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    Thursday, August 1, 2019

    Path of Exile Questions Thread - August 01, 2019

    Path of Exile Questions Thread - August 01, 2019


    Questions Thread - August 01, 2019

    Posted: 31 Jul 2019 05:08 PM PDT

    Questions Thread - August 01, 2019

    This is a general question thread on August 01, 2019. You can find the previous threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Nice.

    Posted: 01 Aug 2019 04:27 AM PDT

    Spirit Jack, The Spell Ascendancy Chest

    Posted: 01 Aug 2019 09:13 AM PDT

    Kindful reminder that banners ruin back attachments and the only solution is...to pay for invisible buff MTX

    Posted: 01 Aug 2019 09:02 AM PDT

    A big Thank You to all build guide writers who include item search links

    Posted: 01 Aug 2019 04:23 AM PDT

    They make life so much easier.

    Thanks guys!

    submitted by /u/BalthazarBulldozer
    [link] [comments]

    The Road to Headhunter (A Detailed Report) - DAY SIXTEEN

    Posted: 01 Aug 2019 09:07 AM PDT

    (Yesterdays Post):

    https://www.reddit.com/r/pathofexile/comments/ck985l/the_road_to_headhunter_a_detailed_report_day/

    (Video Diary):

    https://youtu.be/oNLyw5yje5A

    Oh boy! We have some very large things to talk about today. Before the data starts, I'll explain something pretty important.

    Two days ago, I decided to make the switch to Atoll map. It was great, profitable, and really, really fun to run. I was having a blast, and so I, naturally, let you all know of how well it actually can do.

    Today, things changed.

    I logged on, and before I started streaming (just a huge shoutout to those who have been coming along to the streams, it's been super fun!), I needed a few more Atoll maps to be able to start the runs. Atoll, being a tier 6 map, are much harder to sustain just from the Monolith alone - practically impossible, really. I relied on the first and second day buying maps from my viewers on stream, but today I resorted to the trade websites. However, no one was selling. And if they were, it was for 5 chaos a map. Right then and there, I had to make a tough, heartbreaking decision:

    Atoll will be no more.

    I'm not sure if I shot myself in the foot by praising it too much, and some of you went excitedly to buy the market out to try it. The map itself is profitable, but running it just for the monolith is actually a bad idea. I'm sorry to those who I may have convinced to try it out, I hope your map drops are lucky and you can sustain! So, after 300 maps, Atoll has retired to the Wall of Shame.

    We decided to return right back to roots - Alleyways. After all, it was my favourite map to run. And boy was it a profitable day! Christ Wilson, Messiah of the Grinding Gear Games church body, was kind enough to bless me with some lovely, sweet profit. I prayed for over 30 minutes on my lunch break today for him to rain down profits. And rain profits, he did.

    ---------------

    DAY SIXTEEN:

    ALLEYWAYS MAPS RUN: 200

    TOTAL TIME TAKEN: 3 hours, 28 minutes, 50 seconds

    AVERAGE PER MAP: 1 minute, 3 seconds

    TOTAL PROFIT: 2558.77 CHAOS (this is absolutely bonkers)

    PROFIT PER HOUR: 735.15 CHAOS (see? I told you it was bonkers)

    PROFIT PER MAP: 12.79 CHAOS (do you believe how bonkers it is now? DO YOU?)

    ----------------

    NOTABLE DROPS:

    Exalted orb: 1

    Stacked deck: 15

    Divine orb: 2

    Annulment orb: 1

    The Saint's Treasure: 5

    Maraketh Splinter: 72

    Seven-League Step: 1 (287c)

    Increased Area of Effect Support (level 21, 23q): 1 (960c!)

    The Valkyrie: 1

    SUMMARY:

    "I have returned - into this land where I once cast myself into a journey that seems like it has lasted for an endless nightmare. The monsters I see in this nightmare, they... they never stop. Relentless and untiring, I have found the only way to calm them is to show them an unending slumber. And as the fighting is quelled, the shouting and sparring ceases, I wake - only to find myself at the beginning once more. Standing in that Alleyway. When will this nightmare end? When will I dream once more of Oriath and it's Golden walls? I begin to think... What if Oriath is the dream, and this... this is my only true reality?"

    - Badger, probably

    As you can see, today was crazy. When that Increased Area of Effect Support dropped, I was expecting it to be worth like, 100, maybe 150 chaos. I didn't expect it to almost be worth 1000!

    The other crazy thing was, it took us a total of 491 MAPS to drop another Exalted orb - we were in a dry spell for so long! The exalt dropped on the 191st map these runs. Finally I can rest in peace.

    So, for the rest of this challenge, I will be living my days out in Alleyways. And we are really close... I can feel it. Chros Wolson, you'd better watch out. After I get this headhunter, I'm coming for you.

    For your head.

    GRAND TOTAL STATS:

    GRAND TOTAL MAPS RUN: 2500

    GRAND TOTAL PROFIT: 23166.27 CHAOS

    GRAND TOTAL PROFIT PER MAP: 9.27 CHAOS (0.3 HIGHER than yesterday, that's a bit of a rise!)

    GRAND TOTAL TIME SPENT: 42 HOURS, 34 MINUTES, 50 SECONDS (including selling and buying time)

    GRAND TOTAL PROFIT PER HOUR: 544.06 CHAOS (an increase of 16.62 CHAOS from yesterday! That's a big rise)

    GRAND TOTAL TIME PER MAP: 1 minute, 1.3 seconds (only 0.1 second slower than yesterday!)

    ------------

    Chaos left until Headhunter Purchasable (according to Poe.Ninja as of 1:58am AEST, 2/08/19):

    1506.03 CHAOS!!! THAT'S SO SO CLOSE!

    We are 2872.27 chaos closer than we were yesterday. This is a massive leap, and honestly, we could probably complete our goal in just one more day! Unfortunately, I'm super busy over the next couple of days, so I'm not sure when I'm going to find the time to do so! However, I do suspect that I will be able to do this on stream on Saturday, at 10:30pm AEST, so come along and cheer me on for the last leg of the journey!

    ESTIMATED MAPS REMAINING: ~ 162 (326 less than yesterday)

    ESTIMATED TIME REMAINING: 2 hours, 45 minutes, 31 seconds

    This is literally a day away. This is how you farm a Headhunter.

    THIS. IS. HOW.

    Badger, out.

    submitted by /u/ThisIsBadger
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    Unique Life Flask idea to spice up the meta a little bit

    Posted: 01 Aug 2019 05:30 AM PDT

    An Update From Bex

    Posted: 31 Jul 2019 04:05 PM PDT

    As many of you may have seen, I recently made a big announcement on Twitter. Naturally, I will be taking some time off to be with my family and I wanted to make sure I keep the Path of Exile community in the loop as to what to expect from us for the next while.

    I expect to take six months of parental leave, but may be able to return earlier. I suspect it's likely that I will be periodically checking in behind the scenes to make sure things are running smoothly.

    As we mentioned earlier this week, we're expecting to post our 3.8.0 announcement around August 20th. While I might not be taunting the community from my Twitter or clouding our subreddit with silly gifs, you'll still receive all the normal announcements and teasers you would expect around an expansion launch.

    Natalia, one of our other Community Managers, may already be familiar to you as the person who frequently writes and posts Path of Exile news. She does a tonne behind the scenes and I feel very confident with her scheduling news and teasers in my absence. She will also be working with Chris and the rest of the community team to ensure that significant community concerns that may arise are heard and addressed.

    Hartlin, one of our game designers and producers, frequently posts on the subreddit and will also be keeping an eye out for community issues for the team to address. You may see him posting to address hot topics and server RIPs, etc.

    As always, Chris will be overseeing everything and ready to guide the team in any decisions that need to be made. As you know, he's also notorious for causing mass hysteria so I trust you'll be in good hands.

    Unfortunately, taking leave also means that I'm unlikely to be able to attend ExileCon. This is going to be super weird! I was very much looking forward to meeting everyone there and I'm so sorry that I most likely won't be able to make it. I've heard the team's plans for the convention weekend and it sounds like you'll have so much to think about that you won't even notice I'm not there!

    Thank you so much to everyone who shared their well wishes and support to my initial announcement. I was extremely blown away with how many caring messages I received. It's going to be really strange to be away from the community and I will definitely miss being part of everything here for a little bit but I will be back! Side note - if you think you might need something from me over the next few months, particularly if you're a streamer, please get in touch ASAP!

    submitted by /u/Bex_GGG
    [link] [comments]

    Bring back 'autoaim'-Multistrike to melee

    Posted: 01 Aug 2019 04:14 AM PDT

    I loved playing legion, it was the most fun league I have played in a long time. I have only played melee builds this league and I have some feedback.

    While cyclone felt tremendous and very smooth to play, it had no issue clearing all small monsters on your screen, it was just too powerful for my taste. Flicker strike is awesome due to autoaim and very fun to play, it can just be stressfull. Other 'big screen' AoE skills like earthquake, tectonic slam etc. Also felt good due to the same reason as cyclone. Chaining from frost blades felt good, but lightning strike / wild strike etc. could not reliantly hit enemies and felt awefull.

    AoE direction based skills like reave did not feel good, because their was always some small monsters that you wouldn't clear unless you had your vaal reave ready.

    I really miss the old multistrike 'autotarget'. Please bring it back, otherwise I never feel melee will be able to compete with ranged skills

    TL:DR: Bring back the old multistrike autotarget please

    submitted by /u/Hasunic
    [link] [comments]

    [Video] Sometimes I click on the Japanese gateway to experience the culture (My video competition entry)

    Posted: 01 Aug 2019 05:45 AM PDT

    I had an abyssal trove spawn directly on a diviner's strongbox

    Posted: 01 Aug 2019 01:14 PM PDT

    DatModz slam twice leather belt

    Posted: 01 Aug 2019 11:48 AM PDT

    Introduce small Addon for Helping Trade Whisper (Especially people'Exile' who struggling by Korean Language)

    Posted: 01 Aug 2019 02:56 AM PDT

    Introduce small Addon for Helping Trade Whisper (Especially people'Exile' who struggling by Korean Language)

    Hello. This is DeadlyCrush.

    First, I would like to thank the Korean community for all the attention and encouragement.

    The add-on program i'll be introducing is Deadly Trade.

    Based on my previous program, Exile Direction, I added a few useful functions like trade notifications.

    After the Mid-June Update of Kakao client, whisper chat log was disabled for its users, due to privacy policy or whatever.

    It basically caused a malfunction of previous trade associated add-ons.

    So I devised a method that functions properly and abides by the policy.

    Deadlytrade supports both KaKao and GGG client, working regardless of the language settings (UI, CHAT).

    This version is optimized to 1920*1080 windowed fullscreen mode.

    But, Supports other resolution. You can customize addon's function button position and the others.

    ▶ Video : Detailed English Narration ( Introduce Deadly Trade Beta 0.1.0.1 Functions )

    TL; TR;

    [ DeadlyTrade : Main features ]

    1. Add-on launcher : Configuration, installation and verification

    Upon executing the program it checks for available updates, and imports currency data from poe.ninja. Re-importing currency data every launch may seem unnecessary, so you can turn it off temporarily.

    Upcoming updates will be done automatically, if there are no critical errors.

    Launcher

    And to get rid of the difficulties regarding the POE directory, I implemented an automatic directory detection. Whether you run the game prior to add-on or not, it will locate the directory once the game is running.

    1. When the add-on detects the running game, click start button to initiate it.
    2. After the initiation, launcher minimizes into the tray and 'Main window' of the add-on will appear. You can re-open by double clicking at the tray, and exit by right clicking it. Fairly obvious.

    2. Main window

    Main Window

    Function Buttons with Main Window

    ■ Basic hotkeys - will toggle the following overlay.

    Monster Remains

    Remaining monsters count : F2

    Immortal syndicate info : F3

    Atzoatl incursion info : F4

    Atlas cartography info : F6

    Go to Hideout : F5

    You can move the main window freely by dragging red triangle corner. Double-clicking it will collapse or expand the main window.

    Down the left corner is a button that leads to your hideout, just above the game menu button.

    Magnifying class icon near the health bar(orb) opens a window for specifying stash positions by coordinates.

    Upon each flasks are buttons that toggle flask timer.

    There is no need to configure your customized flask hotkeys, as the add-on automatically detects the user's settings.

    3. Trade associated functions

    When your cursor is placed inside the stash area you can use CTRL+MouseWheel to switch between the tabs.

    Regardless of the language, DeadlyTrade can help specify item from a trade whisper chat.

    1. configure the stash location by approximately matching the grid to the top left corner of your stash.

    without problems it would work fine with basic add-on setting.

