• Breaking News

    Monday, October 19, 2020

    Path of Exile Questions Thread - October 19, 2020

    Path of Exile Questions Thread - October 19, 2020


    Questions Thread - October 19, 2020

    Posted: 18 Oct 2020 05:08 PM PDT

    Questions Thread - October 19, 2020

    This is a general question thread on October 19, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
    [link] [comments]

    My most satisfying temple layout so far

    Posted: 19 Oct 2020 11:01 AM PDT

    loot from 1033 stacked decks with uber strict filter

    Posted: 19 Oct 2020 06:28 AM PDT

    I ran 107 Fractured Blueprints (17 currency)

    Posted: 19 Oct 2020 09:36 AM PDT

    296 Exalt Investment wherein Fractured fossil was bought at 2.76 ex per piece

    Average of 16 minutes per blueprint. Around 29 hours spent running all blueprints. Another 6 hours spent selling the loot. The project was finished in a span of 4 days.

    I'm using a 4% regal to ex trinket which was obtained from a Blueprint on patch 3.12.3

    Intersting Facts:

    • Total Crashes: 13
    • Deaths: 0
    • Pre-lockdown crash: 9
    • Wings lost to crash: 4
    • Exalts lost to crash: 3
    • Total Pure Ex drop: 219
    • Most Ex drop in a single blueprint: 5
    • Average Ex drop per blueprint: 2.04
    • Total Pure Ex (including from exalted shards): 325

    Trinket drops:

    • Blueprint 38 (2% regal to ex trinket) - sold at 7 ex
    • Blueprint 61 (2% regal to ex trinket) - sold at 6ex 40c
    • Blueprint 66 (4% regal to ex trinket) - sold at 75ex
    • Blueprint 95 (2% regal to ex trinket) - sold at 7ex

    Total Currencies:

    Chisels 15204 Regal 2917 Chance 2832
    Gemcutter's 2588 Alchemy 3034 Alteration 195
    Annulment 126 Divine 53 Chaos 2771
    Harbinger's 263 Horizon 2690 Chromatic 2947
    Fusing 3429 Jeweller's 2199 Scouring 2725
    Vaal 3437 Ancient 122 Regret 3158
    Awakened Sextant 1787 Exalted 325 Stacked Decks 1098

    Others:

    • 135 Delirium Orbs
    • 22 Winged Scarabs
    • 12 Infused Beachhead Maps
    • 61 Beachhead Maps
    • 3 The Hoarder Div Card
    • 1 The Nurse Div Card
    • 1 Saint's Treasure Div Card
    • 188 T16 Maps, 199 T15 Maps, 170 T14 Maps
    • 39 Delirious Maps
    • 40 Random Trinkets
    • Random Uniques

    Raw Currencies in one stash tab: https://imgur.com/PibTrsI

    After selling 99% of the loot: https://imgur.com/2zdL8o3

    NB: The Mirrors were bought at 296 ex a piece.

    Total Project Profit: 401 Exalts

    Profit without the trinket drops: 305 Exalts

    Total Enjoyment: 9.5/10

    This was done on patch 3.12.4

    submitted by /u/Quickpathh
    [link] [comments]

    Mom, can we have Heist? No, we have Heist in standard. Heist in standard:

    Posted: 18 Oct 2020 11:48 PM PDT

    Yearly Reminder Atziri's Acuity has no 3D Art

    Posted: 19 Oct 2020 01:05 PM PDT

    Atziri's Acuity came out in patch 1.1.0 on March 5, 2014, over 6 years...still no 3D ingame art...Not to mention most Elder, harbinger & breach uniques

    submitted by /u/-Lighty-
    [link] [comments]

    Can't think of a more fitting name for this elder guardian

    Posted: 19 Oct 2020 06:56 AM PDT

    Detonate Unearth Ignite Trickster - Quick guide/showcase

    Posted: 19 Oct 2020 12:32 PM PDT

    when you notice delirium portal after clearing the map... :) lol i'm stupid

    Posted: 19 Oct 2020 01:49 PM PDT

    Change to delirium Fog behavior now that it's core

    Posted: 19 Oct 2020 09:15 AM PDT

    Ok, so this has been bugging and annoying me more than most other things in the game since delirium went core. As it stands right now how much loot and especially simulacrum splinters you can get out of a mirror, that spawns randomly in maps, is for the most part determined by what kind of map you are running when it spawns. You happened to open a tropical island map? Great, that's 30+ splinters for you right there. You started a cell map because you had a bunch of them lying around? Well shit for you, here take those 3 splinters to make you feel better.

