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    Path of Exile Builds 3.13 - Soulwrest Guardian - 50M DPS

    Path of Exile Builds 3.13 - Soulwrest Guardian - 50M DPS


    3.13 - Soulwrest Guardian - 50M DPS

    Posted: 16 Feb 2021 10:32 PM PST

    3.13 Elemental Hit Ballista Raider (Showcase)

    Posted: 16 Feb 2021 10:44 AM PST

    Need a carry build with HH

    Posted: 17 Feb 2021 12:52 AM PST

    My friend needs a carry build that can get a lot of damage from aurabot.

    submitted by /u/IconsiderSuicide
    [link] [comments]

    realistically what kind of budget does it take for ele hit raider to start feeling good/clearing all content?

    Posted: 16 Feb 2021 09:34 PM PST

    been wanting to play ele hit for a while now but always seems like it takes a ton of investment

    submitted by /u/SpiLLiX
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    What the hell am I missing

    Posted: 16 Feb 2021 08:04 PM PST

    Most other build, as far as I can tell with this level of investment have 1-2 mil dps per golem. Whereas I'm not even close to that. What am I missing here.

    https://pastebin.com/PLVKu3QN

    submitted by /u/theprurient
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    for league start, whats the best build for rushing to farming bosses?

    Posted: 16 Feb 2021 10:37 PM PST

    i was told gc miner is the best but im not sure after the nerfs it received. I'm looking to rush to bosses and be able to get really high single target dps on day 1-2 of the league

    submitted by /u/beargang_xx421
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    The (Storm) Secret ES leech ramble - sustaining ES leech through shenanigans and creative maths.

    Posted: 16 Feb 2021 06:10 AM PST

    The easiest way to get the right answer for a question, is to post the wrong answer on the internet - Albert Einstein

    Hello fellow exiles.

    Apologies for the long post, but I wanted to get this out of my head.

    I've seen a couple of recent posts asking about HoT after the 3.13 ascendancy changes.

    • Can it be a boss killer?
      • yes it is quite good actually.
    • Is it fun to play?
      • yes it is quite good actually.
    • Can be tanky ?
      • Well it CAN be, with a little forethought
      • not as good as other builds, but pretty decent.
    • What build/character should I play?
      • Crit Assassin,
      • Crit Inquisitor,
      • Crit or non-crit Elementalist,
      • Ascendant
      • Gladiator.... (yes I've seen that).
    • How do I survive the damage from Storm Secret??
      • Well...read on.

    I thought it would good thing to talk about techniques required to sustain your life/ES with the crazy damage that HoT/Storm Secret can inflict - this applies to any HoT/Storm Secret Build not just Assassin or Elementalist. If you're able to one-shot whole maps and bosses with HoT and don't worry about your ES, this is not for you (but tell me how you do it please.)

    I've written this in mind of some people not knowing about the mechanics, so if it's too over-explained/simplified then I apologise...but you've killed your way through all of Wraeclast and beyond, so a little thing like this won't offend you right?

    It's also written to be analysed (roasted) and have more advanced players add to the discussion on how to make the most of this, hopefully to improve my thinking and make my (and other) builds better. This is not a proper guide, please do your own research in addition to the details I'm providing below.

    The problem:

    To be effective with HoT, you need

    • Storm Secret (two is best)
      • Take 250 Lightning Damage when Herald of Thunder Hits an Enemy
      • Per ring.
    • Calamitous Visions (Lone Messenger)
      • Cranks the HoT output
      • Disables auras (even Vaal triggerable ones eg Vaal Discipline).
      • Disables other Heralds.

    Which means:

    • Two Storm Secret rings will hit you for 500 combined damage very time HoT hits an enemy.
    • Two perfectly rolled Storm Secret rings will be 8 hits per second, so that's 4000 damage per second, mitigated by Lightning resistance.
    • At 75% resistance you still take a total of 1000 damage per second.
      • The worst frequency rolls on Storm Secret is 30% increased / 6.4 hits a second, but that's still 800 per second.

