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    Path of Exile Questions Thread - May 30, 2019

    Path of Exile Questions Thread - May 30, 2019


    Questions Thread - May 30, 2019

    Posted: 29 May 2019 05:07 PM PDT

    Questions Thread - May 30, 2019

    This is a general question thread on May 30, 2019. You can find the previous threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Large projectiles are now much smaller against the environment, letting them pass through doorways!

    Posted: 30 May 2019 01:16 PM PDT

    Getting 2ms ping with new Korean Gateway pog

    Posted: 30 May 2019 02:39 AM PDT

    Musclemancer 2: Build of the Year Edition

    Posted: 30 May 2019 12:34 PM PDT

    Path of Exile is Now Available in South Korea

    Posted: 30 May 2019 12:57 AM PDT

    Synthesized Abyssal Excellence -- Up to 13% Movement Speed per jewel.

    Posted: 30 May 2019 10:31 AM PDT

    Thank you GGG for reaching out to Korea for Korean release of PoE

    Posted: 30 May 2019 12:12 AM PDT

    Although we Korean players make up only a small fraction of the PoE players, GGG has taken our long due request for localizations. Kakaogames (the host for Korean realm) is having a rough start with Poe due to unexperienced work in translations and minor launcher errors, but the ping is ridiculous fast (We are getting 3~10ms pings, upto 30ms during heavy loads)

    I've been a player since 2013 October, been helping out a lot of Koreans through community to get started on PoE but that language barrier has always been the wall they could not get past by. Although the translations are in shambles, Kakaogames is taking in suggestions for translations so they can change according playerbase's opinion!

    I hope GGG's engagement into Korean gaming industry halts what we Korean gamers call "Korean Hell Patch", where Korean companies would bring in foreign games patched with more expensive cash items, patch games in a way to profit company marginally and big losses for players, and doing shit jobs and 0 community communications. Some Korean PoE players still don't trust Kakaogames with account transfer to Korean server because well, its Korean company. MANY OF US STAYED IN GGG account and not transfer to Kakao (this directly supports GGG anyways)

    I hope GGG has a long run with PoE.

    Again thanks for the Korean launch.

    submitted by /u/alexx3064
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    An Update Regarding Delve and Betrayal Content

    Posted: 29 May 2019 04:38 PM PDT

    In our recent Q&A (Part 1 & Part 2) news post, we mentioned some changes that we want to make to past leagues based on community feedback. As we approach the launch of Path of Exile: Legion we want to provide an update about our timeline for these plans.

    Our utmost priority over the last few weeks has been to guarantee a smooth and stable Legion launch with as few problems as possible. As we explained in a previous post from Chris, there hasn't been time to address every community concern during the development of Legion, and we have had to pick our battles and push some changes to 3.8.0.

    When we posted the Q&A answers, we were vague about whether the upcoming changes would be in 3.7.0 or 3.8.0. We can now confirm that the majority of changes to Delve and Betrayal content will be coming alongside the launch of 3.8.0 in September. We understand that this is probably not what you wanted to hear, and we're sorry about the timeline but believe it is overall the right choice for the quality of the game and the health of our team.

    The good news is that the additional time will let us find proper solutions to problems rather than be forced to apply quick fixes under time pressure. We are looking forward to improving the content from these old leagues and making sure that it is a very popular part of the Path of Exile experience going forward.

    submitted by /u/Bex_GGG
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    Strike with the coming of the storm

    Posted: 29 May 2019 07:04 PM PDT

    [Bug] Unable to trade with a Sout Korean boi

    Posted: 30 May 2019 11:30 AM PDT

    Quant HH - League Goal Accomplished

    Posted: 29 May 2019 07:32 PM PDT

    Massive "guide" to Buffing Minions

    Posted: 29 May 2019 11:15 PM PDT

    This post was originally going to cover just a few of the buffs on minions, but I got carried away, didn't sleep, and wrote far more than I intended.

    Let me know what you think, feel free to point out anything incorrect and comment if you think I've missed something important.

    TL;DR There are a lot of buffs/unique/crafts, and there's a way to get many of them on most minions.

    So, the following are essentially all the Buffs can we give minions (as far as I know): Onslaught, Charges, Unholy Might, Fortify, Offerings, Adrenaline, Phasing, Aura's, Rallying Cry, Dominating Blow, Punisher (comes from Punishment), some miscellaneous Buffs from Uniques and crafted items. Plus Flasks with Umbilicus Immortalis (Only works for Zombies and Spectres, dont forget). I also added some info on craft/enchant specific Minions as well as some Enemy Debuff mechanics too.

    Onslaught

    Gives 20% Attack, Cast and Movement Speed (MS feels like increased Minion AI, so stack it), should be on most Minion builds if possible, but so far I haven't really seen it much. Obviously you can use the Onslaught Support gem, but there will always be better Support gems for your minions.

    Other Ways I've could find were:

    • Potentially the "10% chance to gain Onslaught for 4 seconds on Kill" Delve Suffix (Shuddering Fossil) on shields with NA (Necromantic Aegis) to give Minions Onslaught on kill? (which can also be an implicit while synthesis is still going)
    • Ahn's Heritage Unique Shield, Using NA if you have a way of generating Endurance Charges for you Minions.
    • Umbilicus Immortalis Unique belt, and a Silver flask or Rotgut could give Zombies and Spectres Onslaught, and Rotgut would also give them even more MS. (Also last I checked flask nodes works with Umbilicus)
    • Deidbellow Unique helmet, sort of anyway, when you used a Warcry, its effect is essentially onslaught (20% AS,CS, MS), without being onslaught, so it should stack to give a total of 40%.

    Charges

    What some people don't know is minions receive much more of a buff from charges than the player would and are therefore quite powerful for minions.

    I know of two-ish ways to give all charges:

    • "Gain an Endurance, Frenzy or Power charge when you Block" Shaper Suffix on shields with NA.
    • Doedre's_Elixir with Umbilicus Immortalis grants Zombies and Spectres a power, frenzy, and endurance charge on use at the cost of their life/ES

    ...and Guessing here but

    • the Synthesis' implicit +(1–2) to Minimum Endurance/Frenzy/Power charges with NA apparenltly works, confirmed by Forsenk in the comments.

    Endurance charge

    For minions they grant: 15% Physical Damage Reduction & 15% to all Elemental Resists per charge.

    Ways of giving them to Minions are:

    • Warlord's Mark (also gives them leech and a greater chance to stun) and there are Spectres than can cast it (Oak's_Devoted)
    • ECoMS (on melee stun support), Increased Stun Chance, End Charge on Stun and 4% More Damage per Endurance charge.

    Frenzy charge

    For minions they grant: 15% Attack speed & Cast Speed, 4% more damage and 5% Movement Speed per charge.

    • Victario's Charity Unique shield, used by a Player that hits, or Minions with NA, gives them 5% chance to grant allies a frenzy charge on hit.
    • Carnage Chieftain Spectre, Grants Frenzy Charges with a Warcry-like ability. (support with Blood Magic, they have very little Mana and therefore don't cast it very often without it).
    • Poacher's Mark Curse, chance to grant Frenzy Charges on kill, as well as some Life/Mana on hit and enemies have less Evasion.
    • Ice Bite Support, If minions are able to freeze, grants freeze chance, damage and >50% chance to get frenzy charge on killing frozen enemy. (Hatred and Grip of the Council are common with minion builds, so it would synergise well)

    Power Charge

    For Minions they grant: 200% increased critical strike chance per charge. I believe all Minions have a base 5% crit chance, so at 3 Power Charges that gets them up to 30% (and apparently have 1.3 crit multi)

    • Victario's Charity Unique shield, used by a Player that kills, or Minions with NA, gives them 10% chance to grant allies a Power Charge on kill.
    • Host Chieftain Spectre, Similar to Carnage Chieftain but power charges instead. (also support with Blood Magic, they have very little Mana and therefore don't cast it very often without it).
    • Assassin's Mark Curse, Power Charge on kill (and Life/Mana too), and increased crit chance and crit damage.
    • PCoC (on crit support), Gain charge on crit and 4% more damage per charge.

    Unholy Might

    Gives 30% of your Physical Damage is added as extra Chaos damage, very powerful for Minions with high base Physical Damage like Herald of Agony or Zombies.

    Can be given to Minions with:

    • Umbilicus Immortalis Unique Belt, and Sin's_Rebirth a unique flask, which also grants the minions ignite immunity and burn removal, and might make smoke clouds around the Zombies and Spectres (otherwise it will around the player as usual).
    • Vis Mortis Unique Body, grants it for 10s on minion kill. Also +1 spectre, which is useful to stack some of the above mentioned spectres.
    • Broken Faith Unique Shield, use with NA, also gives them an Additional 5-10% Physical Damage as extra Chaos damage, Chaos damage leech and increased armour while they have no ES.

    Fortify

    Grants 20% Reduced Damage Taken from hits (doesn't work for DoT), a great way to prevent you or your minions getting killed.

    Can be given to minions with:

    • Fortify Support, as long as they are melee, also gives increased melee damage.
    • Vigilant Strike Player melee attack, with The Vigil (threshold jewel), grants the player and nearby allies fortify.
    • Kingmaker Unique Axe, grants a few Buffs, including "Nearby allies have Fortify) and can be given to a Animated Guardian to give free Fortify to the Player, all Minions (not just melee ones) and not require the Player to use melee so that they can use Vigilant Strike.
    • Dread Banner, planting the banner at max stages gives Fortify for 2.5 seconds, with 100% Fortify effect as well as a few other benefits covered in the aura's section below.

