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    Path of Exile Questions Thread - February 18, 2021

    Path of Exile Questions Thread - February 18, 2021


    Questions Thread - February 18, 2021

    Posted: 17 Feb 2021 04:00 PM PST

    Questions Thread

    This is a general question thread on. You can find the previous question threads here.

    Remember to check the wiki first.

    You can also ask questions in any of the questions channels under the "help" category in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new.

    We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Loot from 28 Tier 1 maps but I accidentally pressed Z in the beginning of the first map

    Posted: 18 Feb 2021 08:20 AM PST

    Is it just me? I forget this on 90% of Maps.

    Posted: 18 Feb 2021 01:04 PM PST

    In case you ever gonna need this knowledge: 5 t16 Atolls trades to 1 t5 Atoll

    Posted: 18 Feb 2021 12:34 AM PST

    GGG - Guardian Map TAB ... Tab? PLEASE!!!!!!!! A whole year later, still need this.

    Posted: 18 Feb 2021 06:43 AM PST

    Well this dropped from Metamorph today, think ill keep this one lol

    Posted: 18 Feb 2021 07:48 AM PST

    The Conquerors are WRONG!

    Posted: 17 Feb 2021 09:57 PM PST

    This is an issue that's been bugging me since the Conquerors came out, and I can't seem to get over it.

    Drox and Baran are the WRONG COLOR!

    Drox is the Warlord, he should be Red. In a variety of cultures, red is the color of War; even in Oriath, red gems are the martial ones, it just makes sense the Warlord should be Red.

    Baran is the Crusader, he should be GOLD, the color of purity and faith. Him being Red is just wrong.

    Even their affixes attest to this. Drox is Fire based affixes, Baran is Lightning-based. Again, wrong colors.

    FIX THIS!

    submitted by /u/Neuro_TX
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    Community Designed Divination Card - Place Your Vote!

    Posted: 18 Feb 2021 02:23 PM PST

    "No Stash or No Balls!" Private League for charity!

    Posted: 18 Feb 2021 02:18 PM PST

    I'm back again with another crazy private league. No magic/rare items drop, clusterfucked league... We've had some good ones, but now...

    It's time for No Stash.

    My discord will be host to this league as before.

    The PL will be softcore Ritual trade league, starting at 5pm EST tomorrow, 2/19/21. I will be funding the league entirely, and will add player slots and extend it as long as people are still interested in playing.

    We will use global /7123 to chat together.

    The link to join is here.

    Now, the fun part, THE RULES!


    If you have to ask how much you have to play a character, or what technically counts, you are probably already going against the spirit of it. The goal is to play WITH no stash, not try to get around it.


    1. The No Stash private league mod is in effect. The stash and guild stash simply... aren't there.

    2. Creating extra characters to store items in without the intent of playing those characters is not allowed. It goes against the spirit of No Stash.

    3. Similarly, having a character AFK in an instance for long periods of time while leaving items on the ground is also not allowed.

    4. Some item windows in Path of Exile never reset. The items in them are stored through instance changes, so you cannot lose them. You are allowed five of these permanent "benches".

    • The crafting bench
    • The horticrafting station
    • Navali's "Turn in a divination card" inventory
    • Jun's "Unveil an item" inventory
    • Cassia's "Anoint an item" inventory

    The purpose of this is to give you a little bit of leeway to work on items without having to keep them directly in your inventory.

    As for as rules go, that's it. Store items in your offhand slots, put jewels you want to sell in your own passive tree, skin transfer one item onto another for all I care. The goal here is to try to play the game while engaging with the restrictions of no stash. You do that how you see fit. Good luck.


    I will be streaming this event and raising money for St. Jude Children's Research Hospital, one of the leading organizations combating childhood cancer. Until the private league is over, I'll be donating 100% of my proceeds directly to St. Jude.

    No Stash is already difficult enough, but to add incentive, I'll be adding fundraising goals that will permanently disable my inventory slots for the duration of the event, and even allowing people to choose which inventory slots get disabled. I do not expect to be able to pick up 6 socket items.

    I know that there's going to be a ton of questions about rulings and how things work in certain situations, so please ask any questions you have and I'll do my best to clarify and be fair.


    Best of luck, and I'll see you all tomorrow!

    Remember: No Stash or No Balls!

    IronVsWild

    submitted by /u/TheDiabeetusKing
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    Can we have the Horticrafting Station and the Heist Locker available to every hideout?

    Posted: 18 Feb 2021 07:55 AM PST

    I have 2-3 hideouts that I like to use regularly. I don't see why I can use the regular and guild stash in all of them (plus masters and crafting bench) but not the horticrafting station and the heist locker (which need to be relocated manually every time).

    submitted by /u/Silyus
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    Every time I read mods like this I can't help but picture this in my head:

    Posted: 17 Feb 2021 04:54 PM PST

    I love this game but the performance issues are really killing the experience

    Posted: 17 Feb 2021 10:58 PM PST

    I was told that I should share a hideout I created! I hope you enjoy it! I do a new one for every league.

    Posted: 17 Feb 2021 09:29 PM PST

    PSA: Another decent lab today. 8 room, no key.

    Posted: 18 Feb 2021 10:36 AM PST

    I missed out on the 6 and 7 a couple days ago, but this is still pretty okay to get your belt/boot enchants or egg. After a slew of terrible ones, it's nice to see some good ones.

    submitted by /u/CodeRadDesign
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    Jugg Needs Buffs

    Posted: 18 Feb 2021 04:34 AM PST

    So I think the jugg ascendancy, which used to be my favourite as a newbie player, really needs some more love. The endurance charge scaling is really fun to play around, but really weak.