    Taking 800-1000 flat damage per second can be a tough call without implementing good life regen mechanics - but Calamitous Visions / Lone Messenger has disabled Vitality and Discipline, a Stone Golem (even an Anom one with L4 Enhance/L4 Empower) is not going to cut it, and spamming flasks to survive means you'll run eventually and just die

    So what can we do?

    I had a joke here about "three step assault" boots but I've got five points so it doesn't work.

    • ONE: Resists
      • upping your maximum resistances - via the tree, possibly anoints, and gear
        • Agnerod South for example gives you +2 to Level of All Lightning Spell Skill Gems, 20% Lightning Penetration, and +5% to your maximum resistances. An excellent starter choice that can still be used endgame, and you don't need 6L to make your build work.
        • Crystal Skin, Unnatural Calm, and other notables on the tree add +1 to max resistances.
        • You don't need 90% or even 80% but every little bit helps.
    • TWO: Mitigate more damage
      • Immortal Call
        • offers us an additional "25-34% less Elemental Damage taken" depending on level.
        • At Level 3 it provides 26% less elemental damage taken, and just so happens to require Level 38.
        • A Level 1 Cast when Damage Taken supports gems up to L38, and requires a mere 528 damage taken.
        • You can have a higher level CwDT if you want but I like it low.
        • If you couple 20/20 Increased Duration, 3/20 Anomalous Immortal Call, and 1/20 Anomalous CwDT, you can have a 2.5s cooldown and a 1.94s duration meaning about 40% uptime (or 2.54s / 50% uptime with 3 endurance charges removed - more below).
        • At 75% base res, IC turns 75% of that mitigation into 81%, taking 1000 total damage per second to an average of 760 per second during it's duration instead.
      • Vigilant Strike/Fortify
        • Vigilant Strike will trigger a 4 second Fortify buff, for 20% reduced damage.
        • This can be coupled with a 20/20 Increased Duration to close to 7 seconds.
        • You can increase even more with The Vigil for a 12 second base, and 20 seconds with Increased Duration.
        • You can bypass the cooldown (therefore having near permanent uptime) by consuming an endurance charge.
        • If coupled when Immortal Call is triggered, the total mitigation becomes 85% (from 75% base lightning res)

    NOTE: From here on out please pretend I wrote up this post forgetting that IC and fortify was a thing and I didn't factor that into my calculations...because that's exactly what happened.

    • THREE: Split the remaining damage:
      • Part of the the damage problem can be solved by using Corrupted Soul\**) which has the description "50% of Non-Chaos damage taken bypasses Energy Shield", and also adds base ES from your life.
      • You can get this either from the keystone from a Glorious Vanity Doryani jewel or Replica Soul Tether, and you'll find most if not all autobombers using that keystone.
      • This means you're splitting the damage in half and can survive a lot better. Until you run out of Energy Shield that is. Then you're back to taking 1000 damage per second (give or take Immortal Call/Fortify and total resists).
      • Note that Corrupted Soul makes you more squishy to one-shots.

    ***The alternative to Corrupted Soul is Immortal Ambition which makes Life Leech apply to ES when Life is full. I'm not a fan, but you do you.

    • FOUR: Get them before they get (close) to you.
      • An Explode chest (Inpulsa or otherwise) is not just QoL for map speed - it helps with your damage mitigation.
      • If the enemy is already dead because they got blown up when their mate died, HoT can't hit them, so you take less damage.
    • FIVE: Leech to recover what you can't mitigate.
      • Far too much to put into dot points...

    Leech rates:

    Life Leech is capped normally at 20% of your life, and while there are a few things that can increase this via the tree, anoints, and mods on gear, we're not overly worried about that rate (I'm not anyway)

    • To sustain 500 damage per second from dual storm secrets at 75% res and corrupted soul with intact ES, you need only to have 2500 life or more.
    • To sustain the full 1000 damage per second however you need 5K life.

