Path of Exile Questions Thread - January 12, 2021 |
- Questions Thread - January 12, 2021
- Path of Exile: Echoes of the Atlas
- As a Non-Summoner player when I hear Nerfs
- RaizQT about Patch Notes
- "They had a mandate to buff every skill gem possible and I think there's 40 existing ones" nice one Chris
- Upgraded Breachstones was added on 2018-12-07 and still don't goes in the Fragment Tab
- Zizaran with a message for this subreddit
- Nerfs to aura alternate qualities make them completely irrelevant to non-stackers. If it's such an issue to balance around this, why not make aura effectiveness not affect the quality and keep them at meaningful values so most players can actually use it?
- ༼ つ ◕_◕ ༽つ PATH OF BUILDING COMMUNITY TAKE MY ENERGY ༼ つ ◕_◕ ༽つ
- Markov Chain Patch Notes From 3.5.0 Finally Came Around
- Seems GGG and I have some different opinion on what "impactful" means
- 40 Skills Changed? (jebaited)
- What I see whenever one of the most Commited players make a post.
- I'd much rather see GGG stand by their decisions than bending to knee jerk criticism
- Poor Quality meme
- Path of Exile: Echoes of the Atlas - Zizaran's Maven Kill Event
- ༼ つ ◕_◕ ༽つ PATCH NOTES WHEN? ༼ つ ◕_◕ ༽つ
- Reading patch notes be like:
- Poe 3.13 be like.
- ༼ つ ◕_◕ ༽つ NICK TAKE MY ENERGY ༼ つ ◕_◕ ༽つ
- Karv's take on Trickster nerfs
- GGG how about a last minute addition and put all the Treshold Jewels to the quest reward in A5?
- GGG is right, Player damage does need a nerf. But Monster damage need them much much more. Hear me out. An opinion of the so told "1% Player Base".
- A leaguestarter tale as old as time
- So why are alternate quality auras even a thing now?
- RaizQT - ALERT! ALERT! COPIUM LEVELS TOO LOW
Questions Thread - January 12, 2021 Posted: 11 Jan 2021 04:00 PM PST Questions Thread This is a general question thread on. You can find the previous question threads here. Remember to check the wiki first. You can also ask questions in any of the questions channels under the "help" category in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Path of Exile: Echoes of the Atlas Posted: 12 Jan 2021 12:32 PM PST
| ||
As a Non-Summoner player when I hear Nerfs Posted: 12 Jan 2021 08:24 AM PST
| ||
Posted: 12 Jan 2021 01:09 PM PST
| ||
Posted: 12 Jan 2021 01:34 PM PST
| ||
Upgraded Breachstones was added on 2018-12-07 and still don't goes in the Fragment Tab Posted: 12 Jan 2021 04:44 AM PST | ||
Zizaran with a message for this subreddit Posted: 12 Jan 2021 10:16 AM PST
| ||
Posted: 12 Jan 2021 01:25 PM PST I'm looking at you, 1% move speed at 20% quality Anger! [link] [comments] | ||
༼ つ ◕_◕ ༽つ PATH OF BUILDING COMMUNITY TAKE MY ENERGY ༼ つ ◕_◕ ༽つ Posted: 12 Jan 2021 01:04 PM PST Thank you to everyone working on the Path of Building Community Fork and working double speed right now to update it for patch notes. [link] [comments] | ||
Markov Chain Patch Notes From 3.5.0 Finally Came Around Posted: 12 Jan 2021 11:02 AM PST
| ||
Seems GGG and I have some different opinion on what "impactful" means Posted: 12 Jan 2021 01:44 PM PST
| ||
Posted: 12 Jan 2021 12:56 PM PST TLDR most auras got minor meaningless tweaks to their alt quality versions. All the other skills got extremely tiny tweaks to number that most likely won't matter. Very few got major tweaks that could make them good. I'm 100% on board with shaking up the meta but please give me some stuff to be excited about... [link] [comments] | ||
What I see whenever one of the most Commited players make a post. Posted: 12 Jan 2021 12:41 PM PST
| ||
I'd much rather see GGG stand by their decisions than bending to knee jerk criticism Posted: 11 Jan 2021 11:17 PM PST For all the years I've played this game and followed its development, listening to the community has consistently been one of GGG's strong sides. To a fault. I think it's good to listen your players and make thoughtful design decisions from there, but I think it's equally bad go back on those decisions just because people have a bad first reaction to them. If you believe in your changes then let people try them out first before reverting them. [link] [comments] | ||
Posted: 11 Jan 2021 08:51 PM PST
| ||
Path of Exile: Echoes of the Atlas - Zizaran's Maven Kill Event Posted: 12 Jan 2021 10:56 AM PST
| ||
༼ つ ◕_◕ ༽つ PATCH NOTES WHEN? ༼ つ ◕_◕ ༽つ Posted: 12 Jan 2021 11:43 AM PST | ||
Posted: 12 Jan 2021 01:37 PM PST
| ||
Posted: 12 Jan 2021 01:39 AM PST
| ||
༼ つ ◕_◕ ༽つ NICK TAKE MY ENERGY ༼ つ ◕_◕ ༽つ Posted: 12 Jan 2021 11:02 AM PST Thank you Nick and Natalia for all your work! The underappreciated crew :) claps [link] [comments] | ||
Karv's take on Trickster nerfs Posted: 12 Jan 2021 03:34 AM PST
| ||
GGG how about a last minute addition and put all the Treshold Jewels to the quest reward in A5? Posted: 12 Jan 2021 10:31 AM PST I play SSF and for past three leaques I havnt been able to play pure lightning Wild Strike for example because I've always been one jewel short. I also havnt seen a single SST jewel as a drop even since the jewel was added. Would open up so many leaque started options if only all of them were a quest reward option. [link] [comments] | ||