    Offerings

    Skills that consume corpses to Buff Minions and can affect the player if using Mistress of Sacrifice, Necro Ascendant )or The_Queen's_Hunger (which also triggers an the following 3 offering skill every 5 seconds)

    • Bone Offering, grants Minions Block chance and Life gained on Block.
    • Flesh Offering, grants Minions Attack speed, Cast speed and Movement speed. Best for clear speed.
    • Spirit Offering, grants Minions Physical damage as extra chaos, Elemental Resistances, and ES (based on their max life per corpse) A good balance of defence and offence
    • Blood Offering, Only granted by Bloodbond, Sacrifices 20% of your life, grants Minions 35% of that life as Life regen (5% more life regen per corpse), and 50% increased damage. Interestingly, this one can be cast with a lvl 1 CWDT because the skill only requires lvl 12, (Locks you into a Unique Body).

    Adrenaline

    Grants 100% Increased damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage reduction. Potentially very powerful if used correctly.

    War Banner is the only way to grant Minions Adrenaline (I believe), it requires the Player (not the Minions) to get kills (which is difficult but can be cheated using Speaker's Wreath). While active War Banner gives you and nearby allies accuracy, enemies take increased damage, and when placed is much more powerful and also give the Adrenaline effect.

    Note: Generosity increases WB's effect but doesn't affect Adrenaline (As far as I know)

    Phasing

    Allows the player to move through enemies, and possibly minions.

    Umbilicus Immortalis and a Quartz Flask is the only way and only works on spectres and zombies. Unfortunately none of the unique quartz flasks synergise with minions.

    (Note, when testing with minions, keep in mind Phasing itself doesn't have any visual effect, but some sources of it grant unique ones, so it might not be visible but still working)

    Aura's

    If you dont know how auras help minions, look up another guide, however there are some extra things that can synergise with aura's to buff minions even more (and some forgotten auras). Such as:

    • Bound Fossil on any weapon has chance of rolling "Auras from your Skills grant 2% increased Damage to you and Allies" (4% on two handed weapons) and a few other good minion affixes too. This stacks with Commander of Darkness and the Necromancer (Ascendant passive)). I believe that Aura affect also increases Commander of Darkness's speed increases (not the resistances though), and may also increase the equivalent Bound Fossil mod effects too.
    • Bound Fossil rolls on any gear typically are good for auras and minions, the key one to keep in mind are Minion Movement Speed (MS is the key to Minion AI), and maybe the reduced reserved mana (for aura stacking)
    • Precision), only found on Hyrri's_Truth, is an aura which increases accuracy (an issue with some Minions) and crit chance.
    • Envy, granted by United in Dream (which also Buffs Minions), a version of Aul's_Uprising) and Elder Amulets with an item level of at least 85, it gives additional chaos damage to spells and attacks.
    • Aspect of the Avian, granted by Saqawal's_Talons or crafted onto rare gear with beast crafting, it grants two alternating buffs, the first buff (Avian Might) grants a chance to deal double damage, and the second buff (Avian Flight) increases MS for the player and their minions
    • Dread Banner, an aura skill that makes you and nearby allies inflict Impale, it also make nearby enemies have less accuracy, it's nicely balanced giving a bit of damage and a bit of defence. Unfortunately to gain stages it requires the player (not minions) to Impale an enemy with an attack which I believe can be melee or ranged.
    • Smite, a lightning melee attack, If it hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration.

    Rallying Cry

    • Is a Warcry that grants Increased Damage and Mana Regen to you and nearby allies based on the number of nearby enemies. (can be used with Spirited Response to give some damage taken gained as mana to you and your allies/minions)
    • Additionally Ruins Hellion Spectres (apparently only found in The Quay and The Grain Gate) have a version of this skill as well (If its a monster skill and not actually Rallying Cry it might stack) which I believe grants 15% increased damage & Enemies taunted by them deal 30% less damage with hits and Ailments against other targets.

    Dominating Blow

    • Is a Melee attack that applies a debuff which causes the monster to summon a Sentinel under your control when killed.
    • Most importantly the magic and rare Sentinels also copy the mods of the monster it was raised from, meaning you can temporarily get some monster aura's like Speed, or cannot die, etc. (But they wont gain mods from nemesis, or bloodline mods)
    • Unfortunately there is a limit of 1 Rare Sentinel and 3 Magic sentinels, unless you get the Helm enchant of either "Dominating Blow can summon 3 additional Magic Sentinels of Dominance" or "Dominating Blow can summon an additional Rare Sentinel of Dominance".

    Punisher

    • A buff that comes from the curse Punishment, when a cursed melee enemy hits you or you minions, it gives More Melee Damage and increased Attack Speed.

    Note: the curse itself does not increase the damage, but the buff it gives does, meaning not every monster has to have the curse to give the minions the buff, all that needs to happen is a cursed enemy hits your minions every 10+ seconds.