    Having some energy shield in place while you are mapping/bossing is good, so that you're not hitting the full life pool with the damage.

    But then....I see a number of builds with less than 5K life and 1.5-2K ES, not near enough ES to sustain the ES leech, and no increased leech per second, meaning that unless I am missing something they are having to map/boss for a bit and then kite away to recuperate. Not exactly optimal.

    The problem with ES

    ES base leech cap is 10% of ES per second, meaning after a little while of mapping / bossing the ES is just...gone. Without ES there to absorb part of the damage, you're now hitting your life pool for the full damage per second. We need to fix that, and there are five EDIT: SIX main ways to do this (tell me if there are more!)

    • Light Eater
      • "20% increased Maximum total Recovery per second from Energy Shield Leech"
      • You now have 12% of max ES per second instead of 10%.
    • Ethereal Feast
      • "30% increased Maximum total Recovery per second from Energy Shield Leech"
      • Without Light Eater it's 13% of max ES.
      • This can be stacked with Light Eater to make it 15%
    • Crusader amulet or gloves
      • Can have the mod "(15-25)% increased Maximum total Recovery per second from Energy Shield Leech",
      • This mod can be affected on an amulet by a Tempering Catalyst to max it at 30%,
      • It can also stack with Light Eater and Ethereal Feast.
        • Note that a 25% increase without other sources means 12.5% of ES but PoE rounds down so it's actually 12% increase instead.
      • Most Autobombers use Storm's Gift or Algor Mortis (or swap) so the gloves are out.
      • A bonus to a Crusader amulet is you can roll "+1 to Level of all Lightning Skill Gems"
    • Shaper Belt or Crusader Belt or Body Armour
      • Has the mod "x% increased Energy Shield Recovery rate" (10-15%)
      • This also applies to ES leech.
      • I've not updated the below table with this information as I need to do some more calculations.
      • thank you u/MarcelMauss and u/surferpopcorn!

    Stack the hell out of your ES so that your 10% leech is enough

    • You can do this with an ES Explode chest, and ES stacking on boots/belt/helm, as well as cluster/regular notables and the tree
    • I found this VERY hard to do with Inpulsa.

    Before I continue, note that while HoT is a "spell" it's damage is not the same as other spell based skills (and not subject to increases/decreases in spell damage so any leech you apply needs to be on lightning or elemental damage, or just "damage" (eg, Energy Leech Support for ES.)

    ES Leech and you: Corrupted Soul and two perfect 50% frequency Storm Secrets.

    I took some time and did some bad maths. Calculations in the below are based on 8 hits per second, 500 base damage, and Corrupted Soul splitting half the damage between Life and ES. I'm not working on increasing Life Leech, just ES. I'm including Immortal Call calculations for a "minimum" but ideally you want to be looking for the max or somewhere in between.

    • At 500 damage per hit, 8 hits per second, and 75% lightning resistance, and no I/C triggerred you take 500 damage per second to your ES.
      • (500 per hit x 8 hits per second x 0.25 taken after res)/2 for corrupted soul
    • At 76%: (500 x 8 x 0.24)/2 = 480
    • Each percent resistance decreases the hits by 20 per second.

