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    Tuesday, December 17, 2019

    Path of Exile Questions Thread - December 17, 2019

    Path of Exile Questions Thread - December 17, 2019


    Questions Thread - December 17, 2019

    Posted: 16 Dec 2019 04:06 PM PST

    Questions Thread - December 17, 2019

    This is a general question thread on December 17, 2019. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    These lifted jars

    Posted: 17 Dec 2019 06:13 AM PST

    I closed my eyes and kept going

    Posted: 17 Dec 2019 11:59 AM PST

    Thats a new one lol

    Posted: 17 Dec 2019 12:34 AM PST

    Careful not to fall for it

    Posted: 17 Dec 2019 05:48 AM PST

    10% of maps having Blight turns it from an annoying mechanic to a wonderful change of pace during mapping.

    Posted: 17 Dec 2019 09:24 AM PST

    The improved rewards probably don't hurt either. I'm loving Blight encounters and Blighted maps this league.

    submitted by /u/PolygonMan
    [link] [comments]

    Metamorph Tool: Unique Organ Finder

    Posted: 17 Dec 2019 08:45 AM PST

    [Item Showcase]By far the most insane item I've ever identified

    Posted: 16 Dec 2019 11:44 PM PST

    Favorite thing about this league? I've had more Blighted Maps drop so far than the entirety of last league.

    Posted: 17 Dec 2019 08:34 AM PST

    Seriously, between the Metamorph parts that drop blight maps and whatever adjustments they made to Cassia's encounter, I finally get to regularly experience Blighted Maps without having to keep trading for it.

    submitted by /u/I_h8_memes_
    [link] [comments]

    The things people do to get ahead

    Posted: 16 Dec 2019 11:54 PM PST

    League Mechanic Is Rewarding!

    Posted: 17 Dec 2019 06:14 AM PST

    [LOOTFILTER] NeverSink's itemfilter - version 7.5.1 - Early Metamorph improvements

    Posted: 17 Dec 2019 12:24 PM PST


    NeverSink's itemfilter - version 7.5.1 - Early Metamorph improvements

    Hey guys, so I'm taking a break from slaughtering Metamorph's and Conqueror's (or getting slaughtered by them in T14+ maps) to bring you an updated itemfilter!

    So what's new! Tiering is now up-to-date and much more reliable. Metamorph sample highlight has been improved and is highlighting high tier samples or livers/eyes (from metamorphs in moas) a tiny better. There's also a bunch of improvements left and right, I've changed some poor stylistic choices and fixed (hopefully) the softcore/hardcore economy pipelines, so those versions should be working well once again.

    I've also updated the POE site filter list and we've fixed a bunch of www.filterblade.xyz bugs (site is updated as well).


    Download and URLs:

    Source Description
    FilterBlade.xyz (DOWNLOAD) Recommended way of downloding the filter, if you intend to use styles or customize the filter! Has all strictnesses, styles and economy versions! Experienced users can also edit filters there comfortably.
    POE site filter list You can subscribe to my POE filter account to receive the filters and updates quickly. The drawback, is that you can't customize these!
    Changelog Contains information about latest and previous changes

    Additional Links:

    Description URL
    For additional information, questions and feedback FilterBlade Discord Forum Thread
    GitHub Filter Repositories - mostly for developers Stable Version , Softcore Version, Hardcore Version
    Support the development Patreon, PayPal
    Stay in touch and get informed about updates Twitter, Youtube, Twitch
    FilterBlade tutorials (more can be found on youtube above) Youtube Videos

    Changelog

    • [TIERING] Added new Divination Cards. The "Underground Forest" card is not previewed, so it's in T3, until we know what it does.

    • [TIERING] Adjusted all tierlists. Implemented special tiers for early league pricing predictions (divination cards, uniques).

    • [CHANCING] New chancing bases: "Glorious Plate" "Occultist's Vestment" "Sadist Garb" "Prophecy Wand" "Leather Belt"

    • [METAMORPH] Added a section for tradable metamorph fragments and a section for non-tradable ones (not sure if it'll work, since organs seem to have a special appearance)

    • [WATCHSTONES] Added a section for tradable watchstones and non-tradable watchstones.

    • [EARLY LEAGUE UNIQUE PREDICTIONS]

    • [FRAGMENTS] Added all 8 new fragments (elder/uber elder). They all have the divine orb sound. Moved Mortal hope/ignorance into that tier as well.

    • [GEMS] Awakened Gems added. Currently they're all treated as a tier 1 item (exalted orb sound, white background etc). Will be updated, once economy is established.

    • [METAMORPH] Catalysts added. Currently one tier, later auto-updated.

    • [CONQUEROR INFLUENCE TYPES] Introduced the 4 new influence types. Their treatment is currently temporary, but it has 3 tiers. ILVL 85 top bases, high droplevel/itemlevel combinations, rings, amulets, belts etc. are treated advantageously. Expect a full rework of that section in the next weeks, once we have more data.