    ■ Utility buttons : Invite, kick, still interested?, hideout, trade invite.

    ■ Message buttons : Thanks for trading, wait please, sold already. (Are customizible)

    ■ Grid notification : Can switch between normal(1x1) and quad(4x4) tab.

    ■ When you double click on the currency icon a simple currency calculator appears.

    ■ Notification text will be GREEN if you are selling, RED when you are buying.

    Trade Notification - Someone want to buy your item : Green Text

    It appears for a short period of time when buyer joins your hideout .

    • 2. GGG client users' trade whisper

    When trade whisper originates from a GGG client user. It could be you or others.

    They will appear on the notification without any exceptions.

    • 3. Buying as a KaKao user

    If you are using KaKao client, information of the item you want to buy would appear on the notification panel. Which was disabled after the June update.

    Trade Notification - Your Offer : Pink Text

    • 4. Selling to a KaKao user

    When a Kakao client user whispers, we cannot use the notification panel to automatically specify the item, due to the previously mentioned policy.

    In this case, you can double click on the magnifying glass button, and enter the coordinates to manually locate the item.

    Upon the double click will appear a tool window, location of which can also be modified.

    Enter the coordinates to locate the item. Use the checkbox to switch between normal and quad tab.

    Find Item by Coordinates (Left, Top)

    * After the June update, whispers from KaKao users would not leave its log. Language of the nickname or text is of no problem. Only solution of this would really be the change of law. There could have been other ways, but manual specification was the most policy conforming method.

    4. Flask timer

    Inspired by the overseer function of MercuryTrade, flask timer does pretty much the same work only with flasks.

    Flask Timer : Can Toggle On/Off, Can move position(Lock/Unlock)

    1. With ON/OFF buttons above each flasks, you can toggle their timer function respectively.
    2. You can configure each timer's color and duration on settings window.
    3. You can pin / unpin the timer to customize its location.
    4. Flask timer toggle would be instantly applied.
    5. ▶ Video : Detailed English Narration ( Introduce Deadly Trade Beta 0.1.0.1 Functions )

    5. Currency value (from Poe.Ninja) & simple calculator

    Check Ninja Real-Time Data in Game without Browser

    1. By importing the data upon add-on launch, searching in-game wouldn't affect performance and will be instant.
    2. Clicking refresh button on top left side will re-import real time currency data of your selected league.
    3. Changing the league will re-import the real time currency data of it.
    4. There is a simple currency calculator functioning on imported values.
    5. ▶ Video : Detailed English Narration ( Introduce Deadly Trade Beta 0.1.0.1 Functions )

    6. Map helper

    Map Helper

    1. When you enter a Atlas map. Map help automatically provide useful information about valuable items usually Divination Cards.
    2. Also you can use search function simultaneously certain map you want.
    3. ▶ Video : Detailed English Narration ( Introduce Deadly Trade Beta 0.1.0.1 Functions )

    6. Functional Overlay

    Functional Syndicate Overlay

    1. Immortal Syndicate overlay features searchable information tablet.
    2. By searching the first 2 or 3 character typing certain Immortal Syndicate Member's name.
    3. Search result will highlight each Member and special reward position and reward information.
    4. There are also information about Atzoatl incursion, Atlas cartography. But they are not as utilized Immortal Syndicate one. It will be updated near future
    5. ▶ Video : Detailed English Narration ( Introduce Deadly Trade Beta 0.1.0.1 Functions )

    7. Settings window

    Settings

    Settings

    1. Hotkeys and flask configurations can be done.
    2. Notification panel settings are available.
    3. Every windows automatically remember its position.
    4. 'Contact me' to share any of your ideas, add-on errors, thoughts,
    5. I'm gladly waiting for your issue/bug report, suggestion, idea. Please contact me in any way. Contact information can be found in settings.
    6. Well, I really hesitated to do this but a donation button is added. They will only be used for development improvements and server maintenance. Will be disabled over a certain amount. You can find a little space for all who supported me in 'Hall of Fame'

    ▶ Video : Detailed English Narration ( Introduce Deadly Trade Beta 0.1.0.1 Functions )

    [ DOWNLOAD ]

    Github : https://github.com/DeadlyCrush/DeadlyTrade/releases/download/v0.1.0.1Beta/DeadlyTrade_Beta0101Ver.zip

    If you face trouble by Font. You can download and install it.

