Path of Exile Builds Ritual surprised me with this. what can I make with it? |
- Ritual surprised me with this. what can I make with it?
- PSA: Struggling in Rituals? Try Breathstealers!
- Pure Hydrosphere build, T15 20% delirious + 30 baran packs
- Has anyone tried str-stacking replica alberon slayer? Is it as good as it looks?
- Ascendancy for Toxic Rain: Trickster, Deadeye or Pathfinder? ANSWERED! =D
- 3-men party, what to play ?
- 3.13 Avatar of Fire Vulconus PF to BF/BB Inquisitor. Clear the endgame on a 3ex budget, destroy it with 10ex + Write up on fanaticism
- Mjölnir COC Flame of conviction / Purifying flame Inquisitor Help needed!
- Animate Weapon Necro or Ethereal Knives Elementalist
- Respec Ziz’s DD Inquis
- 3.13 Tri-Elemental Elemental Hit Elementalist
- Looking for a boss killer build
- LF HC-viable Ignite builds, any ascendancy
- What are the best pantheons for LL carrion golem?
- A 3.13 Zombie build?
- Looking for a good badge of the brotherhood build
- Battlemage
- Vortex LL Occultist doable with 12ex?
- DD Necro or Inquisitor ?
- VokViktors carrion golem guide
- Build Recommendation - 10 ex budget
- LF a build that can destroy T15+ legions in juiced maps without HH
- Struggling with cyclone slayer. What to upgrade next?
- Help a poor guy (1ex70c) improve a BleedQuake Glad
Ritual surprised me with this. what can I make with it? Posted: 28 Jan 2021 10:12 PM PST
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PSA: Struggling in Rituals? Try Breathstealers! Posted: 29 Jan 2021 01:28 AM PST Stumbled across these as they dropped in a Blight map i recently ran. What they do: when you kill a rare enemy, they drop a spore on the ground which grants you their auras. Effectively, it's a budget Headhunter The spores have a set duration and area of effect - however for Rituals, Legion, etc this is actually absolutely insane. If your build is flexible on the glove slot, go grab 'em. They're dirt cheap at 15-20c and you can actually anoint another skill on them, in addition to your amulet anointment. I've been running them in early red maps for a while now, and the difference in dense Rituals is drastic, and it generally helps in any dense situation with lots of rare mobs. [link] [comments] | ||
Pure Hydrosphere build, T15 20% delirious + 30 baran packs Posted: 28 Jan 2021 07:14 PM PST
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Has anyone tried str-stacking replica alberon slayer? Is it as good as it looks? Posted: 28 Jan 2021 03:37 PM PST
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Ascendancy for Toxic Rain: Trickster, Deadeye or Pathfinder? ANSWERED! =D Posted: 28 Jan 2021 02:57 PM PST I wanted to give an update two weeks later. I'm super super glad I rolled a ranger this league as by FAR the Deadeye is the BEST once you get your end game bow (T1 attack speed, dot multi, chaos multi, +1 gems, +2 support gems.) I'm super glad I started out pathfinder - I ended up doing pathfinder toxic rain mines. It carried me to red maps until I could farm up enough exalts to craft the end game bow. I tried switching to Deadeye early but you really need attack speed for Deadeye and mirage archer to be effective. Crafting the bow is super easy - no need to spend 27 exalts on the ones listed in trade. Simply buy a ilvl 86 6L thicket bow from trade, a beast split base (be aware of people who fracture or enchant the bow - you NEED to dupe it.) Should be 50-60 chaos now. Now, split the base (50c for the beast). With your copy - zeal spam until you have 3 full suffixes. Divine until Zeal is 18% (1 divine - mod is 17-18) Now buy fracture suffix from TFT for 30 chaos. Within 3 attempts you'll likely have a T1 fractured zeal speed mod of 18%. Spent 3 exalts at this point. Now chaos spam until you have T1 dot multi - you should hit it within 150 chaos according to craftofexile.com. Hopefully no third suffix. Scour prefixes (2 ex) or harvest remove mods from TFT (most go for an ex each). Now you have a clean bow with fractured zeal, T1 dot multi, time to craft "cannot roll attack mods" for 1 ex. Now ex slam - guaranteed +1 gems. Now craft multiple crafted mods (2 ex), +2 to support gems(2 ex), +36-40% chaos damage over time mod. Total cost: 12 ex. Once I had my bow I switched back to Deadeye and I'm really really loving it. The mirage archers that spawn have a green ring - go outside the ring you can summon a