    • [LEVELING] Minor rework of the leveling section, especially the first levels. Normalized font sizes, simplified some rules and made things a bit more visually appealing.

    • [LEVELING] Tweaked the strictnesses a bit.

    • [LEVELING] The act1 breakpoint, has been increased to 16

    • [MAPS] Increased the map outleveling threshold by several levels. In practice it means, that only T1-T5 maps will be eventually hidden/less highlighted (strictness dependent) in T13+ maps

    • [BESTIARY] Added a section that selectively highlights Bestiary items on "Rings" "Amulets" "Belts"

    • [MAPICONS] The "Hexagon" Icon is now used for most pseudo-currencies, fragments, splinters etc. The diamond icon is now used for influenced items, crafting bases etc.

    • [BLIGHT] Blighted map appearance now only has 2 tiers. 15+ (treated as a T1 drop) and rest (treated as a T2 drop). I'll keep a close eye on that change

    • [BESTIARY] Increased the strictness of other bestiary-modded items, to not be shown on strict and up

    • [WARBAND] Warband mod items are no longer highlighted starting with Strict

    • [INCURSION] Added advanced incursion filtering. On higher strictnesses (strict and up) mods are only highlighted if the item class can have interesting incursion mods. That means, there will be a lot less damage over time, mana and random staves highlighted.

    • [IDENTIFIED MOD FILTERING] Integrated incursion mods into the rare permutation section. This allows better detection of valuable identified rare items. (You'll thank me, if that thing will highlight a 10ex rare at some point).

    • [IDENTIFIED MOD FILTERING] Introduced +5/+2 to all gems combinations

    • [IDENTIFIED MOD FILTERING] Added extra chaos damage, +X to all gems and cold/fire multiplier combinations to the identified rare caster weapon and shields.

    • [IDENTIFIED MOD FILTERING] Improved identified mod filtering sections. Lot's of minor improvements all over the system. Also changed their appearance.

    • [UNIQUES] Adjusted algorithmic handling of Sorcerer Boots uniques (They won't be getting into the T1 tier quite as easily anymore)

    • [UNIQUES] Tabula Rasa moved a tier down (T2)

    • [DIVINATION] Changed divination card appearance of exception tiers

    • [CURRENCY] Moved binding shards a tier down.

    • [STRUCTURE] Removed several redundant entries, such as Synthesis, Shaper/Elder ORB entries etc. Simplified multiple entries. Did a lot of structural improvements.

    • [CRAFTING-BASES] Reduced the text-size of crafting bases.

    • [PERANDUS] Slightly adjusted appearance of Perandus Coins. Low coins numbers (<4) are now hidden on very strict (instead of uber strict)

    • [FILTERBLADE] Reworked all leveling presets.


    Filter and Styleversions

    Strictness-es are filter configurations the affect how much/little a filter shows. The general rule is that: as you clear faster, you want to pick up less, because in the time you'd take care of a higher quantity of items, you can kill more monsters and get a higher chance at rare loot. You can start with Regular/Semi-Strict first (great for new players and leagues) and simply up the strictness from the option menu, once you feel like you want to see less.

    Nr Name Short Description
    0 Soft Shows too much. Includes low crafting bases, magic jewellery in the endgame. Not recommended for regular gameplay.
    1 Regular Shows a lot. Recommended for beginners, new leagues and slow-clearing gameplay. Shows all rares. Good for chaos recipes.
    2 Semi-Strict Healthy balance. Great for new leagues and beginners and medium-speed endgame gameplay. Hides the worst rares. Good for chaos recipes.
    3 Strict Hides bad-base rares and scrolls. Universal and recommended endgame strictness. Hides random gems (hold alt in the first zone if you level with it). Bad for chaos recipes.
    4 Very Strict Hides most rares, scrolls, augments, armourers. Good for the endgame and for speed-farming.
    5 Uber Strict Hides all low currencies and rares. Great for quantity-farmers.
    6 Uber+ Strict Shows too little. Sterile screen. Hides all kind of stuff, including mediocre divination cards, all kind of crafting material etc. Recommended for speed-clearing quantity-parties or as a base for further editing. Not recommended for regular gameplay.

    Styles have no effect on how strict the filter is, but change the visual and audio configuration. Find one that pleases your eye most or make your own on www.filterblade.xyz

    Style Description
    Default The normal style. It uses a wide variety of colors and shadings to inform users about the drop type, value and properties.
    Slick A less colorful version of the normal style.
    Gaia (full restyle) Gaia is a nature-inspired style. It uses less colors, but is still very cheerful.
    Vaal (full restyle) A brick, corruption, blood and gore styled filter.
    Crimson (full restyle) Dark red hues, with some blues and purples in there. Similar to the Vaal filter, but different.
    Velvet (full restyle) Soft green, blue, grey and pink hues, this filter is inspired by oceanic and royal colorsets.
    Blue Minor changes. Changes the color of rares to blue.
    Purple Minor changes. Changes the color of rares to purple.
    Azurite A purple-cyan style, inspired by the delve league colors.
    CustomSounds Special style. The visuals are based of default, but the sounds are different and are provided in mp3 files. You have to copy the mp3 files too for the filter to work. You can also replace the sounds with your own mp3's to create your own soundset.