    From there we math it up (note that the total ES is within 1 or 2 either side, don't sue me for poor math skills)

    ES required at leech rate to be on par with damage (please remember Immortal Call is only going to be up for a percentage of the time)

    Resistance Level 75% Lightning Res 76% (eg Unnatural Calm) 80% (eg Agnerod South) 81% (Agnerod South and Unnatural Calm)
    Damage taken without / with Immortal Call procced 500 damage per second / 380 with Immortal Call 480 damage per second / 360 IC 400 damage per second / 300 IC 380 damage per second / 280 IC
    ES required with 10% leech (Base leech cap) 3800-5000 ES (3800 with I/C) 3600-4800 ES 3000-4000 ES 2800-3800 ES
    12% (Light Eater or Crusader mod at 20-25% value no catalyst) 3167-4167 3000-4000 2500-3333 2333-3167
    13% (Ethereal Feast or Crusader mod at 30% due to catalyst) 2923-3846 2769-3692 2308-3076 2153-2923
    14% (Light Eater and 20-25% crusader mod value no catalyst) 2714-3571 2571-3428 2142-2857 2000-2714
    15% (some combination of above mods) 2533-3333 2400-3200 2000-2667 1867-2533
    16% (some combination of above mods) 2375-3125 2250-3000 1875-2500 1750-2375
    17% (some combination of above mods) 2235-2941 2117-2823 1764-2353 1647-2235
    18% (Ethereal Feast, Light Eater, max Crusader mod with catalyst) 2111-2777 2000-2666 1667-2222 1555-2111
    20% (All of the above plus 20% Crusader mod on gloves) 1900-2500 1800-2400 1500-2000 1400-1900

    Again please remember that IC is only up a portion of the time - ideally you want to have ES closer to the max required than the min.

    Numbers are Boring and Small...what the hell are you trying to say?

    • With HoT, getting your ES leech rate to the right level means more survivability (barring one shots) because your total EHP is actually available to you, rather than being stripped away by your self-damage.
    • Immortal Call and other mitigation techniques will help you sustain this, but not fully.
    • You really should invest in some extra maximum ES leech recovery per second.

    When you are starting off,

    • Agnerod South
      • you don't need a 6L for this, but 6L somewhere helps for HoT
      • Is amazing as you get the benefit of the extra res (and the other mods) plus a bit of INT, adding to your total ES.
    • If you stretch to Light Eater and Unnatural Calm on the tree you "only" need 3167 max ES with Agnerod South to sustain your self-hit damage. Less on average with Immortal Call.
    • If you can anoint Ethereal Feast (see below caveat) or find a crusader amulet with the right mod and catalyst, then you can deal with 1867-2533 ES until you get further along.

    2000-2500 ES is achievable for decently levelled char through the tree and gear (after inpulsa/storm's gift, rings, and weapon you're only left boots, belt, and helm, as well as jewels on the tree). It can be fiddly but it's do-able.

    For example Energy From Naught small cluster while levelling gives you 100 flat ES, a tidy little boost, or a presence of Chayula which converts 20-24% of life to maximum ES (Life or defense catalyst brings it to 24%).

    At endgame,

    • I recommend picking up (and Harvest/fossil/other crafting on) a battery staff. Sound stupid? Read on.
      • Aim for the best rolls of course, but even a +3 Lightning with multi mod bench crafted double damage and increased lightning damage prefix has better DPS than Agnerod.
      • While it means you're losing resists compared to Agnerod, your added flat ES should more than compensate for the extra 5% damage
        • Remember - each % resist equates to 20 damage per second, so losing 5% means 100 damage per second, and a battery staff starts at 140 minimum before applying other increases.
      • While you are spending ES to cast your initial shocking/hitting/cursing skill, spending ES like this does not interrupt your ES recharge rate like taken damage does - storm brand doesn't take much "mana", so casting this way isn't detrimental.
      • With the right leech and/or ES regen level you are regaining the spent ES very quickly even if it's a relatively hungry combination.
      • You can possibly now think of even dropping Energy From Naught (if you took it) and using Enduring Composure (near-permanent Endurance Charges, or brutality charges with Arn's Anguish).
        • Endurance Charges now can feed Immortal Call uptime to be 2.5 seconds with a 2.5 second cooldown, meaning you actually need less ES leech than you thought overall.

    Who are you and why are you clogging up my subreddit with your rambles?

    I'm still very much a noob compared to the majority of players, but I've got some experience after fixing my Heist char to compensate for the scuffed Arctic Armour patch - not freezing bosses in their mid-air jump made me realise how fragile my poor witch really was...so I spent far too long in PoB and looking at what other people do and just generally trying new things until I found something workable.

    Things wrong with this post:

    • Vigilant Strike / Fortify support can consume endurance charges to reduce cooldown, possibly conflicting with your I/C eating Endurance charges. You need to look at your timing if you want to use this effectively.
    • Vigilant Strike is an attack, but you're casting spells, and it means getting closer to enemies. And to use The Vigil it's best to use the jewel slot towards the Constitution end of the tree so you may lose out on other benefits there (for example I've got Life/Res/Damage jewel in mine). EDIT: Vigilant Strike and General's Cry means a distanced-based Fortify proc, all you need are corpses nearby. Thanks u/MarcelMauss !
    • Calculations taking Immortal Call into account properly (total damage over X seconds, etc etc) are more complicated than I wanted to hit in this post. Please take the time to perform some of your own calculations on what works best for you for leech / sustain / mitigation / anom versions versus non-anom etc. I've given min/max figures at each leech rate taking IC/no-IC into account but you need to research yourself.
    • I have not mentioned other guard skills like Steelskin, Molten Shell, etc because they all share a cooldown, and low level CwDT won't mitigate heaps of damage with those skills. You could L20 Steelskin on left click, if you wanted.
    • Crit based will want to anoint (or reach to) Infused for the Power Charges, so Ethereal Feast would be out of the question unless you wanted to sacrifice your DPS ceiling. You can still find a crusader mod amulet, though the real top end gear uses +1 Int/+1 Lightning, crit multi and whatever else you can throw on there - rolling double Crusader mods on a double influenced amulet can be hard. You could also use Ethereal Feast for a while until you get enough ES leech without it, then change to Infused.
    • Ethereal Feast - Amber/Silver/Gold oils. Not cheap to start with (but cheaper this league than others.)
    • Agnerod has a large STR requirement. You can manage from the tree and gear but you'll sacrifice elsewhere to manage, until later.
    • If you are using Energy Leech Support you actually want your leech / ES pool to be slightly lower than the damage taken so that it's always doing more damage, but not too low so it makes your ES disappear.
    • Presence of Chayula converts life to ES - if your maximum life is lowered too much life leech gets screwy, and endgame makes you more susceptable to one-shots. You do get the benefit of chaos res and stun immunity though.
    • Battery Staff is missing the Crit Chance implicit (of course) so anyone crit-based is gonna have a bad time, unless you have high enough base crit elsewhere or are non-crit (just need enough to trigger Elemental Overload).
    • Battery Staff minimum requirement L70, and ilvl77 for decent rolls (+3 Lightning etc).
    • I didn't talk about min/maxing endurance charges or doing crazy Immortal Call mechanics other than duration/cooldown - there are ways to do this better as well.
    • Corrupted Soul can be REALLY bad for one shots and poor for HC unless you have a great Life pool (not total EHP just life). Don't take it just because I said so...but take it if in SC.
    • I didn't talk about WHERE to get the leech from. Doryani's Lesson for life (or the Doryani belt), Heart of Thunder, Storm Drinker, and Energy Shield Leech. Don't just take anything that says "spell damage", you have to look for Elemental or Lightning Damage, or just "damage" like ES Leech Support.
    • I'm sure the community will find more ... let me know!

    Finally

    I am welcome to (and want) feedback, please tell me where I went wrong, what assumptions are incorrect, and why I'm just a bad person all around and should sit in the corner. Thanks to u/Pandantson for forcing me to write this, I hope this helps everyone.

    I'm going to follow this up in the next few days with my build outline for pure lightning HoT Elementalist with the relatively cheap gear that this league has to offer, and also showing what is possible with better (and eventually top tier) gear. I'm aware that there are guides for Crit Assassin as well as Ignite Elementalist, but nothing I can find that's pure Lightning Elementalist.

    TL;DR

    Storm Secret ouchy, Leech good, ES leech is oof unless you are a sneaky.

    Stay sane, Exiles.

    EDIT: Maths hard, fixed numbers.

    EDIT2: Superscript looks crap on mobile, I've been told, so removed that where it overflowes.

    submitted by /u/anne_dobalina
    [link] [comments]

    Looking for clear build

    Posted: 17 Feb 2021 03:34 AM PST

    Hi there, looking for a clear build with decent aoe and no "pop"/explosions, that isn't too expensive, if it had a guide it would help a lot since I'm not the best player around!

    submitted by /u/Arganista
    [link] [comments]

    Is there a build with fast clear that can also kill maven/bosses without too much hassle? I have 300+ex budget.

    Posted: 17 Feb 2021 03:21 AM PST

    Sold a bunch of metacrafts for meta builds, this is the most currency I've ever had.

    The one thing I would prefer to avoid is melee range but I'm open to CoC if it seems fun.

    submitted by /u/TroyUnwired
    [link] [comments]

    BB BF Assassin - Never had this much currency or even really fucked with double infl mods, I need heeeelp

    Posted: 16 Feb 2021 11:33 PM PST

    So this is my third league I've played. Played Betrayal and loved it, quit a bit earlier in synth because I couldn't wrap my head around crafting and was playing a lot of wow at the time iirc

    Well I've made it further than ever before and I've really maxed out my int/knowledge/theorycrafting/research ability tbh and dont know where to go from here. this is my current build

    I'm having loads of fun with this build but i have 20ex and I seriously have never had this type of currency and dont know how to use it! I also have two double infl. bases I made that are in the build but I need to run way more harvest to finish. -how should i finish them?? i do not know

    So in general i have no idea what I should invest currency in. I wanted to farm up a hh and considering im like 1/4th of the way there i wanted to make a build to either smash farming for it or keep saving if my current build has no obvious upgrades?

    I feel like such an end game noob

    submitted by /u/JevonP
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    Int stack wander or cold BV for 50-70ex budget?

    Posted: 16 Feb 2021 11:21 PM PST

    What feels better for casual mapping(sirus maybe) for my budget? Not looking for delirious map farming since my pc cant handle it. Initially planning on int stack but heard good things about cold bv.

    submitted by /u/rainyraaaiin
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    hi coc build

    Posted: 17 Feb 2021 02:19 AM PST

    i need a coc build with huge survaviblity and damage.
    i have 22ex and 400c budget ( i allready have bottle faith)

    submitted by /u/Foutbit2
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    Which one is better for the boss (Maven, Sirus, Uber Atziri, etc) fight between Necro DD and Cold Skeleton Mage?

    Posted: 16 Feb 2021 10:32 PM PST

    I am a random player and fairly new to the game. I have finished exams for this term and have a little time to relax.

    I was looking at some builds and these two seem not expensive builds and good enough to fight bosses such as Maven, A9 Sirus, Uber Atziri.

    I am torn between these two builds. Which one is stronger against these bosses?

    Thank you

    submitted by /u/Warrior4heaven
    [link] [comments]

    Looking for a non-miner boss melter, no clear speed needed, at all

    Posted: 17 Feb 2021 02:11 AM PST

    So to complement my self-curser which I use for both 100% delirium and normal mapping, I need something that can just melt the endgame bosses. Talking insta killing last phase Sirus A9 before he becomes annoying.

    I would prefer it not being a miner, don't really like them. Anything else is fine.

