Path of Exile Questions Thread - September 02, 2021 |
- Questions Thread - September 02, 2021
- Preach finally figured it out!
- A simple picture showing why 3.15 feels bad (in my opinion).
- I leave them alone for ONE map and this is what happens...
- Dear GGG, please make sure you don't indirectly destroy ALL totem builds when you nerf Forbidden Rite totems next league.
- Photoshoped 3 mirror guy gets another mirror this time with a video!
- If you missed Chris Wilson's podcast with Ghazzy, Grimro and CrouchingTuna
- Amulet for my IntStacker and my luckiest craft
- Please buff bow/wander attack builds on the lower end.
- @GGG, I want a way to replace the shoe laces of boots from the ground and not make perfect leather boots by my own
- I seriously never see this brought up - You need to be able to TAKE HITS for melee to not feel mechanically shitty
- In just under 30 minutes, Preach will be joining the crew of Baeclast to chat about his experience.
- For science! Just spent the day testing if you can get the exact same enchant twice on the unique blight helmet. Spoiler: no.
- Thematic of Defenses: Restore back Divine Flesh to 10% max chaos res
- What if alternative gem qualities were alternative gems instead, some examples in the image.
- The difference between Aurabots and Aurastackers
- Why is one so laggy?
- [Spoiler] Mushroom Thicket is the biggest mind blow I ever encountered from PoE.
- Make whispering ice great again
- Searching for Elder influenced maps in map stash is breaking my will to live.
- [Announcements] BPL: Dark Ages Twitch Highlights
- Why finding things through luck is not a better feeling then getting them deterministically
- New player need advice on what rolls to get on Watcher's eye / Forbidden rite Hierophant
Questions Thread - September 02, 2021 Posted: 01 Sep 2021 05:00 PM PDT Questions Thread This is a general question thread on. You can find the previous question threads here. Remember to check the community wiki first. You can also ask questions in any of the questions channels under the "help" category in our official Discord. For other discussions, please find the Megathread Directory at this link. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Preach finally figured it out! Posted: 02 Sep 2021 08:56 AM PDT
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A simple picture showing why 3.15 feels bad (in my opinion). Posted: 01 Sep 2021 11:19 PM PDT
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I leave them alone for ONE map and this is what happens... Posted: 02 Sep 2021 01:06 PM PDT
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Posted: 01 Sep 2021 07:14 PM PDT Yes, FR totems are broken and should absolutely be nerfed next league. However, thanks to this build the totem playstyle has really grown on me and I want to give other totem builds a chance in future leagues. I think part of the reason FR totems feel so good is because of the focus on totem life they feel much tankier than other totem builds. It would feel awful if general totem life or soul mantle were nerfed as a sort of multi-pronged nerf to FR totems when the issue could be solved simply with something like a line on the FR gem that says [link] [comments] | ||
Photoshoped 3 mirror guy gets another mirror this time with a video! Posted: 02 Sep 2021 05:28 AM PDT
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If you missed Chris Wilson's podcast with Ghazzy, Grimro and CrouchingTuna Posted: 02 Sep 2021 09:51 AM PDT
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Amulet for my IntStacker and my luckiest craft Posted: 02 Sep 2021 08:27 AM PDT | ||
Please buff bow/wander attack builds on the lower end. Posted: 01 Sep 2021 10:55 PM PDT Hi GGG can you please make ele bow/wander builds viable again for leaguestart/general play instead of them being a 3k life mirror dump gimmick build. That's it. All I'm asking. One of the most iconic ARPG builds is total shit without mirror gear, aura stacking and/or some new flashy hydrosphere soon to be nerfed interaction. [link] [comments] | ||
Posted: 02 Sep 2021 01:33 AM PDT I feel like in discussions about harvest it always swings between making mirror tier items for 10c and make mirror tier items for 500ex. For me the most convenient feature from old harvest wasnt eather of that. It was the ability to fix some basic stats (ressis, life, es etc) on items from the ground that already had good modifiers, but with more flexability than the crafting bench. I dont care about beeing able to craft multiple t1 mods or influence mods on items. I just want to craft maybe 2-3 t3-t2 ressis and life or es or ms on boots for example. I dont need the best rolls on items and i dont need influence mods just basics so that you can "fix" some already good items that you find that cant be fixed with one resistance craft from the crafting bench to be usable (and without the usage of multimod). Thats why i would be totally ok if harvest only would be able to craft ilvl 78 mods or only non-influence t2 or t3 mods but those easier than the crafting system now. And I dont even need targeted anul. Target augment with the above mentioned limitations would be OK already. That way you still have to gamble for random anuls or invest more for more targeted anuls with the bench mods. Or to come back to my analogy from the title. I dont want to craft any boots from scratch i want to fix the shoe laces of the boots i found on the ground (not only one of the shoe laces like with the crafting bench and without multi mod) and maybe even glue back on the shoe soles. So that i can make those usable for the time beeing. [link] [comments] | ||
Posted: 01 Sep 2021 04:35 PM PDT Absolutely title here. Hopefully defense is buffed in a way so that people can realize the thing they tend to hate about melee is being one shot (don't be a pedant, you know I mean being hit too quickly to react) without much recourse. [link] [comments] | ||
In just under 30 minutes, Preach will be joining the crew of Baeclast to chat about his experience. Posted: 02 Sep 2021 12:02 PM PDT
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Posted: 01 Sep 2021 07:30 PM PDT I bought up like 30 blight unique helmets and ran gift of the goddess lab over and over again putting just one enchant on each helmet and waiting until I saw the same enchant again. Well it finally happened and when you put the helmet in and select the exact same enchant that is already on the helmet it just doesn't let you click :(. Oh well, it was worth it for science. UPDATE: I finally hit a merc enchant with an uber enchant and... it doesn't work either, same thing, when you hit apply nothing happens :( saved a geforce experience replay too if anyone needs proof, just too lazy to cut it down from 2 minutes unless anyone really wants to see it. [link] [comments] | ||