    Thanks to...

    A special thanks to everyone who helped testing and provided feedback during the past days, you guys included! Thank you!

    • /u/Tobnac and Haggis - the 2 others minds behind filterblade + great friends

    • A special thank you to all the patrons, especially: Mike E., Henry G., Greg D., Reilly M., Ryndaar, Matt Orsis.


    Best regards,

    ~NeverSink

    submitted by /u/NeverSinkDev
    [link] [comments]

    GGG wtf is this sirius fight...

    Posted: 17 Dec 2019 04:28 AM PST

    GGG wtf is this sirius fight...

    I was hyped to fight the awakener

    Got my 16 watchstones ready

    Entered the arena

    Died

    This happened:

    The black holes kill me in less than a second even with 9k ES so I can't move or finish the fight

    This must be a bug, did this happen to anyone else?

    https://preview.redd.it/v1ez41ths6541.png?width=1920&format=png&auto=webp&s=a875d80e1fe4d5e7a262b15f242b1687a8a6b936

    Feedback from the first half of the fight that I could actually play: The fight mechanics are awesome, but the black holes ruin everything (even when they are not blocking 100% of your screen they are annoying and will kill you at any moment if they decide they want to chase you nonstop)

    The most frustrating fight I've had in PoE so far, sadly =/

    Update after waiting a couple of minutes in my hideout:

    https://preview.redd.it/34jc40t5w6541.png?width=1920&format=png&auto=webp&s=e7ec54b8cf409f97caef7e70077374755999a903

    submitted by /u/thevenenifer
    [link] [comments]

    PoEDan79 - SSFHC Metamorph rank 1 rip

    Posted: 17 Dec 2019 02:18 AM PST

    GGG - Why on earth do these things exist? Took me a good 10 minutes to lure bosses out of their range...

    Posted: 17 Dec 2019 04:26 AM PST

    For the sake of less tedious unveiling, please mark veiled items in the inventory so we don't need to mouse over all the items all the time to see which are veiled

    Posted: 17 Dec 2019 12:10 PM PST

    Rip #3 Nugiyen - HCSSF Metamorph

    Posted: 17 Dec 2019 09:18 AM PST

    [Suggestion] Can we get some sort of indicator for which maps are under which influence? We had something similar for Shaper/Elder before 3.9, and it would be even more useful now that there are more influence types.

    Posted: 17 Dec 2019 02:30 AM PST

    PSA: You can easily kill the Metamorph in Lava Chamber Map by summoning it on the Fire Grate outside the boss room.

    Posted: 17 Dec 2019 11:45 AM PST

    Conveniently, there is 1 just outside the boss room that still becomes active even after the boss dies. This fire grate does %life damage per second even to enemies, so this makes quick work of even the red tier lava chamber metamorphs.

    For those that want a visual of what I'm talking about: https://clips.twitch.tv/GenerousRefinedHumanKeyboardCat

    Did it like 4 times now, couple times it's teleported out but its generally not too hard to get it back into the burning section.

    submitted by /u/theuberelite
    [link] [comments]

    my metamorph experience so far

    Posted: 17 Dec 2019 12:28 AM PST

    Hardcore players atm

    Posted: 17 Dec 2019 10:05 AM PST

    GGG: Please let us filter the map stash by regions

    Posted: 17 Dec 2019 07:54 AM PST

    Example: "Lex Proxima" => Highlight all maps in the stash

    submitted by /u/DropDeadSander
    [link] [comments]

    Aila - SSFHC rank 2 rip

    Posted: 17 Dec 2019 06:33 AM PST

    3.9 Spreadsheet with all maps sorted by area

    Posted: 17 Dec 2019 09:28 AM PST

    o/

    Thought someone out there would be looking for something like this since I was looking for one myself.

    If you find anything wrong or have any suggestions, let me know!

    https://docs.google.com/spreadsheets/d/1GvbFAmOtOfUnSRbkQyNgTSYEiHsEIuSUJaKW1SX3AX8/edit?usp=sharing

    submitted by /u/Sgoku
    [link] [comments]

    It appears that you can get some pretty dope loot from the metamorphis mechanic..!

    Posted: 16 Dec 2019 08:05 PM PST

    My kitten likes to lay on my chest while I play, I’ve been getting plenty of Kitten cuddles with the new league.

    Posted: 17 Dec 2019 11:00 AM PST

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