    Fonthttps://github.com/DeadlyCrush/DeadlyTrade/releases/download/v0.1.0.1Beta/gulim.ttc

    \* Download at 한국 커뮤니티 (Korean POE Community) : https://cafe.naver.com/poekorea/293392

    PS. >

    Thank you all.

    Since the Korean launch of Path Of Exile, Localizing existing add-on programs affected me in many aspects.

    MercuryTrade, TradeMacro, POE Compass, Lab Compass, TradeForPoe, CurrencyCop, Exilence and many more...

    All are such an amazing and inspiring examples that I can't thank enough.

    All of my add-ons including this, DeadlyTrade, started empty handed, completely on my own.

    Which means I couldn't have dreamed of navigating through this far without the mentioned frontiers.

    Although I had great predecessors that inspired me with the ideas, building a functioning program from a completely blank project meant leaving some little cracks and holes here and there. Which I would love to improve together with you people!

    PS. >

    After 'GGG's release Korean UI, Gateway and after kakao pre-open service My activity is below .

    ◆ Deadly Trade with Exile Direction Beta 1.0 (v0.1.0.1Beta) → https://cafe.naver.com/poekorea/293392

    ◆ Deadly Trade with Exile Direction Beta 0.9 → https://cafe.naver.com/poekorea/265222

    ◆ Exile Direction V2 → https://cafe.naver.com/poekorea/187103

    ◆ Exile Direction V1 → https://cafe.naver.com/poekorea/157722

    ◆ POE Compass KOR → https://cafe.naver.com/poekorea/129703

    ◆ Dekard Cain Based on Neversink Filter → https://cafe.naver.com/poekorea/103394

    ◆ Mercury Trade KOR → https://cafe.naver.com/poekorea/97498

    ◆ Mercury Trade KOR After jun update → https://cafe.naver.com/poekorea/212219

    ◆ About Korean Trade Message after Jun update → https://cafe.naver.com/poekorea/161357

    ◆ About KAKAO Client Log file after Jun update → https://cafe.naver.com/poekorea/96469

    ◆ How to use TradeMacro in KAKAO Client → https://cafe.naver.com/poekorea/96469

    ◆ How to find GGG and KAKAO Client Path(Directory) → https://cafe.naver.com/poekorea/130773

    ◆ Syndicate Overlay (+Some Information) → https://cafe.naver.com/poekorea/85169

    ▶ Video : Detailed English Narration

    Sorry for my bad English :)

    Thanks you!. Have a Nice Day!.

    submitted by /u/DeadlyCrush
    [link] [comments]

    Dying to off screen enemies while afk, reading Zana maps, or looking up incursion stuff feels really bad

    Posted: 31 Jul 2019 06:59 PM PDT

    Hey /r/pathofexile, I'm not sure if this is something you just have to get used to, but I'm coming to realize that the single most painful thing for me as a new player to deal with is how PoE seems to very slowly lure enemies towards you after you've cleared an area around say Zana, or the cart stopping point in delve, or what have you, in order to kill you while you are trying to figure out your next move. It's not a huge deal outside of hardcore, but it just doesn't seem to be how the game ought to challenge players. I'm dying just as often to red map bosses with crazy mods as I am to random white mobs 16 levels below me as I try to read text, and I can't imagine that's what GGG is hoping for.

    submitted by /u/Nyandalee
    [link] [comments]

    It That Failed proposes Bargain(tm)

    Posted: 01 Aug 2019 05:16 AM PDT

    Didn't know people still did this O.O

    Posted: 01 Aug 2019 11:56 AM PDT

    Patch Notes - 3.7.4b

    Posted: 01 Aug 2019 02:08 PM PDT

    PSA: You can become reflect Immun without beeing Slayer/Elementalist/Ascendant. Reduced Reflected Damage Taken stacks with other Reduced Damage Taken Sources.

    Posted: 01 Aug 2019 06:56 AM PDT

    Recently I got annoyed because I could do Shaper/Uber Elder completly fine with Shattering Steel Champion, but I couldn't risk hitting the Atziri Mirror Phase in Uber Atziri due to reflect. After some testing it turns out that you can be reflect immun without purely stacking reduced reflect damage taken.

