Path of Exile Questions Thread - September 01, 2019 |
- Questions Thread - September 01, 2019
- What is dead may never die
- Here is one more special notable passive skill you can get with Annointment in 3.8.0.
- Saboteur life regen in 3.8.0
- Baeclast #46 GGG Devs Jonathan Rogers & Neon Talk Blight and 3.8
- What if PANTHEON is another skill tree ...
- Master missions nerfed - now only 2 per day instead of 5
- My Thoughts, Every League Start
- All info from the latest baeclast, in text form
- Can we get a middle sized map device?
- We only get 2 masters daily now and less chance to spawn / encounter master mission. So masters overall were actually nerfed?
- One thing that Diablo 3 does better than PoE
- raider's "Buff"
- Instead some dump hideout deco from mystery boxes the box itself should be in the reward pool.
- Made it to Dragoncon
- Jonathan & Neon explain how the leaks happened
- Here's an early look at the Raider Ascendancy in Path of Exile: Blight.
- Glacier nerf was really needed, but can we look at indoor Breach/Legion Rewards?
- Baeclast Notes.
- IN-GAME Passive Tree Planner
- Hyrri's snake-shark has 48 teeth.
- Coming to theatres this summer
- The Raider's overview of changes for 3.8 is here
- The potential massive nerf to favour in 3.8
- Map Upgrade Chart for 3.8 Blight Atlas
Questions Thread - September 01, 2019 Posted: 31 Aug 2019 05:08 PM PDT Questions Thread - September 01, 2019 This is a general question thread on September 01, 2019. You can find the previous threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Posted: 01 Sep 2019 04:23 AM PDT
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Here is one more special notable passive skill you can get with Annointment in 3.8.0. Posted: 01 Sep 2019 02:32 PM PDT
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Posted: 01 Sep 2019 05:13 AM PDT
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Baeclast #46 GGG Devs Jonathan Rogers & Neon Talk Blight and 3.8 Posted: 01 Sep 2019 08:34 AM PDT
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What if PANTHEON is another skill tree ... Posted: 31 Aug 2019 09:16 PM PDT
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Master missions nerfed - now only 2 per day instead of 5 Posted: 01 Sep 2019 01:58 AM PDT you get 2 free master missions over all masters. previously 1 per master - 60% less masters missions. confirmed in Baeclast! Edit: I didn't think the thread would take of like this, but I really hope GGG see this. [link] [comments] | ||
My Thoughts, Every League Start Posted: 01 Sep 2019 09:22 AM PDT
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All info from the latest baeclast, in text form Posted: 01 Sep 2019 06:28 AM PDT https://pastebin.com/raw/kS2CPnFt I put it all in a pastebin because of more convenient text formatting + I was just noting everything as the broadcast was going so it was easier this way. EDIT: I wrote all of this while I was listening to the podcast, which is why things are phrased the way they are etc. Also, this was mostly meant as just notes for me and a few other peeps who couldn't watch the podcast, but I figured I might as well post it. To avoid any controversy and/or confusion regarding 'MTX EFFECTS THAT MAY AFFECT GAMEPLAY MORE' - we have no idea what that means. 'p2w inc' is an ironic statement on the matter, for all we know it can mean visual effects that interact better with the environment, or react to what you're doing. I wouldn't jump to conclusions on that one. [link] [comments] | ||
Can we get a middle sized map device? Posted: 01 Sep 2019 01:04 PM PDT The compact one is too small, so most of the new portals just mesh together and it looks bad. The bigger version on the other hand is huge and the portals are even further away from the edge so it doesn't even fit in most hideouts with no added decoration GGG please give us a medium sized one with the interative area in the same diameter of the portals (like the big version) Ty :) [link] [comments] | ||
Posted: 01 Sep 2019 07:32 AM PDT You might not see Niko / Jun / Alva for a while as your daily missions. You need to skip like week of PoE to start feeling the difference for your dailies (2+ desired master misisons like Niko or Jun). Less chance to encounter / spawn master missions seals that everyone will get less missions overall. We also more than anything wanted to be able to stack and run Safehouses and Temples later, but we still don't get that exact feature and once you complete Temple or Safehouse it's time to break your mapping flow again. Also remember. VEILING ITEMS. With less Jun missions and no changes to current system I already feel the pain... It looks pretty underwhelming overall (though it's great QoL for people who were too lazy to run master missions as they spawn). Just like Ascendancy changes. :/ As PoE addict I still gonna play of course. (✿ =‿‿=) [link] [comments] | ||
One thing that Diablo 3 does better than PoE Posted: 01 Sep 2019 05:50 AM PDT Picking up loot. When you loot dozens of armourer scrap in a chest and you have to click one each and everyone of them, it is... tedious to say the least. I don't ask a generalization of the sulphite system where you have just to hover with your character to pick it up, but something like "if you pick up one, I assume you want to pick up the rest of it". [link] [comments] | ||
Posted: 31 Aug 2019 10:13 PM PDT
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Instead some dump hideout deco from mystery boxes the box itself should be in the reward pool. Posted: 01 Sep 2019 11:19 AM PDT
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Posted: 31 Aug 2019 07:30 PM PDT
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Jonathan & Neon explain how the leaks happened Posted: 01 Sep 2019 05:22 AM PDT
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Here's an early look at the Raider Ascendancy in Path of Exile: Blight. Posted: 31 Aug 2019 05:37 PM PDT
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Glacier nerf was really needed, but can we look at indoor Breach/Legion Rewards? Posted: 01 Sep 2019 11:51 AM PDT Source: In the recent Baeclast it was mentioned that now Glacier will spawn legions anywhere on the map (IE a lot more indoors) as opposed to right at the beginning with a maximum sized legion. Why people spammed glacier?
Indoor Breaches SUCK HARD I understand that indoor maps have to have SOME disadvantages vs outdoor maps since div cards, but as it stands would never do a breach in an indoor map, since I get about 1/10th-1/20th the number of mobs as I would on an outdoor map, waiting around for a teeny amount of mobs spawning or even using Scarabs on an indoor map is not at all a good use of anyone's time. Legion spawns on indoor maps suffer from the same problem not to the same extent necessarily, I know there was an attempt to alleviate this by spawning more reward nodes per indoor monolith, but it still seems to be a solid 1/2 as many mobs and maybe 60% as many reward nodes. Possible Fixes?
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Posted: 01 Sep 2019 02:33 AM PDT These are just the parts I found impactful or interesting. They are intentionally making leagues that are not heavy on the terrain team, the team responsible for terrain generation is very busy with 4.0. The events never spawn all the different kinds of monsters, they are restricted to 1 or 2 types. IE fire and cold monsters. Rarely 3 different types. A juiced-up toon can probably blast through Blight encounters without the assistance of the towers. Legion rares are about one-tenth the health of the map boss, and regular rares are about a fifth of that. Not relevant to blight but interesting I thought. Blight events are anywhere from 30 secs to over a min/mins in extreme situations. Not all monsters ignore you while heading towards the bulb thing, some break the rules. Frost walls die super fast when placed on top of blight paths. Party play will be strong but not mandatory. Alternatively, the party leader may be the only person able to set towers. It's not decided just yet. Blight bosses can spawn during regular blight events. Alone or with other bosses. there are flying monsters but not really. You can still attack them with whatever. the ring enchants are nice but not needed. spent a bunch of time working on something that did not ship, and will not spill the beans about it. Working on more interactive microtransaction that have triggerable animations. Not coming now. Mamba strike was a prototype name for a new poison skill haha. Scourge was almost the name over blight. Coriander was the name originally in the asset files. Decided at random buy a programmer early in development. Blight might look overwhelming, but the number of towers might have been misrepresented in the trailer. They both stated it doesn't feel overwhelming while playing. you can't double allocate nodes, no doubling down on nodes from your neck. The blight leaks happened because a banned user logged into the alpha site and was able to see the tree, this was just an oversight in the coding on the site. There are only about 20 alpha players. It's really hard to find trustworthy people that wont leak. Mines can now be detonated at will, even when they are in the air. No plans to change animate weapon. If you target an enemy while casting SRS the spirits will focus that enemy. You can bind the second skill bar skills to any key and trigger without swapping to the additional bar. Working on multiple flasks binded to a single key. Assassin - working on giving him defense / utility along with the deeps Melee rework is not done, they are continuing to work out the kinks. Desecrate cooldown REMOVED? Not sure Neon said it may have been a dream lol. Dailies are handed out 2 per day, not 2 full sets. Synth boss fights as rare exactly as untainted paradise. They spawn with mods and synth mods. Edit: added a few from the comments. [link] [comments] | ||
Posted: 01 Sep 2019 02:44 AM PDT So.... TITLE. Was in the 3.0 Beta; Promised for launch (actually in the 3.0 Patch Notes) then mysteriously never talked about again. Major New Content & Features> > >
GGG, wodofook happened? [ EDIT ] Added Previous PoE Reddit threads where folks wondered the same. [link] [comments] | ||
Hyrri's snake-shark has 48 teeth. Posted: 31 Aug 2019 09:32 PM PDT
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Coming to theatres this summer Posted: 01 Sep 2019 12:21 AM PDT
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The Raider's overview of changes for 3.8 is here Posted: 31 Aug 2019 06:43 PM PDT
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The potential massive nerf to favour in 3.8 Posted: 01 Sep 2019 06:41 AM PDT
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Map Upgrade Chart for 3.8 Blight Atlas Posted: 01 Sep 2019 03:45 AM PDT
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