    Key weaknesses:

    Lack of permanent endurance charges. In big boss fights such as Sirius you have to be very careful to constantly be using enduring cry near him to keep some charges up, and even then it doesn't give you your full amount. Taking hits isn't viable to generate them in these cases. This feels terrible for what is supposed to be a very tanky ascendancy, especially given that any ascendancy can do this.

    His damage/aoe/stun scaling per charge node is actually useless. For melee at least, decent aoe is achieved between pulverize and seismic cry, and although even bigger aoe is neat, it doesn't really contribute anything of substance. The stun scaling is also useless given that stuns were nerfed a league or two ago and for a true stun build you'd likely want a berserker since he can do literally double the damage with slams with the exact same gear (chain breaker with rage, 40% more and the war cry node I believe is 50% more). More damage equals more likely to stun bosses. This node should come with stun threshold reduction, otherwise it's effectively useless for stun builds. 8% incr is very weak given that the ascendancy doesn't have a single more multiplier, making it basically never a good option for any decently strong endgame build (unless it's a build such as replica alb where literally all the damage comes from something else)

    Lastly his blanket 5% damage taken reduction is out dated. Although other ascendancy damage taken reductions are conditional, they're laughably stronger (assassin with 20%, slayer with 10% and ranger with 25?)

    Proposal

    Unflinching: either change it to add a minimum amount of charges, or add generation that works in big boss fights (on hit, or maybe something similar to chief). I think adding an extra max charge would also help jugg stand out as a tanky guy since everyone can generate endurance charges now. This would help restore the identity and unique aspect to the class.

    Unyielding: increase damage bonus to 5% more per charge, and add 4% reduced enemy stun threshold per end charge.

    Unbreakable: increase damage reduction to 8%

    I believe these changes would make the Juggernaught played more, and be more realistic to build a balanced melee build around, but would still be ultimately dogshit compared to mines, traps, archmage, champion, glad, necro and assassin 🤷🏻‍♂️

    Edit: also note that one Alkaizer (I think) Clip where he says Jugg is terrible because you could literally take all 12 ascendancy points and still not be as good as other classes. Sad but true

    submitted by /u/mojomaximus2
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    Love these new Maven invite boss fights, would be cool if this was a thing though

    Posted: 18 Feb 2021 12:01 AM PST

    PLEASE implement an option to turn off "extra gore"

    Posted: 18 Feb 2021 01:17 PM PST

    i know there have been posts like this already but it seems like it should be addressed again.

    its just too much to handle for many computers on juicy maps and my pc isn't even that bad.

    having the option on certain items is nice but please let us choose.

    the problem increases due to the performance issues we experience this league so this option is getting more and more necessary.

    submitted by /u/daemaetscha
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    Made an amulet for glass cannons - Brimstone Pendant

    Posted: 18 Feb 2021 07:49 AM PST

    GGG: Any chance of this being implemented for everyone's benefit? =)

    Posted: 18 Feb 2021 01:17 PM PST

    Fanaticism is interesting, but it's extremely janky to use.

    Posted: 18 Feb 2021 08:10 AM PST

    I've played an Inquisitor up to the 80's for a test of Fanaticism, for I was lured in by those promises of insane cast speed and area. Fun, right?!

    Well.. the actual mechanics for how Fanaticism is generated and maintained essentially means you have to attack too often to keep it up.

    There's no flow to the gameplay, and it honestly feels deliberately clunky.

    I've played a lot of builds, and there's a mechanic which already exists in the game, that if Fanaticism followed, the playstyle would feel a TON better: Winter Orb's ramp up / decay.

    If we attack it should build up charges. If we cast spells, the stack should be consumed at a known rate, and the lower the stack, the lower the bonus of Fanaticism. There should be ways to further minmax the duration/decay through gear/tree as well.

    TLDR: In its current state, Fanaticism is clunky, and needs a smoother ramp up / decay to feel natural in mapping. Cool idea, almost unplayable in it's current state.

    submitted by /u/A1waysLurk1ng
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    canyons from 7 canyons

    Posted: 17 Feb 2021 09:42 PM PST

    Every 3.13 patch makes performance worse for me.

    Posted: 18 Feb 2021 02:47 AM PST

    Beside textures loading slow I had zero issues on release day...

    ...now after a few patches I need to load my character 2, 3 or even 4 times because theirs a really high chance that I just crash back to the login screen when I load my character. Sometimes textures arent loaded after 10 minutes. When I join other players hideouts or maps it sometimes takes a whole minute... or crashes... joining a "heavy map" like joining into a reinfored harbinger fight or a running blight map results in a almost guaranteed crash. When someone buys something from me with a shit ton of MTX my pc almost dies when he enters my HO.

    ...and like i said the joke is that it was basicaly fine for me when 3.13 got released. I crashed exactly once and that was most likley windows forcing an update...

    Their are also weird server issues. Im playing a super tanky guardian with almost 2000k ES on block with granite flask up. I usually do not die but their are moments where the game just ignores my defenses... like for example I pop a harvest node... the game slows down for a some miliseconds... and im just dead because for whatever reason I didnt block a single hit and my cwdt didnt go off!!! Its super weird and happened at least 8 to 10 times. For comparsion I can park this build in t16 100% deliriums and he wont die, it feels like if you have a lag spike it sometimes just doesnt calculate block.

    submitted by /u/BlitzBlotz
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    My endgame gloves for cold bv ascendant.

    Posted: 18 Feb 2021 04:01 AM PST

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