    Flasks

    *with Umbilicus Immortalis for Zombies and Spectres

    Some of the following may have been mentioned above in different categories but regardless.

    Note: Increased Flask effect, duration, etc. work with Umbilicus.

    Non-Unique flasks that could be good:

    • Quicksilver_Flask for MS, as MS acts like AI for Minions and it good for clear speed.
    • Silver_Flask, grants onslaught as mentioned above
    • Sulphur_Flask, grants 40% increased damage, and also creates Consecrated_ground, which is a ground effect that give 6% life regen, and hits against enemies on it have 100% increased crit chance.
    • which I believe each minion would proc (so it could cover a screen with Consecrated Ground)
    • Basalt_Flask, grants additional physical damage reduction and some melee damage is reflected onto attacker (not sure how useful that is though)
    • Quartz_Flask, gives dodge and phasing, not sure how useful phasing is for minions, but it could help some minions "clunkiness"

    Additionally, on non-unique flask some affixes could be especially good such as even more MS, Immunity to the various Ailments and Curses, leech and Melee knockback (could be funny).

    Unique flasks that could also be good

    With the right build, some of the unique flasks can be powerful and even build defining.

    • Cinderswallow Urn, Not sure exactly how it would work with minions, but but the flask reads "Enemies Ignited by you during Flask Effect take 10% increased Damage", as well as having a veiled mod, either Life regen, MS and Stun avoidance, Crit Chance or Damage taken leeched as life. Could be a powerful and strange flask to use with zombies/spectres that ignite.
    • Lion's_Roar, adds Melee Knockback, More melee damage, and on use knocks them back and has a high chance to cause enemies to flee, the last two may end up being more annoying than useful, however the effects originate from the minions and not the player it could result in a weird wombo combo of knock backs and fleeing.
    • Atziri's_Promise, Physical and Elemental Damage added as Extra Chaos Damage.
    • Sin's_Rebirth, as mentioned above, gives Unholy might, which is 30% physical damage added as Chaos damage. Also give ignite immunity, removes burning increases evasion and creates smoke clouds.
    • Bottled Faith, very rare and expensive (and a synthesis exclusive), but with a crit minions build would be a best in slot flask to give to them.
    • Doedre's_Elixir. all three charges at the cost of 10% of their life.
    • The Wise Oak, Gives upto 15% elemental penetration, and reduced elemental damage taken. Easier to res balace with minions due to minions typically getting "all elemental resistances" from nodes and gear, be careful using flasks that grant individual resistances, because you will probably have to use all three (For example, Dying Sun, Taste of Hate and Vessel of Vinktar)
    • Dying_Sun, grants increased AOE, and 2 additional projectiles, great for spectres that use projectile skills.
    • Taste of Hate, physical damage added as extra cold damage, as well as phys damage taken as cold damage (which with good resistances, reduces the chances of 1 hits from physical damage)
    • Vessel of Vinktar, effects depend on the variant, but generally give Lightning damage leech, some form of lightning damage increase (added to spells/attacks, penetration, conversion) and shocks both the user (the minion in this case) and shocks nearby enemies.
    • The Sorrow of the Divine, 40% increased damage, consecrated ground, and Zealot's Oath
    • Rotgut, upto 70% increased movement speed, and gives onslaught for 2 seconds per frenzy charge.
    • Rumi's_Concoction, Purely defensive, gives them more chance to block.
    • A niche one but Coruscating Elixir (Removes all but one life on use) when used with Minion Instability makes your Zombies and Spectres explode dealing damage based on their life, also triggers Flesh Binder's caustic cloud on zombie death.

    Misc buffs from unique items

    Some extra uniques to consider, some of these items go well on an Animated Guardian (make sure to make it tanky because otherwise you will keep losing all the items), keep in mind an AG gets to equip a shield and also get bonuses from NA.

    Also, I've left out items that give basic things like minion damage/MS/etc without also giving something unique.

    • Typical AG items:
      • Kingmaker unique axe, grants nearby allies increased Item Rarity, Culling Strike, Fortify and +50% to Critical Strike Multiplier (one of the very few ways to give minions crit multi), An good (and a little costly) weapon to give to an AG, as it will give all minions and yourself Fortify without you or your minions needing to use melee methods, as well as been an all round powerful buff to things around it, unfortunately the AoE of the buff is actually quite small and I dont know if there is a way to increase it, however it's still quite useful when paired with CwDT Convocation.
      • Dying Breath unique staff, another good AG item, grants nearby allies 18% increased damage and nearby enemies have increased curse effect on them , and much more common and cheaper than kingmaker. If the player is holding it, it also makes their auras and curses have bigger AOE and increased aura effect (may also increase AG's aura effects).
      • Leer Cast Unique Helmet, Grants nearby allies 15% increased damage. Alright for AG, better off getting a res or life helmet to help keep it alive though.
      • Victario's_Flight Unique Boots, Grants Nearby Allies 10% increase movement speed. Also works with AG, but keeping it alive is better than 10 MS
      • Body Armour with life, like Belly of the Beast or Gruthkul's_Pelt
      • Rare Gloves with Res and Life or Southbound (keep in mind these may wreck a lot of the AG synergies)
    • Possible Payer items:
      • Grip of the Council unique gloves, Minions gain 20% of Physical Damage as Extra Cold Damage at the cost of 10% reduced minion MS, also give give Minion Cold res (which would mess up Wise Oak resistances)
      • The Baron unique helmet, not worn by the AG, but great if you have a High strength build, it has +2 to level of socketed minion gems, Minion Life, and 1/2 your str is added to your minions, +1 Zombies per 300 str ant at 1000 str your Zombies Leech life to you.
      • Belt of the Deceiver unique belt, Nearby Enemies are Intimidated, and some life and resistances, as well as You take 30% reduced Extra Damage from Critical Strikes, which can save you from 1 Shots.
      • Mon'tregul's Grasp unique sceptre, Massive buff to Zombies at the cost of 1/2 as many.
      • Queen's Escape unique sword, grants Minion life and damage, upto 100% minion MS, increased Skeleton Duration, and +1 to number of zombies, skeletons and Spectres.
      • Soulwrest unique staff, Generates Phantasms on Corpse consumption, which are supported by socketed gems, gives minions additional base physical damage, life regen if you consumed a corpse recently
      • Femurs of the Saints unique staff, 2% Minion attack and cast speed per Skeleton (max ~45 skeletons using Vaal gem too, giving 90% inc minion AS/CS), Minion duration per zombie (max of ~12 w/o Baron, giving 24% increased duration) and upto 12% increased damage per spectre (max of ~6 with this equipt, giving 72% increased Minion Damage).
      • Matua_Tupuna and Whakatutuki_o_Matua unique shields that increase aura effects on you and your minions, and spreads tar and give life regen to allies on block.
      • Bitterbind Point Unique shield, Spectre life, arcane surge for both you and spectres, upto 50% increased spell crit per spectre (max 7 Spectres, giving 350% crit chance)
      • Null's_Inclination unique bow, "Trigger Socketed Minion Spells on Kill with this Weapon" is the main use of this weapon, used to cast things like SRS, Dark Pact, Skeletons, etc. but seeing as there are a few dex scaling uniques for minions "Minions deal 1% increased Damage per 10 Dexterity" might synergise with them well.
      • Speaker's Wreath Unique Helmet, 2% increased minion AS and MS per 50 dex, but is more commonly used for "Minions' Hits can only Kill Ignited Enemies", as long as the enemies aren't ignited, only DoT can kill them, which always counts as the Players Kills (Can be used to make minions indirectly trigger player on kill effects)
    • Minion Crit Multi Scaling:
      • Mask_of_the_Tribunal unique helmet, Gives Increased Defences per 100 strength, Increased Cast Speed per 100 Int, increased Critical strike Multiplier per 100 Dex (If the player is wearing it, they can scale the minions crit multi). As a side note, amusingly if you are doing a Baron build, giving this to your AG gives you and your minions increased defences for "free".
      • Light of Lunaris unique shield, used with NA, gives 1% Critical Strike Multiplier per 1% Block chance, 25% Multi if they dealt a non-crit strike recently, and for spell minions, additional Spell crit and added cold to spells.
      • Kingmaker, as mentioned before.
    • Other:
      • The Writhing Jar unique flask, "2 Enemy Writhing Worms escape the Flask when used and Writhing Worms are destroyed when Hit", unfortunately still only two worms come out when used Umbilicus Immortalis, regardless, it has a multitude of uses in minion builds, like triggering the on kill effects for minions like Unholy Might, if you don't have at least one of these in your build, you're not taking full advantage of all the mechanics for your minions.

    Unique or craft specific minions

    • Spectral Spirits x3 from Essence of Insanity on weapon when Equipped, can be dual wielded for 6x minions, they are permanent as long as the weapon is out and very similar to SRS, they are immune to damage, untargetable and cannot taunt. (supported by socketed gems)
    • Spiders from Arakaali's_Fang, Capped at 20 (dual wielding does nothing) and have a base duration of 30 seconds, Attack using viper strike and always apply Poison on Hit, have 100% more Movement Speed, are immune to damage, untargetable and cannot taunt. Additionally for each spider the player gains 2% attack speed and 12% increased damage with Poison.
    • Dancing Dervish from The Dancing Dervish and the The Dancing Duo which Spawns two (supported by socketed gems), They are summoned when you gain Rampaige, and disappear when you lose it, while they are "manifested" the player is technically unarmed, has Onslaught and cannot use weapons. Their attack is a monster version of cyclone, and currently can be supported by both Multistrike and Ruthless unlike the player version. Additionally, to sustain for Boss fights they have "25% chance to gain a Rampage Kill when Minion hits a Unique Enemy".
    • Spectral_Wolf, Craft Bench on amulet, The_Scourge or Rigwald's_Crest (supported by socketed gems in the scourge)
    • Bestial Rhoa, Bestial_Snake or Bestial Ursa from different variants of Yriel's_Fostering (supported by socketed gems)
    • Animate Guardian's_Weapon, which is essentially just Animate Weapon but copies whatever Weapon the guardian is holding from Chains of Command.
    • Animated Weapons and Bow from Rampage T3 and T6
    • Icy Skull from Grave Enchantment on gloves, triggered by player or minions kills, Base duration of 5 Seconds, cannot taunt enemies and explode at the end of their duration, Also similar to SRS (believed to be supported by Socketed gems)
    • Clone from Reflection Enchantment on gloves, triggered when hit (believed to be supported by Socketed gems)
    • Animated Weapon from War Enchantment on gloves, triggered on player kill (believed to be supported by Socketed gems)
    • A Variety of "Summon Harbinger of X" from a variety of Harbinger Uniques.

    Useful Crafts.

    Minion Damage:

    • Prefix: Crafting Bench on gloves and weapons, Ghastly Abyss Jewels ( like if you or minions killed recently), Socketed Gems are supported by Minion damage on Elder Helmet.
    • Suffix: Deafening Essence of Fear on weapons, Bound Fossil on weapons and gloves, , Cobalt Jewels,

    Minion Life:

    • Prefix: Crafting Bench on weapons, Cobalt Jewels Socketed Gems are supported by Minion Life on Elder Helmet
    • Suffix: Deafening Essence of Fear on armour and belts, Crafting Bench on helmets, Bound Fossil on body armour, shields, belts, Ghastly Abyss Jewels

    Minion Movement Speed:

    Minion Attack and/or Cast Speed:

    • Suffix: Crafting Bench on weapons, Bound Fossil on cobalt jewels, Ghastly Abyss Jewels.

    Max Minions:

    • Prefix: Elder Amulet (Zombie or Skeleton), Crafting bench on Helmet and Body armour (Skeleton and Zombie)
    • Suffix: Bound Fossil on boots (spectre)

    Level of Socketed Minion Gems:

    • Prefix: Helmets...

    Level of Socketed Gems (various):

    • Implicit: +1 Corruption on Boots, Gloves, Body armour and Shields
    • Prefix: +1 on All weapons, +2 to level of Socketed Support Gems crafting bench on all weapons and shields, +1 to level of Socketed active Skill gems on Shaper Body armour, +1 to level of socketed Support gems on Elder Body Armour, +3 to level of socketed support gems Unset ring.

    Also there is a +1 or +2 of almost every gem tag (like the elements, duration, aoe, etc), so you'll have to look around for the specific ones you need depending on the kind of minion you choose.

    Other:

    • Prefix:
      • Item drops on Death if Equipped by an Animated Guardian Crafting Bench on Body Armour, useful if you craft an OP AG body armour you don't want to risk losing.
      • Bound Fossil, Minions deal +X% damage on Weapons.
    • Suffix:
      • Essence of Insanity Socketed Gems have 16% more Attack and Cast Speed on gloves and Socketed Gems gain 50% of Physical Damage as extra Lightning damage on helmets, socketing minions in these can make them quite strong.
      • Essence of Horror Socketed Gems have +3.5% Critical Strike Chance on gloves Socketed Gems deal 30% more Elemental Damage on helmets, Chill Nearby Enemies when you Block on shield (works with AG or NA)
      • Essence of Hysteria drops Burning Ground while moving on boots (works with AG), Socketed gems have 50% chance to ignite on helms, adds fire damage if blocked recently (works with NA and/or AG).
      • Minions Recover 100% of their life when you focus on Gloves.
      • As mentioned before, Bound Fossil, Auras from your Skills grant 2% increased Damage to you and Allies on weapons.
      • "When you kill a rare monster 15-20% chance to gain one of its mods for 10 seconds" on Elder Claws. (acts like a Mini-HH), AG could use this although only if its getting enough kills, players could also use it as long as they are getting the kills (from using Speaker's Wreath or something)
      • Socketed Gems are Supported by Lvl 5 CWDT, on elder shield (triggers max lvl req 46 spells) great for low level Offerings, convocation, Frost Bomb if minions do Cold damage.
      • Gain Endurance charge, frenzy charge or power charge when you Block (using NA) on Shaper shield
      • Chance to Chill on block, and Chance to Shock on block (using NA or AG) on Shaper Shield
      • Elder Ring Warlord's Mark or Poacher's Mark on hit
      • Shaper Ring Assassin's Mark on hit.

    "Debuffs"

    • Elemental Equilibrium Hits on enemies increase their resistance to the element you hit with by 25% but reducing other elemental resistances by 50%, if your minions are doing cold damage for example, Ball Lightning is a great option to apply EE, and can also be used to apply other mechanics too (like curses). Minions cannot Apply Elemental Equilibrium unless socketed in the unique ring Malachai's Artifice.
    • Scorched, Frigid and Metalic Fossils on Helmets can roll Nearby Enemies have -9% to X Resistance
    • Jagged Fossil on any weapon can give 15% chance to Intimidate enemies for 4 Seconds (a debuff that causes the affected target to take 10% increased attack damage.).
    • Curses, unlike Punishment, pretty much the rest of the curses are debuffs, giving -X% resistances or accuracy, etc. However they are significantly less effective against bosses.
    • Cinderswallow Urn technically applies a debuff of "Enemies Ignited by you during Flask Effect take 10% increased Damage"

    • The set of 3 unique Solaris Circlet's seem really powerful if used correctly, for example on AG or an active player:
      • Flamesight, swaps ignite for Scorch, which causes the affected target have up to 20% reduced Elemental Resistances based on the Fire Damage of the Hit, for 2 seconds. (Note: that says reduced Elemental Resistances! not reduced fire resistance)
      • Thundersight, swaps shock for Sap, which causes the affected targets to deal 20% less damage, based on the amount of Lightning Damage in the hit, for 2 seconds.
      • Galesight, swaps freeze/chill for Brittle, which causes Hits against brittle enemies have up to +10% added base Critical Strike Chance[1], based on the cold damage of the Hit that inflicted this ailment, for 2 seconds. (This chance is further increased by sources of increased Critical Strike Chance). This means at 3 power charges, minions would have 90% crit chance against brittle enemies.

    PoB of an example Zombie build stacking a lot of these buffs - https://pastebin.com/kHgaXwva

    submitted by /u/Dodgy_J
    [link] [comments]

    1 Hour (and exalts/essences) of my life wasted pinging people who aren't selling fractured items.

    Posted: 30 May 2019 11:59 AM PDT

    MTX Cult of Apocolypse causing CTD?

    Posted: 30 May 2019 08:48 AM PDT

    Has anyone else had issues with the game crashing to desktop while using the Cult of Apocalypse MTX (helm, chest, gloves, boots only)? I've been having problems logging onto my character that has this MTX, at first I figured it had something to do with the league. I would crash 5-6 times trying to login then randomly it would work.

    I noticed removing the MTX seemed to resolve the issue, at the time I assumed it was a coincidence, and I was going crazy, until today.

    I was trading with several people and 2 out of the 5 people I traded with logged out immediately after me joining their hideout. One player was patient enough to help troubleshoot, and after causing him to CTD twice with me joining, the third time I removed the MTX and no issues whatsoever

    Clearly this doesn't seem to affect everyone but has anyone else experienced this?

    Edit: I forgot to mention this is also happening on both my desktop and laptop and when using either GGG's launcher or Steam's.

    submitted by /u/Alcohealix
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    [Bug] You never win catch up

    Posted: 30 May 2019 12:54 AM PDT

    [Melee in 3.6] Starforge Cleave Juggernaut vs Shaper Phase 3

    Posted: 30 May 2019 10:56 AM PDT

    Here's another new sextant in Path of Exile: Legion!

    Posted: 29 May 2019 03:06 PM PDT

    Lets hope Cyclone doesn't get hit with the Channeling bug

    Posted: 29 May 2019 10:24 PM PDT

    Multiple channeling skills get hit with a bug where you cant move and are stuck channeling.

    Forum bugs about it over multiple skills:

    2017 Flame Blast https://www.pathofexile.com/forum/view-thread/1825049

    2016 Blade Flurry https://www.pathofexile.com/forum/view-thread/1772236

    2019 Divine Ire https://www.pathofexile.com/forum/view-thread/2455036

    2017 Storm Burst https://www.pathofexile.com/forum/view-thread/1933319

    2019 Charged Dash https://www.pathofexile.com/forum/view-thread/2460895

    2017 Scorching Ray https://www.pathofexile.com/forum/view-thread/1868126

    "Michael_GGG wrote:

    Hi Zander_King thanks for taking the time to make this report and post a video. I can confirm this issue has been brought to the attention of developers!"

    2016 Blade Flurry https://www.pathofexile.com/forum/view-thread/1771105

    "Mark_GGG wrote:

    What you're describing doesn't sound like a bug. The base effect of Blade Flurry is to make repeated single attacks, each targeted on a single monster (and dealing AoE damage around it) while you channel. That sounds like what you're describing.

    You also get a bunch of additional attacks equal to the number of stages the skill was at when you stop channelling, which are in addition to the regular attacks that keep happening while you channel."

    I just hope it doesnt happen to Cyclone :(

    submitted by /u/Markuchi
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    Why does the game run so bad on HDDs?

    Posted: 30 May 2019 04:23 AM PDT

    Me and my friend have been playing the game for a while now. We have basically identiacal specs on our computers, and play with the exact same settings, with the only difference being that I run the game on an SSD, while he runs it on an HDD.

    And while my game runs perfectly fine, his is full of problems. Besides his zones taking longer to load(which is normal), a lot of times he gets kicked out of the game. Any area with betrayal and/or Beyond is basically a death sentence, as well as Oriath, to which he doesn't even dare to step into.

    To give you an idea of how bad it can be, recently he was doing a guardian on a yellow map, without any crazy mods. After he was done clearing the map, he got the fight, and died. After that he failed 5 times to load an already cleared map, and lost all his portals, which was very frustrating.

    My questions are, as the title suggests, why is the game so bad on HDDs? Is there something my firend can do to make it better, and does GGG plan on optimising the game a bit for users with HDDs?

    submitted by /u/PanosXatz
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    What is the name of this Keystone, and what does it do? Wrong answers only

    Posted: 29 May 2019 08:50 PM PDT

    [Question] Poe.trade broken?

    Posted: 30 May 2019 09:23 AM PDT

    Have changed some currency rate in the past hours but prices, sellers and quantity seems frozen. Anyone else having problems?

    submitted by /u/barbarolucente
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    Finaly got my 36/40

    Posted: 30 May 2019 11:43 AM PDT

    Finaly got my 36/40

    https://i.redd.it/b0c1ggjy4e131.jpg

    When the league started I realy wanted to got this one, previously I gave up half way at 31 at most. That probably the league where i had the most fun and strangly the one i disliked the most.

    The reason why I had that much fun is probably because I'm starting to understand what's efficient for playing time (even if it's not realy that good else i wouldn't finish the league with 57k/75k) I realy enjoyed the memory nexus AFTER the patch. Was realy fun to navigate in the memories (frankly I enjoyed it at the moment i understood i can move memories already set and not only delete them. I was always planning my road so it took me too much time to know this) That's the second league i down uber elder (with bane in synthesis and worb in flashback) I was realy happy to down it with bane the last time i downed it was with VD Zerphy so with bane it feel realy like an accomplishment.

    The main point I disliked this league it because i was feeling like this league was not for players like me. I'm not a casual gamer, but i'm not a pro. I know how to craft but i'm not that good and i'm doing it if it's too expensive on market for my wallet. At first i took every fractured and stored them in my stash for making some sythetised items. And slowly i stoped took all of them and only good base and throw them without looking in a 30c stash (if it was a T1 mod i tried 1ex) That was a good income frankly but each time i sold an item i was like "it is realy worth 30c, it's not a scam right?" I didn't know. (and i still don't know) so yeah it was realy frustrating.

    Thanks for reading this and see you next league exiles !

    submitted by /u/Vasthar
    [link] [comments]

    I just started playing this game. I just thought this was a new type of currency as I got higher in level.

    Posted: 29 May 2019 08:34 PM PDT

    https://i.imgur.com/BidMwFX.png

    I didn't realize what I had until I saw a video about how rare they were. I guess I just wasted all my RNG right before the new league dropped.

    submitted by /u/Skizzik1
    [link] [comments]

    Can't wait for Syndicate members to show up during Legion encounters and to have a massive fps drop or even a frozen screen getting the usual 'ressurect in town'.

    Posted: 30 May 2019 12:15 AM PDT

    I upgraded one of the core supporter packs after the league reveal. There were several posts about saying wait and do not buy one or something like that. But, I want to support this game as it gives me so much fun in my freetime and I was 100% certain they will fix the Syndicate performance issues for 3.7, because it's mandatory and GGG were heavily intended to do so during 3.6 for several weeks. It got better a bit, but if you had the bug, you had 2 options to survive: use the portal in portal out trick with waiting in your hideout or playing Winter Orb, so your character attacked even when your screen was frozen.

    Now, it seems like we will still have the Betrayal issues in 3.7, and i'm not hyped about the league anymore. Bex and co can posts any teasers they want, my hype is dead for 3.7, I only wanted one thing for 3.7, to fix the performance issues with Syndicate, because I never want to die to issues which are out of my hands. Betrayal was a fantastic league in my opinion, I even grinded 40/40 in it, I had 0 issues with the difficulty of the fights with the Syndicate members, I loved it. Syndicate in the core game is good, but not with these terrible performace issues. If they will interrupt Legion encounters I'll be so sad and also very upset.

    Synthesis wasn't good, but the Betrayal performance issues ALSO hit the player retention imo very hard. I just want to have fun and it seems like even If I will like the core mechanic or the league content I will still have sour taste in my mouth as I'll be many times upset during the league. I know they were intended to launch this league smoothly, but without fixing Betrayal performance it won't be smooth GGG. Please, do something before 3.8.

    submitted by /u/benDammit
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