next one. The ring is slightly smaller than dash's radius! With a 20/20 dash I dash just outside the ring and can summon the next mirage archer. I dash in a triangle until all 3 are summoned. Pretty much zero downtime DPS once you learn the pattern! I then just spam arrows until the next mirage archer disappears then repeat the pattern - not really likely as with all the duration passives mirage archer lasts for 13 seconds. =D It is incredible in blight. With the end game bow one mirage archer can hold down a lane really well. It's just amazing in blight. Deadeye is limited in tight quarters like toxic sewers/etc. You're unlikely to get multiple mirage archers out except in the boss room. Mirage archers do shoot different packs so they are ISANE for AOE too. On bosses the mirage archers focus on the boss. Best of both worlds. =D =D =D =D =D =D =D So now having played every single TR ascendency, this is my weightings: Starter: Pathfinder > Trickster = Deadeye > Raider 12+ Ex Budget (end game bow + full set of cluster jewels): Deadeye >>> Pathfinder >= Trickster > Raider. Delve: Deadeye(insane aoe clearing) >>> Raider(perma phasing) > Pathfinder >= Trickster. I don't miss patient reaper at all from Trickster. Mana wise it's easy to make up with soul siphon - 10 mana gain on kill (optional - costs 2 points, depends on if you want a clarity WE or not). I'm making up 2% life on kill with 2 brush with death clusters. Sure I lose out on some duration from trickster and lose out on ghost shrouds but 30% less damage taken that gets refilled instantly with insane attack speed on Deadeye is certainly very nice - linked with CDWT immortal call + a 23 second vaal grace all on increased duration support with wind dancer, endurance charges, and harden scars (not as ideal as PF but my hybrid flask is up quite often from killing stuff anyways.) I revised my tree for Deadeye and once I have best in slot gear from the item editor that's harvest, it'll be 66.9m DPS (burst-all flasks-all buffs) according to the spreadsheet with 3 mirage archers out, 5k life, 700 es (5.7k total health), 89% chance to not be hit, 83% physical damage mitigation, and 94% elemental damage mitigation, giving a final EHP of 280k phys, 506k elemental, 50k max phys hit taken, 92k max elemental hit taken, with 7.65 attacks per second WITHOUT quill rain, and with 30 - yes - 30 aoe radius on DEADEYE. Trickster only gets 28m dps burst(flasks all-buffs up). Deadeye even with no buffs/no flasks still is 31.5m dps with all 3 mirage archers out. I achieve this by taking chainbreaker with 2 essence mana regen rings (required otherwise you won't ever sustain rage - really hurtful with TR's double hit penalty of initial arrows + explosions), and a berserk that lasts 15 seconds. :D Getting tons of attack speed on rage, berserk, etc. which is multiplied by tailwind. I use enduring cry for health regen and maintaining endurance charges. Helps out the healing with the hybrid flask and helps out if you decide to use blood rage (optional.) Notes on tree: It's mandatory to take the resist nodes leading up to the thread of hope and I take cold and lightning resists on ALL my cluster jewels. 2 Mediums need to be 84+, 2 can be 68+. Unwavering evil is mandatory so you can DPS through stuns. I like hinder on hit as it's hard to get totems out all the time. I feel You'll need one item that has T2 or better cold and lightning resist suffixes, and 3 suffixes that is T2+ for fire resist. If you get all T1 resists in clusters then you only need to hit T3 or better resist on cold/lightning, but it'd be really hard to roll 84 unwavering evil by yourself. Brush with death is easy - augment life hits it 50/50. 50 rage regenerates over 5 seconds. Berserk lasts for 15 seconds, so 15/20 - 75% berserk uptime. Rage sustains with the hit and attack speed. Also 100% elemental ailment avoid when elusive is up. Soul Ripper isn't usually found on a TR build but I love mine - You want as close to 100 charges but at or over 100 to refill both vaal grace and haste. After Vaal Haste and Vaal Grace's 30s soul gain prevention runs out it's an instant refill. Vaal Grace is amazing for defenses with long uptime (20.64s/30s soul gain = 68.8% uptime). If you play with standard I run with legacy Soul Ripper and a 50 charge soul ripper over dying sun (50 charges as I tend to be at half souls when a 50 charge flask is full.) Don't bother using a Soul Catcher as the 40% reduced soul gain duration stacks with your increased duration so it turns 30s soul gain prevention to 25s - it feels really bad. It really should be a less multiplier instead of subtractive. I've found Dying Sun + Soul Ripper or Legacy Soul Ripper + New Soul Ripper to be ideal. :D :D :D :D :D :D TL;DR66.9m dps Toxic Rain Deadeye EHP Values vary between a level 3 and a level 16 immortal call depending on your decision for how much damage taken for Cast when Damage Taken is triggered. I suggest with running with both and pick which "feels" better for your play style. My guess is probably better to go with higher uptime so lower ehp numbers. The PoB has it maxed. I'll probably run level 1/level 3. End game - THEORYCRAFTED with PERFECT GEAR - PoB, TESTED on Standard where I have near BIS gear from Harvest league for Toxic Rain (using 2 mod WE, 3 mod with clarity is mirror tier, clarity WE imo is required for deadeye): POBSpreadsheet with all buffs up & 3 mirage archers: Spreadsheet with no buffs (no berserk), no flasks & 3 mirage archers: I feel it's going to be insane in 100% delirious maps this league. Happy Toxic Rain playing! [link] [comments] | ||
Posted: 28 Jan 2021 08:51 PM PST Hello all, With some friends we will play a 3-men group with a wander and an aurabot. We were wondering what was the best choice for the third one. Of course we were thinking of a cursebot, but I can't find any updated guide on the matter and there is maybe a better option ? [link] [comments] | ||
Posted: 28 Jan 2021 09:27 AM PST TL;DR Fanaticism requires you to attack too often if you use selfcast, bladeblast damage is insane but can feel a bit clunky without high cast speed Puryfing Flame POB: https://pastebin.com/QUw5SC7K Bladefall Bladeblast POB (Be sure to switch from default to budget items, budget item uses 5L because of shroud of the lightless so be sure to change to 5L Bladeblast as well): https://pastebin.com/tfVDBA27 After trying the new elementalist with fireball and ignite i wanted to try the new battlemage and fanaticism inquisitor nodes and decided to theorycraft a selfcast Purifying flame using vulconus. This is a pretty solid build if you have 1-2ex and want to start a new character to kill the new bosses/invitations, can be done as a starter as well. Skip the following section for a write up on the gear Puryfing flame, fanaticism, shield charge and why it doesn't work as good as it should When i saw the new fanaticism node i wanted to do a selfcast build using shield charge and decided to test it with purifying flame because of the high base damage and consecrated ground bonuses from inquisitor nodes. Fanaticism is as good as it reads when it's active, 75% MORE cast speed, 75% inc AOE and 75% reduced mana cost means you can have 10 Casts per second without having mana issues and clearing packs insanely fast. The problem is generating fanatic charges is way too annoying, the way it works is like this:
Now the problems with all of these things are:
Even when you feel like you have the timing on the charges, you have to deal damage which means casting, stopping and charging again to keep up fanaticism. Against bosses you could charge around and when fanaticism triggers, attack the boss for 4 seconds, if you have insanely high dps this could be enough to kill any boss, but that would require insane amount of money as well, The thing is every second you stop to cast without charging, is a second that you will be without fanaticism and casting without fanaticism means running out of mana after 1 cast and slower cast speed. In the end i decided to abandon PF and Fanaticism and decided to switch to Augury of Penitence with BFBB. Gear Weapon: Vulconus This is the core of the build, Vulconus with battlemage is just crazy, any physical spell will have a lot of base damage that you can scale with increased damage sources and high cast speed. Vulconus itself will give us 70-100% increased physical damage against ignited enemies, 160-200% increased crit chance and 50% phys damage conversion while using avatar of fire. You may opt to use 2 vulconus but the damage is not worth the loss of tankyness and crit multi that light of lunaris gives us. Remember that if you have avatar of fire there is no way for you to apply bleed so you can ignore the increased fire damage while bleeding when buying a Vulconus. Glorious Vanity (Doryani) The new Pious Path is just insane with this jewel. The amount of EHP you get + regen from life makes the build go from squishy to being able to make a lot of mistakes against the endgame bosses without dying Shield: Light of Lunaris Light of lunaris paired with glancing blows and block nodes on the tree will give us 75% crit multi and 25% if you have done a non crit recently (we have 80-96% crit chance with controlled destruction so its not reliable) Amulet: Xoph's Blood Xoph's blood is still king for me when doing fire conversion avatar of fire builds, lots of passives saved, Fire Pen, increased %str and %life means more ES as well because of Glorious Vanity, Covering enemies in ash is not something that will always happen but against endgame bosses they will most likely attack you while you are attacking. You could get a rare amulet with +2 to gems, crit multi, all that but it would be way too expensive when xoph's blood does the work for a fraction of the cost. Body Armour: Shroud of the Lightless (budget) / Rare redeemer influenced with frenzy on hit (Craftable): Shroud of the lightless gives us big damage without the need to get a 6L plus increased Life, energy shield, and an abyss socket. Rare influenced should have frenzy charge on hit, which gives us +10-11% average hit on POB and increased cast speed which helps a lot to reduce the clunkyness of Bladefall with unleash. Helmet: Rare helmet with -#% fire resist to nearby enemies: Easy to craft with some life and resists, not mandatory, but gives a nice increase in damage Jewellery: Budget version uses flammability on hit ring and a rare stat + defenses ring. To apply an additional curse we use Windscream. After you get tailwind boots, you can switch to mark of the shaper + elder ring which isnt expensive at all, and gives us more damage than using flammability ring. Belt: rare belt with stats and resistances Boots: Windscream (budget) / Rare with tailwind: Windscream gives us additional curse, but tailwind boots are way better for MS and increased cast speed. [link] [comments] | ||
Mjölnir COC Flame of conviction / Purifying flame Inquisitor Help needed! Posted: 29 Jan 2021 02:49 AM PST Hi there Peeps,First time trying to make something Offmeta-ish, got the idea from Poe ninja to create a mjolner COC with PF and wave of conviction instead of the tried and tested cold skills.... Would anyone please give me pointers how to solve my tree (if this idea is salvage-able to start with!) and any pointers how to take this into endgame? got about 350c to get it starting... [link] [comments] | ||
Animate Weapon Necro or Ethereal Knives Elementalist Posted: 28 Jan 2021 10:38 PM PST Trying to decide my starter build for getting back into POE this season and im not sure which i wanna try. Both are builds im interested in but I'm not sure which is stronger and would be more fun what do yall think? and if anyone happens to have a solid 3.13 POB for either build (including a possible Null's variant of the AW if anyone has it) that would be great [link] [comments] | ||
Posted: 28 Jan 2021 07:41 PM PST Hi all. I'm not a big fan of DD. Is there any good end game builds I can respec to? [link] [comments] | ||
3.13 Tri-Elemental Elemental Hit Elementalist Posted: 28 Jan 2021 02:41 PM PST Hello, Ritual adding Trinity Support inspired me to make a build I've always wanted to try. EleHit that uses all 3 elements, as you might've guessed from the title. Its pretty fun but I feel like I'm hitting a bit of a wall on being survivable enough. DPS isn't AMAZING but its pretty solid and I have clear upgrades I haven't acquired yet (Gripped Gloves, Helm enchant, better Megalomaniac etc). I'm mainly looking for suggestions on survivability but if I've missed something big in terms of damage I'm happy to hear about it. I have a %Phys hits taken as fire damage chest I'm trying to 6L to try out but I don't think it'll make a significant difference and chaos damage is super rippy as you can probably guess. Here is my PoB and here is my profile. I think my PoB configuration is reasonably fair. Maybe fanciful when I have to move around a lot. EDIT: I know my resistances are way over, trying to leave breathing room for some gear changes. I've also got a few open sockets I don't know what to do with besides adding some mostly useless stuff like Withering Step to my CWDT. [link] [comments] | ||
