• Breaking News

    Sunday, April 11, 2021

    Path of Exile Questions Thread - April 11, 2021

    Path of Exile Questions Thread - April 11, 2021


    Questions Thread - April 11, 2021

    Posted: 10 Apr 2021 05:00 PM PDT

    Questions Thread

    This is a general question thread on. You can find the previous question threads here.

    Remember to check the wiki first.

    You can also ask questions in any of the questions channels under the "help" category in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new.

    We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
    [link] [comments]

    Waiting for more Shapeshifter info.

    Posted: 11 Apr 2021 07:01 AM PDT

    My 3.14 Ultimatum League Starter Build! Probably my STRONGEST Starter YET!

    Posted: 11 Apr 2021 07:09 AM PDT

    Apply the "well-rolled rare" technology to divination card rewards

    Posted: 10 Apr 2021 11:21 PM PDT

    In the Ultimatum chat with Ziggy, Chris said their intent for the "well-rolled rare" tech was meant for moments where they show you a small number of rewards that should feel good to receive. How about applying this to the divination cards that give rares? It's a small thing but seems like the exact use case he was talking about.

    submitted by /u/developershins
    [link] [comments]

    ONLY 5 DAYS

    Posted: 11 Apr 2021 09:28 AM PDT

    Am I the only one that is totally blown away by the inventory art?

    Posted: 11 Apr 2021 02:21 AM PDT

    But Mr. Stark

    Posted: 11 Apr 2021 01:10 AM PDT

    Looking forward to a smooth league start

    Posted: 11 Apr 2021 04:20 AM PDT

    Since the next league will be around veiled mods can Control + click Jun open unveil items option instead of mastermind investigation?

    Posted: 11 Apr 2021 04:15 AM PDT

    Einhar showed up to my birthday yesterday

    Posted: 11 Apr 2021 08:05 AM PDT

    I'm really happy to know that all of our supporter packs helped create this masterpiece

    Posted: 11 Apr 2021 12:25 PM PDT

    For the last month I've been grinding fractured delirium maps with the hope of finding a Mirror of Kalandra as it was the only item on my list I still haven't found. On the last day before my retirement it finally happened! I can rest happy!

    Posted: 11 Apr 2021 12:15 AM PDT

    Poe Leveling Route.

    Posted: 11 Apr 2021 09:53 AM PDT

    Poe Leveling Route.

    Hi everyone, new league is comming soon so i tought i will rework my old leveling route and add few comments to it. This route is based on Tytykiller Toxic Rain Miner Run https://www.youtube.com/watch?v=0stMKXdEphU

    Here it is as a one piece

    https://preview.redd.it/2vdmud8sqks61.jpg?width=1921&format=pjpg&auto=webp&s=e465e68e855440e5f7dfb25938a1371b9f9f5cca

    If You want it in pieces its also avilable at https://imgur.com/gallery/op7TmaF

    submitted by /u/Mr_J_M
    [link] [comments]

    Doing some spring cleaning in Standard, and saying goodbye to my favorite league mechanic.

    Posted: 11 Apr 2021 11:49 AM PDT

    This week is the best part of new leagues, i love it!

    Posted: 11 Apr 2021 06:53 AM PDT

    I love this week!

    Doing a week of research - Check

    Making a super in-depth plan - Check

    Preparing a strategy to follow - Check

    Scouring Reddit for leaks and information - Check

    Setting up a new Hideout - Check

    Setting up Stash tabs and affinities - Check

    Preparing Lootfilters and 3rd-Party-Tools - Check

    TL:DR - This week is always the best part of a new league for me, there is so much to do :D

    That is all, thanks for reading!

    submitted by /u/caseyy89
    [link] [comments]

    Y'all are too much sometimes. Chill lmao.

    Posted: 11 Apr 2021 02:31 AM PDT

    I couldn't agree more with Mathil about the community.

    Posted: 10 Apr 2021 02:36 PM PDT

    Leaguestart plan, guaranteed stonks

    Posted: 11 Apr 2021 10:17 AM PDT

    1. Make a bunch of PoBs while keeping the possible nerfs in mind
    2. Adjust for limited leaguestart budget, aiming for ~1-2M dps with shitty uniques like wasp's nest
    3. Patchnoteswhen
    4. Read patchnotes
    5. Try to adjust your premade PoBs to fit with the patchnotes
    6. Denial
    7. Look maybe if I change this it can still work
    8. Oh hey that actually sounds good, guaranteed to work!
    9. We're back on track boys!
    10. Create character in Ultimatum
    11. Think about a name
    12. Yeah but what about if <shit happens>
    13. Y'know what let's not risk it
    14. Leaguestart as ED
    submitted by /u/Shaltilyena
    [link] [comments]

    Cohesive Ultimatum Infodump from Baeclast

    Posted: 11 Apr 2021 03:12 AM PDT

    There will be 4 types of Ultimatum, one per instance.


    Kill and Survive

    Kill while defending

    Defend the point

    Capture the point

    Each will have a random amount of waves. The most common will be 5 or 6, which can be finished faster than all 3 Rituals in a single zone. The speed of waves and the encounter itself depends on either a fixed amount of time or how well you are completing the encounter. 9-10 sequences will be very long and very rare.

    The early stages are faster than the later stages. In later stages, you need for example capture more points, which prolongs the encounter.


    These wawes will have Modifiers:


    Modifiers are cumulative. The one you chose in sequence 1 will also be in sequence 10

    There will be about 10-20 modifiers that you can upgrade. Some are locked behind other modifiers that you need to activate first

    Here are some of the rare modifiers:

    Reduce recovery rate

    Your projectiles will fire in a random direction

    Greatly shrinks AOE

    If you use a flask, it removes other flasks effects. "Tightly timed flasks" wink wink, will not help you.


    The Encounter:


    The encounter consists of fighting Ultimatum-specific monsters in areas that you can leave for 5 seconds. If you return back, the 5s leeway resets. Monsters will chase you outside of the circle for short time, then return. These monsters are specterable, but monsters cannot turn other monsters into Specters. Rare aura stacking will be a thing, with possible "monsters cannot die" changes.

    The difficulty of the encounter is based on modifiers and the types of Ultimatums you are interacting with. The monsters are affected by map mods.

    Every time the wave switches, the whole instance stops, similar to Shaper encounter. Even the people on the other side of the map will be affected. If a person in a party steps outside of the area or gets killed, only their progress is lost, not the whole party.


    The Rewards:


    Rewards scale based on map tier. The best rewards and the rarest modifiers will be only in high tiers (most likely red maps), just as a potential to get into stage 9 and 10. Stage 10 will be most likely boss fights with all the modifiers combined Blue and white maps will not be worthwhile to run.

    Ultimatum will reward you with better rares (for example, the item will have 5 mods so you can add one more) and with more sockets. You can get league-specific rewards, but for the best one (top fossils, incubators, scarabs), etc, you need to interact with the appropriate league mechanic. 4 waves should be enough to be rewarding.

    Aurabots and HH will not have an advantage in both Ultimatum and Itemized Ultimatum, like it had in Legion.


    Speaking of Itemized Ultimatum:


    Itemized Ultimatum will be a common drop with more chance to drop in higher tier maps and with better rewards, but also harder. The rewards and modifiers will be pre-set. The speed of the encounter is based on difficulty, and once you fail, you cannot get the item back, but you'll still get the monster drops.


    Other addition and changes:


    Vaal Flameblast buffed.

    Vaal Righteous Fire nerfed, specifically spell damage bonus.

    Vaal auras not nerfed.

    Atlas Passives: Shake-up and shuffled for better synergy, rewarding strategies cut down.

    Ritual: Blood Filled Vessels now guarantee rituals, but you cannot drop splinters in these "forced" encounters.

    EXPLODE CHEST: Incoming Balance Manifesto (most likely nerf).


    submitted by /u/SneakyBadAss
    [link] [comments]

    Divination Card Style Fanart of Atziri's Rule

    Posted: 11 Apr 2021 01:33 PM PDT

    Some tidbits from the ZiggyD Q&A

    Posted: 10 Apr 2021 04:49 PM PDT

    I haven't been able to find any post that summarizes it so I decided to make my own notes (figured someone will find those helpful). Please note that it is absolutely not intended to be a full summary (or cohesive, to be honest), but more like some extra tidbits for people who can't watch it but are dying to hear any new details. Also, please excuse any mistakes or typos. Stuff in quotation marks are not exact quotes but should be reasonably close to. For context, to answer some questions Chris had to ask the dev team (who were offscreen).

    • They're happy with the 3 months cycle so poe 2 will likely continue that schedule
    • It's likely that they will integrate the trade site with the game at some point so you don't have to alt-tab + copy paste. Everything else is still the same, if they wanted to revamp trading they'd do it before poe2.
    • Ultimatums are affected by map mods.
    • This is the first league where you are expected to fail encounters. Even experienced players during the campaign (!) will reach a point where they'll say "ok, I can't do the next round so I'll grab my items before I lose them". Contrast with say ritual, where you are expected to clear all of the ones you attempt. So the rewards will be much better but so is a risk of failing.
    • Likewise, they expect a lot of people to see say "5 to 10ex" inscribed ultimatum (which is a 5ex profit) and throw it on the market for 4ex, while other people with god-tier chars will buy those because it's a free 1 ex profit for them.
    • They seem to try to stick to "double or nothing" (value-wise) even for "trade one unique for another" ultimatums, although the exact profit will vary because the uniques are taken from a pool.
    • "some nerfs, some buffs"
    • when asked about if there's a boss fight: "maaaaaaybe. watch the trailer again I guess"
    • If you get outside of the ultimatum area for more than 5 seconds, you fail it. Important for HC because you're able to bail without losing the char.
    • Unveiled mods are almost T1 in power with the intention that you can build a good item around one. The crafted unveiled mods are obviously weaker. The exact difference between unveiled vs crafted depends on the mod, some of them are closer while others are much farther away in terms of power.
    • Veiled chaos orbs are pretty rare, you'll want to farm syndicate if you want them basically. Adding stuff to the core pool is more about making it worthwile to kill monsters because occasionally you'll find exciting stuff like that.
    • Veiled chaos orbs can be used on influenced items.
    • You can't get character-specific mods like Elreon's -mana cost from veiled orbs though.
    • Basically all league uniques that come from bosses are still boss-only, stuff that drops from mobs because that mob is a league mob is in the core pool. That made pool of uniques that you can get by just playing the game much more interesting, while old leagues still have their interesting rewards.
    • The balance team is concerned about how powerful HH is but Chris put his foot down and said "No, it's an iconic item and we're not nerfing it". But they don't want half of the ladder wearing it so it's very rare drop from the core pool and also harder to get from the other sources. Long discussion here but they also think it's important that a random player who's not as good or lucky can get something that nets a ton of currency while dedicated farmers also have a more deterministic way of getting it or just getting currency and buying it.
    • They knew what they were doing designing beast craft splitting (which is copying the valuable base), but the amount of valuable bases has increased significantly since then. They could just make the splitbeast super rare but then it'd basically be another mirror, so they started changing how splitting works on a different bases (like blueprints) but the cases kept coming up so they settled on the current approach. Chris thinks it's still useful for example if you're crafting an item and can potentially make two of it.
    • [talking about talismans and loot in general] "The well-rolled system is not a decluttering system. It was made for heist because those offer you several rares at the end and we wanted to make sure they're not complete trash." There's a lot of stuff here about talismans specifically (timestamp is about 36min in) but the important thing is that they're working towards the Decluttering ProjectTM where they're basically turning item quantity into rolling multiple items and dropping the best one instead. But it's also a "dangerous" project because right now you id a rare and it's trash (which is ok, because you're not meant to get an upgrade every area) but if they change it and say "ok, the items are better now" and you id a rare and it's still trash (which, again, is ok, because you're not meant to get an upgrade every area)... then what is the point, because the rares are still trash and there are less of them now (and it's hard to tell the difference between two random distributions without spitting a ton of items at you). So they want to get it in a way that would feel good for players without making it too easy. Also if they rolled it out with poe2 ("here's a new game, this is how loot works in it") it would be ok, but as of now people have expectations to get upgrades at a certain pace and it wouldn't be acceptable if they slowed that pace or something, so they have to make sure the "power ascention of items" is similar to how it currently is. Poe2 is a good time to make the change but obviously they want to hear feedback and perfect it before the huge launch and there are also reasons to doing it earlier like clicking issues, performance, approachability for new players.
    • Cap on character size. No more shin view for HH.
    • They're using a well-rolled system for the ultimatum rewards. If they offered a random rare, the players wouldn't care, but if they show a great item people will say "I'm going to risk everything for this" and then they will die and then they will be angry [Chris tries to stifle a laugh]. Basically if there are several drops (like blight chests) they'd rather it drops several random items, but in cases where it's a single item, they want to be sure it's a compelling one.
    • No new vaal skills. But old unused skills might be buffed and introduced into the meta. Chris was told not to overhype it because it's just numerical changes [he continues to hype them].
    • No clicking-related qol this league, Chris also says he's more worried about decluttering but he does acknowledge that poe has way too many items to pick up. "Picking 10 or 15 piles of Perandus coins does sound unreasonable". Also this is from ZiggyD but I found it very interesting: he says that he has been tracking his clicks and most of them come from transferring small items to stash from the inventory.
    • Xp from pure breachstones is not getting nerfed.
    • When asked if the other belt implicits will be buffed to compensate for the abyss jewels buff, Chris looked offscreen [at the dev team] and said everyone was shaking heads at him.
    • There are numerical buffs to all tiers of essences, not just the highest ones.
    • Lab enchants: there's an UI element that says how many times you can use the divine font, so [to Chris' understanding] if you use twice enchanted prophecy it presents you with 3+2 [???] options and you can enchant two items.
    • Chris hasn't seen the atlas passives changes but generally for each system they introduce, some stuff will have to get heavily nerfed, some will get buffed. The team said YEP.
    • They're well aware of the flasks problem but they don't have a change [solution] at this stage and they don't want to make small changes that don't really fix anything.
    • Only the map owner gets the Maven witness for the Uncharted Realms fights, same with the boss captures for regular atlas regions [Chris wasn't aware of that].
    • [When asked about what he thinks about letting dead HC players migrate to SC instead to encourage more players to try out HC] "This sounds good at face value, but historically we feel that it would be demoralized if you were playing SC and then some HC player appeared above you on the ladder, angry that he is now in your trash league". Also stuff about death having consequences and players who have SC as their backup plan not being the type of people to actually enjoy playing HC.
    • Congrats to tyty on setting a WR on gdq!
    • Racing is very important to them but they don't have a lot of spare development resources to put into that. Hopefully some improvements soon.
    submitted by /u/MorningParsley
    [link] [comments]

    Path of Exile (Original Game Soundtrack) - Ultimatum

    Posted: 11 Apr 2021 12:15 AM PDT

    Path of Exile sees 17% increase in player hours in 2020

    Posted: 10 Apr 2021 09:30 PM PDT

    This game has nice artwork

    Posted: 11 Apr 2021 07:27 AM PDT

    I played a little and I think this game has really nice artwork , these zombiees and everything look really good just it's sadly made not for human brain because humans cant process this fast the information it gives so all I see in real gameplay is just everything instantly dying but when I played witch and summoned few zombiees I could zoom-in and slowly watch everything fight it looks really nice.

    submitted by /u/160Primogemcap
    [link] [comments]

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel