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    Monday, February 18, 2019

    Path of Exile Builds Getting back into the game...

    Path of Exile Builds Getting back into the game...


    Getting back into the game...

    Posted: 18 Feb 2019 01:53 AM PST

    I know there is only two weeks left of current league.

    I haven't played for some time, and have not completed act 5 onwards. Looking for advice on a starter that will let me get through the story and into maps, so I can just get a feel for the game, and hopefully fall in love with it again.

    Any advice or help is appreciated.

    submitted by /u/Maxor182
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    Golemancer seeking advice

    Posted: 18 Feb 2019 03:39 AM PST

    Hey there,

    I am stuck a bit atm on my (I'd say msot powerful character alongside cospri and molten strike, but this one came more far than all the others) golemancer as the title says.. I am happy with this character and its playstyle, although I feel a bit squishy when it comes to high syndicate and my main problem: uber elder

    I already did 3 sets and brought him down to 1% even, before dying or died to something stupid in the other sets, thus wasting 2 portals and wiping on the last intermission

    My goal was to bring him down this league and I think I could with just more practice and less panicking, but I don't want to just sink currency into sets and better let this character be more durable!

    I got of like 10 ex fluid and could even sell my cospri of my other char or other stuff, but fear seems to be impossibly expensive from this point on to really make a difference.. Are there any slots which I can optimize and still get my resist above 75(my Helm is awful but does so much for me) without spending 20 ex on pieces? Which one would be most efficient?

    I got kaoms roots in my inventory and it helps a lot, but as soon as I eat one hit I'm down to like 0 HP or simply die :/

    Tactics are running in circles more or less and try to place the zones on the outer edges

    Also leveling seems to solve some problems with more hp and mana, but I die on syndicate sometimes and it throws me back so much every time :/

    https://www.pathofexile.com/account/view-profile/Ragnakh01/characters

    Character is kathi_xX, can't link pob atm im at work

    Ty in advance :)

    submitted by /u/Ragnakh
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    Cheap Path of Exile 3.5 Cascade Totems Build Guide - POE Items, Gems, Links, Skill Tree & Ascendancy for Build

    Posted: 18 Feb 2019 02:02 AM PST

    1 Button Cleave-Gladiator (New Player, 1st character) What am I doing wrong, how can I learn/improve

    Posted: 17 Feb 2019 11:21 AM PST

    So I am looking for a one/two button, highly defensive build I can casually play through the POE experience. I will never be on the ladder. I decided to make a Cleave/shield high block build.

    Here is a link to my passive tree and equipment www.poeurl.com/cgTB

    Biggest problem I see is my damage is low for my level. Not sure how to fix it. I have watched several videos & read forums but still not sure where to go from here.

    Also not sure if there is a better choice than Golem/Holy Relic for my build, was thinking of replacing them with better supported counter attacks Reckoning, Riposte, Vengeance (more than just blind) however open to all suggestions.

    I did try & run Herald of Agony & Herald of Ash, along with my Herald of Purity instead of Arctic Armor, however was told in a previous post to focus on physical & not try & do fire/poison too.

    What I am hoping for is advice that will allow me to give me a direction going forward for this league as well as teach me so I can plan better for next league.

    Thanks in advance for all the help.

    submitted by /u/Halt_Yipp
    [link] [comments]

    Guardian HoP/Dom Blow - Thoughts and Seeking Advice

    Posted: 17 Feb 2019 07:12 AM PST

    pastebin -> https://pastebin.com/BTesNm3p

    player name daedalus_skia

    pantheon (arakali and regen one)

    I've really enjoyed this build, note lvl 100 & 40/40! It feels fun to drag around a small army that is pretty tanky (comparing to my previous summoner builds of phantasms and skeletons) and still dish out some damage. At the start of any map/encounter you have to kill a couple things yourself to get the skills going, the clear speed is moderately good from there. T16 syndicate encounters(mostly transportation) can sometimes get away from me but all content appears to be viable. I did get help with the master mind achievements, just did not find that encounter worth repeating for both loot or the experience.

    The good:

    A) The player is really quite tanky with a big life pool and nice regen.

    B) When you are rolling along with your minion army up, you crunch everything down (not super fast but it gets there).

    C) While I invested a lot, particularly in the life/defense department, I think this would be doable with considerably cheaper gear. The helmet and chest are the probably the most expensive pieces I traded for, the others I crafted. The uniques are pretty cheap. Jewels were mostly crafted and took a bit of investment but could be much better than what I am using.

    D) FUN! You are a summoner but you also whack about at things yourself and can get right in the midst of the fight. Facetanking minotaur for example is just how i approach that fight now.

    I can think of two places this really struggles:

    A) The damage maybe could be better (hoping /r/pathofexilebuilds can provide some suggestions/advice. To get dom blow/HoP to work reliably and not feel clunky you need to put melee splash on your dom blow links which is probably just fine for maps but not great on bosses. That being said, the sum of all the PoB numbers seems decent, but you don't hit that if you can't keep all the minions on the field.

    B) I think the real problem with this build, and this impacts overall damage output, is generating and sustaining minions specifically in boss encounters or phased fights. If you enter the boss encounter with your army in tow and can get right to the smacking, things are good. If there are phases or no adds, your army dissipates and you awkwardly stand there desperately whacking the boss with your claw while slowly,painfully squeezing a few minions out while your dps greatly suffers. This becomes embarrassingly apparent in shaper or uber elder fights where you can get overwhelmed by going to slow. I've tried throwing in the writhing jar flask the effect is minimal, 1-2 minions per swig. Breach? heh...

    I've played around with AG vs spectre in my gloves, but my AG always dies and i got sick of having to buy (ambu,southbnd,leer,dmg staff, and victarios) so i just put in a spectre and went on my way. I've used a tankier AG setup (belly of beast, high res boots and the others the same as above) lives longer but now costs more when it dies. Probably need a fortify in that setup but no room.

    tl;dr: looking for advice or suggestions on any way to pollish this build off mainly in regards to smoothing out boss encounters .

    submitted by /u/vureus
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    mjolner cyclone occultist

    Posted: 17 Feb 2019 06:59 AM PST

    Since it's the end of the league, I've decided to reroll my old and faithful vortex/coldsnap toon into something completely different. I never played CoC-based builds before.

    https://www.pathofexile.com/account/view-profile/bugenville/characters

    https://pastebin.com/gcy0bPN7

    Trash-clearing ability and survivability in a deep delve is quite good. However, single-target target is abysmal, even a blue mob can require to circle around him.

    1) How do I check DPS for Mjolner-triggered spells?

    2) Is it ok I can't do a shit against single target and should slot something like additional LST? Or is there a big mistake in gearing which blocks me from perfectly achievable perfomance, comparable with cold dot build?

    Yes, my new gear is pretty unoptimized.

    submitted by /u/vkomposterov
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    dual totem templar casual live stream!

    Posted: 17 Feb 2019 11:22 AM PST

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