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    Path of Exile Questions Thread - September 01, 2021

    Path of Exile Questions Thread - September 01, 2021


    Questions Thread - September 01, 2021

    Posted: 31 Aug 2021 05:00 PM PDT

    Questions Thread

    This is a general question thread on. You can find the previous question threads here.

    Remember to check the community wiki first.

    You can also ask questions in any of the questions channels under the "help" category in our official Discord.

    For other discussions, please find the Megathread Directory at this link.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new.

    We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    [Livethread] Community Discussion with Grimro, Ghazzy, CrouchingTuna, and Chris Wilson

    Posted: 01 Sep 2021 12:08 PM PDT

    Tune into the livestream here; starting today at 1pm PDT (50 minutes from the time of this post). Livethread notes will be provided below (you may need to refresh to see the latest notes.)

    Recent podcast topics and 3.16/3.17 changes here

    Grimro's topic discussion here

    There will be an embargo on posts that share the topic of the livethread for the duration of the broadcast/event plus ~1 hour. The embargo will be indicated when the flair reads [Livethread (Active)] and will be lifted when it changes to [Livethread (Closed)]. If you cannot find a Livethread, please check the Megathread Directory, links on sidebar and top menu.

    These threads will usually be set to /new Suggested Sort. This can be overridden to a custom sorting.



    Banter

    • Expedition was originally meant to be boat league, sailing to different islands.

    Hard Mode

    • Benefits for development = test drop/craft ratios, isolating mechanics, philosophical check for game improvements
    • Practical - extreme nerfs can be used for Hard Mode while having less harsh nerfs on regular leagues
    • Testing ground for radical changes/experiments e.g. mid-league buff/nerfs
    • Can be used as a PTR for certain features
    • Weighing difference between "challenge" vs "nuisance"; nuisance as a necessary friction
    • Chris' role is on the business side - not heavily involved in balance or creative direction

    Items and Crafting

    • Tradability is really important - not balanced around SSF. Power fantasy; selling your rare items is part of that
    • Unpredictable rarity, mods, etc. Fast earlygame upgrades vs slow incremental endgame upgrades ideal.
    • No perfect items - always having new gear to work towards
    • Grim: community believes perfect items already exist - 6t1 items, etc.
    • CW: want to provide new ways to make better items but don't think easily crafting "perfect" items is health for the game
    • Itemization may be addressed as part of the 3.17 endgame changes
    • CW: "Deterministic itemization is less exciting", prefers RNG systems
    • Grim: WoW went from deterministic -> random -> hybrid system. Full random systems lock players out of content. Semi-deterministic things like Essences are good.
    • Uniques having divine-able rolls is part of the rng philosophy
    • Determinism has been beneficial to the game - need to be careful not to make it provide small amounts of certainity rather than complete certainty
    • People crafting identical/stale items due to "path of least resistance" - safest method to finish craft instead of taking risks.
    • Ghaz: inevitability of determinism having to be endgame due to POE's systems - items on the ground during levelling vs Harvest in maps
    • By playing trade, trade is a tool to overcome obstacles to your character instead of crafting new gear or improving your game knowledge
    • Ghaz: issues with specific items you need not existing/no one crafting it/being difficult to craft in an affordable way
    • CW: waxes and wanes of item availability means that the economy is functioning properly.
    • Grim: crafting is an accessibility problem rather than a determinism problem
    • CW: buys shoes
    • CW: you cannot continually upgrade a single piece of gear, so bargain trade items can be considered upgrades. Plus you can regal, master-craft, etc. Basetype system implicitly encourages you to upgrade by wearing new gear instead of fixing existing gear.
    • Tuna: issue of crafting materials being inaccessibly expensive. CW: crafting your own gear will almost always be inferior due to the way people behave in economies
    • Harvest and Aisling being benches and not currency meant to encourage players to craft their gear

    Aspirational Content

    • Takeaways from conquerors: Watchstone system is needlessly complex and should be revised.
    • Multiplayer-friendly progression
    • One-map-meta (e.g. Strand) will not return, but favorite system/Maven passives/etc. let you mostly run that content
    • Issue of non-juiced maps not being fun - considering reducing power of Scarabs but increase baseline map juice
    • 3.17 will continue to have selective boosts to different mechanics but may be rotated
    • Current endgame meta isn't in a great place and will be made so juiced maps will be less frequently spammable + more difficult to clear
    • Modular endgame systems to be able to tweak/add new content each league instead of just yearly
    • Like the idea of "near impossible" content but consequence of build diversity
    • Deep delve scaling will be shortened

    Skill Balance

    Misc Changes

    • Expedition fragments will become untradeable and auto-pickup in future leagues (e.g. Azurite)
    • bye aurabots bye
    • New Active skills for support characters
    submitted by /u/blvcksvn
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    Really fast Two Toned Boots

    Posted: 01 Sep 2021 10:49 AM PDT

    Rog gave me this yesterday

    Posted: 01 Sep 2021 01:57 AM PDT

    [Reaction] Preach, carried by his totem, killing Izaro in merc lab after over 2 hours.

    Posted: 01 Sep 2021 09:11 AM PDT

    Made a Temple of Atzoatl cheat sheet.

    Posted: 01 Sep 2021 06:33 AM PDT

    Any ideas what to do with this?

    Posted: 01 Sep 2021 10:19 AM PDT

    Podcast with Chris Wilson, Grimro, Ghazzy & more in 2 hours

    Posted: 01 Sep 2021 10:12 AM PDT

    Aurabots be like...

    Posted: 01 Sep 2021 09:34 AM PDT

    A lot of people say the game is too challenging for new players but here is Preach point of view after beating Merciless lab after 17+ tries and multiple hours of failling.

    Posted: 01 Sep 2021 09:16 AM PDT

    Luckiest cold SST shield I crafted on my luckiest day playing POE

    Posted: 01 Sep 2021 12:25 PM PDT

    hideout showcase - menagerie

    Posted: 01 Sep 2021 06:21 AM PDT

    Can we get the actual radius of the "nearby" keyword to be show in game?

    Posted: 31 Aug 2021 06:00 PM PDT

    Maybe in the details when holding alt or something, idk just somewhere. Right now theres like 10 different definitions on "nearby" ranging from 25 units to 120 units.

    P.S. What is the nearby radius of disorienting display, and is there a way to figure that out other than testing in game?

    submitted by /u/Hako_mari
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    Stupid luck

    Posted: 31 Aug 2021 10:18 PM PDT

    [PSA] You can increase Heist shields' special effects by using Necromantic Aegis and Unbound Ailments with minions.

    Posted: 01 Sep 2021 10:03 AM PDT

    I found the Killson . Is this a Easter egg?

    Posted: 31 Aug 2021 09:54 PM PDT

    Aren't basic and identifiable shapes with notches on the corners better for colour blind players?

    Posted: 31 Aug 2021 04:02 PM PDT

    About music in POE

    Posted: 01 Sep 2021 02:17 PM PDT

    I have played POE without music for over a year now, I believe a lot of us actually play with their own music in background, but the other day I decided to turn it back again. I just wanted to write an appreciation post, because all the music is just great and you can really tell that they put a lot of work in it, it actually fits in perfectly with its surroundings, leagues and towns. Also, great work with voice overs, because a lot of games don't put that much serious effort in those (if they are not classis RPG's)

    submitted by /u/CreativeFun228
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    Iolite Class Gauntlet Ziz X Shopify Rebellion

    Posted: 31 Aug 2021 02:59 PM PDT

    My well above average Pneumatic Dagger

    Posted: 01 Sep 2021 01:44 AM PDT

    Was there some kind of argument over the font background colour for these, so GGG was just like "screw it were making them rainbow static now!"?

    Posted: 01 Sep 2021 11:52 AM PDT

    Finished(almost...) my 2x elevated, 4x influence modded chest for my Necro!

    Posted: 31 Aug 2021 09:02 PM PDT

    Yeet your Cyclone - Endu charge Rage Vortex

    Posted: 01 Sep 2021 03:21 AM PDT

    Colourblind Gem Sockets and COmmunity Podcast Reminder

    Posted: 31 Aug 2021 03:13 PM PDT

    Frostferno 2.0

    Posted: 01 Sep 2021 07:30 AM PDT

    Chain hook is bugged in party play

    Posted: 01 Sep 2021 04:54 AM PDT

    I have a chain hook berserker that started out as a rage vortex character, I currently hit about 8 aps with chain hook.

    When I am playing with other people and chain hooking around for them I freeze on the map and they can't see my character running around anymore. They can still see my pets and they can still see the rage vortex's that I throw out. My location will sometimes update when I use chain hook again however.

    submitted by /u/Ayuyia
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