Path of Exile Questions Thread - July 19, 2021 |
- Questions Thread - July 19, 2021
- I think it would be cool if essence monsters dropped items that have been affected by the corresponding essences in the monster
- ༼ つ ◕_◕ ༽つ MANIFESTO WHEN ༼ つ ◕_◕ ༽つ HURT ME CHRIS ༼ つ ◕_◕ ༽つ
- Playing POE got me through some tough times, so I acknowledged C. Wilson (GGG) in a formal scientific publication.
- Can someone take one for the team and go to bed early today? I really want to read the manifesto
- I’m gonna take one for the team, and go to bed now.
- Player retention killer is the boredom
- Give me your Royale feedback!
- Regarding utility gems, what's the point of utility gems in the main links if GGG just destroys their effectiveness vs. bosses anyway?
- Is it too early?
- The Crypt, Act 2
- If they want utility gems to be considered as options, they have to make them more widely usable
- Manifesto Dropping in One Hour
- Remember how mapping looked in 2018? Anyone else remember Elder Rings?
- (MS Paint Build) Milk Jugg
- What I really want for next league
- [MS Paint build] The size of Pluto, you say?
- (MS-Paint Build) Bleed Reaper-Senpai~
- Am I the only one who thinks support nerf is just gonna make people clutch onto damage supports harder?
- I thought it'd be pretty cool if you guys reverted the talisman change that happened in 3.14
- After a league of testing, how was Petrified Blood?
- To the sub mods.... God speed and good luck today. You're gonna need it.
- GGG can we know who won the office playtest?
- [MsPaintBuild] This has a 99% chance of turning out awful, and I don't care. It has to be done
- Chance to avoid elemental ailments should be changed to reduced effect of ailments
- Weapon-Effects for Shields when?!
Questions Thread - July 19, 2021 Posted: 18 Jul 2021 05:00 PM PDT Questions Thread This is a general question thread on. You can find the previous question threads here. Remember to check the wiki first. You can also ask questions in any of the questions channels under the "help" category in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Posted: 19 Jul 2021 04:45 AM PDT If that made sense, having trouble wording it :) Essentially it would act like a temple modded item: - monster has essence of hysteria? now when you kill the monster it drops an item as if someone used the essence on it sometimes maybe good sometimes maybe shit, but could be fun! edit: to clarify:
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༼ つ ◕_◕ ༽つ MANIFESTO WHEN ༼ つ ◕_◕ ༽つ HURT ME CHRIS ༼ つ ◕_◕ ༽つ Posted: 19 Jul 2021 01:38 PM PDT | ||
Posted: 19 Jul 2021 06:33 AM PDT I'm a college prof and the pandemic has been rough. Gaming was a nice outlet and way to occupy my mind when feeling stuck. In honor of my time spent killing monsters in Wraeclast (and Oriath), I snuck in an acknowledgment to Chris Wilson (GGG) in my most recent publication (see link below). This is one of the top journals in my field... so I'm not sure I'm "allowed" to do this, but credit is due in some way! Thanks Chris and GGG for an awesome game! [link] [comments] | ||
Can someone take one for the team and go to bed early today? I really want to read the manifesto Posted: 19 Jul 2021 07:25 AM PDT Maybe the guy who went to bed 5 mins before the patch notes last time? [link] [comments] | ||
I’m gonna take one for the team, and go to bed now. Posted: 19 Jul 2021 01:23 PM PDT | ||
Player retention killer is the boredom Posted: 19 Jul 2021 04:10 AM PDT A league is 3 months long, so even if you are a casual or SSF player you should be able to achieve some goal. The game being hard or having grind is not the main issue. The reason why people quit is the boredom and boredom happen because the grind to unlock interesting content is boring. People need to feel the progression and achieve small goal to keep going ( that why harvest helped a lot to avoid boredom, free currency to spend on your gear allowed faster progression into map tier to unlock end game content so it was more exciting ) If there were intermediate objectives during the atlas grind, it will give player more satisfaction and motivation. GGG is out of touch if they think that retention is about giving player more grind and nerfing progression to encourage them to play longer ... they don't understand that it will just make thing just more boring. [link] [comments] | ||
Posted: 19 Jul 2021 12:13 AM PDT Hey everyone! I'm James, one of the game designers at GGG, and Path of Exile: Royale's return is one of the things I'm working on. The first weekend of Royale has just wrapped up, so let's talk about it. Royale over the weekend went really well overall. There's been lots of participation and a lot of people have enjoyed it. That said, we're keen to continue improving it and are going to be making some changes before it's next available in about a week and a half. This is going to include balance changes to skills (both buffs and nerfs) and the odd bugfix like fake quicksilver flasks, but also most likely some other tweaks. Probable targets for these at an early stage would be stuff like skill gem availability and how punishing falling behind on experience can be, but the final changes may involve more or less than those. I've been obsessively reading feedback everywhere I can all weekend, managed to play quite a few rounds myself (Hi, Aus gateway peeps!), and will be analysing all the gameplay data over the next few days. That all said, I still think it would be cool to gather a bunch of feedback all in one place and where you can be sure GGG is reading it. So: did you have fun playing Royale this weekend? What prevented you from having more fun? What could be better? Giving me a bit of info on how experienced you are with regular Path of Exile would also be helpful. And on the side, if there are any lingering questions about the mechanics of Royale or how things differ from regular PoE that the news post didn't clear up, I might be able to answer. Thanks! EDIT: Bedtime for me, will keep reading tomorrow! Thank you for all the feedback so far, and I promise I've read everything even if I can only reply to a small percentage of it. EDIT2: Woke up to 340 messages in my inbox. Phew. All caught up now, thank you again! The response has been bigger and more helpful than I was anticipating. [link] [comments] | ||
Posted: 19 Jul 2021 09:52 AM PDT So, really simple question for the devs: If the devs want players not to just spam a bunch of damage gems in their main links/single-target skill, shouldn't it make sense to actually allow utility gems to actually work against single-target enemies? That is, look what happenED to all the strong utility effects in the game. Molten Strike: employed not necesasrily because it was the highest DPS single-target skill, but because of its built-in utility with claws at recovering large amounts of life. Nerfed to the ground. Curse effectiveness with enfeeble/temporal chains? Rares and bosses have special doubled curse effect resistance against those two curses in particular. Elemental ailments against bosses? Forget it, outside of "enemy is technically chlled/shocked/ignited" (I.E. Hypothermia gem). Can one of the devs please actually state what sort of "utility" type supports they want players using against bosses? Furthermore, regarding things like putting supports in the links of a skill for map clear: rangers already do that with chain, and poorer ones need to do that with GMP (wealthier ones just use GMP and a +2 arrows bow). AoE builds use increased AoE if they can't get enough from the tree. Again, if the devs want players to use utility gems to potentially help their defenses against single targets (bosses), can the devs also not make the bosses practically immune to those same effects? Thanks! [link] [comments] | ||
Posted: 19 Jul 2021 12:05 PM PDT
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Posted: 19 Jul 2021 12:55 PM PDT
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If they want utility gems to be considered as options, they have to make them more widely usable Posted: 19 Jul 2021 07:57 AM PDT For example, take the Chance to Flee support. This will likely not see any affect from the changes implemented by GGG in 3.15. All that will happen is Brutality and/or Pulverize will be reduced from 59% more damage to 39% more damage at level 20 (or whatever number they choose), and still be the right pick over Chance to Flee for bosses and map clearing. My example for improving this design space without giving flat damage increases: In addition to the base ability, For every hit, bosses gain a Fear stack. At 10 Fear stacks, the next boss ability is cancelled as if stunned out of the animation. This effect can't occur more than once every 20 to 10 seconds (higher gem levels, less cooldown on effect). I'm sure someone very dedicated can somehow break this effect and the numbers would need to be tuned, or people would still want the flat damage, but I would be much more excited to pick this up over a flat damage increase. Edit: I unknowingly chose the most meme support to demonstrate this subject on since it can be used to find easter eggs in the game. However, the post still stands and could be a template for any of the following supports: [link] [comments] | ||
Manifesto Dropping in One Hour Posted: 19 Jul 2021 02:17 PM PDT
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Remember how mapping looked in 2018? Anyone else remember Elder Rings? Posted: 19 Jul 2021 01:48 PM PDT
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Posted: 19 Jul 2021 10:22 AM PDT
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What I really want for next league Posted: 19 Jul 2021 11:20 AM PDT
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[MS Paint build] The size of Pluto, you say? Posted: 19 Jul 2021 12:04 PM PDT
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(MS-Paint Build) Bleed Reaper-Senpai~ Posted: 19 Jul 2021 12:05 PM PDT
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Posted: 19 Jul 2021 12:51 PM PDT I feel damage supports are going to be even more important because a lot of the utility supports provide literally 0 damage (and are in some cases extremely bad amongst utility supports looking at you blind support). Like when we had surplus damage it was justifiable to drop out a damage support for some utility, but now damage on supports is far more important. When I would use CA for clear I'd opt for chain support and nova for lots of clear but with the damage loss it wont be enough to kill magic packs. Therefore I'd end up dropping out chain entirely. Chris said they aren't buffing utility supports. So I'm not gonna use any utility because damage will be that much more important. [link] [comments] | ||
I thought it'd be pretty cool if you guys reverted the talisman change that happened in 3.14 Posted: 19 Jul 2021 01:33 PM PDT In 3.13 I was actually able to find some useful talismans. However, after the change in 3.14 they became pretty much useless again. I was wondering with all of the nerfs that we are receiving this league, maybe you guys could bring talismans back... [link] [comments] | ||
After a league of testing, how was Petrified Blood? Posted: 19 Jul 2021 08:49 AM PDT Didn't get around to trying it yet but interested in what type of builds it can be worth using on. Poe.ninja has it at 2% and 1% in SC and HC respectively as of latest snapshot, similar throughout the league. There seems to be more experimentation in SC in build variety due to obvious reasons. [link] [comments] | ||
To the sub mods.... God speed and good luck today. You're gonna need it. Posted: 19 Jul 2021 02:49 PM PDT Hope you guys have had your coffee intake quota's for the day and have warmed up those keyboards. It's about to get spicy in here. [link] [comments] | ||
GGG can we know who won the office playtest? Posted: 19 Jul 2021 10:45 AM PDT Bex mentioned you did a 100 player playtest do we know who won now :P [link] [comments] | ||
[MsPaintBuild] This has a 99% chance of turning out awful, and I don't care. It has to be done Posted: 19 Jul 2021 10:50 AM PDT
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Chance to avoid elemental ailments should be changed to reduced effect of ailments Posted: 19 Jul 2021 10:59 AM PDT Alright hear me out: I'm expecting GGG to nerf all elemental immunity ascendancies. The lame way they would do it is to give them all x% avoidance to elemental ailments instead. It's a quick dirty fix, but it's very lame because say you have 50% avoidance as raider, it's still not very much useful because when you finally get shocked/ignited/frozen, you still die. Your only option is to get another 50% on your gear, which restricts itemization (all raiders would gear the same way to get that remaining 50%) A much more interesting stat would be x% reduced effect of elemental ailments inflicted on you. In the same example, say raider now has 50% reduced effect. Yes, you can still go get another 50% on your gear if you want to be safe, but tbh if your character is well rounded enough you should be safe running around with ailments affecting you at half power. I just feel it's a much more interesting stat and a stat that's still useful at low amounts of investments. [link] [comments] | ||
Weapon-Effects for Shields when?! Posted: 19 Jul 2021 04:42 AM PDT Its 2021....even Soulmantle's totem can use a skin by now. It would make shields look so cool and it would look beautiful with sheild Crush and create some cool looks for people playing with facebreaker [link] [comments] |
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