• Breaking News

    Sunday, October 17, 2021

    Path of Exile Builds Tornado DPS & energy blade

    Path of Exile Builds Tornado DPS & energy blade


    Tornado DPS & energy blade

    Posted: 16 Oct 2021 06:55 PM PDT

    So for the spell portion of Tornado you have the mostly standard spell scaling (levels, gems, increased damage, etc), though you can't scale (disregarding potential enchant, or alternate quality) the number of hits that it does per second nor will cast speed help with its dps while up. But what I propose is an Inquisitor battlemage setup with energy blade!

    This will work with any of the following skills:

    • Lightning Strike
    • Spectral Throw
    • Frost Blades
    • Wild Strike
    • Lancing Steel
    • Shattering Steel
    • Splitting Steel
    • Spectral Helix
    • Molten Strike

    These are the skills that are a projectile attack that work with and a sword.

    For myself I'm currently thinking Spectral Helix, though several of them seem interesting to me. I really just want a tornado of lightsabers! :)

    So with this, not only will you hit the enemy with the energy blade weapon attack, you will also hit the tornado with it increasing its reflected damage, and then you will also have battlemage (thanks to Inquisitor and energy blade) buffing the spell portion of the tornado!

    Reflected portion:

    tornado dps = .1 * (duration / attack rate) * 4 * average damage of projectile/s

    .1 = 10% of reflected damage per projectile

    4 = number of tornado hits per second, hit every .25 seconds

    Assuming one projectile per attack, multiply if multiple can hit the needed attack speed and duration needed can be calculated as (Duration / attack rate) or (Duration / (1 / attack speed)). If multiple projectiles from the same attack can it you take the number and multiply it by the assumed total number of projectiles per attack. For example, its a safe bet that you can assume two hits with Spectral throw.

    (duration/attack rate) clamped to 20

    tornado dps, assuming 20 hit, can be simplified to: (damage of projectile * 8)

    TLDR: 'triple' dipping with Inquisitor energy blade tornado

    submitted by /u/mastahslayah
    [link] [comments]

    Now that EE is gone, I want to try Arc Ignite Elementalist. Can it work?

    Posted: 17 Oct 2021 01:56 AM PDT

    I really like the idea of chaining and/or ignite prolif to clear screens with one tap.

    submitted by /u/consistentfantasy
    [link] [comments]

    Second Sight, post-Blind nerf

    Posted: 16 Oct 2021 10:22 AM PDT

    just wanted to draw some attention to this long-forgotten keystone, since it's not being changed directly and i'm sure a lot of folks don't even know it exists.

    it requires a Brutal Restraint timeless jewel dedicated to Nasima, and grants

    • You are Blind
    • Blind does not affect your Light Radius
    • 25% more Melee Critical Strike Chance while Blinded

    until now, it was very niche because, well, it doesn't matter if you crit 25% more often when you're only hitting half the time. it required a source of 'hits can't be evaded' or the dark seer unique mace to get around the downside, which was a fairly significant investment on top of its opportunity cost.

    now that blind is being changed to '20% less accuracy rating and evasion rating', it should be much less punishing to builds that couldn't otherwise fit those in (and don't care about the evasion). something like strength stack inquisitor should get enough accuracy rating from shaper's touch to completely ignore the downside.

    note that acc stack jugg will still want to avoid it since they care about accuracy rating above 100% chance to hit.

    please share any ideas for other builds that could use this!

    submitted by /u/high-water-mark
    [link] [comments]

    Str Stacking Mods / Items - what's the full list?

    Posted: 16 Oct 2021 09:04 PM PDT

    Absent the full masteries list I still somewhat leaning on a Strength stacking build of sorts for the next league. Partly due to the new Iron Will Keystone and partly cause I haven't done one before! ( Inquis or Occultist atm )

    In doing so I wanted to start collecting the various mods and items that could be used for this type of build.

    **Masteries:**1% increased fire damage per 20 Strength ( https://i.imgur.com/kcVhEWs.png )

    Uniques:

    • Aberrath's Hooves : 1% fire damage per 20 strength ( notable for fire prolif)
    • Pillar of Caged God: 16% increased Physical Weapon Damage per 10 Strength
    • Brutus Lead Sprinkler: Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
    • Replica Iron Commander : Adds 1 to 3 Physical Damage to Attacks per 25 Strength ( Iron Grip Shenanigans )
    • Hyrri's Demise - Adds 1 to 2 Fire Damage to Attacks per 10 Strength
    • Replica's Alberon's Warpath - Adds 1 to 80 Chaos Damage to Attacks per 80 Strength ( el classico)
    • Doon Cuebiyari - 1% increased Damage per 8 Strength when in Main Hand (notable generic dmg)
    • Geofri's Sanctuary - +2 maximum Energy Shield per 5 Strength
    • Shaper's Touch - 1% increased Energy Shield per 10 Strength ( now relevant due to Iron Will keystone)
    • Iron Fortress - Strength's Damage Bonus instead grants 3% increased MeleePhysical Damage per 10 Strength
    • Crown of Eyes - notable for converting Iron Will spell damage back to Attack Dmg at 150%

    Item Mods:

    • Weapon Shaper / Hunter - Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
    • Weapon - Synthesis Mod - Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
    • Wand version of the above synthesis mod includes : 1% increased Spell Damage per 16 Strength (Maybe? PoeDB lists it but can't find it. )
    • Weapon Elder / Hunter - Sceptre / Rune Dagger - 1% increased Spell Damage per 16 Strength
    • Weapon Staves - Elder / Hunter - 1% increased Spell Damage per 10 Strength
    • Weapon Staves - Shaper / Hunter - Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
    • hunter gets both of the above mods!
    • 2h weapons - Shaper / Hunter Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
    • Amulet - Elder / Warlord 1% increased Damage per 15 Strength
    • Synth mod of above available on Amulet ^
    • Helmet - Warlord - Gain Accuracy Rating equal to your Strength / Elevated = 1% increased Critical Strike Chance per 10 Strength
    • Synth mod for boots - 1% increased Fire Damage per 20 Strength

    Did I happen to miss any per Strength Scaling mods?

    submitted by /u/omegaura
    [link] [comments]

    Poisonous Concoction Pathfinder as an SSF SC league starter?

    Posted: 17 Oct 2021 04:13 AM PDT

    Hi guys, what's the verdict on the new Concoction skill? I've read about it and seen a few vids but no one seems certain on what they scale (base Flask life recovery or post calculations)

    If it shotguns like Explosive version I see it as a really fast poison stack mechanism, and the weapon pressure is considerably lower due to the fact you don't need a weapon at all, so as a SSF starter it feels like it maybe has potential? Also the boosts to the base proj speed feel way better than current.

    Has anyone theorycrafted something so far? Is there a better ascendancy than PF ?

    As a side note, how tanky could i get my PF to be in 3.16? If i go full eva i'm guessing it'll be a must to combine it with spell supression or potentially even block? (shield alone can give 40+% attack block and ~15% spell block if I am not mistaken)

    I'm not set into stone on anything though, any viable combination is acceptable, not scared of experimenting

    EDIT:

    Also, what's the best way to scale Concoctions skills? I'm guessing attack speed? But considering we have no weapon, what's the base attack speed and how to scale it most efficiently?

    submitted by /u/zoomforestzoom
    [link] [comments]

    Intuitive spectral spirits?

    Posted: 17 Oct 2021 02:46 AM PDT

    Essence of Insanity on a weapon gives you three permanent, immortal srs-style minions that don't do a whole lot of damage, but hit pretty fast.

    I think the link skills (plus the mastery that allows you to target minions) could be an insane (no pun intended) interaction. You can link up to all three of them if I've understood the gem correctly, and you don't ever have to worry about them dying. They hit pretty damn fast so using Intuitive Link would turn them into pretty powerful spell trigger engines, provided you don't mind manually refreshing the links. There's no reason to invest on any minion gear or passives beyond move and attack speed, which should allow you to focus on maximizing the damage from your triggered spell.

    Other option would be to just give them high levels of flat damage with flame link.

    Thoughts?

    submitted by /u/Steel_Neuron
    [link] [comments]

    Any cyclone builds you think can work for 3.16? Not sure if I’ll get the clear speed needed for 3.16

    Posted: 17 Oct 2021 03:34 AM PDT

    Poll: What ascendancy will you play in 3.16 Scourge League?

    Posted: 16 Oct 2021 01:08 PM PDT

    Minion Instability Skeletons. Viable?

    Posted: 17 Oct 2021 03:02 AM PDT

    As I understand, Popcorn skeletons could possibly be viable this league as it doesn't seem to be impacted by nerfs and the rewamp of the passive tree seems okay.

    But as I'm pretty new (only since Delirium league), so I was wondering if anybody can verify that it could work this league?

    -Anybody who has seen anything that could impact this minion build in a negative way?

    submitted by /u/MatMou
    [link] [comments]

    Slinger league start? Is it back?

    Posted: 16 Oct 2021 03:01 PM PDT

    I wish I had pob right now, but will cold/chaos/vd slinger be viable leveling again?

    submitted by /u/ZomboFc
    [link] [comments]

    Spellslinger builds that throw out a LOT of projectiles

    Posted: 16 Oct 2021 07:29 PM PDT

    I'm really curious about Tornado and thinking of working that into a Slinging setup or use it just to supplement my slinging setup against single target. Seeing how tornado gets buffed up depending how many projectiles it eats in a 2 second window, what is a viable spell slinging build that throws out a fuck ton of projectiles?

    submitted by /u/cornmealius
    [link] [comments]

    Spellslinger VD/DD a good viable league starter?

    Posted: 16 Oct 2021 04:31 PM PDT

    Do you ever feel like running around, slapping the ground and zapping the whole screen? Well, here is a build for you. Hollow Palm Smite Raider

    Posted: 16 Oct 2021 06:18 PM PDT

    What builds are best with prolif?

    Posted: 17 Oct 2021 04:05 AM PDT

    I'd like ignite builds but i want to know what could possibly be the best with prolif this league?

    submitted by /u/ilovepjevs
    [link] [comments]

    Theorycrafting a duo - crit Worb trickster + CoC link occultist

    Posted: 16 Oct 2021 11:44 PM PDT

    So the idea I had was a high evas/ES trickster running crit winter orb, duoing with an Occultist using the new CoC link. Trigger hydrosphere with frostbite hextouch. Occultist self casts ele weakness/some other curse for big doom, maybe discipline aura to make the trickster even tankier. I literally just thought of this in bed, thoughts?

    submitted by /u/Trigja
    [link] [comments]

    Leaning towards making a tanky build such as 10 EC + Dual Nebuloch + Str/Acc Stacking Jugg

    Posted: 16 Oct 2021 08:15 PM PDT

    I just have a few questions which hopefully won't need a passive tree to answer.

    1. The 3 most popular skills with a build like this seems to be Boneshatter, Molten Strike, and Tectonic Slam. Boneshatter seems to work really well with this setup because of the high armour being able to mitigate the self-phys damage. However, would there be any non-strike/slam skills that could work? Something like Corrupting fever or forbidden rite/dark pact, maybe even some kind of totem build? Maybe even RF
    2. Transcendence vs Divine Flesh. I was initially leaning Divine Flesh since it would be easy to cap chaos resistance, but with the added max resists on the tree, do you believe it would make more sense to go Transcendence?
    3. Since I have never done a Jugg before, how easy is it to maintain 10 endurance charges? I assume you would need more than just unflinching. Probably EC on melee stun support, maybe some extra passives on the tree that give a % to generate EC as well?
    submitted by /u/InformalAnteater7353
    [link] [comments]

    Do building characters now feel like checking even more boxes than before, or am I just overreacting?

    Posted: 16 Oct 2021 09:56 PM PDT

    I believe this one is a problem that was caused by a combination of Conquerors, Delirium (cluster jewels) and Harvest.

    Builds have minimum DPS and defensive layer requirements, like maxed out ele res, at least 4k to 5k actual life or ES, etc. That I can accept.

    However, I feel for a lot of builds now, it feels like checking all the boxes in POB. Checking a lot of more or pseudo more multipliers for offense, and grab things like blind, elusive, endurance charges and fortify for defense just because I can (fortify is being changed in 3.16).

    In my opinion, this may be a real problem that hurts build diversity. Because this means the road to offense and defense, for a lot of builds of an archetype, might be extremely similar.

    If I'm an elemental self-cast build (including brands and FB+Ice nova), no matter what spell I use or if I'm scaling crit or EO, I'm likely using a pair of elusive/onslaught/tailwind boots, a master of fear/wish for death MCJ (will be SCJ so we may need two or ditch the idea), likely a cold conduction ailment MCJ, and a LCJ with disorienting displays.

    3.16 changed a lot above, but I feel due to double influenced (or pseudo double influenced, like one conqueror + Alva's or Underground) gear and cluster jewel, the checklist may still be long.

    submitted by /u/Gothic90
    [link] [comments]

    Coolest looking League Starters "visually"?

    Posted: 17 Oct 2021 02:45 AM PDT

    Might be a weird request but I'm looking for a league starter that looks cool. Even if you have to get an MTX for it, I don't mind.

    You guys have any suggestions?

    submitted by /u/FD32
    [link] [comments]

    A boss killer while also tanky build? Clear speed can be ignored

    Posted: 17 Oct 2021 02:40 AM PDT

    I'm a casual play standard on console, I have a CA raider who does good clear but mediocre single target damage, so I'd like to create a second character who's only job is to kill the bosses.

    I'm not that good with dodge everything so I need it to be tanky.

    I have some currency but the console market is so shit so it's not guaranteed that I can buy the stuff I need, so I prefer that the build is SSF viable.

    Appreciate if someone can give me some ideas!

    submitted by /u/cuiyang000
    [link] [comments]

    Expanded Starter Picking Wheel

    Posted: 16 Oct 2021 10:29 AM PDT

    Hey guys. I really liked Lighty's starter wheel. It was missing some things I'd like to have in there so I expanded it. I also removed anything new or unknown and tried to make sure it only had things you can find a guide for by googling it.

    https://wheelofnames.com/jxt-u2d

    EDIT: Removed Ice Shot.

    submitted by /u/MarshallOnline_
    [link] [comments]

    A good idea for phys minion builds about how to stay away from bosses and still use Pride aura - Spell Totem

    Posted: 16 Oct 2021 02:03 PM PDT

    Spell Totem Support gem can be linked to Pride gem in order to raise a totem that applies it so you can reserve more mana with auras.

    But the problem is kinda insane mana multiplier on Spell Totem when linked to an aura gem - it usually takes 100% of your mana to cast, but the best part is that we can modify this cost.

    Ancient Waystones Unique Crimson Jewel gives us 60% reduced mana cost of totems that cast an aura, Inspiration Support is another 25%, and there is a passive wheel with Tireless notable that grants final 15% along with 23% increased maximum life. Yes, this is another 3 link, but phys based minions are usually not as socked starved as others, plus this is a huge survivability boost compared to usual "stay right next to the boss for the whole fight".

    You can also use Multiple Totems Support gem in order to have up to 3 totems around at once, but I'm not sure how Pride works in this case - for example, if totem 1 existed for longer than 4 seconds and applied maximum effect to the boss, and then you place totem 2 near him while totem 1 is applying the effect but dies like 2 seconds after you raised totem 2, would boss keep receiving same maximum damage amplification effect? Or would it start from basic damage amplification effect? Doesn't work, new totem = new aura source, effect does not carry over.

    And, a bit about survivability of said totems - they should be fine as 80% less damage taken puts them to around 2x their current HP values, and if you want you can always take some nodes to increase their HP a bit, but should not be the case.

    Overall, what are your thoughts about this mechanic? Any ideas of how to improve it?

    submitted by /u/Vento_of_the_Front
    [link] [comments]

    LL Crit Burning Arrow + EA w/ Ballistas League Start Advice

    Posted: 16 Oct 2021 10:17 PM PDT

    So I've been theorycrafting this build all day. I wanted to play a bow non-chaos DoT build this league. I was inspired to make a fire DoT when I saw that most of the DoTs will be buffed outside of chaos and boring ascendancies with bleed. Obviously my build will be changing for the patch notes but this just testing with 3.15 PoB. I was also considering the synergy with a destructive link RF build for that huge added flat fire.

    https://pastebin.com/dU6yMRbK

    Build Mechanics

    Burning arrow is our clear (although I don't have Arrow Nova or GMP in there rn). A big inspiration for this build was using the bloodthirst support.

    Explosive Arrow with Siege Ballistas and Focused Ballista for bosses. We also have combustion in there for -fire res. Vaal BA for bosses as well.

    So yes this is using bloodthirst for +114 flat phys, with half of our life reserved. Because of this, I am using Petrified Blood for the damage reduction. This also allows us to get a ton of auras with -reservation on the tree and two Enlighten gems.

    Our Aura links are 1. Anger-Petrified Blood-Vaal Impurity of Fire-Enlighten and 2. Precision-Herald of Ash-Arrogance-Enlighten. We also have Aspect of the Avian on gloves, buffed with Saqawal's Nest body armour and finally, Blood Rage and Flammability on Hit.

    My favorite part of this build is that we're focusing on Evasion while getting 89% maximum fire resistance (through Vaal IoF and tree) and 15% of physical damage taken as fire. We're also using Endurance and Frenzy charges.

    Even with 48% life reserved I'm at 3k hp exactly and we have a few defensive layers on top of that including Petrified Blood. We also have 600 hp regen with blood rage on and life leech.

    I'd guess that the items I'm using in PoB are around 20 exalts, not including gems, and we arrive at an Effective Sirus DPS of 4.17m. I got it up to 4.8m with Lethality annointment.

    Hoping for any constructive criticism/suggestions for things I could add to the build.

    I definitely think the improvements are out there, I started the build as a Strength stacker using Hyrri's Demise for fire dmg (bad idea lol). So that's what made me get Saqawal's and Aspect of the Avian, the chest has big stats on it. I do like every chance to get double damage though for big ignites.

    submitted by /u/grizz-txt
    [link] [comments]

    With the recent RF buffs what are your opinions about viability as league starter and it's endgame

    Posted: 17 Oct 2021 04:14 AM PDT

    Adding infernal legion Skitterbots with flamelink to a rf build

    Posted: 17 Oct 2021 12:21 AM PDT

    Would the flamelink add damage to the infernal legion damage?

    With expected life of 7k+ would it be worth it?

    submitted by /u/iamsupaman
    [link] [comments]

    Debunking The "Entropy Problem"

    Posted: 16 Oct 2021 07:34 AM PDT

    A discussion about evasion in Path of Exile, and the entropy system that is used to determine when you evade. I try to discuss the impact it has on your character, clear up misconceptions about it, compare it to dodge, and then touch on some of the implications for the upcoming 3.16 Scourge league. This was inspired by many inaccurate or misleading statements about the entropy system in PoE I have seen made as of late.

    https://youtu.be/BIWoCZn-E40

    EDIT: I replaced the original video because of audio issues; the link above is the new link. This one is also shorter by nearly 15 minutes. My apologies for the technical problems!

    submitted by /u/cowpimpgaming
    [link] [comments]

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel