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    Path of Exile Questions Thread - March 11, 2021

    Path of Exile Questions Thread - March 11, 2021


    Questions Thread - March 11, 2021

    Posted: 10 Mar 2021 04:00 PM PST

    Questions Thread

    This is a general question thread on. You can find the previous question threads here.

    Remember to check the wiki first.

    You can also ask questions in any of the questions channels under the "help" category in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new.

    We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Priorities set right

    Posted: 11 Mar 2021 04:45 AM PST

    Rebranding to better fit the current Manifesto

    Posted: 11 Mar 2021 06:24 AM PST

    Are you winning son!?

    Posted: 11 Mar 2021 12:22 AM PST

    "We don't like players abusiving game mechanics"

    Posted: 11 Mar 2021 03:41 AM PST

    In light of recent Harvest manifesto I present my best craft yet: Phoenix Goad Two-Toned Boots (crafting process in comments)

    Posted: 11 Mar 2021 03:02 AM PST

    The future of crafting

    Posted: 11 Mar 2021 04:01 AM PST

    Harvest vs Past Controversial Changes

    Posted: 11 Mar 2021 11:27 AM PST

    Do you guys not 2021 edition

    Posted: 11 Mar 2021 12:14 AM PST

    Me, eyes still shut after slamming an item knowing in my heart it got t10 mana

    Posted: 10 Mar 2021 10:18 PM PST

    GGG: it's just not the Path of Exile we set out to make. Also GGG:

    Posted: 11 Mar 2021 06:01 AM PST

    Crafting the way GGG intended.

    Posted: 10 Mar 2021 06:50 PM PST

    Today is the first time ever I fear for the future of this game going forward

    Posted: 11 Mar 2021 01:59 AM PST

    I feel the Lead Devs, mainly Chris and Jonathan, are completely out of touch with their main and core player base and their own game that all have formed and evolved over the years to become what it is today.

    Today's Harvest manifesto is just the peak of the ice berg, the drop that spilled the cup of what is wrong with the game in my opinion.

    Upvote or Downvote I couldn't care less, but what I do care about is this game.

    I honestly don't know anymore if the Devs are really out of touch or if they just want to chase their own vision of the game no matter the cost and in reality it is we who do not realize, who are out of touch.

    What's your take on this?

    submitted by /u/Void_PoE
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    GGG, with the arrival of Awakener and Maven orbs, you bricked your own philosophy

    Posted: 11 Mar 2021 03:26 AM PST

    It is currently impossible to find the best item on the ground. It cannot happen as double influence and elevated mods are only available through currency. But because the availability of these two orbs is extremely low, our only option is to buy good items. Chaos spam and exalt slam are the same, they mean nothing if your item is not double influenced, or you cannot use maven orbs.

    Your manifesto showed one thing crystal clear, you have no idea how to balance crafting/drop. There are various ways buffs/nerfs which only increase/decrease the chasm between casual and expert players (the price of the good items will go up, fewer players will be able to afford it, less high-end content done).

    Is that what is POE about? Being as inaccessible as possible?

    Find a way to properly accommodate crafted and dropped items into the game because in the current state, farming currency to buy good gear is boring and unrewarding. If you don't know what to do, a hint:

    Make an exclusive mod pool for dropped items (best several mod pools exclusive to certain areas: delve, temple, abyss, rogue exiles, etc). And so these mods cannot be acquired by crafting. In this way we'd still need to find an item with awesome mod and then use deterministic crafting system to finish it off. This way you preserve randomness and thrill of finding something amazing with a chill and relaxed opportunity to craft something spectacular.

    submitted by /u/mAgiks87
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    HarVeSt iS tOo DeTErMiniStiC

    Posted: 10 Mar 2021 10:40 PM PST

    GGG is about to NUKE Harvest... Crafting ONLY for the 1% AGAIN?

    Posted: 11 Mar 2021 12:42 AM PST

    Choose Charactor Class? Too deterministic!