Thematic of Defenses: Restore back Divine Flesh to 10% max chaos res Posted: 02 Sep 2021 02:59 AM PDT Hi everyone, We get constantly nerfed in our defenses for several leagues now and it gets harder and harder to justify melee gameplay with low clear, bad single target and defense investment. I was thinking about reverting the nerfs to Divine Flesh to its original value at 10% max chaos res as a suggestion that i would like to share with you guys and GGG to enhance the reliable Non-RNG way of defenses. [link] [comments] | ||
What if alternative gem qualities were alternative gems instead, some examples in the image. Posted: 02 Sep 2021 05:34 AM PDT
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The difference between Aurabots and Aurastackers Posted: 01 Sep 2021 11:33 PM PDT There seems to be an ongoing confusion what the difference between aurabots and aurastackers is. To give a short definition: These bonuses can be achieved with relatively low investment. Aurastacker - a character that is active and mostly focussed on buffing itself to increase ones defence and offense. These builds currently need an insane investment (of multiple mirrors) to achieve what other builds can achieve on a relatively lower budget. This also means that these builds can certainly not be league started with. They enable themselves to deal great amounts of damage, while also buffing their own defences. They have to invest into multiple things to get their build going, which is mainly: aura effect, reduced mana reservation, energy shield, increased damage and critical strike multiplier. Getting all these bonusses in a single build is quite challenging and also quite expensive. Chris stated previously, that "[...] We like how auras individually work, and feel that stacking a bunch of auras on your own character also has appropriate costs. We know that dedicated aura support characters are very powerful but we don't have a specific plan ready for 3.15 to address this(...)." I have to say that aurastackers are probably the strongest build in the game, but this has to be seen relatively. Any aurastacker that currently has an investment of ~200ex (which for most players already is high), will perform much worse than any other meta build at 200ex investment examples can be seen here. To give an option how to solve this problem of aurabots giving too much power at low investment would be to scale the effect auras have on allies. An example would be to include the following effect on each aura: The less multiplier also scales with aura effect, which at the above investment level would translate to 50% less effectiveness. This 20% nerf will have relatively low impact on any party play that does not have a dedicated aurabot. I hope this clears up a bit the confusion between aurabots and aurastackers. [link] [comments] | ||
Posted: 02 Sep 2021 11:17 AM PDT
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[Spoiler] Mushroom Thicket is the biggest mind blow I ever encountered from PoE. Posted: 01 Sep 2021 11:47 PM PDT A hidden dungeon that is bigger than many maps inside logbook that is INSANELY dense filled with runic monsters. If this dungeon is uncovered near the end of your detonations with all the dangerous remnant buffs applied, this dungeon is probably as challenging as 100% deli map, if not more. [link] [comments] | ||
Make whispering ice great again Posted: 02 Sep 2021 06:57 AM PDT
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Searching for Elder influenced maps in map stash is breaking my will to live. Posted: 01 Sep 2021 03:49 PM PDT I was getting my farm on with Shaper and wanted to do some Elder to complete a set of Uber Elder fight frags. So I goto my stash, type "occupied" and nothing. So I tried "elder" and nothing. Then I tried "enslaver" and nothing. Why on earth would these maps end up hidden in a system that has regex built into the search? Is there some reason we have to workaround it by setting our map stash to sale and waiting for it to update so we can find them? It's pretty weak that after a couple of years this still isn't a thing. [link] [comments] | ||
[Announcements] BPL: Dark Ages Twitch Highlights Posted: 01 Sep 2021 11:04 PM PDT
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Why finding things through luck is not a better feeling then getting them deterministically Posted: 02 Sep 2021 01:54 PM PDT The original quote from yesterdays podcast with Chris was "its a better experience to find stuff through luck" There are many ways to break this down, but I want to come at it from the perspective of someone who had a headhunter drop week 2 in ssf this league. Here is my character so you know I'm not just talking out of my ass: First off, I don't want this to come off as complaining, it was the first individual drop more then 10ex that I have ever gotten, and Its fair to say I was going crazy at the time, but it 100% ended the league for me. I no longer had to work for any of my gear, I was able to go into trade and make any build I wanted (relatively speaking), and I did just that. I quit soon after, with no goals to work towards anymore, no pieces of gear to improve beyond absolute min-maxing, and no interesting builds to get excited about. Having shit handed to you for free is not a good feeling, its why I could never understand why someone would RMT. In comparison determinism in Ritual felt so damn good. You could plan out how you wanted to improve your character, figure out how to craft your own pieces of gear, decide how much you would need to farm in order to afford it, and so much more. I can only speak for myself, but as a mid-tier player, I actually had some control over my progression for the first time. Crafting wasn't completely gated by 100 rng systems anymore, and it felt great. I was so proud of the items I made, items that I poured my heart and exalts into, that it absolutely carried the league for me for the full 3 months. Compared to this league, where I spent 2 hours buying gear that I have no connection with, because I couldn't be bothered to spam 600+ dense fossils. I want to end this off by saying luck is needed in the game, it is poe at the end of the day, however it in no way creates a better feeling then determinism ever will imo. [link] [comments] | ||
New player need advice on what rolls to get on Watcher's eye / Forbidden rite Hierophant Posted: 02 Sep 2021 01:37 PM PDT Hi, im a pretty new player need advice on what rolls to get on Watcher's eye for my Forbidden rite Hierophant. im using Clarity and Zealotry, and need help on what rolls would be good on the watcher that would fit in the build :) [link] [comments] |
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