Path of Exile Builds Admiral Thor: Tanky and smooth 1.5M DPS build for less than 2 Ex. |
- Admiral Thor: Tanky and smooth 1.5M DPS build for less than 2 Ex.
- Negative Projectile Speed Shenanigans (Fireball / T14 map)
- Why does pob say i have 714 milion dps? can someone check it out please?
- General's Cry and misleading PoB numbers
- [3.15] Occultist Death Aura/Caustic Arrow - Walking Simulator - Perfect Simulacrum/5 Orbs Farmer- Low Budget Possible
- Six Uniques That Were (Indirectly) Buffed in 3.15
- Is The Saviour still good?
- Slayer Build Can go for 40/40 challenge
- General Cry Shieldmaster | Walking Simulator, Effortless Boss Killer | Medium Budget
- Oni-Chieftain SSF
- Personal Goal for this League achieved. Any build you theorycrafters have in mind but never tried?
- Need Help with Storm Brand DPS
- 3.15 is kicking my butt hard...
- 127 million Forbidden Rite Totems DPS Scaling further with soul eater.
- In Path of Exile 3.15 Expedition, Make Bosses EXPLODE! | EA Ballista Hierophant Build Guide
- Need help with Ice Shot Deadeye
- General Flask setup?
- What are some good builds for endgame bosses in SSF
- How much damage needed for endgame bosses
- Help with Armageddon Brand damage
- Ele Hit Wander Question
- Which unique bow for ele hit?
- Help choose Next build!!!
- Have about ~50 Exalt to play with. Fun build that can boss? Switching off totem
Admiral Thor: Tanky and smooth 1.5M DPS build for less than 2 Ex. Posted: 12 Aug 2021 02:04 AM PDT Intro: I usually make my own niche build each league that I take to end game and this league is no exception. I tend to have a focus on survivability as a hate dying, which have been an effective approach this league. I have never shared an actual build guide before, but as there seem to be a thirst for cheap and tanky builds that can clear red maps, kill bosses and delve in the darkness, I thought I would make a little guide! This build is called Admiral Thor, as it uses Mjölner alongside The Admiral and Indigon to dish out some damage, while also being able to take it. The build easily reached 1.5M boss DPS and some respectable survivability for less than 2 Ex investment on a level 83 character, which much room to scale the power. Due to job/kid I have not been able to play that much this league, so I'm only just getting to by first Sirus fight, but the T16 conquerors have been pretty easy to handle so far. I also look forward to testing the build against the other endgame bosses. Why Trickster? While most Mjölner builds are played as a Hierophant or an Inquisitor, as these classes can scale more AoE, raw DPS and effective HP, the Trickster have several nice gimmicks that makes the build really smooth to play. I also league started as a Saboteur and couldn't be bothered to level up a Templar. First of all, it is very easy to scale avoidance mechanics as a trickster, which is the classic shortcoming of many mana scaling builds. It is also trivial to hit the attack speed cap for spell triggering as a trickster, which allows us to easily scale our DPS by using cooldown reductions in the late game. As movement skills always cost 0 mana, it is never possible to get blocked from cycloning or blinking away due to a high mana cost from Indigon. As long as we scale avoidance, Trickster also has reliable built in stun immunity and damage reduction from Ghost Shrouds. Offensive Mechanics: This build uses cyclone alongside Mjölner to spam a whole bunch of lightning spells, which are then scaled by our mana usage via Indigon, which is activated by Arcane Cloak. While the Mjölner setup accounts for most of our damage, the Cast While Channelling setup in the chest ensures that we spend plenty of mana for the Indigon buff. The Admiral is used alongside Elemental Equilibrium and cold damage jewels to reduce enemy fire resistance by 50%, which we will use for all elemental resistance calculations. Algor Mortis further increases lightning damage taken by monsters on chilled ground, which we activate by using Frostblink and Vortex. Due to the ailment changes, it is now possible to shock endgame bosses for significant amounts, so we also scale shock for a further damage boost. Late game, the damage is further scaled by getting cooldown reduction. The damage of the build ebbs and flows based on Arcane Cloak, so get used to DPS while the cloak is up and disengage/recover while the cloak is on cooldown. Defensive Mechanics: This build is a true hybrid build, which scale energy shield, life and mana (with Mind Over Matter) at the same time, while having tools to recover them all. This results in a pretty high effective HP pool, which is further bolstered by a large shield from Arcane Cloak. Indigon and a boosted mana flask are used to constantly recover a large amount of life and mana. We are also able to leech ES, life and mana at cap, while getting 2% mana on kill and a chunk of ES when hit, due to Ghost Shrouds. We ensure that we always have mana/life flask charges by using Snipers Mark. In the starter version, we scale evasion alongside Dodge/Spell Dodge and Blind, which gives us plenty of time to recover from any hit that gets through. Unlike a normal dodge build, we have a much larger effective HP pool, which makes one-shots a very rare occurrence. We further reduce the damage from bosses/tough rares by using Sap from Algor Mortis and Sigil of Power. We also chill enemies a bit with Frostblink and Vortex. Later, we drop dodge and scale EHP, recovery and damage reductions instead by using Glorious Vanity, a cluster jewel setup and dual curses. We also use The Stampede to ensure fast movement while cycloning. We handle stuns with the stun immunity from Ghost Shrouds, which will nearly always be up. Our mana flask removes an elemental ailment and a curse when pressed, but we still use a dedicated freeze immunity flask, as this is the deadliest ailment for us. Remember to use your movement to avoid monster attacks, as we do not ever need to stand still to do damage. Leech Sources: Leech can be obtained from quite a lot of sources, which makes the build rather flexible. Life leech is obtained from Doryani's Lesson notable from the large cluster jewel setup, but can also be obtained from a Watcher's Eye with a life leech mod and a level 1 vitality aura. A life gained on hit mod for vitality is also very strong. In the starter build, we also get a small amount of life leech from attacks from the skilltree. Mana leech is obtained from a Divergent Mana Leech support gem in Cyclone, which also increases the damage of cyclone by quite a lot. ES leech is currently obtained from the mana flask, which will nearly always be up. ES can also be obtained from an Energy Leech gem instead of the Elemental Focus gem in the Cyclone setup at the cost of some DPS. ES can also be obtained from the Storm Drinker notable from the large cluster jewel. Lightning Skill Choice: The build works best with Arc for clear in open areas or Shock Nova for clear in small areas and for the highest DPS. You do not need to change the build to use any of these skills, so feel free to swap based on the situation. Voltaxic Burst can also be used in the CwC setup for corpse explosions, but the monsters need to be tough for it to work, as weaker monsters will very often be killed before the debuff is applied. Ball Lightning does not work that well as we are not scaling AoE, while Manabond does not work that well, as we are not aiming to be at low mana all the time. Gear Setup: The build uses quite a few unique items, which requires the rare items to have a large amount of resistances and high life/mana rolls. Luckily it is very cheap to buy rare items like that, as they need no influenced mods. This also means that resistances can be swapped to other types with cheap harvest crafts. Below is a breakdown of the needed items and their price for the starter setup: Required Items: Mjölner (Corrupted): 5c The Admiral (5 link): 15c Indigon: 20c Astramentis: 10c Algor Mortis: 7c Essence Worm: 5c Efficient Training: 2c Cold damage/mana/life abyss jewel x2: 10c Anomalous Mana Leech Support: 10c Level 21 Arc/Shock Nova x2: 10c Total: 94c, leaving more than an Ex left for assorted rares, flasks and skill gems. Important Upgrades: Glorious Vanity (Doryani): 63c The Stampede: 50c Enduring Composure Cluster (2 passives): 30c Good lightning cluster: 1 Ex Flask clusters: 10c - 1 Ex Mana Recovery Watcher's Eye: 40c Big Money Upgrades: Fortify Mjölner: 9 Ex "Arcane Cloak uses 15% additional mana" Indigon: 3 Ex The Admiral (6 link): 6 Ex Well rolled clusters: Multiple Ex Stygian Wise with cooldown reduction: Multiple Ex Path of Building links and build benchmarks: Starter Setup (Level 83 and a 2 Ex budget): 1.5M Boss DPS. 7.2k EHP + Arcane Cloak. 52% Evade chance (No Blind), 51%/41% Dodge and 20%/2% Block, Blind on bosses. Up to 9% less damage taken from Ghost Shrouds. 10%ish less damage taken from Sap on bosses. Up to 19% less damage taken from Sigil of Power. 588 ES recovered when hit from Ghost Shrouds. ES leech from mana flask. 1.7k life/sec from mana flask and leech. 2.2k mana/sec from mana flask and leech. Mid-investment Setup (Level 93 and a 10-15 Ex budget): 3M Boss DPS . 8.8k EHP + Arcane Cloak. 54% Evade chance (No Blind), 5%/9% Dodge and 41%/9% Block, Blind on bosses/rares. Up to 9% less damage taken from Ghost Shrouds. 20%ish less damage taken from Sap on bosses/rares. 12% physical resistance from endurance charges. 20% less hit damage from fortify. Up to 19% less damage taken from Sigil of Power. Enfeeble on hit. Non-chaos damage split between ES/Life. 633 ES recovered when hit from Ghost Shrouds. ES leech from mana flask. 2.8k life/sec from mana flask and leech. 3.6k mana/sec from mana flask and leech. My Current Character: https://www.pathofexile.com/account/view-profile/Dingui/characters [link] [comments] | ||
Negative Projectile Speed Shenanigans (Fireball / T14 map) Posted: 11 Aug 2021 07:01 AM PDT
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Why does pob say i have 714 milion dps? can someone check it out please? Posted: 11 Aug 2021 09:56 PM PDT POB in question: https://pastebin.com/gvh6tV13I changed my weapon enchant from accuracy per qual to ele dmg per qual. im fairly new and i got help with my pob recently idk what i should and should not tick. can someone please help? im confused. EDIT: FOUND THE PROBLEM!! [link] [comments] | ||
General's Cry and misleading PoB numbers Posted: 12 Aug 2021 02:52 AM PDT I've been playing General's Cry berserker this league, starting with Blade Flurry and transitioning into Shield Crush for extra defenses. I've noticed something funny about the PoB numbers - they all seem insane. Here's my current PoB, it says that I have about 15.8m Sirus dps when 2 waves from the Shield Crush overlap (which is likely), with a reasonable setup and no flasks. This build is in no way super-optimised or ready for The Feared, but it's in a solid state. Now, I have played builds with a shit ton of dps before and the General's Cry build doesn't feel like a 16m dps skill if I'm honest... it's good but not that good. It's a comfortable mapper and bosser but doesn't delete any content if I'm honest. So I realised the pob numbers are misleading, and here's why. They factor in attack speed but do not factor in the cooldown. The issue with that is that the mirage warriors attack once and once only, so attack speed is largely irrelevant. However the consistency of your damage is directly related to your cooldown, which is not factored into the dps numbers in any way right now. So my current stats are:
The real numbers are more like: Factor in the cooldown. This is a point I haven't seen discussed often, the current top builds on PoE Ninja try to lower their cooldown but don't seem to make a point of it. In fact for a while I have experimented with a hunter influenced axe with a warcry cooldown mod which brought my cd to about 1.39 at the cost of malediction. I found that cooldown to give me very consistent damage, if less defensive. 1s/1.52s = 0.65 5.93 * 0.65 = 3.9m So the real DPS is far closer to 3.9m than 15.8m. Thats a HUGE difference in how the skill feels and PoB needs to factor this in. A lot of build guides mis-advertise the damage.Similar story with Blade Flurry - the top GC Blade Flurry build on PoE Ninja right now has about 28m Sirus dps. However this is channeled at 6 stages, with no cooldown factored in. With the mirages channeling for 0.6 seconds only, this is very attack speed dependant. A lot of builds will simply not reach the 6 stages and therefore their dps will be lower. Optimistically if they channel to 5 stages (0.91 multiplier) and you factor the cooldown in (1.52s), that 28m turns into 16m just from correcting the numbers alone. I think I've done the math right and welcome any discussion. Just wanted to put this out there so people don't get lost in the pob numbers too much. [link] [comments] | ||
Posted: 11 Aug 2021 12:20 PM PDT
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Six Uniques That Were (Indirectly) Buffed in 3.15 Posted: 11 Aug 2021 01:55 PM PDT
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Posted: 11 Aug 2021 09:34 PM PDT I played a saviour build a few leagues ago and enjoyed it, I'm wondering how it performs in 3.15 and what the best skills for it are [link] [comments] | ||
Slayer Build Can go for 40/40 challenge Posted: 12 Aug 2021 03:16 AM PDT Im finding a Slayer build that can do 40/40 challenge, ofc not siquishy, my budget: 30ex. Or should i choose the other ascendancy for better? [link] [comments] | ||
General Cry Shieldmaster | Walking Simulator, Effortless Boss Killer | Medium Budget Posted: 11 Aug 2021 11:39 AM PDT
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Posted: 12 Aug 2021 02:45 AM PDT I quit league because I wasn't feeling trade league, plus work has been really busy and I'd rather spend my time doing other stuff. Now though, I have time. The itch has arrived. For some reason I'm hell bent on oni chieftain ssf. Think more than likely tectonic slam, since I haven't played it before. Also been looking at lacerate and infernal blow. Which of three would I have the easiest time scaling as a ssf chieftain? I doubt the dps will be much higher than 1-1.5 mill, which I'm okay with, as long as I'm somewhat sturdy. Is this feasible as a ssf chieftain? [link] [comments] | ||
Personal Goal for this League achieved. Any build you theorycrafters have in mind but never tried? Posted: 11 Aug 2021 10:57 PM PDT If i Like the Idea, I might Just try it since i dont really Care about the Outcome - Just Want a fun Playstyle after playing fr Totems to 91 and beating sirus (only A0, but whatever) thanks to the Help of this sub. [link] [comments] | ||
Need Help with Storm Brand DPS Posted: 12 Aug 2021 04:14 AM PDT I'm playing a storm brand trickster, and I seem to have poor dps, even at level 99 in pob. Im very tanky, but i would love to reach atleast 1.5 mil dps. Could you guys please give tips on how to get more dmg. [link] [comments] | ||
3.15 is kicking my butt hard... Posted: 12 Aug 2021 03:30 AM PDT I haven't been around for long, started during Heist and been learning mostly on my own. I could build decent starters in 3.13 and 3.14, getting as far as Sirus (though I haven't been able to beat him and then quit the league due to burnout). But in 3.15...I just can't get any build right. Every seemingly good idea just breaks when put into PoB, I'm getting usually under 500k DPS and quite crappy defenses on my budget, which is currently very low. All I have is my Shield Crush starter that works okay, but after the hiding I got from Baran (seriously, how can he nearly one-shot me through almost 7k life, fortify+5 EC and 75% resists with quick attack that doesn't give me much room to do actual damage) I'm feeling stuck. Right now I'm stuck with this: https://pastebin.com/1GS72DC4 and I don't see any room for serious improvement without spending at least 20 ex on 3k armour shield, Watcher's Eye, awakened support gems and new gloves to transition from critical to base damage stacking. And that's about ten times the funds I could scrounge...this league sucks when it comes to currency. So, any help how to make this work better? Or something else that I could work with...SC doesn't feel that good, the double hitting seems inconsistent and it is, after all, close range attack without movement. I'm open to suggestions, as long as I can use some of my gear, including the armour. And no minion, totem, trap or mine builds. I don't like the gameplay. [link] [comments] | ||
127 million Forbidden Rite Totems DPS Scaling further with soul eater. Posted: 12 Aug 2021 03:23 AM PDT I made a post a few days ago about my build and this is where I'm currently looking to upgrade to. Changes include swapping to forbidden shako and adding atziri's reflection. Acquiring the helmet will be very difficult if near impossible but hopefully can grab something similar to it. Also a better rolled weapon. After that I'd like to improve upon my ring/gloves. Is this much damage necessary? No. Is that going to stop me from trying to do it? Also no. [link] [comments] | ||
In Path of Exile 3.15 Expedition, Make Bosses EXPLODE! | EA Ballista Hierophant Build Guide Posted: 11 Aug 2021 09:06 AM PDT
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Need help with Ice Shot Deadeye Posted: 12 Aug 2021 03:20 AM PDT Currently having issues with DPS/survivability, not sure how to proceed..... Many thanks in advance.. [link] [comments] | ||
Posted: 11 Aug 2021 10:59 PM PDT What is the go to flask setup now that we can have triggers only one i know of is forbidden taste with savage hit trigger. [link] [comments] | ||
What are some good builds for endgame bosses in SSF Posted: 11 Aug 2021 08:35 PM PDT I've played forbidden rite totems, got to A8, but I'm really fed up with the playstyle. I have gathered a pretty good ammount of uniques (shavs, call of the brotherhood, inpulsa, probably a few more) pretty much every cluster, etc I want to try and tackle 36 challenges being SSF only, as this is my first SSF league. What build would you recommend that is easy to build/start and can scale up a bit as I'm able to craft or find more gear? I know the answer will be FR totems, but I want to have fun while farming the challenges and that build is done for me. I don't mind minions, traps, etc, I'm open to everything BUT totems. [link] [comments] | ||
How much damage needed for endgame bosses Posted: 12 Aug 2021 01:45 AM PDT Like Sirus A9, Maven, etc. I normally play with builds, other people created, and I am either at like 250k dps and struggling or I am at 3 Mil dps and kill the bosses in 3 sec. Now.. I am thinking about creating my own build. So, assuming that I want to clear the late game bosses, how much dps should I aim for? (Not necessarily the feared; that is a bit too far off the table) [link] [comments] | ||
Help with Armageddon Brand damage Posted: 11 Aug 2021 09:34 PM PDT Here's my build, Armageddon Brand Ignite Elementalist. Can somebody please help me get some damage back? I lost like 70% of what I had, from almost 3 mil to 400k on a good day. I've got around 45ex to play around with but basically can't buy shit because the market on Console standard is dead. Anything I'd need to buy would be something I'd go farm up in league and hope to acquire. I've also got a lot of different cluster jewels I could roll. Please, can somebody advise me on getting some more damage without sacrificing any more defense? I've thought about trying to make a +2 spell gem amulet, I have a fractured +2 Fire gem staff that I've been trying to harvest +3 spell gems onto. Could I make better clusters of a different type? I know there is still some generic DoT multi cluster affixes, but I don't think they outweigh the benefits of -5 fire res stacking from cooked alive. I really love this build and don't want to abandon it. It's so comfortable to play, even with how much it lost this patch. I just need more damage so I can outpace Maven heal and actually kill 10way boss fights before timers. I just want to get back my comfortable mapping. I don't care about being able to down uber elder/maven/the feared or any of that. I just want to blow up 10 way boss fights and maps. [link] [comments] | ||
Posted: 11 Aug 2021 05:42 PM PDT Considering rolling an Ele Hit Wander Deadeye as my next build. From everything I've seen, the clear seems fantastic. Single target seems pretty respectable as well, so figured I should be able to do A9, Maven, etc. My question is, how does this build feel mapping? Is it prone to getting one-shot a lot, or pretty safe with how quickly you kill packs? Other question is about the Arcanist Brand setup for WoC and Power Charge on Crit. Is it clunky to use? And finally, the only other build I'm really considering is a Lightning Strike Raider since I crafted a pretty good claw for it earlier. Thoughts on if this is a better route? I have about 50ex to get started. Thanks in advance! [link] [comments] | ||
Posted: 12 Aug 2021 01:06 AM PDT Hey guys looking for advice which unique bow to use until I can afford a good one which +gems modifier etc Im using chin sol atm but I'm wondering if xophs nurture might be better? I'm open for all opinions/ideas [link] [comments] | ||
Posted: 12 Aug 2021 12:52 AM PDT Hi guys!! Im playing in ssf and i think in the Next build and i need help. I think between 2 builds.. Cold spectral Helix with White wind, +1 frenzy gloves, +1 frenzy boots Or.. Dominating blow guardian. Have a good helmet with +1 sentinel, good claw with high attack and Minion damage... Help meeee plzzzz [link] [comments] | ||
Have about ~50 Exalt to play with. Fun build that can boss? Switching off totem Posted: 11 Aug 2021 08:51 PM PDT |
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