    For example my character uses:

    Yugul Pantheon: 25% reduced Reflected Damage Taken

    Sibyl's Lament: 40% Reduced Reflected Physical Damage Taken

    Fortify: 43% Reduced Damage Taken from Hits with 119% increased Fortify Effect

    This puts my character at 108% Reduced Reflected Physical Damage Taken (75% increased Fortify Effect would be enough: 20% * 1.75 = 35% )

    Other sources of reduced damage taken should work based on that fortify works aswell. For example Juggernaut nodes, corruptions with reduced X-type damage taken, Wise Oak, Nebuloch etc. (It would be great if others could confirm this)

    The only other thing which I had to remove from my character was Vulnerability on Hit because Atziri reflect curses and vuln causes increased physical damage taken.

    Same would go for Vulnerability Maps as well as Monsters with Vuln on Hit should be avoided, unless you are confident in having curse immunity at all times. I wouldnt recommend this for HC (besides Atziri).

    Any other sources of increased damage taken should be kept in mind as you'd need more reduced damage taken taken to compensate.

    Edit:

    AVOID GETTING SHOCKED This makes this setup more limited in HC because you could get shocked in maps quite easily. So Complete shock immunity would be nice too.

    PoB: https://pastebin.com/NpQsWNBu

    I thought it might be a good idea to show some proof that I can attack the Mirror Atziri. Ascendancy and relevant gear is shown at the start of the video. https://www.youtube.com/watch?v=Gc0JRrZnf-o&feature=youtu.be&t=186

    Sources of Fortify Effect:

    2x10% Lethal Pride

    60% from the Skilltree

    15% Amulet (Essence of Horror)

    24% Str. Base Dense Fossils crafted Helmet (could be divined to 25%)

    submitted by /u/ShinraPoE
    [link] [comments]

    Chieftain Vaal Fireball Mino Run

    Posted: 01 Aug 2019 11:33 AM PDT

    Ride the Lightning

    Posted: 31 Jul 2019 04:55 PM PDT

    J U I C Y T O W E R

    Posted: 01 Aug 2019 11:40 AM PDT

    55 AAs to go

    Posted: 01 Aug 2019 12:26 PM PDT

    I heard ggg started some bans for scammers, why not take care of that one for good?

    Posted: 01 Aug 2019 12:07 PM PDT

    I heard ggg started some bans for scammers, why not take care of that one for good?

    There are like 3-4 posts daily about that one guy, he literally lives off scamming people

    https://i.redd.it/f7j76yleyvd31.png

    submitted by /u/Allenek12
    [link] [comments]

    Vaal arc stack going to crazy

    Posted: 31 Jul 2019 07:17 PM PDT

    How does physical damage reduction work exactly?

    Posted: 01 Aug 2019 04:49 AM PDT

    Hi!

    For a build I'm making at the moment I want to reach the 90% damage reduction cap for a very specific amount of damage taken.
    My understanding is that physical damage reduction from Armour and physical damage reduction from other sources (namely: Endurance Charges, Soul of Steel, Juggernaut's Unbreakable node) work at the same time.

    So does that mean, that for the purposes of calculating the amount of Armour Rating I will need to mitigate a specific hit by 90% I can just add all the physical damage reduction sources together except for Armour, subtract that from the 90% cap and then get my new cap I will have to reach via Armour alone?

    As an example. I want to mitigate a hit of 350 damage (from Heartbound Loop) by 90%. Using ONLY Armour and no other sources of physical damage reduction, I would need a total of 31.500 Armour according to the "Required Armour Rating" formula from the wiki.
    But let's say you have 6 Endurance Charges as a Juggernaut, using both Unbreakable (5% less damage taken) and Unrelenting (+1% additional Physical Damage Reduction per Endurance Charge - for a total of 5% reduction per Charge) and Soul of Steel (5% additional Physical Damage Reduction). This adds up to 5% + 6*5% + 5% = 40% physical damage reduction without any Armour Rating at all.

    Does that now mean that I will only have to reach 50% damage reduction from Armour to reach the cap of 90%? Because, since Armour formulas are not linear, that would mean that I'd only need 3500 Armour Rating using the same formula as above, which is only approximately 11% of the initial value of 31.500 - which seems a little insane if you ask me.

    submitted by /u/zuckerjoe
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