Confirmation] Heist patrols minimap icon is misplaced - In Heists and Grand Heists, you can encounter patrols which is a pack of Magic enemies accompanied by a Rare enemy, usually. If you have Nenet in your team, she displays an icon for each patrol on the minimap. However, this icon is weirdly misplaced most of the time. Often, there is no patrol where the icon is. If the icon is supposed to follow the patrol, I believe that because the patrol moves even if it is not in your field of view, but the icon doesn't update while it is not in your field of view or doesn't get activated, it loses its link to the patrol.

    If you read through all these points, you will notice that most of these points are merely quality of life (QoL) issues, with few having an actual impact on the gameplay itself. However, these are certainly not all issues related to field of view and in a sum, all these issues have a notable impact on the experience when playing this game. Do you have other examples that are related to the field of view of your character?

    submitted by /u/Terrible_Machine9
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    I never hated my life more... 500 chests. Almost 100 runs. NOTHING of worth...

    Posted: 17 Oct 2020 04:04 PM PDT

    Rule 10 should be modified to include Build Showcases

    Posted: 18 Oct 2020 12:50 PM PDT

    People posting videos showcasing builds with no context whatsoever is just as bad as when people were posting crafts. It's not constructive in the least and doesn't drive any meaningful discourse. If we mandate mechanics explanation or at least a PoB link, it can curb a lot of the useless posts.

    submitted by /u/rogueyoshi
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    Who needs exalt trinkets when you still got metamorph?

    Posted: 18 Oct 2020 01:30 PM PDT

    This wasn't mentioned anywhere but PS4 got a patch and finally the game is playable!

    Posted: 17 Oct 2020 04:43 PM PDT

    As the title says, I think 2 days ago was a new patch. Playing before this patch was horrible, would crash alot of times from trying to do a Heist. Now for 2 days not a single crash and the game is actually alot better. Good job GGG, is was overdue but it's finally done 😁. Now I can do heists and play hardcore without worrying of the bad performances.

    submitted by /u/Derffa
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    I don't want to know what is going on in her head

    Posted: 17 Oct 2020 08:23 PM PDT

    A month in: some heist jobs are still stuck

    Posted: 18 Oct 2020 04:43 AM PDT

    Basically yesterday I decided to run multiple contracts, I thought the bugs were mainly fixed because we are like, a month into this league, and surprise surprise: of the 10 agility contracts I've tried , in two of them the final door would not open. The NPC would try to execute its job and get stuck inside a wall and not move at all. How long will it take before we are able to play Heist properly?

    submitted by /u/lucasagostini
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