• Breaking News

    Friday, October 9, 2020

    Path of Exile Questions Thread - October 09, 2020

    Path of Exile Questions Thread - October 09, 2020


    Questions Thread - October 09, 2020

    Posted: 08 Oct 2020 05:07 PM PDT

    Questions Thread - October 09, 2020

    This is a general question thread on October 09, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
    [link] [comments]

    Ohhh... That was a juicy one, exile!

    Posted: 09 Oct 2020 04:38 AM PDT

    Remember when people had problems picking up 20 Metamorph Organs per map? Rogue Markers are fine btw

    Posted: 09 Oct 2020 02:57 AM PDT

    Omniphobia got back

    Posted: 08 Oct 2020 03:38 PM PDT

    Can a t16 Smugglers Cache give more than approximately 130 Rogue Markers please? Feels a little underwhelming for a 10% chance to find one; especially considering the cost of blueprints at 83+

    Posted: 09 Oct 2020 04:48 AM PDT

    Tullina has no idea what to do. 3 Options are too much for her.

    Posted: 09 Oct 2020 08:18 AM PDT

    Vindiri is a traitor

    Posted: 09 Oct 2020 01:10 AM PDT

    We should make Prismatic Rings have a max implicit of 11%

    Posted: 09 Oct 2020 07:35 AM PDT

    Two stone rings are relatively easy to acquire, with a max implicit of 16% (i.e. 32% total res.) while prismatic rings will not generally drop, and have a max implicit of only 10% (i.e. 30% total res.)

    By making the max implicit on prismatic rings 11%, we have a total res of 33%, giving them a slight edge on the much more easily obtained two stone rings. I realize that having a tri-res implicit ring may have it's own benefit as it is, but it seems like very few players are going to the trouble of making a prismatic ring when two stone rings have stronger implicit total res.

    Do you think this would be a good or a bad change, and why?

    Thanks!

    submitted by /u/gemtreez
    [link] [comments]

    [HHC] And that's the reason we love Vinderi <3

    Posted: 09 Oct 2020 02:46 AM PDT

    PSA: Incubated talismans do not drop with Anointed Notable

    Posted: 09 Oct 2020 07:43 AM PDT

    Whether by design or otherwise, it looks like we can take the 3.12.3 patch note wording to mean that "drop ≠ incubated"

    • Dropped Talismans in level 68+ areas now drop with higher-tier modifiers on average and with a random Anointed Notable.

    Observed with incubated talisman in lvl 81+ Delve, Abyssal Depths, and Maps.

    Edit:. I had searched here but not bug forum as commenter below points out, there are issues with different non-heist reward scenarios that devs looking at - thx!

    https://www.pathofexile.com/forum/view-thread/2962293

    submitted by /u/ecocasaubon
    [link] [comments]

    Stuff like this is not fun

    Posted: 09 Oct 2020 12:31 PM PDT

    Smuggler's Cache should be guaranteed spawn on maps durning Heist league.

    Posted: 09 Oct 2020 01:47 AM PDT

    As it stands they are too rare with the 10% spawn chance, making the unique contract drops even more rare.

    submitted by /u/Faythz
    [link] [comments]

    Love when mines appear during lockdown timer. Even better if control panel for them is on the other side of mine-ridden room.

    Posted: 09 Oct 2020 08:56 AM PDT

    Uhhhhh.....

    Posted: 09 Oct 2020 03:51 AM PDT

    Luckiest wisdom scroll ever ?

    Posted: 09 Oct 2020 04:55 AM PDT

    Finally got my twins contract and then this bug happened, uinkillable boss

    Posted: 09 Oct 2020 08:13 AM PDT

    At 33/40 challenges and level 99, I've found and killed my own Cortex, Farrul, all 3 Delve bosses, 5x Uber Atziris and many Shapers/Elders. Not a single Unique contract yet.

    Posted: 09 Oct 2020 12:45 PM PDT

    How the fuck is that even okay is unfathomable to me.

    This is ACTUAL CONTENT. How is it possible that I've already encountered the rarest bosses of previous explansions like Cortex and Farrul, but didn't get even the most common Heist ones?

    submitted by /u/Skraelos
    [link] [comments]

    The Warlord (Drox). Should Sirus be next, or Baran?

    Posted: 09 Oct 2020 12:43 PM PDT

    Why does searching for a mod in the crafting bench exclude those which are veiled and undiscovered (while we can still browse them)?

    Posted: 09 Oct 2020 02:34 AM PDT

    Another mod to look out for during heists

    Posted: 08 Oct 2020 09:48 PM PDT

    CuteDog gambles with his heist Ancient Orbs

    Posted: 08 Oct 2020 09:06 PM PDT

    How to EXP farm in Heists

    Posted: 09 Oct 2020 12:25 PM PDT

    First of all some basic information about how EXP and enemy spawns works in Heist escapes:

    • Exp is calculated per-spawn point. These are things like the floor vents robots come out of, or the hidden doors in the walls that templars come out of. After a certain amount of enemies from a specific spawn point, that spawn point will stop granting experience.
    • Enemies start spawning from spawn points up to a certain amount once you are far enough away from a spawn point.
    • Opening a chest in a reward room enables the spawn points in that reward room.

    With this in mind, the best way to get the most number of monsters possible is to:

    1. Make sure you open a reward chest in every reward room on the way in (unsure if opening 2 chests will double lockdown spawns).
    2. Clear out to the earliest spawn point.
    3. Clear back in to the curio room (which always has spawn points).
    4. Repeat steps 2 & 3.

    I have also tracked the EXP gain and found that doing this the spawn points stop giving EXP around the 3rd time going out. So you want to go:

    1. Take target.
    2. Out
    3. In
    4. Out
    5. In
    6. Out

    Going back in after this point will yield very very minimal exp.

    You also may want to determine how far you go in/out on a case-by-case basis (assuming you aren't limited by amount of contracts). In some layouts there might be a large gap on no spawn points between the curio room and the last reward room so it may not be worth the run.

    Testing was doing in lv83 Tunnels see below

    Update with EXP numbers

    This is a comparison at level 98

    • lv83 Tunnels 3 Out: ~6,000,000 exp
    • T16 Waste Pool 20% pack size + conqueror influence: ~700,000 exp
    • T16 Waste Pool 20% pack size vanilla: Also 700,000 exp, unsure how much this normally varies per map or if conqueror mobs don't give exp
    • lv83 Bunker 3 Out: ~2,500,000 exp
    • lv83 Repository 3 Out: ~5,200,000 exp (faster layout probably better to run)
    submitted by /u/Kaelran
    [link] [comments]

    PoE trade interraction - lost in translation

    Posted: 09 Oct 2020 11:06 AM PDT

    My first time playing in the HC league :)

    Posted: 09 Oct 2020 03:22 AM PDT

    This is what a 19 stages Flameblast looks like. It takes 6 minutes and 20 seconds to ramp up.

    Posted: 08 Oct 2020 03:25 PM PDT

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel