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    Path of Exile Questions Thread - February 08, 2021

    Path of Exile Questions Thread - February 08, 2021


    Questions Thread - February 08, 2021

    Posted: 07 Feb 2021 04:00 PM PST

    Questions Thread

    This is a general question thread on. You can find the previous question threads here.

    Remember to check the wiki first.

    You can also ask questions in any of the questions channels under the "help" category in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new.

    We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Me using Tinder

    Posted: 08 Feb 2021 05:44 AM PST

    Used 4 vessels and was lucky to get "Volatile ritual". Just 1 unfortunate thing - there was nothing worth buying, even after reroll. GGG, please let us reroll as many times as we want!

    Posted: 08 Feb 2021 07:13 AM PST

    Crafting in 2021

    Posted: 08 Feb 2021 07:14 AM PST

    Couldn't afford any of the good icicle mine chests so I decided to make my own

    Posted: 08 Feb 2021 08:42 AM PST

    Only one positive I can think of when I post something and get spammed 45 messages in 30 seconds

    Posted: 07 Feb 2021 11:29 PM PST

    Why run, what's the point ?

    Posted: 08 Feb 2021 09:33 AM PST

    Path of Building Community v1.4.170.26: 3.13 Uniques

    Posted: 08 Feb 2021 12:26 PM PST

    Announcement

    A new update is out with support for the new uniques, belt enchantments and also fixes a number of bugs.

    We're currently getting close to adding URI support (clicking on a Pastebin link for a build will auto open it in PoB) and also support for our own build sharing website so we are not reliant on Pastebin anymore.

    The next update after this one will have us switch to a new, three-part version number system. E.g. starting with version number 2.3.4:

    • an increment to 2.3.5 meaning bug fixes only
    • an increment to 2.4.0 meaning new backwards-compatible features
    • an increment to 3.0.0 meaning breaking changes.

    The next version number will be 2.0.0, although without any breaking changes. In the next update, there will be no build planning features or bug fixes, only general application improvements.

    Changes

    • Add control to set Vaal Timeless Jewel influenced passive skills to random mods ( Wires77 )
    • Add all new uniques in game patch 3.13.0 ( Nostrademous , ppoelzl )
    • Add support for the following uniques:
      Arn's Anguish
      Doppelgänger
      Graven's Secret
      Olesya's Delight
      Goblinedge
    • Add Flickershade Spectre ( Kayella )
    • Add support for "Cobra Lash Chains additional times" helmet enchantment ( Puddlestomper )
    • Add Belt Enchantments to Item Crafting from Harvest improved Offering to the Goddess Uber Lab runs. Not all modifiers parse yet, but most do ( Nostrademous )
    • Add Elevated Affixes to Item Crafting ( Nostrademous )
    • Add support for Blizzard Crown implicit ( Nostrademous )
    • Add support for Brutal, Affliction and Absorption Charge (damage recoup from Absorption Charges is not supported) conversion from Endurance, Frenzy, Power charges via Unique Belts ( Nostrademous )
    • Add support for 'On Scorched Ground' in Config Tab when using Legacy of Fury unique boots ( Nostrademous )
    • Add support and extraction of 'Thirst for Blood' unique ability from Jack, the Axe unique ( Nostrademous )
    • Add support for Doppelgänger's insane/sane specification via Config Tab ( Nostrademous )
    • Add support for Goblinedge Power/Frenzy charge interaction ( ppoelzl )
    • Add limit cap to Replica Nebulis unique ( Wires77 )
    • Add parsing support for Anomalous Minion Life ( ALT-F-X )
    • Updated Max Awakening Level for Sirus to scale to 9 achievable through Atlas Passives ( quote_a )
    • Add support for Phantasmal Ancestral Protector ( ALT-F-X )
    • Add support for impale from spells ( Wires77 )
    • Add support for Phantasmal Might from The Black Cane ( Wires77 )
    • Add support for Shield Shatter on Shattershard ( Wires77 )
    • Add support for automatic chill from Summon Skitterbots ( quote_a )

    • Fix Timeless Jewel passives not accounting for past skill tree versions ( Wires77 )
    • Fix Spectre stats scaling with Spectre level using incorrect values ( zao )
    • Fix mod ranges on Legacy of Fury ( Nostrademous )
    • Fix Endurance/Frenzy/Power charges missing for Minions ( Wires77 )
    • Fix multiple crashes in the skills tab related to gem quality ( Nostrademous ) ( ALT-F-X )
    • Corrected enforcement of Minion Skill level requirements ( zao )
    • Fix Enduring Cry's Life Regen calculation ( tommysays )
    • Fix Ancestral Cry's Armor increase calculation ( tommysays )
    • Fix Divergent Minion Damage to be an "Increase" instead of "More" as it should have been ( Wires77 )
    • Fix accounting for Abyssal Jewels in Offhand Slots ( zao )
    • Updated Replica Alberon's Warpath chaos damage gain per strength to new value ( RUSshy )
    • Fix Flame Wall's secondary not being affected by Area Damage ( Wires77 )
    • Fix Impale Support and Divergent Fortify application of Physical Damage Reduction ( Wires77 )
    • Fix '+1 to Maximum Summon Ballista Totems' to not also increase the allowed count of Ancestral Totems ( Wires77 )
    • Fix Disintegrator to include Block Attack Damage on Ritual variant ( Wires77 )
    • Fix Offering to the Serpent unique gloves stat attributes ( PJacek )
    • Fix Cameria's Avarice unique mace to state "on Hit" rather than "on Kill"( ALT-F-X )
    • Fix Phantasmal Smite quality bonus ( ALT-F-X )
    • Updated many Configuration Tab tooltips to display updated values ( zao )

    Resources

    If you'd like to spread the word about our project, link our website:
    https://pathofbuilding.community/

    If you want to download our fork, head here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases

    If you're interested in contributing to the fork, head here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/master/CONTRIBUTING.md

    If you want to suggest a feature to add, head here: https://feathub.com/LocalIdentity/PathOfBuilding

    submitted by /u/LocalIdentity1
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    maxing haewark for harvest be like

    Posted: 08 Feb 2021 12:19 AM PST

    I got a Skyforth dropped while mapping and it made me feel nostalgic all the way back when I started playing this game late Legacy league

    Posted: 07 Feb 2021 09:29 PM PST

    Darkee has some balls. SSFHC BTW

    Posted: 08 Feb 2021 07:52 AM PST

    3.13.1c Patch Notes Preview

    Posted: 08 Feb 2021 01:35 PM PST

    Act 7 Bridge Encampment On Classical Guitar

    Posted: 08 Feb 2021 07:05 AM PST

    Steelmage - SSFHC The Feared Fight

    Posted: 08 Feb 2021 12:15 AM PST

    Quin69 RIP #5 of Ritual league featuring cosmetic vaal discipline (killed chat's build Sadge)

    Posted: 08 Feb 2021 09:39 AM PST

    How i made 5 mirrors in 7 days solo, MF 3.13 guide

    Posted: 08 Feb 2021 05:00 AM PST

    How i made 5 mirrors in 7 days solo, MF 3.13 guide

    I want to tell you how I farm a lot of currency. I didn't play 24/7. You can farm more.

    Currency Strategy

    Let's focus on the Tower map. It has expensive divination cards and has a good layout.

    First, the passive skills of the atlas;

    The Uncharted Realms - Secrets of the Stones. (This will enhance the effects of our watchstones.)

    Glennach Cairns - Scent of Blood > Torn Veil > Monumental > Cultural Advancement > Twice Tempted (Here we take everything to have more monsters)

    Budget;

    U need ~ 15-25ex Investments for juicy map. ONE TIME and 1.7ex per map:

    • T2-T5 Tower Map With Good Rolls 100% Dellirium (Fracture Nemesis mod + Does Not Consume Sextant Mod + Blight Encounter) (Foreboding Delirium Orb for Mirror shards) ~2-3ex
    • Fractured fossils ~ 1.7ex per map
    • Watchstones ~ 13ex (Good rolls)

    List of watchstones (All Glennach Cairns):

    1. Rare Monsters in Areas have chance to drop an additional Basic Currency Item 1ex
    2. Chance in Areas for Multiple Currency drop ~10ex (Exalt mod)
    3. Magic Monsters in Areas have chance to drop additional Basic Currency Item (Best with Alva and Cultural Advancement) 1ex
    4. Increased Quantity of Items dropped in Incursions in Areas 1ex (with good roll)
    • Sextants. We receive them once and they are never wasted (Map mod).

    List of sextants (Can be changed, but I do not recommend):

    1. Nemesis monsters drop additional currency
    2. Areas contain Alva
    3. Slaying enemies close together In areas has a chance to attract monsters from beyond
    4. Areas contain hunted traitors

    And budget for your MF Gear. It can be expensive or cheaper. It depends on you. I use classic TS Deadeye. ~10ex - 20ex - 100ex - 10mirrors

    Activate prophecys for additional monsters > Put ur Fractured fossils on Chaotic Resonator > Copy map > Use Scarabs > Beyond Mod on Map Device and GL.

    Picture Guide

    submitted by /u/lasqastreamer
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    I Draw my Character for 3.13 ��

    Posted: 08 Feb 2021 04:30 AM PST

    Hideout - Hololive - Four VTuber (Download)

    Posted: 08 Feb 2021 12:17 AM PST

    It’s funny how GGG wants me to see mtx of other people by forcing me to spawn in towns and not disable certain graphic options, but I literally can’t see anything because dynamic resolution is on. Thanks GGG.

    Posted: 07 Feb 2021 11:52 PM PST

    I have used 32110 Ancient orbs on unique belts

    Posted: 08 Feb 2021 10:57 AM PST

    Hello, this league i have used 32110 ancient orbs on unique belts.

    on ilvl 40-42 and finally made 100 Headhunters. my goal was to keep on going to get some more data on the average orbs per headhunter and it seems to be around 275 and 320 from the data i have, when i was at 66 hh's after a lucky streak of 8 headhunters in 800 orbs, i was at an average of 250 orbs wich imo is very lucky then the last 34 my average went up to 320 making me lose quite abit of currency, the most i was up in the gamble was 6.5 mirrors (1495exalts) right now after hitting my 100th headhunter i have 2 mirrors and 70exalts left + all the currency i have invested in my character wich is around 500-600exalts, so overall since the value of a headhunter sits around 360 orbs it's still profitable on average but you need to be able to overcome a unlucky streak in my case it was 1100 orbs but since i was on a good average from the get go on doing this i was able to overcome some badstreaks of having to use 700+ orbs w/o a headhunter. some fun facts my fastest headhunter back to back was 3 orbs inbetween, i have double clicked 4 times potentionaly rolling over a headhunter wich luckely did not happen, also it appears as if ryslata's studded coil seems to be on the same level of rarity as a headhunter and it feels as if you get either a hh or ryslatas it was a 1/2 roll. ive gotten around 70 ryslatas during all the orbs. never rolled over them as they sit at 4ex+ each depending on the rolls ofcourse, i would not recommend using this method ever for profit tbh, to much of a roller coaster if you spent all of your currency on ancient orbs and you don't get a headhunter it feels really bad been in that place during harvest where i made 37 headhunters and had a drystreak of 1600 orbs wich made me broke, but then again in harvest you had nemesis on the map device wich made it alot easyier to gamble then right now where you need to have an infused nemesis to use ancient orbs, i have prolly spent around 10ex on the tft discord to buy infused nemesis map openings, this was a process over 2 weeks, also gave away alot of tips to people opening the maps waiting for me to use orbs, sell headhunter buy more etc most people enjoyed watching me gamble.

    95% of ancient orbs wore bought at the ratio of 4/1 Exalts.

    Thought i'd share this data.

    Will i use more ancient orbs now after i reached my goal? Yeah ofcourse i'm too addicted to the gamble theres a certain feeling to seeing them golden skulls pop up after using an ancient orbs, but for now i will just play the game for awhile mayby do a big end league gamble to end it in a month

    Sorry for trash formatting rarely post on reddit with a bunch of info

    Here is a video of me using 1000( https://www.youtube.com/watch?v=-qDBqe-aA_4&t=155s&ab_channel=BufeyGaming )

    submitted by /u/Bufey
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    Obvious reference (Once by Nightwish, 2004)

    Posted: 08 Feb 2021 12:43 AM PST

    Maven shouldn't care about Watchstones, only map level

    Posted: 08 Feb 2021 08:55 AM PST

    At this point in Ritual league this doesn't really matter for most people, this is just a small QoL tweak for future leagues. It's okay to have to jockey your Watchstones around when you're trying to progress Conquerors on your Atlas, but I can't think of any good reason early-mid Maven progression should require this. If the Beacon is on, the Maven hasn't witnessed the map yet, and the map level is high enough (all these checks exist already) that should be good enough.

    This is slightly helpful in solo play because you don't have to move early Watchstones to run a map in one of your four non-Conqueror-targetting regions, but a huge quality of life boost in party play which currently requires you (if not group leader / map opener) to keep moving stones on your own Atlas to match the maps the leader is running for really no good reason.

    submitted by /u/Hartastic
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    PoE in nutshell

    Posted: 07 Feb 2021 02:45 PM PST

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