    Can't we just tie the dissipation of the fog to monster kills? Like if you haven't killed monsters for 5 or 10 seconds the counter starts ticking. The mirrors are rare enough as they are and having no control over when they spawn makes this really REALLY annoying. Everytime i get one in a shit layout i just want to shoot myself. Running maps like Cells is punishing enough as it is because the run time doubles from all the doors you have to open, do you really have to make those maps even worse then they are already?

    Yes, i know there is the Zana mod for 16 chaos but as a nontrader i can't really sustain 16 chaos per map and the mod isn't going to stay forever anyway. I'd really love to be delirium mirros at least a little less RNG driven then they are now. The current mechanic might have been fine for the league where players got a mirror every map and could pick the layout they were running but now that it only shows up randomly every 10 maps or so i feel like it's really punishing for people who want to run different layouts every now and then.

    submitted by /u/Baharoth
    [link] [comments]

    Unidentified portals

    Posted: 18 Oct 2020 01:35 PM PDT

    Starting in act 5 I have seen these weird portals. When I go through them the map turns grey and I die alot. Can someone explain to me what these are?

    Thanks

    submitted by /u/Carothus
    [link] [comments]

    Return frostblot mine :O

    Posted: 18 Oct 2020 07:04 PM PDT

    Hey GGG now that you've released MTX for Flame Wall, can you update the actual base visuals from their bugged half-finished state?

    Posted: 18 Oct 2020 10:55 PM PDT

    So GGG just released MTX for Flame Wall, but the skill has been visually completely different from how it was previewed since launch, and it has some sort of visual bug related to terrain height which causes it to look significantly worse in some maps and areas (like on the wall in Rampart, or most of Summit) apparently this is getting fixed actually, so that's nice. Can we fix how the skill looks too?

    What Flame wall was previewed as

    1, 2, 3

    What Flame Wall actually looks like

    1, 2, 3

    I don't have a good way to quickly capture a gif, but the animation of previewed Flame Wall also looks way way better than the actual Flame Wall.

    Usually when people complain about MTX releases while there are other problems there's the logical response of "the artists aren't the ones who work on the code", but in this case it's an art problem, and they should probably prioritize the base skill over MTX (well should, obviously they didn't).

    And of course this comes right after the release of the horribly tiled hideouts...

    submitted by /u/Kaelran
    [link] [comments]

    If half the time allotted for a league is required to implement basic functionality and fix league breaking bugs... maybe the league should be extended by the same amount of time

    Posted: 18 Oct 2020 08:50 PM PDT

    feels like by the time league is out of beta it is over most times. still having problems with crew not being able to open doors, lost a GH wing to this not long ago. dying to invisible one shots in tunnels or repository cast by dead mobs. still being sent to the wrong instance if you leave rogue harbor and try to get back to your GH. and those are just three issues off the top of my head that are NOT in the upcoming patch.

    ggg needs to get an internal beta test team. it is not fair to expect the community to bug test every fucking league... and it is infuriating to finally have a league actually, mostly, working just in time for it to be over.

    submitted by /u/Duthos
    [link] [comments]

    Is this 500 IQ math or am I missing something here?

    Posted: 19 Oct 2020 05:50 AM PDT

    Guards chasing you outside of heist?

    Posted: 19 Oct 2020 01:59 AM PDT

    My first ever level 100, and all heist. Off to Kitava I guess!

    Posted: 18 Oct 2020 06:58 PM PDT

    [PSA] Watch out for the arena-wide flash of light during the Sirus fight.

    Posted: 19 Oct 2020 03:52 AM PDT

    I read this a while ago on some thread, and didn't know about it beforehand, so there's a chance that a few people reading this don't know it either.

    During the Sirus fight, there's a large avatar/clone of his floating above the arena, this avatar will occasionally use some of Sirus skills (meteor barrage and DoT geysers) that can deal a lot of damage.

