Path of Exile Builds Herald of Thunder Fire Burst autobomber, 10th day update and primer |
- Herald of Thunder Fire Burst autobomber, 10th day update and primer
- I just found this staff. Any ideas? Off-meta is better.
- PSA: If you are playing Poisonous Concoction Pathfinder, get 14% quality on PC as soon as you can!
- Lily‘s Life VD DD Necro
- facetank all sirus attack, on 8 ex budget lightning trap mine
- EoW CoC w/ Mjolnir
- What are the go to support spectres at the moment?
- Some questions about tornado shot currupting fever gladiator
- Lightee's TR Champion made Raider
- Amazing slam build until
- pob.party has been updated to the 3.16 tree!
- Seismic Trap/Exsanguinate trapper assistance
- Cold DoT Cane of Kulemak build - suggestions?
- Best builds on 50-100ex budget?
- Lightning Traps | Week 2 Scourge | T16 Guardian vs 1 alch uniques ..
- How's flicker strike doing in scourge maps?
- Any compilation of "Feared" viable builds?
- How many skill points at level 72?
- Need ideas for a heist / delve focused fast AF build
- Need kinetic Blast build. No int stacker
- Tried following a League Starter it has gone wrong.
- Fix my Golem necro with 100 chaos budget?
- Fortification stacks appear to apply to Mantra of Flames jewel individually
- Seismic/Exsanguinate Trap Defensive Help
Herald of Thunder Fire Burst autobomber, 10th day update and primer Posted: 02 Nov 2021 01:15 AM PDT Hello everyone. Some time ago I made a post where I shared my theories on fire burst autobomber and promised to league start it again. Here I am with my findings and an updated guide for this particular flavour of autobomber. How the build has goneI am very, very happy with this build so far. I've invested about 20-25 ex on it, and it has definitely paid dividends. Clear is incredible, to the point where I suspect this to be one of the best possible builds at dealing with the Scourge league mechanic. Even from a more limited investment I was able to full clear T16 delirium + scourge maps, though it does require some active piloting; it's fast, but not an AFK build and it won't take it kindly to you sleeping at the wheel. As expected, the build isn't stellar at single target, but it's more than serviceable. I kill A8 Sirus, guardians etc very comfortably. I ripped at maven-boosted Shaper because I get super confused at the mechanics on that fight, but I the problem is likely between the chair and the keyboard for that one. Defenses are a lot different to what I outlined in the original post, and very much for the better. I'll go into details on how the defenses work now, which as been quite a journey as they definitely exploit a lot of nuanced interactions, some of them new. Current PoBThis is my current PoB with some minor tweaks for readability and clarity. It's using entirely real gear obtained 10 days into the league so you can imagine the numbers are pretty realistic. I got pretty lucky with the Megalomaniac I bought for 1ex, but definitely keep an eye out for bargains like that as they can really simplify the mechanics of the build.
DefensesThis is, surprisingly, a very tanky build. I spent a lot of time fine tuning the defensive layers for it to make sure I could stay alive without compromising damage or clear, and I'm pretty happy with the result. It's been quite a while since I last died to Scourge, even at 200+ charges, and all bosses are absolutely doable if you know what oneshots to avoid. Be warned: This build achieves that tankiness through a very particular combination of mechanics. The interaction between life and ES, how damage is divided and regenerated is carefully balanced. If you decide to follow this approach, do not change any of the major pieces or it will fall apart. Believe me, I've tried. The good news is that the only requirements for this approach are Corrupted Soul, Enduring Composure and being able to max chaos res. Before I go into the specifics, here's a laundry list of "general" defensive mechanics:
I decided to forgo Purity of Elements and instead mitigate ailments through a combination of Pantheon and gearing choices. Instead, Determination provides a massive boost to survivability both directly and through Divine Shield. Key defensive interactionsNow, what's the deal with the complex part? It mostly has to do with the way Corrupted Soul, Divine Shield, Zealot's Oath, CWDT IC and the leftmost two flasks interact. Basically, I decided early in the build that since I'm maxing chaos res, I would use a Forbidden Taste with "On taking a savage hit" to provide insurance against big bursts of damage. What I quickly noticed is that it seemed a bit wasteful as the flask seemed to trigger on relatively small hits (barely 15%) and spent most of the time half-empty. However, an interesting finding was that by using Corrupted Soul and splitting the incoming damage between life and ES, the flask started to perform much better. The reason is that while we have ES, the effective threshold for a savage hit is doubled: A hit needs to take 15% of our HP plus the same amount of ES to trip the flask, which made it pop less frequently. More importantly, it means that it becomes much more likely to trigger once the initial ES buffer is gone (roughly around 50% EHP), which immensely impacts your ability to bounce back from near death scenarios. What ties all of this together is CWDT IC, since it will instantly happen after the flask triggers, mitigating damage for long enough to regain the charges. Zealot's Oath may appear as a weird choice, but it is also very important. The reason is that the build has significant and efficient ways to recover health. 2% on ignite when clearing, and the very powerful flagellant life flask when bossing (seriously, 7 charges when hit means that I have it near permanently up against every boss). ES is a bit harder to maintain up so the regeneration being switched there really helps. In general, flagellant (or similar) flasks give a surprising amount of sustain against bosses, and I've found it pretty common to look at my bar when fighting Sirus and finding them up and running. OffenseAs you can see, the numbers are better than I projected during the initial theorycrafting phase. There's no single reason, just a combination of feedback from people, experimentation and tweaking. The build's reliance on a couple cheap off-meta uniques means you can get creative with your scourging (my ungil's harmony is pretty badass). Replica Emberwake is definitely a must, and so is investing in a bit of ignite duration so your ignites last for 2s at the bare minimum. Remember there are some non-obvious sources of ignite duration like Flammability quality. I decided to give up the dual-curse plan as it mostly benefits clear (bosses being very curse-resistant) and the links are a bit tight currently. I decided to anoint Dirty Techniques instead, though there are some options (Disciple of the Slaughter for example). I do consider a version with Ignite Prolif, a Despair on hit ring istead of Berek's and anointed Whispers of Doom. I might experiment with that a bit. Little quirks and pain pointsThe build suffers a little bit from having to avoid certain map mods. Ele reflect mostly. You can do no regen, but running out of mana is difficult to solve unless you bring in a mana flask. Ailment avoidance can be done but it's annoying: I recommend slotting in Ignite Prolif for that one. Getting the mana regeneration right was tricky. I hadn't realized how much mana Immortal Call was pulling, hence why I linked it to inspiration. You have to keep flame surge and WoC at level 1 (or close) to ensure the frequent arcanist brand triggers don't dip your mana below CWDT threshold. If you keep your WoC at level 1, you have to be careful with your sources of "Added damage to spells" so lightning damage never overtakes fire damage in WoC. Tips for piloting the buildThere's an important thing to keep in mind, and it's how and when to use Frostblink. Frostblink is the heart of the build's survivability, and using it wrong will get you killed. Once you figure out when exactly you want to use it, the build improves tenfold. The biggest mistake is to use frostblink to idly navigate the map when there aren't any enemies around. Don't do this. I chose Frostblink as the movement skill for this build because it hits on departure and arrival, which makes it perfect as a tool to kickstart the autobombing process. This means that, provided Frostblink is off-cooldown, you can rarely be caught off guard. If enemies get the jump on you (for example because you're randomly switched into Nightmare) frostblinking away from a pack will get the autobombing started and immediately grant you a bunch of life from the ignites. If you instead use frostblink to move around without targets, you might find yourself suddenly surrounded and without an easy way to get HoT started other than casting arcanist brands. I died a couple times before I got the hang of it. Once HoT is already up and running, use Frostblink to move away from big, fast packs, especially in scourge. Don't use it to blink into packs (no matter how satisfying it feels) as you'll want to stay evasive and avoid outrunning your own ignite chains. When fighting bosses, wait until there's an opening and cast arcanist brand, then keep moving. When there's a bigger opening, use Infernal Cry. Conclusion10/10 would leaguestart again. If you like a zoom clear build that scales well into endgame, though it tapers off a bit at final bosses, you can do much worse than HoT fire burst currently. I am looking forward to min maxing this build, as there are still some major milestones ahead. Besides general gear improvements, I can get a ton more damage out of a better staff, a good Watcher's Eye, and ultimately (why not dream, right?) the build would become incredible with a mageblood. [link] [comments] | ||
I just found this staff. Any ideas? Off-meta is better. Posted: 01 Nov 2021 06:19 PM PDT
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PSA: If you are playing Poisonous Concoction Pathfinder, get 14% quality on PC as soon as you can! Posted: 01 Nov 2021 09:57 AM PDT At 14% gem quality, you get +1 to radius of PC if you also took the pathfinder AoE notable and have no more AoE on gear or tree. If you are using GMP and Gvolley, that +1 radius will make your overlaps way more consistent because of the way volley works, giving you a lot of dps for a small investment. It definitely helped me smooth out the single target on my super budget ssf build. Cheers! [link] [comments] | ||
Posted: 02 Nov 2021 01:10 AM PDT How does her Life Version VD DD Necro deal so much damage? [link] [comments] | ||
facetank all sirus attack, on 8 ex budget lightning trap mine Posted: 01 Nov 2021 06:39 PM PDT | ||
Posted: 01 Nov 2021 11:32 PM PDT I wanted to play an EoW CoC inquisitor build (mjolnir eow coc seems the most popular), but had a major question. I know for EoW self cast, you cast your hydrosphere in the sweet spot, then EoW on top of it to get the shotgun from chaining projectiles. With melee CoC, hydrosphere casts on top of you. Does this mean melee EoW CoC builds aren't getting the chain shotgun on bosses? If so, how the hell do they do boss damage? I've seen some videos of people shredding bosses with the build, and I just don't really understand. Anyone know how this functions? Is it just not scaling off EoW shotguns? Is there a mechanic im missing? [link] [comments] | ||
What are the go to support spectres at the moment? Posted: 01 Nov 2021 11:23 PM PDT Hi guys, playing skellie mages and i was wondering what'd be the proper support spectres for the job ? [link] [comments] | ||
Some questions about tornado shot currupting fever gladiator Posted: 02 Nov 2021 03:14 AM PDT I would like to try Grimro CF TS build, but there are some things I'd like to know beforehand if you can help me out! - do you know if the PoBs on this video https://www.youtube.com/watch?v=Dyaod7SfCO0 are the ones to follow? I can't find more updated ones - what is the budget to start the tornado shot version for t16 maps? are 30-40ex ok? - is it viable for A8 conquerors? and A8 sirus? Please feel free to add any observation or comments if you tried the build! Thanks a lot for the help [link] [comments] | ||
Lightee's TR Champion made Raider Posted: 01 Nov 2021 11:56 AM PDT I'm a pretty regular Lightee viewer and it's pretty common for people to ask for a raider version of his build in chat. I've converted his build for raider myself based on how I enjoy playing the game. All of the credit for theory crafting goes to Lightee, as the majority of the build is exactly the same as his Champion. I just wanted to post this for anyone who's been looking for a similarly tanky yet faster version of Lightee's build. The goal with this adaptation is maintaining as much of Champ's defenses as possible while benefiting from the extra speed/comfort (perma phasing and onslaught) of raider. This means that the build is NOT min/maxed for damage. For hardcore, the Champion version will always be better. In the notes section, I've included information about how to craft each gear piece and some of the reasoning behind some gear decisions. Some quick top-down info about the build and it's layers: 42,000 evasion 32,000 armour Perma Phasing/Onslaught Easy spell suppression cap with 1 piece of gear Vaal Molten Shell + Vaal Grace Gear is obtained in almost the exact same way as you obtain gear for the Champ version (meaning SSF viable + completely optional uniques) Roughly ~9m Shaper DPS after ~2.5 seconds of ramp with your ballista totems down PoB: https://pastebin.com/xgXn3e8Y Edit: I just wanted to note that while the gear is all fairly simple to obtain yourself, it does require knowledge of farming harvest/essences efficiently. In addition, this build doesn't really take off damage-wise until you get your empower and +2 support hunter bow set up. I'm unfamiliar with prices this league because I'm playing SSF, so I can't really tell you what sort of budget this build really requires, but I imagine most TR gear is pretty expensive due to its popularity this league. If you're looking for incremental gear upgrades, you can follow the early and midgame setups that are included in Zizaran and Lightee's PoB [link] [comments] | ||
Posted: 02 Nov 2021 12:39 AM PDT A8 bosses. Scoured Minotaur's falling rocks put me down to 500 hp and I also do absolutely zero damage at this level. 77k phys ehp without immortal call on and 8m vgs dps in pob. Here just to ask someone smarter how this can be. Thank you [link] [comments] | ||
pob.party has been updated to the 3.16 tree! Posted: 01 Nov 2021 09:22 AM PDT | ||
Seismic Trap/Exsanguinate trapper assistance Posted: 01 Nov 2021 07:56 PM PDT Hi, I am running seismic trap/exsanguinate sitting at about 2.4M dps but It feels like I should be able to get much more. I was wondering if anyone would be willing to look at my POB and give me some suggestions on what I can change to get more DPS out of it or tell me where I have gone wrong.. I have about 100c left over at the moment. I have a pair of shaper gloves that I am trying to craft up at the moment. :) [link] [comments] | ||
Cold DoT Cane of Kulemak build - suggestions? Posted: 01 Nov 2021 11:36 PM PDT