Posted: 12 Jan 2021 01:12 AM PST Hey guys. After seeing many people in this sub criticizing the new changes without giving deeper reason I wanted to ad how I experienced this game so far and what I would wish to come. People are normally to dislike changes. Especially if meta builds get hit. I started playing PoE in 1.3 and I remember many meta builds. Some of them i played myself starting with 2.0 . Incinerate Chaos conversion with max block, chaos firestorm traps, spark chaos ascendant, the double dip meta, the frostwall lightning arrow abuse, everyone was using the Vinktars, Bladevortex was alrdy op back than, everyone stacking ES and getting Vaal Pact. I could extend this list even further but that is not the point. In everyone of these changes people got mad. And i did too. The Incinerate Chaos Block build was my first build i killed Atziri with. I got attached to it but not because of the achievement i have gotten with it, but because of the investment i put into it. And it always feels like GGG is taking away something with a nerf. Many player have theire archetype and like to play the same direction of skills, not everyone is Mathil and plays another skill every 3 days. While that is a problem, this is just a symptom. (thats me if you dont trust me <.< https://imgur.com/a/cJSl8GN ) I remember PoE beeing heavily influenced by the hardcore aspect. PoE was much slower and much clearer. The maligaro belt transmog was the only eye cancer i can really remember off. Damage types were easier to understand. If a boss did a dark red it meant phys. If it was a light blue it was lightning...you get my drift. These are all aspects that had to leave for different reason. PoE wants to present itself in a fancy fresh exiting way. And first i was against it. Not as bad as ProjectPt but i disliked the newer playstyle. Even though i am still not completley sold on this take, i get where GGG is coming from. Those goals are not bad in itself. But by adding new layer on layer on layer of difficulty, skills, damage, monsters and content in general, they never found a way to find balance between offence and defence. Everytime the game got powercrept GGG had to answer with stronger monsters with more life. And while it is possible to get reasonably tanky, it is not as trivial or as worth as stacking damage. Pretty sure most peoples build cant even tank 3 hits from a white mob in a white t15map. Opting in tanky passive points and gear is not as rewarding as zooming through a map in 30 seconds. To make it worse GGG is forcing to play people in a damage clearspeed style because of all this timers. At this point it has become an arms race. Player gets stronger, monster deals more dmg and so on. The Pantheon that promised us defensive option is a joke for many people. Most people dont even complete them(I disagree on this though, I think pantheons do make a change). Do you guys want to know how hard these monsters hit: Now and than me and my longtime poe friends decide to play in a party for a season to get easy currency. Normally the only thing that was dangerous in the past was phys damage. Even our carry has over 13k es and 90% all res + ci + evasion cap. But this league we had the honor of this ridiculous divergent determination gem for 300k extra armor. We did our level 100 since we were pretty much immortal. The easiest way to play content was for us to not move so we would all be in aura range, facetanking bosses that werent designed for that. But somehow we managed to die to a strongbox...I will never understand how. So what do I want to say with this useless talk: I honestly dont think that many people want to be much much faster... contrary I think many people burn out from it. It doesnt need to be much slower. It needs to be organized and more fair. The strongbox I just told about is a perfect example about how unintuitve the damage in PoE feels. You dont know for sure how much damage you will take from a monster. I am actually a fan of oneshot mechanics, if there would be % dmg shenanigans like we did wouldnt be possible. Also people wouldnt be punished for not going full team tank mode. But PoE oneshot are just not fair. I told before that i started to accept and like the clearspeed, but not because of how fast we zoom through maps. But because of all the other quality of life changes. For example affinity tabs make you play the game much faster without making you faster. It lets you enjoy more of the game and skip more the "work". While making you just faster actually just lets you skipp ... the game?! There are many suggestions I have seen on reddit. QoL suggestion like dropping currency in stack. Letting people store their Spectres etc. I am just a simple player that has no solution for this. All i can do is tell how i feel about it. I really think GGG is doing great with many things and taking damage away is a good thing. The problem reamins... The higher endgame content i want to reach the less engaging my playstyle becomes. Its not about "beeing forced into meta" its more about beeing forced to ignore certain mechanics because they just feel like a gimmick. And thats a shame. Because this game has like endless posibilites of builds and skill/item combinations. I want to experience them and I want to experience them against Maven. [link] [comments] | ||
A leaguestarter tale as old as time Posted: 12 Jan 2021 03:20 AM PST
| ||
So why are alternate quality auras even a thing now? Posted: 12 Jan 2021 12:55 PM PST Alternate quality auras have been completely balanced around aura effectiveness+quality stacking builds, making them virtually useless for regular people. E.g. alternate quality anger now gives only 1% (!!!) movement speed at 20 quality. They should've just made the alternate quality bonuses not benefit from aura effect, but instead now it's completely useless for 90% of the player base. [link] [comments] | ||
RaizQT - ALERT! ALERT! COPIUM LEVELS TOO LOW Posted: 12 Jan 2021 01:33 PM PST
|
You are subscribed to email updates from Path of Exile. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment