Path of Exile Questions Thread - August 18, 2021 |
- Questions Thread - August 18, 2021
- [Livethread] Community Discussion with Zizaran, Mathil, and Chris Wilson
- Combatting Power Creep: Vision vs. Reality
- Enlighten/Empower/Enhance being "chase items" now is the worst SSF-specific nerf ever.
- Self-Ignite Double Cast on Crit Necro
- Rog just GAVE this to me
- Noteworthy Interactions | Episode #13 - Ngamahu's Flame Rage Vortex ft. Autoflasks
- The Rog crafting change is exactly the kind of change based of feedback that the community wants.
- my disappointment is immeasurable and my day is ruined
- Small QOL request: movement keybind
- Wrath Wind - Toxic Rain Bow (3.15 SSF)
- What i got from 2963 gwennen gamble. sadge
- The Literal Dream
- Legion farming in New Vastir was gimped a lot by the Splinter changes
- 142% Flask Charges Gained makes mapping much smoother.
- A very happy and sad double corrupt
- Rip Navali !
- rog amulet
- Shark Cyclone MTX is here!
- Since beaclast and Tarke Cat's video, the atmosphere and "vibe" of this subreddit is starting to get really good. Today I browsed this reddit without feeling bad or angry after.
- Most nerve wreaking heist escape ! Made it out alive !
- Invulnerable rats in Ancient City map
- By the way, can't wait for the other Exiles to also get their VO
- Note to self: Not getting hit is a better strategy than trying to get full uptime on fortify
- Tencent PoE Gallery (3 tabs)
- poe trading webite hack
Questions Thread - August 18, 2021 Posted: 17 Aug 2021 05:00 PM PDT Questions Thread This is a general question thread on. You can find the previous question threads here. Remember to check the wiki first. You can also ask questions in any of the questions channels under the "help" category in our official Discord. For other discussions, please find the Megathread Directory at this link. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
[Livethread] Community Discussion with Zizaran, Mathil, and Chris Wilson Posted: 18 Aug 2021 12:27 PM PDT Tune into the livestream here; starting today at 1pm PDT (30 minutes from the time of this post). Livethread notes will be provided below (you may need to refresh to see the latest notes.) Question List can be found here In case you missed it, check out Jonathan's talk about the POE game engine here. Rules Update can be found here There will be an embargo on posts that share the topic of the livethread for the duration of the broadcast/event plus ~1 hour. The embargo will be indicated when the flair reads [Livethread (Active)] and will be lifted when it changes to [Livethread (Closed)]. If you cannot find a Livethread, please check the Megathread Directory, links on sidebar and top menu. These threads will usually be set to /new Suggested Sort. This can be overridden to a custom sorting.
3.15
Chase Items
Div Cards
Boss Drops
Harvest
Smart Loot/Inventory
Crafting
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Combatting Power Creep: Vision vs. Reality Posted: 18 Aug 2021 07:32 AM PDT TL;DRGGG says their vision is to reign in outliers that limit design space and create too big of a power gap in the player base. In 3.15 they instead nerfed the base power players get from passives, gems, and flasks, instead of touching the power creep coming from the cathedral ceiling they've made possible for gear. The vision seems clear, so why the disconnect? GGG's StanceTo avoid miscommunication I want to make clear what I see as GGG's stance on the issue by providing clear sources, from GGG, of what I see as their vision:
GGG seems to be suggesting that the problem is the high end. The problem is the gap. The problem is that these exceptions at the top are making it clear that changes need to be made to bring outliers into line. 3.15 Did Not Target the OutliersFrom Game Balance in Path of Exile: Expedition Development Manifesto:
This doesn't hit the high end. A player with 1m DPS takes 75 seconds to kill shaper. Drop that down to 800k DPS (20% reduction) and you increase that kill time by 18 seconds. A player with 20m DPS takes 4 seconds to kill shaper. Drop that down to 16m DPS (20% reduction) and you increase that kill time by less than a second. Reducing damage will be disproportionately more apparent on the low end than on the high end.
Flasks are one of the cheapest ways to improve your character. They have a limited mod pool. Basic blue utility flasks are plentiful and accessible even in SSF. Accessible unique flasks like Atziri's Promise or Wise Oak provide an incredibly powerful boost to damage for very little cost. When you reduce the power of these flasks, you're reducing one of the most accessible tools for every player to get a significant boost to their power. This again affects the low end far more than it affects the high end.
For most players, previous ailment mitigation was either free from an ascendancy or at the cost of a few magic flasks with bleed/freeze immunity. When those most accessible ways of getting critical protection from near certain death are removed, the effect is disproportionately felt by the players who depended on the 'free' power. There are very few other options. Sacrifice a ring slot for Dream Fragments? Travel to the bottom right for ailment avoidance? At the high end, this may reduce damage by a small amount, but at the low end it means that for a large portion of playtime that defense is just inaccessible.
At the high end, when you have enough damage, the only way to increase clear speed is through movement. That's why you see self-chill builds. That's why you see Headhunter builds. That's why you see movement speed so highly valued. Mobility for most of us is accessible through the movement skills. If we can't afford to get 30%+ movement speed tailwind boots with the movement speed enchant alongside a perfectly rolled Alchemist's Quicksilver Flask of Adrenaline, you just socket flame dash with second wind and upgrade the quality after playing a bit. This again hits the lower end harder. GGG's vision seems crystal clear from so many of these manifestos. The problem are these corner cases. The extremes. Where these outliers end up warping the types of things GGG can provide. But then GGG goes and takes a baseball bat to the knees of the 'free' power most players have depended on. With no replacement for that lost power. The Problem is the Power Creep in Top-end GearHere was a 'perfect' RF Helm in Essence League: Here was a 'perfect' RF Helm in Delve League just a half-dozen patches (18 months) apart: With 2.5 (essence), 3.1 (influence), 3.4 (delve), 3.6 (essence), 3.9 (awakener), 3.11 (harvest), 3.13 (maven) they were simultaneously beefing up equipment in two ways:
Given the Harvest manifesto and the hullabaloo that followed, GGG believed that the issue was accessibility, rather than the amount of power that they had given at the top end. Again, they were taking away the 'free' power given to the player base from accessibility while not really doing anything to the top end rather than make it more expensive to obtain. Where to go from hereI'm hoping that GGG somehow find a way to salvage this. From the ashes of the CI nerf rose life, mom, hybrid, and ES builds. From the ashes of double dipping rose a bunch of new styles of DOT builds that But we're far from there today. Instead of nerfing the top end of item power, they keep just boosting monster life which hurts the low end of damage more. While they keep talking about hitting outliers, all of the 3.15 nerfs were to the 'free' power that character gets, while the high end of investment and the better builds hardly notice the difference in the end. They claim the problem is the trading of Harvest buffs as a reason to reduce their availability I am old and jaded enough than to believe this will somehow spark a discussion inside GGG, but if it does, I hope they ask themselves a few questions:
And maybe you guys won't have the same opinions that I do about the appropriate answers to those questions. And that's fine. But at least I'd know that we're seeing the game the same way as I do as a player. I'd know that even if you did want to take the game in a different direction you'd be able to communicate that vision in a way that'd make sense in my game experience, rather than the totally disconnected vision from the manifestos and the actual changes being made. At the end of the day I have enjoyed this game more than any other that I've played over a longer time than I've played anything else. And I'm infinitely thankful for that. I'd just be far more thankful if we could keep it going like it was for another five years. We need better communication, and I'm willing to work at it if you are. [link] [comments] | ||
Enlighten/Empower/Enhance being "chase items" now is the worst SSF-specific nerf ever. Posted: 18 Aug 2021 11:50 AM PDT A month in the league, with 161 atlas completion bonus, all regions upgraded, 10 ex dropped, playing my 3rd character, I still didn't find a single one of them, even though I target-farmed all sources of gems I know about. It's not the end of the world, I'm building my chars like those gems don't even exist, but I really don't understand why GGG did that, without a word in the patch notes. To persuade some of us to switch to trade? Or just to make them much more expensive in trade? [link] [comments] | ||
Self-Ignite Double Cast on Crit Necro Posted: 18 Aug 2021 05:35 AM PDT
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Posted: 18 Aug 2021 08:57 AM PDT
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Noteworthy Interactions | Episode #13 - Ngamahu's Flame Rage Vortex ft. Autoflasks Posted: 18 Aug 2021 10:32 AM PDT
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The Rog crafting change is exactly the kind of change based of feedback that the community wants. Posted: 18 Aug 2021 11:01 AM PDT The reason I was so impressed they made this change, is that they absolutely didn't need to do it. The crafting is the exact same and you could still figure out how crafts would effect an item by using craft of exile. But by highlighting changed mods for QOL and negating use of third party programs GGG changed the entire feel of the interaction. I feel that sometimes POE is needlessly complicated and that the userbase would appreciate alot more changes that focus on clarity because it completely changes your feeling when you engage with that content, without changing how GGG actually wants that content to function. ( Looking at you Atlas Progression) [link] [comments] | ||
my disappointment is immeasurable and my day is ruined Posted: 18 Aug 2021 10:52 AM PDT
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Small QOL request: movement keybind Posted: 18 Aug 2021 05:48 AM PDT Movement in Path of Exile is innate to the left mouse button. While you can bind "move" to other keys, it doesn't work the same. This means that if I bind a guard skill to the spacebar, I won't be able to move and cast it, just like you do with the left mouse button. I use the spacebar to move ever since I got RSI in my hand a few leagues ago. This solved my problem, but created another. God forbid me from playing Vortex. [link] [comments] | ||
Wrath Wind - Toxic Rain Bow (3.15 SSF) Posted: 18 Aug 2021 12:16 AM PDT
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What i got from 2963 gwennen gamble. sadge Posted: 18 Aug 2021 08:22 AM PDT | ||
Posted: 18 Aug 2021 08:50 AM PDT
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Legion farming in New Vastir was gimped a lot by the Splinter changes Posted: 17 Aug 2021 02:51 PM PDT This is a cautionary tale for anyone who wants to farm Legion in New Vastir: The "Emblematic" notable passive (Timeless Splinters dropped in Areas have 1% to drop as Timeless Emblems instead) does a lot less than you might think. In the 3.15 Patch, it was changed such that some Splinters from single sources are now grouped and drop as a stack instead of one by one. This mostly affects those dropped from Legion War Hoards and Generals. Before, these would be individually rolled for the Emblematic upgrade, each single Splinter having a 1% chance to be upgraded. At the moment, each Stack of Splinters has just a 1% chance of being upgraded into a single Emblem. This means that if, for example, a General drops 8 stacked Splinters, the game rolls once for the stack and then replaces the entire stack with one Emblem (effectively deleting the 7 Splinters that would've been left over). Not only does the game only roll once for the Stack instead of 8 times (once per Splinter), but you also lose 7 Splinters should the upgrade occur. This is incredibly unintuitive and I've made a post on the Bug Report Forum a few days back, but so far no dice, which could mean that this is intended behavior. If so, it should really be specified in game somewhere. Usually Emblematic just about doubles Splinter drops (counting an Emblem as 100 Splinters), but at the moment it loses more than 50% effectiveness, giving about 45% more total Splinters from my testing with Gilded Legion Scarabs. This bug very likely also occurs with the Emblematic Titanium Watchstone Prefix, so people farming in Glennach Cairns should also be careful. [link] [comments] | ||
142% Flask Charges Gained makes mapping much smoother. Posted: 18 Aug 2021 12:12 PM PDT
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A very happy and sad double corrupt Posted: 18 Aug 2021 11:51 AM PDT
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Posted: 18 Aug 2021 02:22 PM PDT
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Posted: 18 Aug 2021 06:45 AM PDT
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Posted: 17 Aug 2021 07:09 PM PDT
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Posted: 18 Aug 2021 12:17 PM PDT Probs to the mods. I have noticed a lot of cry/emotional threads getting deleted somehow really fast. What a joy [link] [comments] | ||
Most nerve wreaking heist escape ! Made it out alive ! Posted: 18 Aug 2021 01:29 AM PDT
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Invulnerable rats in Ancient City map Posted: 18 Aug 2021 10:08 AM PDT
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By the way, can't wait for the other Exiles to also get their VO Posted: 17 Aug 2021 05:52 PM PDT Because quite frankly, outside of a couple moments, I really enjoyed the act 5-10 Templar voiceover. Moreover, I really enjoyed the way it's done, as in, a lot of voice lines are triggered not just by killing stuff or entering a zone, but talking to NPCs (e.g. Sin in Lioneye A6), mid-fight (especially the "It shall!" during the High Templar fight was just badass as fuck), that kind of stuff. Also, it gives a depth to the templar that I didn't quite expect. Yes, the somewhat mindless jaded fanatic is still there, but there is a kindness I didn't expect, that shows up during the Clarissa quest in A8. I'm gonna be honest, I expect us to be judgemental as fuck when it comes to Clarissa's tampering with resurrection. The triumph in his voice when Innocence helps us access the final areas, as well as the veneration when you talk to Him in Oriath, was also a very nice touch. Overall, really happy about it all. Can't wait to see what they do to my beloved Witch! [link] [comments] | ||
Note to self: Not getting hit is a better strategy than trying to get full uptime on fortify Posted: 17 Aug 2021 03:03 PM PDT
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Posted: 18 Aug 2021 05:58 AM PDT go to settings and click this in settings you dont have to scroll all the way down to search COMPIUM [link] [comments] |
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