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Best builds on 50-100ex budget? Posted: 01 Nov 2021 03:41 PM PDT I'm making about 10ex profit a day right now, but I keep burning it in to my league starter (Tornado Shot Poison Ballistas), as im finding it very difficult to save currency without a goal in mind. I'd love to hear some good builds right now that I could save up over the next week or two and roll. I'm open to pretty much anything besides minions as I've not enjoyed the playstyle in the past. I don't mind if its boss focused or map focused, the ballistas are pretty generalist at this point so they can cover any severe weaknesses the new build has [link] [comments] | ||
Lightning Traps | Week 2 Scourge | T16 Guardian vs 1 alch uniques .. Posted: 01 Nov 2021 09:18 PM PDT
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How's flicker strike doing in scourge maps? Posted: 02 Nov 2021 02:49 AM PDT Looking to roll a fast mapper and I used to love playing flicker strike back in the day and I'm keen to get one going this league but I'm a bit worried it's just going to keep getting one shot randomly in the shadow realm. Is anyone here playing a flicker build and how did you build it? I see there's a couple of popular options on poeninja. [link] [comments] | ||
Any compilation of "Feared" viable builds? Posted: 01 Nov 2021 09:14 AM PDT I know that godly players can kill Feared with everything, but still. Is there any compilation or somebody who keeps track of builds that people play with confirmed Feared kill? I haven't got to a proper endgame since 3.13 so I am a bit out of loop, especially with so many nerfs each league since then. I remember in Grim Dawn there was a good list of builds for speed runners with busted mechanics etc. Any list like that for PoE for 3.16? [link] [comments] | ||
How many skill points at level 72? Posted: 02 Nov 2021 01:46 AM PDT Just a quick question for you elite gamers. Assuming that you did all the quests during the campaign and sit at level 72, about to head into maps - how many skill points do I have available? I'm trying to calculate the best path for a build I'm working on, but can't quite figure out the number.. Thanks in advance. EDIT: I've tried to calculate it and think it's 95 points? [link] [comments] | ||
Need ideas for a heist / delve focused fast AF build Posted: 02 Nov 2021 01:45 AM PDT I'm gonna do a lot of heist and delve since i never focused on those before and i guess the key is to be fast Edit : no toxic rain [link] [comments] | ||
Need kinetic Blast build. No int stacker Posted: 02 Nov 2021 01:43 AM PDT Hi all. I wann farm t16 maps and delve. No bosser needed. I like the style of kinetische Blatt and now i wanna run it. Need any buildguide or help. No int stacker atm. Too expensive. And ideal? [link] [comments] | ||
Tried following a League Starter it has gone wrong. Posted: 02 Nov 2021 01:36 AM PDT Hi so this past week I've been grind through the acts and have just realized this build im doing isn't fairing well in terms of defense. But that really isn't the problem since I just need better armour its more like my skill gems. Here's the build I've been following. https://www.pathofexile.com/forum/view-thread/3143512/page/1 As you can see it doesn't explain everything all to well id rather not start over so if anyone could point me in the right direction that be great. In on ps5 if that changes anything. [link] [comments] | ||
Fix my Golem necro with 100 chaos budget? Posted: 01 Nov 2021 04:47 PM PDT So I just hit maps and I'm finding that I'm not sure what to spend my C on, but I picked up a lucky ex recently. So my budget is that 100 Chaos The biggest issue is I'm far too squishy and that's killing my enjoyment. Pretty sure I need to start again from scratch in the trade website and redo all my gear. And is an primodial might and anima stone worth it yet or should all my C go to gear upgrades first? Should I be using determination, or purity of elements? (I think running both is too much, I have other things to reserve) Get the best tier 1 rolled flasks, or settle for mediocre ones? +1 min endurance charge rings and ammy are worth it, right? [link] [comments] | ||
Fortification stacks appear to apply to Mantra of Flames jewel individually Posted: 01 Nov 2021 09:55 AM PDT So its really hard to test this using just the in game tool tips so would be amazing if anyone else can report back, but from my testing so far fortify stacks do seem to stack individually with Mantra of flame. I am testing this on a cyclone CoC VD build with Martyr of Innocence to give me battlemage using the overlord cluster node to get fortify and from what I can see it seems to work for each individual fortify stack. [link] [comments] | ||
Seismic/Exsanguinate Trap Defensive Help Posted: 02 Nov 2021 01:11 AM PDT I am looking for some help with fixing my defense on seismic/exsang trap sabo. I started using atziri's step before getting shaper gloves to try and plug the hole in my defense. I do not have many problems with damage, I just get flopped. I do have 100% spell suppression and I have 74% evade. I know I can get the evade a bit higher, but I just get 1-2 shot in 14-15 maps. I get destroyed inside and outside of scourge, so I am only level 89 atm. Any help with this would be greatly appreciated. [link] [comments] |
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