Path of Exile Questions Thread - April 11, 2021 |
- Questions Thread - April 11, 2021
- Waiting for more Shapeshifter info.
- My 3.14 Ultimatum League Starter Build! Probably my STRONGEST Starter YET!
- Apply the "well-rolled rare" technology to divination card rewards
- ONLY 5 DAYS
- Am I the only one that is totally blown away by the inventory art?
- But Mr. Stark
- Looking forward to a smooth league start
- Since the next league will be around veiled mods can Control + click Jun open unveil items option instead of mastermind investigation?
- Einhar showed up to my birthday yesterday
- I'm really happy to know that all of our supporter packs helped create this masterpiece
- For the last month I've been grinding fractured delirium maps with the hope of finding a Mirror of Kalandra as it was the only item on my list I still haven't found. On the last day before my retirement it finally happened! I can rest happy!
- Poe Leveling Route.
- Doing some spring cleaning in Standard, and saying goodbye to my favorite league mechanic.
- This week is the best part of new leagues, i love it!
- Y'all are too much sometimes. Chill lmao.
- I couldn't agree more with Mathil about the community.
- Leaguestart plan, guaranteed stonks
- Cohesive Ultimatum Infodump from Baeclast
- Divination Card Style Fanart of Atziri's Rule
- Some tidbits from the ZiggyD Q&A
- Path of Exile (Original Game Soundtrack) - Ultimatum
- Path of Exile sees 17% increase in player hours in 2020
- This game has nice artwork
Questions Thread - April 11, 2021 Posted: 10 Apr 2021 05:00 PM PDT Questions Thread This is a general question thread on. You can find the previous question threads here. Remember to check the wiki first. You can also ask questions in any of the questions channels under the "help" category in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Waiting for more Shapeshifter info. Posted: 11 Apr 2021 07:01 AM PDT
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My 3.14 Ultimatum League Starter Build! Probably my STRONGEST Starter YET! Posted: 11 Apr 2021 07:09 AM PDT
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Apply the "well-rolled rare" technology to divination card rewards Posted: 10 Apr 2021 11:21 PM PDT In the Ultimatum chat with Ziggy, Chris said their intent for the "well-rolled rare" tech was meant for moments where they show you a small number of rewards that should feel good to receive. How about applying this to the divination cards that give rares? It's a small thing but seems like the exact use case he was talking about. [link] [comments] | ||
Posted: 11 Apr 2021 09:28 AM PDT
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Am I the only one that is totally blown away by the inventory art? Posted: 11 Apr 2021 02:21 AM PDT
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Posted: 11 Apr 2021 01:10 AM PDT
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Looking forward to a smooth league start Posted: 11 Apr 2021 04:20 AM PDT
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Posted: 11 Apr 2021 04:15 AM PDT | ||
Einhar showed up to my birthday yesterday Posted: 11 Apr 2021 08:05 AM PDT
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I'm really happy to know that all of our supporter packs helped create this masterpiece Posted: 11 Apr 2021 12:25 PM PDT | ||
Posted: 11 Apr 2021 12:15 AM PDT
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Posted: 11 Apr 2021 09:53 AM PDT
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Doing some spring cleaning in Standard, and saying goodbye to my favorite league mechanic. Posted: 11 Apr 2021 11:49 AM PDT
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This week is the best part of new leagues, i love it! Posted: 11 Apr 2021 06:53 AM PDT I love this week! Doing a week of research - Check Making a super in-depth plan - Check Preparing a strategy to follow - Check Scouring Reddit for leaks and information - Check Setting up a new Hideout - Check Setting up Stash tabs and affinities - Check Preparing Lootfilters and 3rd-Party-Tools - Check TL:DR - This week is always the best part of a new league for me, there is so much to do :D That is all, thanks for reading! [link] [comments] | ||
Y'all are too much sometimes. Chill lmao. Posted: 11 Apr 2021 02:31 AM PDT
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I couldn't agree more with Mathil about the community. Posted: 10 Apr 2021 02:36 PM PDT
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Leaguestart plan, guaranteed stonks Posted: 11 Apr 2021 10:17 AM PDT
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Cohesive Ultimatum Infodump from Baeclast Posted: 11 Apr 2021 03:12 AM PDT There will be 4 types of Ultimatum, one per instance. Kill and Survive Kill while defending Defend the point Capture the point Each will have a random amount of waves. The most common will be 5 or 6, which can be finished faster than all 3 Rituals in a single zone. The speed of waves and the encounter itself depends on either a fixed amount of time or how well you are completing the encounter. 9-10 sequences will be very long and very rare. The early stages are faster than the later stages. In later stages, you need for example capture more points, which prolongs the encounter. These wawes will have Modifiers: Modifiers are cumulative. The one you chose in sequence 1 will also be in sequence 10 There will be about 10-20 modifiers that you can upgrade. Some are locked behind other modifiers that you need to activate first Here are some of the rare modifiers: Reduce recovery rate Your projectiles will fire in a random direction Greatly shrinks AOE If you use a flask, it removes other flasks effects. "Tightly timed flasks" wink wink, will not help you. The Encounter: The encounter consists of fighting Ultimatum-specific monsters in areas that you can leave for 5 seconds. If you return back, the 5s leeway resets. Monsters will chase you outside of the circle for short time, then return. These monsters are specterable, but monsters cannot turn other monsters into Specters. Rare aura stacking will be a thing, with possible "monsters cannot die" changes. The difficulty of the encounter is based on modifiers and the types of Ultimatums you are interacting with. The monsters are affected by map mods. Every time the wave switches, the whole instance stops, similar to Shaper encounter. Even the people on the other side of the map will be affected. If a person in a party steps outside of the area or gets killed, only their progress is lost, not the whole party. The Rewards: Rewards scale based on map tier. The best rewards and the rarest modifiers will be only in high tiers (most likely red maps), just as a potential to get into stage 9 and 10. Stage 10 will be most likely boss fights with all the modifiers combined Blue and white maps will not be worthwhile to run. Ultimatum will reward you with better rares (for example, the item will have 5 mods so you can add one more) and with more sockets. You can get league-specific rewards, but for the best one (top fossils, incubators, scarabs), etc, you need to interact with the appropriate league mechanic. 4 waves should be enough to be rewarding. Aurabots and HH will not have an advantage in both Ultimatum and Itemized Ultimatum, like it had in Legion. Speaking of Itemized Ultimatum: Itemized Ultimatum will be a common drop with more chance to drop in higher tier maps and with better rewards, but also harder. The rewards and modifiers will be pre-set. The speed of the encounter is based on difficulty, and once you fail, you cannot get the item back, but you'll still get the monster drops. Other addition and changes: Vaal Flameblast buffed. Vaal Righteous Fire nerfed, specifically spell damage bonus. Vaal auras not nerfed. Atlas Passives: Shake-up and shuffled for better synergy, rewarding strategies cut down. Ritual: Blood Filled Vessels now guarantee rituals, but you cannot drop splinters in these "forced" encounters. EXPLODE CHEST: Incoming Balance Manifesto (most likely nerf). [link] [comments] | ||
Divination Card Style Fanart of Atziri's Rule Posted: 11 Apr 2021 01:33 PM PDT
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Some tidbits from the ZiggyD Q&A Posted: 10 Apr 2021 04:49 PM PDT I haven't been able to find any post that summarizes it so I decided to make my own notes (figured someone will find those helpful). Please note that it is absolutely not intended to be a full summary (or cohesive, to be honest), but more like some extra tidbits for people who can't watch it but are dying to hear any new details. Also, please excuse any mistakes or typos. Stuff in quotation marks are not exact quotes but should be reasonably close to. For context, to answer some questions Chris had to ask the dev team (who were offscreen).
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Path of Exile (Original Game Soundtrack) - Ultimatum Posted: 11 Apr 2021 12:15 AM PDT
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Path of Exile sees 17% increase in player hours in 2020 Posted: 10 Apr 2021 09:30 PM PDT
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Posted: 11 Apr 2021 07:27 AM PDT I played a little and I think this game has really nice artwork , these zombiees and everything look really good just it's sadly made not for human brain because humans cant process this fast the information it gives so all I see in real gameplay is just everything instantly dying but when I played witch and summoned few zombiees I could zoom-in and slowly watch everything fight it looks really nice. [link] [comments] |
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