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    Path of Exile Questions Thread - February 11, 2021

    Path of Exile Questions Thread - February 11, 2021


    Questions Thread - February 11, 2021

    Posted: 10 Feb 2021 04:00 PM PST

    Questions Thread

    This is a general question thread on. You can find the previous question threads here.

    Remember to check the wiki first.

    You can also ask questions in any of the questions channels under the "help" category in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new.

    We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    I know this isn't much, but as someone absolutely terrible at the fight I finally managed to beat Sirus at 8 for the first time (just have no friends to share it with).

    Posted: 11 Feb 2021 10:55 AM PST

    Let us be honest: we all wanted a QoL league to happen. Here it is. [Parody]

    Posted: 11 Feb 2021 02:30 AM PST

    Let us be honest: we all wanted a QoL league to happen. Here it is. [Parody]

    Please note that this is NOT a real league announcement, but a parody made in satiric manner.

    -----------------------------------

    Are you tired of picking up 1000 small stacks of useless items by hand? Suffer no more.

    Introducing Path of Exile: the Telekinesis league! (AKA "the BIG FIX" league).

    In this league, we acknowledged that the time has finally come for us to let go our stubbornness and listen to the audience. We admit: after so many new layers of content, even though the game became much more interesting, deep and diverse, it sometimes feels like a junkyard. This led us to a decision to make a league, where major revamp of the looting aspect of the game is more important than just rolling out new content. Interaction with loot is the gist of going on an adventure, and it's high time you get powers to effectively manipulate it.

    We are introducing several new mechanics, along with important changes to already existing ones.

    As we finally noted that enormous garbage pit of absolutely useless items that drop on higher levels are producing unnecessary performance issues and make it more difficult for players to navigate the drops that cover entire screens even with strict third-party filters, here come the general changes!

    ⁃ Lower-level bases and lategame-irrelevant uniques will no longer drop on much higher levels, clearing out 80% trash already.

    ⁃ Certain currency, currency shards and splinters in minor proximity from one another will automatically assemble into bigger stacks on the ground. We have balanced the range carefully, so you will still experience currency explosions during such events as legions or meeting big harbinger packs.

    ⁃ Additionally, from now on the game options include a new "loot" tab, that essentially lets you create and customize your own loot filters in game, along with sharing and importing them in string format or via Path of Exile account.

    ⁃ Added a default-enabled option for loot that is filtered out to immediately be destroyed and not drop on the ground.

    ⁃ Added a new UI option to not automatically assign basic attack to left mouse button.

    ⁃ Running many maps that do not contain a certain mechanic will slightly increase the chances of its appearance, resetting when it spawns. We are looking forward for this to reduce the amount of "bad rng" scenarios.

    ⁃ Perandus coins from perandus chests now drop in larger quantities and less stacks. This will make the actual league mechanic compete with ritual rewards.

    ⁃ Added a harvest trading interface that lets you offer a harvest crafting service in exchange for items, without enabling harvest crafting options to be taken out of the horticrafting station. This way you will never risk your gear getting stolen.

    ⁃ Defeating Oshabi now permanently unlocks one extra slot for harvest crafts, up to a maximum of 5 extra slots.

    ⁃ Oshabi now spawns a portal to sacred grove, where at least 2 plots contain tier 4 plants.

    ⁃ Harvest plots now have overall slightly less chance to produce valuable crafting options.

    ⁃ Sirus boss fight has been modified. Upon dying, instead of being forced to go through buildings of Oriath, player will now be teleported to a safe spot among the void zones and given one second before Sirus commences further actions. During this second, both player and Sirus are invulnerable. This way, player will no longer get stuck with no quick access to the fight.

    ⁃ Heist rogues now only have 2 equipment slots. Some of the useless modifiers on their gear have been removed from the game.

    ⁃ Heist locker was integrated into classic stash.

    ⁃ There is now a heist stash tab affinity for markers, contracts, blueprints, rogue gear and trinkets.

    ⁃ Some of the rogues start performing their tasks upon coming close to a potential objective. By pressing usual buttons on the doors, chests and contraptions, players can now confirm finishing a partially pre-done task, or tell the rogue to tackle another one. For example, Vinderi will try to arm a bomb in advance, and will carry it to another objective if ordered to do so. We hope that many task bars will be already filled up when you want to interact with the respective objective, and this will significantly reduce associated frustration.

    ⁃ Heist quests can now be destroyed when dropped out of inventory in hideouts.

    ⁃ Delirium stash tab can now store cluster jewels.

    ⁃ Fragment stash tab can now store higher-tier breachstones and blessings.

    ⁃ Map stash tab now has separate sections for Elder and Shaper maps, as well as Maven invitations. Added option to group maps by region.

    ⁃ Added death recap button. Upon dying, you will be able to press this button to see the source and type of damage that killed you.

    ⁃ Added a special slot on the atlas, which is unlocked upon reaching awakening level one. Placing a map in this slot will let you choose one of its modifiers to sacrifice the map and seal this modifier, so this modifier can no longer appear on other maps crafted or dropped in your instances. Reaching awakening level 9 will unlock a second slot. We hope that this addition will reduce inconveniences created by modifiers related to reflected damage or regeneration, as well as giving players freedom to slightly customize their experience.

    ⁃ Added new fishing rod base types to the game. These will automatically appear in large quantities in the inventories of "cadiro headhunter" scammers, permanently replacing all their gear and stash tab contents.

    Performance issues addressed:

    ⁃ We have deleted texture streaming from the game and will test it more before trying again.

    ⁃ By the way, this automatically solved 90% of instance crashes and frame drop issues.

    ⁃ It turned out that our trade servers somehow teleported to the bottom of a 3-kilometer-deep trench in the Pacific, and this was the reason you may have experienced lags while trading. They have been teleported back and carefully dried, so trading performance should be fixed. (If only it was that easy)

    ⁃ After every update, for 30 minutes all mirror drops will be registered and given back to respective players in case of a rollback.

    Now here comes this league's content update.It is tightly linked to the QoL features we provided to make the changes more integrated into the game.

    We have decided to make inventory system more flexible. For that purpose, we introduce specialised backpacks and a telekinetic passive tree.

    ⁃ Backpack is a new type of item that goes into respective slot on you character. It can have up to two modifiers, which determine the size of the backpack's grid and which type of items it can hold, along with some other properties. There are several base types of backpacks and backpack uniques, which are added to the loot tables as extremely rare and valuable drops.

    ⁃ A Large backpack base type has 10 extra storage cells, which display to the left of a player's inventory in columns of 5 cells. The backpack storage can be toggled open or closed with a button, connecting regular inventory and extra storage.

    ⁃ Here are some examples of backpack explicit modifiers, which are many:

    Suffixes:

    T2 suffix - "of compression":

    [+30-40% increased area of simulacrum splinter stacking

    +5 extra specialized cells that can hold cluster jewels]

    T1 suffix - "of mycology":

    [+10 extra specialized cells that can hold oils or blighted maps]

    T2 suffix - "of planning":

    [+40-50% chance for rogue markers to drop as a single stack from smuggler's stash

    +5 extra specialized cells that can hold rogue markers, heist contracts or blueprints]

    T1 suffix - of shattering:

    [+50-60% increased area of currency shard stacking

    +10 extra specialized cells that can hold currency shards]

    T1 suffix - of prosperity:

    [+60-70% chance for perandus coins to drop as a single stack

    You can spend 10% of perandus coins in your stash without having them in your inventory]

    Prefixes:

    T3 prefix - "library":

    [+20 to maximum stack size of scrolls in this backpack]

    T1 prefix - "archive":

    [+60 to maximum stack size of scrolls in this backpack 20% chance to apply a scroll of wisdom on a rare item upon pickup]

    T1 prefix - "union":

    [+4 to maximum stack size of map fragments in this backpack]

    T4 prefix -"foresight":

    [+2 to maximum stack size of prophecies in this backpack]

    T1 prefix -"clockwork":

    [+30 to maximum stack size of engineer's orbs and orbs of alchemy in this backpack

    Engineer's orbs and orbs of alchemy are automatically used on normal strongboxes when they are opened]

    ⁃ The new telekinetic passive tree lets you improve experience that might feel too repetitive in the later stages of the game. These passive nodes are unlocked by completing challenges to collect certain amount of loot by hand (Chris is pleased). Items dropped by players do not count towards the challenge.

    ⁃ To illustrate its functionality, here we provide the examples of passive nodes that you can achieve on the tree:

    Stage 1 alteration control

    To unlock: collect ###alteration orbs by hand (Chris is pleased)

    [You can collect alteration orbs and shards by hovering

    You can collect alteration orbs and shards at +#range]

    Stage 7 chaos control

    To unlock: collect ####chaos orbs

    [You can collect chaos orbs and shards by being in range of #]

    ⁃ These challenges have several stages. By completing these stages, you will slowly master wielding the orbs and increase your telekinetic power, which can be allocated into unlocked nodes, improving your range, types of items you can pick up easier, including splinters, shards, evolving into manipulating league-specific items and even collect certain types of items just by being near them.

    ⁃ In order to fill higher-level passive nodes with accumulated telekinetic power, you will have to collect specific combinations of new currency: Capacitors.

    ⁃ Every zone will have several packs of charged monsters, which have telekinetic powers. Their modifiers and skill sets rely on controlling objects and applying force to surrounding enemies and players. They may drop capacitors which vary in type and power. Carrying these capacitors in backpacks will force more powerful telekinetic packs to appear, and killing them will charge the capacitors, as well as drop their more powerful versions. Charged capacitors can be spent to further boost your pickup ranges and abilities, as well as they are the only way to add, change and remove modifiers on your backpacks.

    ⁃ Boost your reality-bending abilities using new telekinetic skill gems to finally encounter the major forces who want you to never use telekinesis and keep picking up everything by hand, so you feel the weight of the items. You guessed it right - the major boss of such a good QoL league can be only Chris Wilson himself. As usual.

    TL/DR: we just don't want to pick 1000 items by hand. And still thank you very much, GGG. For all your work.

    submitted by /u/SpaceDepix
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    Day 4: EU servers still unplayable in the evenings

    Posted: 11 Feb 2021 09:57 AM PST

    I'm starting to hate this. I just want to chill playing my favorite game at the end of the day.

    Fix your damn game.

    submitted by /u/Odoakar
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    Maybe rituals aren't a waste of time.

    Posted: 11 Feb 2021 10:21 AM PST

    Tempest Barb, A project years in the making (Int Stacking Wand)

    Posted: 11 Feb 2021 10:35 AM PST

    PSA: Craft of exile has the wrong mod tags for some elevated mods. Check PoeDB instead.

    Posted: 11 Feb 2021 05:27 AM PST

    For instance, the warlord elevated mod "(16-18)% of Physical Damage from Hits taken as Fire Damage, (7-10)% of Fire Damage taken Recouped as Life" lacks in craft of exile the life tag it actually has in game and also has in PoEDB.

    I lost more than 20 ex because used craft of exile emulator to train myself crafting my triple elevated body armor and didn't bother to check in game that the tags were the same. I used remove/add life and the elevated mod was gone.

    submitted by /u/malahchi
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    Why not, GGG?

    Posted: 10 Feb 2021 10:21 PM PST

    rip server and giant rollback ?

    Posted: 11 Feb 2021 09:16 AM PST

    Lost progression on a conqueror kill, rollback of at least 3 minutes on EU right now ?

    submitted by /u/5himmel5
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    It's been almost 2 years since Synthesis, and I still want this Waypoint. Please, GGG - Can this happen?

    Posted: 10 Feb 2021 03:03 PM PST

    Ancient Orbs are my addiction

    Posted: 11 Feb 2021 11:55 AM PST

    I made a picture with Obtain Ritual Base Types

    Posted: 11 Feb 2021 05:51 AM PST

    So, it's time again for servers to go RIP

    Posted: 11 Feb 2021 09:20 AM PST

    Just title ... ( Frankfurt, London, Amsterdam) :(

    submitted by /u/onereplicant
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    3 maps in a row; I start map, go in, start ritual, game logs me out. all portals disapear to map I was in.

    Posted: 11 Feb 2021 11:38 AM PST

    been playing since beta this has never happened to me. Is this a known bug?