    Budget is pretty much unlimited, but of course having something I don't need to spend hundreds of exalts min-maxxing to get to the level I mentioned above would be nice, but not a requirement.

    submitted by /u/Blubberinoo
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    Olesya’s delight BA Raider

    Posted: 16 Feb 2021 07:34 PM PST

    So I'm thinking about putting together an olesya's delight burning arrow raider. Frenzy charge stacking so I'm thinking about taking the frenzy charge generation 2 pointer, full elemental tree, then the first one of the onslaught tree. With 9-10 frenzy charges a realistic goal, the belt would give 72-80% more damage with ailments. Do any of you guys have some burning arrow or ignite experience. Would I be better off forgetting about the belt and raider and going for an elementalist, or perhaps a chieftain/trickster? Any pointers would also be appreciated.

    submitted by /u/H4nk1470
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    I need some TH-Axe Crafting advice.

    Posted: 17 Feb 2021 01:23 AM PST

    Hi, I am new to crafting. please guide how should I craft my lvl 74 6L. karui chopper. I am leveling earthquake.

    Thanks.

    submitted by /u/Beneficial_Impact_90
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    Thoughts about splitting steal deadeye ? And support gems

    Posted: 17 Feb 2021 01:20 AM PST

    Build for maps

    Posted: 16 Feb 2021 04:38 PM PST

    Hi, i'm a little bored with my EQ bleed, so the idea is to leave it for bosses and make another build just for maps. The budget is 45ex, my idea is something that can work without a HH but can use it in the future, so i can farm and upgrade the build with it later. I've been searching and the obvious choices are Ice shot, Tornado shot, COC ice nova and BV (fire or poison), but with that budget i don't know wich of those is the best to begin. What build do you think I should make? Thanks!

    submitted by /u/nicojaden
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    Need Help Improving my CoC Ice Nova Build

    Posted: 16 Feb 2021 11:54 PM PST

    Hey again everyone. I decided instead of pursuing a second build to see how far I could take this one. My main issue rn is that I struggle horribly to do any of the uncharted realms fights, or really most fights that I can't end before running out of flask charges, particularly maven invitations (am able to UE, Sirus, do all the guardians, etc. easily enough). I'm in a bit of a weird transition phase rn as I just started transitioning to CI from LL: My helmet's going to have socketed attack crit chance instead of accuracy and my shield and body armour are both going to have more ES at some point (I'm also in the process of crafting tailwind boots), just need more currency to dump into harvest crafts. Thanks! https://pastebin.com/eBh3xhHq

    submitted by /u/Pyrobot110
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    Need Help Deciding Whether I Should Switch to Indigon Cold Bv PF

    Posted: 16 Feb 2021 11:19 PM PST

    As the title suggests I want to switch to cold bv. I currently have a level 96 TR Pathfinder and I am kind of getting bored of using TR and want to switch to Cold BV. I currently have around 70 ex to switch, and I am wondering if I should switch now or wait until I get more currency. I am also wondering if I should re-level or just respec my current character since the trees are very different.

    submitted by /u/Ilm7868
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    Chilling in Heist build

    Posted: 16 Feb 2021 04:03 PM PST

    Hello guys :) what would you recommend for build that is tanky, and at least medium speed for chiliing in heist contracts :) (max block lacerate with Surrender?) Budget is 50ex. My TR Path is doing great as Its killing eveything on screen but sometimes deadly crit is downing me :( Have a good day everyone!

    submitted by /u/DeadlyDoggo
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    What sort of build can utilize this best? Or is it just not worth using.

    Posted: 16 Feb 2021 09:58 AM PST

    Cold BV PF Indigon budget question

    Posted: 16 Feb 2021 09:45 PM PST

    I recently got my HH and wanted to make cold bv pf indigon build. At what budget does it start to feel good? Thanks!

    submitted by /u/wtfislifewhyisit
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    What do i have to upgrade next?

    Posted: 16 Feb 2021 03:35 PM PST

    Hello everyone I was wondering what was the most important thing i had to upgrade in my build (Akane's ball lightning). Here is the pob: https://pastebin.com/BKTbuwQc , hope you can help me.

    submitted by /u/MazTiss
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