Looking for a boss killer build Posted: 28 Jan 2021 08:07 PM PST Hi guys, i'm looking for a boss killer that can do all bosses, including all the maven fights, and could eventually with enough investment provide safe carry services for other people. [link] [comments] | ||
LF HC-viable Ignite builds, any ascendancy Posted: 29 Jan 2021 03:34 AM PST Title. I played a lot of Discharge Chieftain in Heist (the Redblade Banner version) and while I certainly liked it it felt like one of those builds that alternates between being really tanky and ultra glass cannon - which makes sense considering one moment you have a bunch of endurance charges and the next moment none. Also Chieftain lost 2% life regen in the Ascendancy, so even less tankiness this league. I like the Elementalist changes but I'm not sure how HC viable it is. I tried Enki's Arc for example and both times I ended up ripping in relatively tame low tier maps. Something about having around 4k and relying on MoM just feels too unreliable. I have a Divine Ire Elementalist in SSF Ritual and it seems to clear fine, but I've also died a bunch of times on that character. I'm not sure how well Trickets does at anything now, ED/Cont trickster used to be one my staples but it got gangbanged and left quivering this time. Suggestions? [link] [comments] | ||
What are the best pantheons for LL carrion golem? Posted: 29 Jan 2021 03:29 AM PST I stress all the time over which pantheons are best for my LL carrion golem necro. Each have their own benefits, but I'm curious what you guys are running and if there is a "standard". Thanks [link] [comments] | ||
Posted: 29 Jan 2021 03:26 AM PST Hey all, Im looking to spec into a zombie build, but im not sure what is the best to go for right now. Does anyone have any recommendations what I should aim for? Thanks! :) [link] [comments] | ||
Looking for a good badge of the brotherhood build Posted: 29 Jan 2021 03:20 AM PST So I got lucky and found a badge of the brotherhood in one of my rituals, was thinking of making a second a character around it. Any suggestion for builds that would be fun to try out with it? Preferably one that can do the maven stuff since I doubt my first character (bleed bow) will have an easy time doing it. [link] [comments] | ||
Posted: 29 Jan 2021 03:13 AM PST Does stacking damage work with battlemage since it takes weapon flat damage how about howa int stack will it adapt to spells when battlemage allocates [link] [comments] | ||
Vortex LL Occultist doable with 12ex? Posted: 29 Jan 2021 03:13 AM PST Looking to reroll from my TR PF and play something a bit tankier/more chill. How good a vortex occultist can I make with 12ex? Shavs would be like 5ex and cold dot wand would probably be another 3-5ex for an average one. [link] [comments] | ||
Posted: 28 Jan 2021 06:13 PM PST Playing on SSF softcore and really dont know which one should i go for [link] [comments] | ||
VokViktors carrion golem guide Posted: 29 Jan 2021 02:52 AM PST Hey, There is this carrion golem guide - https://www.youtube.com/watch?v=TU7zUa-FheY But the POB in the description doesnt match the one in the video. Does someone have the endgame version? [link] [comments] | ||
Build Recommendation - 10 ex budget Posted: 28 Jan 2021 11:00 PM PST Hello, I am looking for a new build. I made 10ex currency with bleed bow glad and was fun. For the next build, I want a tanky one with vitality if possible (I am not a pro, it helps). I like Cyclone, CoC / CwC, Ball lightning (with mjoliner ?), Totems, Minions (but did too much build in the past) and doesn't want BV, 2 buttons builds (BF/BB), brand skills or melee. The goal is to map t16, if possible endgame bosses but not mandatory. Survivability 1st. [link] [comments] | ||
LF a build that can destroy T15+ legions in juiced maps without HH Posted: 28 Jan 2021 10:56 PM PST | ||
Struggling with cyclone slayer. What to upgrade next? Posted: 28 Jan 2021 10:51 PM PST I've been following ziz's cyclone slayer but been struggling with damage. POB shows I only have 800k dps and am not sure what to upgrade first. Would ryslatha's be a good upgrade or should I go for a higher dps sword? I have about 5ex saved up atm. [link] [comments] | ||
Help a poor guy (1ex70c) improve a BleedQuake Glad Posted: 28 Jan 2021 10:45 PM PST
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