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    Path of Exile Questions Thread - December 10, 2020

    Path of Exile Questions Thread - December 10, 2020


    Questions Thread - December 10, 2020

    Posted: 09 Dec 2020 04:06 PM PST

    Questions Thread - December 10, 2020

    This is a general question thread on December 10, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    I then proceeded to pick my alc in 5 clicks

    Posted: 10 Dec 2020 01:27 AM PST

    A character selection menu

    Posted: 10 Dec 2020 09:52 AM PST

    Bald duelist

    Posted: 10 Dec 2020 06:43 AM PST

    Using Dash (high Lv) in Pillars of Arun feels clunky as hell. Can it be changed so that your character travels to your cursor location rather than always travelling with the maximum distance?

    Posted: 10 Dec 2020 12:34 PM PST

    Title is pretty self-explanatory.

    When I entered to Pillars of Arun for map completion, I only had Dash as a movement skill and I was being lazy as to switch gems one for another. Any other movement skill feels smooth enough for the map purpose.

    What I mean from this change is that your travel distance with Dash will stay the same as long as your cursor location remains at a certain range from your character. If it gets inside, it will rather travel to a shorter range according to your current cursor's position.

    submitted by /u/Cryobliteration
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    Well, thank god its void league... (not)

    Posted: 10 Dec 2020 06:39 AM PST

    Endless Delve Tips from the master himself - Crouching_Tuna

    Posted: 10 Dec 2020 11:46 AM PST

    Easy 95 in endless delve - fire BV pob template 4.1k HP / 340k dps at lvl83 with NO gear

    Posted: 10 Dec 2020 12:18 PM PST

    For those like me only interested in hitting 95 in endless delve event, i wanted to share a build that i think is probably one of the easiest way to deal with SSF / no bench / no div cards.

    https://pastebin.com/petHzWcx

    As title says, this is just a template on which you can build up. The pob is level 83 with no gear at all and has probably already enough life and dps to deal with ilvl 83 delve. Only dps sources are gem levels, a 5L and tree nodes, only life source is tree nodes.

    With the scuffiest gear you should probably be able to hit 6k life and 500k dps which is way enough to deal with ilvl 83 delve. Even on a 4 link you should be able to hit smth like 300k dps, which is still enough to kill delve mobs. Btw, if you're lucky enough to vaal a BV gem into a vaal BV, you win the game :)

    For levelling, i advise not to use blade vortex before lvl38 and unleash, because it'll feel totally trash. From 38 onward, you juste start to steamroll the content. Before 38, i guess you'll level with whatever you feel comfortable with. Note that you won't have acces to a lot of regrets, so follow the pob tree quite close. By level 38 you absolutly want elemental overload and avatar of fire, herald of ash and herald of purity. First ascendancy point must be Ngamahu for 50% fire conversion.

    Edit : as u/Gfaerie noticed, dext can be an issue on the build. One +30 dext node on the tree and a dext amy should be enough to cap dext accordingly with BV gem level.

    I personnaly will be levelling with purifying flame, as it scales exactly the same way as blade vortex so i wont have to respec anything.

    Hope you guys find this usefull, and good luck to you !

    submitted by /u/Gabocius
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    Marks should have been Support gems

    Posted: 10 Dec 2020 12:14 PM PST

    Poacher's Mark Support

    • Supported skill applies Poacher's Mark on hit prioritizing enemies by rarity. Striking a lesser rarity enemy while a higher rarity enemy is afflicted by a Mark will not overwrite the current mark.

    • Supported skill deals % more damage per Frenzy Charge against Marked target.

    The actual Mark itself doesn't change


    Sniper's Mark Support

    • Supported skill applies Sniper's Mark on hit prioritizing enemies by rarity. Striking a lesser rarity enemy while a higher rarity enemy is afflicted by a Mark will not overwrite the current mark.