    I also have to click on the waypoint 20x for it to actually register. my ping is 40 not sure whats going on here but I just lost 3 t16 maps.

    submitted by /u/johhnytexas
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    Okay bye :(

    Posted: 11 Feb 2021 11:47 AM PST

    I made something decent on PS4, Rift Scratch 1032 pdps Exquisite Blade

    Posted: 11 Feb 2021 03:43 AM PST

    Just finished my first, ritual themed hideout and bought a nice portal effect to go with it!

    Posted: 11 Feb 2021 11:13 AM PST

    what's the step between "chisel, alc, vaal, sextant" and spend 3 ex per map + duplicating?

    Posted: 11 Feb 2021 03:02 AM PST

    I would like to know how i get from method 1 to method 2 basically

    submitted by /u/WarmCorgi
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    DO NOT PLAY on Europe realms RIGHT NOW - DISCONNECTS AGAIN (4th day in a row)

    Posted: 11 Feb 2021 10:26 AM PST

    This is the 4th day in a row when the evening comes and the servers just become garbage. Disconnecting every five minutes and losing all of your remaining portals. (Frankfurt EU) If you can, do not play right now, GGG should fix it ASAP instead of adding new MTX.

    submitted by /u/32icHARD
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    If you are playing on Linux, you should try out Proton experimental right now

    Posted: 11 Feb 2021 06:29 AM PST

    The new experimental Proton version has improved PoE performance and stability a LOT on Linux. I have a 3900X and a 1080 Ti, but I was never able to run the game without sudden frame drops, even though the game reached 144+ FPS most of the time when not too much was going on.

    When I usually went into big packs and a ton was going on, sometimes everything froze completely for a split second or more, which was unplayable in some situations.

    Now with the new Proton experimental build that you can just select in Steam, for me the game on medium/almost default settings runs with 150+ FPS with ZERO stutters when using Vulkan. This is insanity. I tried out an extremely juicy map on Standard with full delirium and was impressed by how there was no lag whatsoever. From looking at the FPS graph, I think I never even dipped below 100 FPS.

    If you are playing on Linux, please do yourself a favor and try out the Proton experimental build from Valve. I wouldn't have known about this if somebody else didn't say it.

    submitted by /u/TheTrueBlueTJ
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    Surviving the Sirus DIE beam

    Posted: 10 Feb 2021 02:14 PM PST

    Surviving the Sirus DIE beam

    I got tired of dying to Sirus, so I calculated out how to survive his DIE beam. This isn't edited that well, but maybe it'll help you.

    Part 1: Why Sirus killed you.

    https://www.youtube.com/watch?v=FaiIZi5dRjs

    https://pathofexile.gamepedia.com/Sirus,_Awakener_of_Worlds

    Sirus casts 3 beams, randomly chosen from:

    2289 Physical with corrupting blood (You have a corrupting blood immune jewel, right? I'm just going to assume you do.)

    854 Physical/2562 Fire with ignite

    854 Physical/2562 Cold with freeze

    854 Physical/2562 Lightning with shock

    In the last phase, he applies spell echo, so really 6 beams. The spell echo version is the one that kills you.

    There is also the clone beam, where he summons a bunch of clones then fires three beams that always give lightning damage:

    854 Physical/2562 Lightning with shock

    Finally, there is the rotating beam. Hitting the beam will give you a debuff that increases damage taken by 10% per stack. Unless you really mess up, you should only get 1-2 stacks of this by moving through the beam, but it's still extra damage taken. Concentrate on dodging the DIE beam, not this.

    Let's take a character with 5000 HP, 4000 armor, and 75% all resists, and hit them with the clone beam. The first hit deals 1221 total damage and applies shock for 22% increased damage. The second and third deal about 1489 each or 4200 damage total. Survivable, but it'll hurt. (It's actually a little more, because the second hit hurts more, but the difference isn't enough to matter.)

    For a character with 5000 HP, 50% evade chance, and 75% all resists, the first clone beam hit will deal 1494 damage and apply 22% shock. The next two will hit for 1822 each, for a total of 5139 damage. This will kill you. This is because evasion doesn't do anything for the physical damage of the spell. You might as well be sitting there naked for all the good your evasion is doing you. (This is why every single pure evasion build takes phase acrobatics.) With a decent spell dodge chance, you will probably survive, but dodge is pure RNG. You could dodge all three beams, or get hit by all three, and in a long enough fight, you'll get hit by all three eventually. (With 50% spell chance, you have a 12% chance to die each time.)

    An ES character is in basically the same boat as an evade character but without dodge. However, building past 5000 ES is expected.

    Now, for the echoed DIE beam, which is the thing that's actually going to kill you. I'm going to assume Sirus randomly chooses lightning, lightning, physical, physical, fire, fire, because that would suck the most.

    For the armor-based character, that's 1221+1489+2376+2376+1489+1489=10,440 total damage. Also, you'll end up with a 390/second ignite, but it's a bit too late for that to matter.

    For the evade character, that's 1494+1822+2792+2792+1822+1822=12,544 total damage, plus a 390/second ignite. Thankfully, it's unlikely (1.5% chance) that all 6 beams will hit if you have spell evade. Let's knock off the second lightning and fire hits. (You only have a 6% chance for more than that.) That leaves you with a total of 8900 damage to handle.

    An ES character is in trouble for similar reasons, but without the benefit of probably dodging some hits. They need to handle the full 12,544 damage.

    Part 2: Actually surviving.

    In the end, whether you use armor or evasion doesn't matter that much with Sirus. Evasion doesn't do anything, while armor only reduces the physical damage taken, and not by that much. We need more layers of defense.

    Layer 1: Cast When Damage Taken + Steelskin, both at the highest level you can manage. That can provide up to 2000 eHP. (Steelskin needs significant strength to get the full effect. If you don't have that, expect closer to 1000 eHP.) Immortal call would be interesting if you have a source of endurance charges, molten shell would be interesting if you have above 10,000 armor, and arcane cloak would be interesting if you have a bunch of mana, but this is a basic 5k HP character. CWDT will trigger after the third beam at the latest, and Steelskin should be able to absorb its full buff without issue, so there shouldn't be any weirdness there.

    EDIT: alternate layer 1 is CWDT + Immortal Call, both at low level, but not 1. I'd say level 4 CWDT, and level 6 Immortal Call, but I'm just eyeballing it. This gives you a bit more damage reduction than level 1, while still absorbing damage starting from the second beam. This will absorb about 2396-2873 damage. At higher levels, it'll absorb more damage, but because it only activates after the third beam, it's not as good.

    Layer 2: add enfeeble to the CWDT. Again, this will trigger after the third beam at most, so that's an extra 803-965 damage eliminated. This gem is int-based, so if you're not pushing int, you might only get 720 damage prevented.

    Layer 3: Shock immunity. This will probably require you to switch out some equipment, but can prevent around 1662-1992 damage, so I think it's worth it for such a rare fight. Good options here are

    • Fairgraves' Tricorne (cheap, and readily available even in SSF, but does need to be socketed)
    • Replica Winterheart (also cheap, but harder to get in SSF, and missing your preferred anointment)
    • "You are immune to ailments while focused" veiled mod on boots. Does require timing.
    • Flask of grounding (trivial to acquire, but requires timing. Surgeon's flask is nice but requires you to put out a lot of critical hits. An alternative would be to use an enduring life flask with the Ryslatha pantheon, or simply accept that you'll run out of flask charges, and get something that increases the number of times you can use the flask.)

    Layer 4: Granite/Basalt Flask. While armor doesn't do much, it does something. I decided on a Surgeon's Granite Flask of Grounding since this character is critical based with no other source of shock immunity. I'm not sure the Surgeon's prefix actually helps in this fight, but it's good for general mapping. The actual armor will give you 990 (armor char) to 1678 (evade/ES) damage prevention. A basalt flask appears slightly better than granite for an armor-based character, while granite is slightly better than basalt for any character lacking armor.

    I'm skipping over a bunch of possible defensive layers, like fortify or spell block here, because my current character is evasion-based. Just make sure that whatever you pick actually works on spells.

    Part 3: Okay, but does it work?

    I just got done fighting Sirus (A6) as a 5k HP evasion-based character, and only died to stupidity. (I got a bit too close to a storm that was building, and got clobbered for it.) My primary defense was a Surgeon's Granite Flask of Grounding, as well as good spell dodge. I should have had steelskin going, but I messed up my CWDT setup by upgrading steelskin without CWDT, so that layer wasn't working during this fight.

    If you want to see someone not that good take on Sirus and survive, here's your chance. Phase 3 starts at 2:10. DIE beam hit starts at 2:55. Note that I activated my granite flask because I lost track of Sirus, and figured I was about to get DIE beamed from off-screen.

    Extra notes:

    The Arakaali Pantheon is interesting because it can be switched to at will, and features two bonuses that directly help against the DIE beam: chance to avoid lightning damage, and reduced effect of shock. (The -shock comes from Shavronne the Sickening in Cells Map.) I'm not sure how much it matters, though. Shock immunity from a flask is better and pretty easy to get, and a 10% chance to avoid damage isn't consistent enough to plan around. Worth calculating out if you're close to being able to tank the beam and just want a bit more breathing room.

    Some extra sources of shock immunity that won't work for most builds:

    Cyclopean Coil if int > str: Cheap, no socketing needed, but you need more int than str.

    Inpulsa's Broken Heart: Expensive, especially if you want 6L. I suggest skipping unless it's good for your build in general.

    Veruso's Battering Rams at max endurance charges. Cheap, needs to be socketed, needs a source of endurance charges.

    Watcher's Eye with "Immune to Shock while affected by Purity of Lightning": needs Watcher's Eye and 35% mana reserved.

    Elevated Elder modifier can give unaffected by shock. Far too expensive.

    Alternate: reduce shock effect:

    Boots/gloves crafted mod: -21-25% shock effect

    Arakaali Pantheon: -30% shock effect

    Ash, Frost and Storm passive: -20% shock effect (two crimson oils is a little expensive, but not that bad as a one-time cost. Get a second amulet that fits your build and anoint it so you don't need to pay that every time.)

    Alternate: avoid shock:

    Gloves/helmet: 21-25% chance to avoid

    Chest: 25-35% chance to avoid

    Crystal skin: 15% chance to avoid (plus 30% from nearby small node.)

    This works, and most of these are ailment avoidance instead of just shock, but it's a bit too much work for a single fight. In addition, getting less than 100% seems like it's asking for trouble. Not great when you have sources of actual immunity.

    4000 armor: (854 to 581 after armor. 2289 to 1948 after armor. 2562 to 640 after 75% resist.)

    0 armor + granite flask: 631 (222 extra) 2023 (265 extra)

    0 armor + basalt flask: 726 (+95) 1945 (-77) = 226 HP worse than granite

    4000 armor + granite flask: 469 (111 extra) 1752 (195 extra)

    4000 armor + basalt flask: 493 (+24) 1655 (-96) = 96 HP better than granite

    submitted by /u/whengreg
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    Memory game is a little tiny bit over the top?

    Posted: 11 Feb 2021 11:03 AM PST

    I mean if you dont burst her with several million dps she keeps making the annoying memory game even in the final phase with the rotating beams, and the degen pools. Even with all those phases it would be much better without the memory game, i just cant keep track of all the positions when having to pay attention to the beams and everything else. Its really discouraging, honestly.

    submitted by /u/chPskas
    [link] [comments]

    I’ve seen a lot of people asking how to price clusters in global chat, so I thought I’d make a video about it! This is one of my first videos, feedback is appreciated!

    Posted: 11 Feb 2021 06:13 AM PST

    Needed a belt for my TR pathfinder

    Posted: 11 Feb 2021 11:32 AM PST

    PoE not using GPU

    Posted: 10 Feb 2021 11:06 PM PST

    So since ritual launch ive been seeing that poe has been throttling my cpu and not touching gpu , i also got a notif saying that "path of exile has been blocked from accessing graphics hardware this morning " ive tried the fixes ive found online and my poe still uses 70% of cpu and 1% of gpu

    any help please

    submitted by /u/PhlareOCE
    [link] [comments]

    Massive lag spikes in D.C area

    Posted: 11 Feb 2021 11:57 AM PST

    Hey guys, I'm getting some massive lag spikes today, so I figured I'd run a traceroute to see if the problem is with my router, modem, or my ISP.

    Here's a couple of traces I did, and was wondering if anyone could tell me if this is something on my end, or does this indicate a problem somewhere along the line to youtube and google from my house?

    https://imgur.com/a/pcjl3YJ

    submitted by /u/Pixel_Pockets
    [link] [comments]

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