    Posted: 11 Mar 2021 01:58 AM PST

    Gambling is not crafting

    Posted: 11 Mar 2021 04:33 AM PST

    The intended way GGG wants players to make items is through gambling, NOT crafting; at least be honest and call it what it is. The problems with this design philosophy are as follows:

    • It severely hurts players that can't no-life the game for months and changes little for the players that can

    • As a trade league player, pre-harvest, 90% of all items required to complete builds are traded for which made the gameplay loop very unfulfilling, harvest solved this and you are now undoing it; being a currency generator is not rewarding, but learning how to deterministically craft is

    • Being unable to deterministically craft hurts build variety as all the high-cost builds we saw pop up this league will be far less viable

    • This hurts SSF in a pretty significant way for obvious reasons

    • The majority of the community were not making perfect items in every slot as it still took a long time to craft items that were mirror-tier, even in trade league

    Another problem is that the vast majority of the community still treats harvest, an intended core crafting system, as a league mechanic and that is consistent down to the way it was implemented in the game where it feels tacked-on when, instead, it should be integrated in a way where it feels that the game was built with it from the ground up. Players didn't like being constricted to two areas for harvest craft farming and would way rather have preferred a system where every map has a small chance to give you an item that lets you access the grove from your hideout. This would be way less disruptive to the gameplay loop of mapping in general, would solve the issue of map mods affecting the boss fight, would not confine players to a specific area, and would allow newer players to interface with crafting when they feel ready.

    Players also complained about Oshabi's rewards being unfulfilling, but few in general complained about the crafting system being "too powerful." The changes being made seem as if the developers haven't played the league themselves because I find it hard to believe that harvest made the game any less fun for people, quite the opposite actually. I believe that being able to complete characters in months on trade league is a fairly balanced crafting system that adds longevity to the game and helps player retention as I'm more likely to try more than one build in a league and enjoy being able to earn items instead of trade for all of them.

    If GGG's design philosophy is to gamble for good items, that's fine, but then they should call it what it is and I for one cannot get behind such a design as, in my opinion, people were the happiest this league in large part due to having an actual crafting system despite its poor implementation.

    submitted by /u/Sequincer
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    The skill that will be nerfed to dust next league is revealed

    Posted: 11 Mar 2021 02:15 AM PST

    What disappointed me even more than the nerfs, is the massive ignorance of the discord/trading problem.

    Posted: 11 Mar 2021 04:16 AM PST

    While I obviously hate the nerfs, all I was hoping for when I saw the manifesto pop up, is them giving us more storage AND a way to properly trade crafts.

    The best part is how they actually acknowledge the problem, but literally don't write a single word about how their "solution" is gonna fix it. I play SSF and trade league equally, and even with harvest being in the game in the current state, and having literally a half a quad tab and 3 or 4 different builds to craft for, I still had to throw away a fire annul or a r/a phys regularly in SSF.

    But from a trade perspective its even worse, it further increases the gap between the 0.1% and the average joe, because now you have to trade for crafts if you want to make meaningful progress towards your desired craft, whereas before maybe you could live without the tft experience.

    It's honestly mind blowing how they ignored EVERYTHING that people loved about the mechanic AND didn't change the one thing people were asking for. Just like with heist. Next league might be the first league since legion that I'm not gonna play I guess, in a very wierd way I'm almost thankful for that, being to play something else without FOMO lmao.

    submitted by /u/HazyMonk
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    Harvest was nerfed because it highlighted two major flaws with PoE's experience: the trash itemization where 99% of loot is garbage and filtered, and the thinly veiled gambling system GGG passes off as crafting.

    Posted: 10 Mar 2021 06:23 PM PST

    GGG is happy when I invest my money buying stash tabs and supporter packs, but they give me little to no incentive to invest in the game itself. Maybe they think chasing a 40/40 totem, or some free MTX is incentive enough.

    Game play is a few weeks (at most) with a new build or rerolling a meta build to farming juiced maps, pure Breachstones, 5 way invasions, Beachead/Poorjoy's/Coward's Trial rotations, ect. When I hit 100 or finish my challenge grind it's I'll be back next league, and my character is now worthless. This has become the norm for character investment, so I can understand GGG thinking that RNG crafting is viable enough for gear that will just be left to rot in STD after a few weeks.

    For a few brief weeks I had hopped my long term investment could be deterministically crafted end game gear, but now with the changes to harvest I'm again left with no long term incentive. I need more from PoE than a few weeks in a league that was originally intended to add to the core game, but over time become the principal game experience.

    submitted by /u/Bahkoom
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    Cold-casted myself some raw currency because, Harvest nerf.

    Posted: 11 Mar 2021 02:10 AM PST

    The Harvest nerf manifesto is pro-gambling in the wrong way, and I have an issue with that.

    Posted: 10 Mar 2021 06:39 PM PST

    The new manifesto is awash with the word "crafting," but I have an issue with that. "Slamming" currency on an item is not crafting, it is gambling. The Crafting Bench is crafting. Harvest is (and still will be) crafting. Using currency is not crafting. Currency use is gambling.

    This game is an ARPG. Really, the only "gambling" I seriously want to entertain is that which comes with the genre: the potential for cool loot at random while using my powers to kill monsters. I want to find good loot, pick it up, and use it. Unfortunately, the payout for POE's ARPG "gambling" has become so awful that it's much more efficient to trade for your loot in a safe and predictable fashion. For the same reason, it's no surprise that Harvest crafting is as popular as it is.

    If the manifesto is really saying that there isn't enough gambling in this game, I have an issue with that: POE is already bordering on too much RNG, and the gambling I signed-up for has gotten less and less satisfying with the passing years. Nerf Harvest crafting? Fine, but let's address the ARPG loot payout, too.

    submitted by /u/Silentknyght
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    I think the main Problem is the 10 year old loot system

    Posted: 11 Mar 2021 01:58 AM PST

    The lootsystem is just outdated, and is ballanced around the game speed how it used to be. and on top of that it gets completely blown up by so many multipliers nowadays (watchstones, mobcount, bonus atlas level aaand so on). The lootfilter then lays like a carpet on all of this useless pile of garbage which is so much that it make your fps drop by like 70% without any monsters in the map, just from laying hidden under your filter. im not asking for a D3 lootstystem. but the game crashing when u disable lootfilter for a sec tells it all. A revamp of the lootstystem (which is kinda planned for poe2) is well needed and will make the harvest nerfes ok i guess. we will see

    submitted by /u/stonethrow76
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    Moving Forward, Always Pick Up Chaos Orbs, Here's Why

    Posted: 11 Mar 2021 10:59 AM PST

    Moving Forward, Always Pick Up Chaos Orbs, Here's Why

    What I wanted for my niche Spark build

    https://preview.redd.it/seowi84gzfm61.png?width=533&format=png&auto=webp&s=75fe0780ae067545aff403e50c0a7712fc34bf59

    But then GGG said

    https://preview.redd.it/lemeysxzzfm61.png?width=1368&format=png&auto=webp&s=4a5c9431fbdd5b8b23fd86daad71a7219940499f

    So I accepted GGG's challenge

    63.2% confidence BTW

    Any of you willing to give me a small donation of

    5 trillion

    998 billion

    879 million

    121 thousand

    568 powerful, risky, and exciting Chaos Orbs?

    Dang yo

    submitted by /u/LeOpinionHasArrived
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    An Idea for making Fossil crafting not that exhausting

    Posted: 11 Mar 2021 04:49 AM PST

    An Idea for making Fossil crafting not that exhausting

    I guess the design is kind of obvious but a small discription anyways.

    1: The item you want to craft
    2: The Resonators you want to use
    3: The fossils you want to use on your item

    Then you just spam the crafting button till you run out of fossils or hit the craft you want.

    I dont know if somebody already sugested this idea, but this is my take on this.

    https://preview.redd.it/6gi4fhi7aem61.png?width=631&format=png&auto=webp&s=18dfb99de304ccbeb01f4dd892f855a68b8baa8a

    submitted by /u/halo300
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