Path of Exile Questions Thread - December 12, 2020 |
- Questions Thread - December 12, 2020
- Extremely high effort post, don't mind me
- Endless Delve has reiterated, again, to GGG that allowing players to engage in the content they want to engage in, without arbitrary hurdles or "fetch quests" for arbitrary resources, makes players happy.
- Everyone here commenting on how leveling, gems and stuff is great. Meanwhile I realized how happy I am to not see on-click doors.
- Imho the beat feature in the endless delve event was being able to buy all skillgems at level 1
- GGG tryina tell me somethin
- Endless Delve makes for an amazing Rogue Like game on its own, doesn't it?
- Endless Synthesis
- Endless Delve as a private league setting
- Another thing we will miss after endless delve...
- Aaaaand it's gone
- after trying endless delve - regular leveling to 70 will never be the same..
- GGG added affix tags in Harvest and improved in Hiest, Can we finally get a Tag to tell us which modifier on items are local or global?
- Endless Delve needs to stay as a leveling alternative in League seasons
- Beat my personal best for acts by mere 10 minutes, yet Endless Delve was a far more entertaining experience
- Double cast when on low mana
- Starting delve be like
- I did a small two questions survey with 120+ players from the official forum. Here are the results.
- Is it bug or potential interaction?
- Paris/EU servers are unplayable
- Endless Delve - Perfect Drop
- Introducing PoE the Roguelike Arcade! (Conceptual Idea)
Questions Thread - December 12, 2020 Posted: 11 Dec 2020 04:06 PM PST Questions Thread - December 12, 2020 This is a general question thread on December 12, 2020. You can find the previous question threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Extremely high effort post, don't mind me Posted: 12 Dec 2020 04:02 AM PST
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Posted: 12 Dec 2020 10:36 AM PST This is probably the most positive feedback I've seen on an event, and it's easily the most fun I've had in PoE in the last 2 years. From my point of view, since Betrayal league launched, the quality of leagues has dropped substantially. My engagement with leagues has gotten consistently shorter, to the point where I didn't play Heist much at all past the middle of the third week. And I think the reason is pretty clear: People don't want to have to engage in the Atlas in order to collect the resources that enable them to engage with league content, let alone do the 4-8 hour "running through zones" simulator that leveling through the main story has become. Just allowing players to engage in the league content, without restrictions, is a fun and engaging experience that adds variety to a game that can rapidly begin to feel same-y. Imagine a situation where you could engage in Heists, endlessly, just by buying heist contracts from a vendor for currency that you collected within heists, and then take that character out of that environment and go crush maps and Sirus. Imagine being able to Delve from level 1 as your leveling option, bypassing the main story altogether, only leaving Delve to do the Labyrinth to unlock your ascendancy points. Imagine Synthesis was entirely self-contained, you purchase the tiles from an NPC for currency earned within Synthesis tiles, farming for fractured and synthesized items, then using those items in the Atlas to destroy the conquerors. The constant interruption and mode-toggling that players are forced to do in order to engage with league content (for example: stopping heisting to toggle to farming maps for Heist contracts or in order to engage in the outdated and miserable trade system in this game forces upon us) is a barrier to fun. Stop putting up barriers to fun in a video game, GGG. [link] [comments] | ||
Posted: 12 Dec 2020 06:54 AM PST Not having any doors to click is just the best feeling ever. No more stopping to click them. No more getting one-shot on clicking them. No more getting throttled by them - your movement speed is the limit. Please just remove the doors - why are they even there at this stage in the game. What do they bring to the game other than pointless frustration? [link] [comments] | ||
Imho the beat feature in the endless delve event was being able to buy all skillgems at level 1 Posted: 12 Dec 2020 03:58 AM PST Obviously best besides leveling outside of the story. Edit: best* dammit [link] [comments] | ||
Posted: 12 Dec 2020 06:48 AM PST
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Endless Delve makes for an amazing Rogue Like game on its own, doesn't it? Posted: 12 Dec 2020 01:34 AM PST Depth in build options, amazing graphics & music, all the rogue like aspects, it's got everything it needs for me to get hooked for a while [link] [comments] | ||
Posted: 12 Dec 2020 06:30 AM PST Endless delve is great but I'm greedy. How about an endless synthesis next? [link] [comments] | ||
Endless Delve as a private league setting Posted: 12 Dec 2020 06:20 AM PST I think it would make an awesome setting for a private league. I know that GGG doesn't really care about the private league thingy (since for example the no magic/rare drops was bugged and unadressed for multiple leagues and overall private leagues are getting very close to no attention at all) but personally I love it, attend multiple of them every league and endless delve private league is something I can see myself paying for monthly long-term. I see the problem with that you can transfer Private League characters to parent league and Endless Delve is being voided but that deffinitely isn't an issue that couldn't be solved by simply not allowing transfer from private league with Endless Delve setting. [link] [comments] | ||
Another thing we will miss after endless delve... Posted: 12 Dec 2020 03:44 AM PST No lab running. I don't mean the first 3, but the rng factor of the last one. Sometimes on SSF I was above level 90 and still had one trial missing. Here you get the points finished on lvl 75... GLORIOUS [link] [comments] | ||
Posted: 12 Dec 2020 01:20 PM PST
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after trying endless delve - regular leveling to 70 will never be the same.. Posted: 11 Dec 2020 10:49 PM PST | ||
Posted: 12 Dec 2020 03:16 AM PST Some stuff do say global (Crit, Physical) but it get confusing sometimes for stuff don't have it. This would help new players who started to play a lot and also causes less confusion to some players. [link] [comments] | ||
Endless Delve needs to stay as a leveling alternative in League seasons Posted: 11 Dec 2020 06:27 PM PST You should have the option to choose to level in "Endless Delve" and then you are released into the normal game after level 75, skipping the story. [link] [comments] | ||
Posted: 12 Dec 2020 10:01 AM PST
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Posted: 12 Dec 2020 01:56 AM PST
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Posted: 11 Dec 2020 04:18 PM PST
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I did a small two questions survey with 120+ players from the official forum. Here are the results. Posted: 12 Dec 2020 03:59 AM PST
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Is it bug or potential interaction? Posted: 12 Dec 2020 04:57 AM PST
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Paris/EU servers are unplayable Posted: 12 Dec 2020 01:04 PM PST
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Posted: 11 Dec 2020 02:07 PM PST
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Introducing PoE the Roguelike Arcade! (Conceptual Idea) Posted: 12 Dec 2020 08:43 AM PST I've been bouncing around this idea since Descent Champions was around. An endless descent mode with roguelike elements to test your PoE knowledge and adaptability. With endless delve being realized, this concept seems far more possible and I wanted to flesh it out. I love roguelike card games like Ascension or Monster Train. The idea of constantly testing out builds and quickly changing how your build goes depending on what you are given is really fun. However SSF is an endeavor. Each ascension run might run you 20-40 mins, but to get anything going in PoE could take days. I want to miniaturize this ramp up time. I want a mode where I can play, get tested on my knowledge, test limits of setups I may never try on my own because taking 8 days to get a build going is such a huge undertaking to just see if X concept works or not. Think Hades! Introducing..... PoE the Roguelike Arcade! Endless Roguelike Delve rules 1. The randomized start Initial offered skill gems are randomized from a curated set of possible "builds". I use builds in quotes here because the concept is not a poe build, but in roguelike terms it is more of an archetype. Certain types of mechanics are useful for x purpose and flushing them out to full blown abuse is the name of the roguelike game. So in poe, you will have access to some build concepts that will require you to learn and understand in order to abuse. This mimics the initial roguelike experience of games like Ascension or Monster Train where your starting stuff is different per each run and what you are offered slowly shapes what kind of win con you have. (Think dungeon run in hearthstone). 2. The growth At certain thresholds of delve levels you complete quests to gain rewards. These rewards involve skill points, permanent buffs (like shrine buffs in Labs), skill gems and supports, along with items and weapons. These quests could be things like, kill X creatures in this biome and you are rewarded with this type of reward. Of course each delve node comes with its own rewards too. These would need some curation to make sure the offerings from these rewards works with the starting package you picked. There will also be key uniques that exist the same in every game to give the player some strategy to rely on. Some uniques could truly be build enablers, while others let you go the distance. In descent champions you had floors that gave you a bunch of exalts and chaos to try to level up your gear. I would LOVE to see this type of reward in this mode. Imagine at X level, you had the chance to manipulate the events to give you a couple of powerful Harvest crafts (Like there was a side quest to clear out this harvest special delve node thats a bit harder). Or you hit the biggie and can select from 6 heist uniques. The reward floors could really give the player a chance to advance their build in an RNG like fashion but give them the control through gameplay to push towards specific ones. 3. The delving, or the roguelike experience. Going down a level from your last played delve is always free. However going sideways or backwards costs you sulphite. Every time you descend a delve level, you get some sulphite back. Why? This forces you to move on and push your build. You can farm a little bit to shore up yourself before advancing, but there will come a time where you must go on and see if your build lasts. Of course there maybe buffs or rewards that restore some sulphite, giving you a better chance this run to farm. Other runs might be a bit starved and forced to push on sooner. Of course it is all HC, you die, you restart. Just like in a roguelike. The Strategy and Implementation. I put this section in as a way to talk more about how this might be implemented into PoE. There are many existing structures that could be taken and pushed to the limits for this mode.
Endless delve has so far been really fun. The fast pace leveling and being able to focus on one goal really gave me the inspiration to think this up. I would love to see this concept stay but I know endless delve will get stale once it is "figured" out. This gives GGG and us an incentive to keep playing it and keeping it alive. At least in my opinion. What do you think? [link] [comments] |
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