    • Enemies who are afflicted by Sniper's Mark are also afflicted with Down the Sights which applies a debuff that gains a stack each .25 of a second, lasts for a total duration of 3 seconds, and can stack up to a total of 8 times. The next time a target is struck by a projectile while afflicted with Down the Sights another projectile is fired striking the target for weapon damage +50% More damage per stack.


    Assassin's Mark and Warlord's Mark that do the same as Poachers but with Power and Endurance Charges but the Marks themselves stay the same.

    submitted by /u/Prizzle723
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    Oriath Museum With Organ Hideout

    Posted: 10 Dec 2020 01:00 AM PST

    I had weird obsessions in this game earlier...

    Posted: 10 Dec 2020 04:42 AM PST

    Me, with a job and a kid, at the end of Heist vs the end of Mayhem

    Posted: 10 Dec 2020 03:06 AM PST

    Two suggestions for improving breaches

    Posted: 10 Dec 2020 12:45 PM PST

    1. We should have a clickable button to close a breach early.
    2. All breach splinters should accumulate and drop in one stack once a breach closes.

    Suggestion 1 would make multiple breaches a lot less annoying in maps. Suggestion 2 would incentivize people to actually collect splinters and feel rewarded for opening each breach.

    What do you think?

    submitted by /u/RedditorsRSoyboys
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    Well. lets open those boxes!

    Posted: 09 Dec 2020 02:46 PM PST

    Tanky, one button build for endless delve?

    Posted: 10 Dec 2020 07:34 AM PST

    Something like cyclone is perfect. (although i'm willing to try other skills) I wanna reach 95 without the frustrated dying and losing 10% exp each time.

    I wanna put emphasis on the tanky part, I tried to reach 95 in mayhem but since I was an evasion based build I kept dying. And stopped at 92.

    Anyone got a good build guide I can follow? Thanks!

    submitted by /u/derwould
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    A cool vid I found in my "liked" youtube vids some time ago. The release reminded me of current time spark aura stackers

    Posted: 10 Dec 2020 11:43 AM PST

    As an aurastacker carrion golemancer, I thought it will be cool to buy a lot of aura mtx on thanksgiving deals. Plus stygian carrion golem mtx, ebony spectre, and mummy zombie. Here's what I look like

    Posted: 09 Dec 2020 11:46 PM PST

    Every EU gateway have high latency for the last 24 hours, is it just me? (I live in france)

    Posted: 10 Dec 2020 02:48 AM PST

    Announcement Schedule?

    Posted: 10 Dec 2020 03:00 PM PST

    The Events calendar explains the dates for the next couple of weeks in-game, but is there any date set for the next league's press release?

    submitted by /u/Steeezy
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    Thought id share my collection of old maps aswell + a little bonus

    Posted: 10 Dec 2020 02:48 AM PST

    meyhem global chat rotatoins?

    Posted: 10 Dec 2020 11:23 AM PST

    what is the global chat for meyhem rotations?

    submitted by /u/Appropriate_Minute92
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    Is there a chat channel for mayhem area mods? It would help a lot to know what breach domains have what mods.

    Posted: 10 Dec 2020 07:52 AM PST

    21 quality non corrupted gem , how rare is this ?

    Posted: 10 Dec 2020 06:45 AM PST

    Suggestion: bring back old punishment curse as a stance

    Posted: 10 Dec 2020 12:56 AM PST

    Punishment used to be this niche curse that had a drawback: you take damage, you get damage. It was replaced to become some kind of "explode stuff without crits". While that is fine and all, few melee builds had extra curse slots since they prioritized vulnerability + charge generation. Now with marks that might have changed, but I still kinda miss the mechanic of old punishment so I just wanted to test the waters to see what people think about bringing it back in a new form:

    My suggestion~ Blood stance: old punishment curse

    Sand stance: reduce damage similar to Berserk but maybe a third of the value (simce berserk is an active skill)? Alternatively tie in to the other stances and make like "+X% chance to block damage from Blinded enemies while in blood stance" which would create synergy with flesh and stone.

    What do you guys think? Is it worth to bring it back?

    submitted by /u/MisterDantes
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