    There will always be a flash of light covering the entire arena just before the avatar uses a skill, if you move when you see the flash, you should be safe since he always aims the skill at the position you're in when the flash appears.

    You can see it clearly in Ziz's recent RIP video, which is what prompted me to make this post. https://www.youtube.com/watch?v=GzqS9Uh9MSA

    submitted by /u/Blitzilla
    [link] [comments]

    I am FUCKING done with on/after death mechanics

    Posted: 18 Oct 2020 06:55 PM PDT

    "bUt wE nEEd tO mAKE MoBs pOsE A dANgEr sOmEHOw!!!1!1!!1!"

    Some of the biggest bullshit I've witnessed over the years in this Game. At least the Solution is.

    Slight Rant incoming in the First half.


    Did some Simulacrums today, and what I see on the Screen are not Monsters. Those die instantly. What I see are 5 BILLION METRIC TONS of lightning explosions, Flame blasts, Sunder Waves, and whatever other screen-vomit. Stuff that persists like 5 Seconds after something is dead.

    Sure If you remove that Shit then there's no Challenge in the content at all, as it is tuned right now. At least for high end Meta Builds.

    But maybe, just maybe, it could've come to mind that the solution to "Combat is not engaging or dangerous enough" shouldn't be "Let's obstruct the Player with Stuff AFTER COMBAT IS OVER"?

    Yes, I DO know that you can make a Build tanky enough for it, or that you can avoid (Most) of it.

    This does NOT change that it is a weird fucking solution to make out of Combat dangers "solve" the Combat. Like, there isnt even anything to "Combat" there. What the fuck am I even supposed to Fight? The boredom as I wait out the 10 Seconds of continuous screenblasting? Or the Frustration when a poorly telegraphed/buggy/hardly visible/overtuned/too quick to windup ability blasts my Butt to the Moon If I'm unaware in the wrong millisecond?

    There is no excitement or accomplishment If you survive it/"beat" it. Just Relief.

    There definitely ARE Things that are okay on-death mechanics like Bearers or the many forms of Volatiles, since they are well-telegraphed both visually and sonically, and are not too overbearing most of the Time.

    The Problem is that there are too many that simply either don't have these qualities, or happen way too much/too long in succession in certain content.


    I am aware that PoE won't/can't return to the slow Playstyle of the past, and that there has to be SOME Kind of danger in Combat. But for the reasons I mentioned this doesnt seem like the right solution, and the Game is seemingly going further down that Road. Instead of the wrong solution, I'd rather have none at all until the right one is found.

    Part of me also Wonders If the "Problem" exists to the degree that GGG imagines anyways.

    Anytime I've played casually on leagustart or observed others doing it, there's plenty of meaningful Combat or other non-death related dangers going on while people Gear their Characters up to a high degree.

    Sure once you reach a Level of Power that comes with a more finished Tree/Gear/Socket Setups etc. much of that falls away. Especially If you're dozens of ex deep into a Meta build.

    But fuck it. Why not let those people with godly Gear feel like Gods in Maps for a while? There's been struggle on the Road to that enough. At least from what I can see.

    But again, even If that's not an acceptable state for the Designers, I'd say to ditch the on-death Shit until you find a better Solution. Interesting Mob mechanics like Flicker dudes in Delve, way more tanky Mobs tied to Higher rewards, meaningful Level Design, idk. I don't have the solution, but smarter and more involved people than me should be able to come up with one.

    Just my 2c.

    submitted by /u/Guffinn
    [link] [comments]

    For those complaining about some skills getting all the MTX love while other skills are left ignored

    Posted: 19 Oct 2020 06:58 AM PDT

    Flame Wall nerf incoming

    Posted: 18 Oct 2020 09:15 PM PDT

    I know most of you have probably already done this before, but I finished my league goal Atlas 154/154

    Posted: 19 Oct 2020 10:47 AM PDT

    Turning in my jack in the boxes when..

    Posted: 18 Oct 2020 11:18 PM PDT

    Banned player is online and listing items as if nothing happened

    Posted: 19 Oct 2020 11:12 AM PDT

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel