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    Path of Exile Questions Thread - September 04, 2019

    Path of Exile Questions Thread - September 04, 2019


    Questions Thread - September 04, 2019

    Posted: 03 Sep 2019 05:07 PM PDT

    Questions Thread - September 04, 2019

    This is a general question thread on September 04, 2019. You can find the previous threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Path of Building v1.4.147: 3.8 Passive Tree

    Posted: 04 Sep 2019 06:57 AM PDT

    The 1.4.147 update for Path of Building is now available, containing the passive tree for 3.8.

    Other changes for 3.8 are still to come; note that skill gem additions and changes won't be coming until the patch is released as I won't have access to the necessary data.

    For existing users, the update is available via the usual update system; click "Check for Update" at the bottom left if the update hasn't already been downloaded.
    For anyone interested in trying the program for the first time, head to the releases page to get the installer.

    If you'd like to give me something more tangible than energy, I have a Patreon page.

    submitted by /u/Openarl
    [link] [comments]

    Leaked Patch Notes from 3.9.0

    Posted: 04 Sep 2019 04:02 AM PDT

    Here's Patch Notes

    Posted: 04 Sep 2019 05:52 AM PDT

    Bitterdream LMAO

    Posted: 04 Sep 2019 06:50 AM PDT

    Meme Divination Cards #8

    Posted: 04 Sep 2019 11:46 AM PDT

    Patch Notes - Content Update 3.8.0 -- Path of Exile: Blight - Path of Exile

    Posted: 03 Sep 2019 08:26 PM PDT

    Before Blight League Starts

    Posted: 04 Sep 2019 05:57 AM PDT

    Cast-on-Crit players observing the self-cast mana changes right now

    Posted: 04 Sep 2019 09:24 AM PDT

    Delve 10,000: It's Dark Downhere

    Posted: 04 Sep 2019 08:01 AM PDT

    It's smiling at me.

    Posted: 04 Sep 2019 08:58 AM PDT

    Summoner things that we still could use info on

    Posted: 04 Sep 2019 11:32 AM PDT

    Making a post about this because these are pretty big things that won't be able to be accounted for just off the info we have now and are getting based off of the posts that are left. Which makes planning awkward.

    Also, the first one is a bit of a complaint and probably something to be addressed before league start.

    1. Is Zombie Slam cooldown getting buffed at all to make up for the loss of 200% CDR?
      With Violent Dead being gone, it's impossible to get them to permaslam now (which required multistrike as well anyways). What this means is that if you multistrike for more slams, the zombies are gonna have awkward moments of multistriking a default attack which is really rough.
      If the cooldown doesn't go to 2.5 or even 3, I cant see anyone using them offensively, as that's how they got anywhere close to decent clear. (It also wouldn't do much of anything for people in standard, you'd still probably want multistrike in the end)

    2. When do you get a 3rd spectre from the Spectre gem? At the point of having 4 spectres total (1 from tree) spectres will be fine, but it's important to know when that 3rd spectre from gem level actually happens. (And, if possible, 4th -- but I'd imagine that might be hard to get)

    3. Base numbers on Carrion Golem will be really helpful, but more than anything the cooldowns on Carrion Golem's abilities will be important as that's something that's much harder to judge and makes planning around how many Primordial Harmonies on a carrion golem centric build you'll want easier. (obviously we'll get flat damage on minion buff with the 20/20 gems, but I don't think base damage would show..?)

    Other shorter questions: Whats happening to the +1 spectre on Delve Chests? (I'm assuming its changing to +1 spectre gems)

    Midnight Bargain and Queen's Escape/Decree are keeping their +1 max spectre since they weren't mentioned in the patch notes, right?

    If any other minion base damage numbers changed at all it'd be nice to know -- though I suspect they weren't changed.

    The Zombie Slam stuff is the only problem I see with the changes, everything else provided the 3rd spectre from gem level isn't too hard to get looks good. Minion life in general is good, regen could use maybe slight buffs to make dropping clusters more viable as it makes it really hard to drop the clusters that have minion regen in them. Damage looks good as well. But zombies as a build rely on the slam hard, and losing all that AoE and reliability would be brutal.

    submitted by /u/theuberelite
    [link] [comments]

    Blight League be like

    Posted: 04 Sep 2019 01:39 AM PDT

    Mana Flasks OP with (especially with Indigon) - Blue Kool Aid all day every day 3.8

    Posted: 04 Sep 2019 11:53 AM PDT

    ༼ つ ◕_◕ ༽つ NEVERSINK TAKE MY ENERGY ! ༼ つ ◕_◕ ༽つ

    Posted: 03 Sep 2019 08:50 PM PDT

    !!!!!!!!!!!!!!!!!!!!!! ༼ つ ◕_◕ ༽つ NEVERSINK TAKE MY ENERGY ! ༼ つ ◕_◕ ༽つ

    submitted by /u/mumaydidi
    [link] [comments]

    ༼ つ ◕_◕ ༽つ OPENARL TAKE OUR ENERGY ༼ つ ◕_◕ ༽つ

    Posted: 03 Sep 2019 08:39 PM PDT

    I know this is a long shot from GGG, but I hope somebody from there is reading this : Add Cobat Focus as a Quest reward with the other threshold jewels in Act 5. This opens many possible builds with Wild Strike and Ele Hit for SSF devoted players.

    Posted: 04 Sep 2019 03:00 AM PDT

    I hope at least this gets in for 3.9 or 3.10, even if it gets in for 4.0 it will be amazing.

    submitted by /u/NarcisaPopa
    [link] [comments]

    Did they forgotten THE MENAGERIE??

    Posted: 03 Sep 2019 11:22 PM PDT

    Tolman at the start of every league

    Posted: 03 Sep 2019 11:13 PM PDT

    [3.8 Edition] Things I wish I knew sooner

    Posted: 04 Sep 2019 08:51 AM PDT

    This is not a guide or walkthrough. Just a collection of answers to common questions, including questions many didn't realize they had. I refine and add to it every league where I can.

    These are arranged in the order of about when one would need these little nuggets of info. So experienced players may want to skip to Act 5+ onwards, at least at first.

    (Terminology guide for those pesky abbreviations)

    ToC

    --General
    --Act 1
    --Act 2
    --Act 3
    --Act 4
    --Act 5+
    --Hideouts
    --Lab
    --Maps
    --Text Commands/QoL

    General ------------------

    1. 'More/Less' are not the same as 'Increased/Reduced'. It's very important to know that. More specific info here

    2. You will earn either 22 or 24 Passive Skill points through quests in all 10 Acts, depending on Bandit choices.

    3. Pick one damage skill and stick to it. A good majority of the time it is better to support 1 skill as much as you can instead of 3 different skills a little.

    4. Life/ES > Damage when planning a tree. Shoot for at least 150% increased max life if life. At least 200% ES if you're going ES. (Note: This is a personal guideline not a requirement)

    5. Best tabs to buy are Currency or at least one Premium tab. Former for solo play, latter for the ability to sell items publicly easily. Both is even better.

    Act 1 ------------------

    1. You can buy skill gems from Nessa and similar vendors on page 2 of their shop (you may need to do a quest before that page shows up). So don't fret about the gem choice from the quest reward!

    2. You can only have 1 totem up at a time barring specific effects like Searing Bond or Multiple Totems Support

    3. Doing a Trial of Ascendency is league-wide. Meaning doing it once in a league means all other characters in that league don't need to do it again.

    4. Pay attention to skill gem 'tags', they define what support gems work with it (e.g. Duration, Melee, Bow)

    5. The medicine chest quest gives you some specific gems (i.e. ancestral call) as well as a choice of flasks (most notably a quicksilver flask).

    Navigation (I will be adding relevant screenshots in the future):

    1. There's no need to kill any zombie in the twilight strand (short of maybe flask charges), you'll hit lvl2 after killing Hillock no matter what!

    2. The Flooded Depths (Grandaddy crab side area) is always before the wooden bridge

    3. The stacked rocks by the Ledge waypoint show which way is forward (towards Kuduku).

    4. Fairgraves is always next to the Ship Graveyard Waypoint

    Vendor Recipes to know:

    • 3 flasks (same type+tier)=1 flask higher tier
    • 1 Portal Scroll = 1 Wisdom Scroll
    • Iron ring + R/G/B skill gem = Ruby/Topaz/Sapphire Ring respectively
    • 1 item with 3 linked RGB sockets = 1 Chromatic Orb
    • Blue Wand/Sceptre/RuneDagger + [X resistance] Ring + Orb of Alteration = wand/sceptre with flat damage to [X element] skills
    • Weapon + magic/rare Rustic Sash + Whetstone = Weapon with %Physical damage roll (higher if belt is rare, even higher if unique)
    • Boots + quicksilver flask + Augmentation Orb = Blue boots with 10% movespeed roll. This can be repeated for an additional +5% on the movespeed roll, up to 30% (note that repeats will increase req level to 0/10/12/24/32/44 respectively)
    • Orb of Transmutation/Orb of Alteration/Blacksmith's Whetstone = 4 Wisdom Scrolls

    Act 2 ------------------

    1. Support gems increase the mana cost of an ability, more linked supports = more mana spent

    2. Just because it's unique does not mean it's good. Well-rolled rares can and often are better options than uniques. Read the text.

    3. Mana reservation does not decrease max mana. This is relevant to effects like base mana regen or Arcane Surge.

    4. You can change your bandit reward later

    5. Don't forget to go back to Lioneye's Watch (Act 1) after you open the south passage. I mean I know I will, but you shouldn't.

    6. If you kill all 3 bandits you get +2 passive skill points from Eramir (old dude sitting in Forest Encampment) as opposed to the specific effects from the bandits.

    7. Dexterity (Evasion) pieces favor green sockets, Strength (Armor) pieces favor red and Intelligence (Energy Shield) pieces favor blue. Hybrid pieces follow this logic

    8. You can get additional respec points from Orbs of Regret but remember, you need one for every point you want to backtrack. So fully re-tooling your character can get expensive.

    9. Beasts can used in beastcrafting after completing one entire Einhar mission. A particularly useful beastcraft is adding a removal (bleed/freeze/curse/etc) affix to a magic flask.

    10. large items (Chests, 2H weapons) cannot roll with 5 sockets until iLvl 35, and cant get 6 sockets until iLvl 50. Even with jeweler's orbs! You can 'force' 6 sockets with the crafting bench but it's usually not worth it.

    Navigation:

    1. There's a path from the wetlands waypoint leading to Oak's area. (Look for torches)

    2. The Western Forest has two sides, Alira's Side and the Spider Side. There is a torch next to the waypoint to show which side is Alira's.

    3. Kraityn's camp is always leading SE. So stick to the right side and save time.

    4. Chamber of Sins Level 2 entrance is always opposite the side the central waypoint is on. (Same applies for Act 7).

    5. Vaal ruins stairs are (almost) always opposite the side you entered.

    6. The City of Sarn waypoint is active the second you kill the Vaal Oversoul. Portal out and jump to the Sarn Waypoint to skip the death scene. (This applies to any end-of-act boss fight)

    Act 3 ------------------

    1. You don't have to do the Labyrinth right away. You can come back when you're overleveled. Many people do this.

    2. You can only have 1 curse at a time on enemies barring specific effects

    3. You can respec ascendancy nodes but they cost more refund points per node (5). If you want to change ascendancy completely you'll need to unspec out of all ascendancy nodes and hit the ascendancy shrine in any version of the labyrinth (hint: Unspec the ascendency nodes in the treasure room, no need to do entire lab unascended).

    4. Curses always have Less effect on Bosses (e.g. Dominus, Piety)

    5. You can use Scrolls of Wisdom and other currency like Orb of Chance on Strongboxes

    6. Completing the quest in 'The Library' (connected to the gardens), you will have access to an NPC that sells nearly every skill gem.

    7. Quality items (whetstone, scrap, bauble) will give 5% to a white item, 2% to magic and 1% to rare/unique items up to 20%. (GCP's always give 1% to gems) This applies to maps as well!

    Navigation:

    1. Lunaris Temple level 1's carpet points the way to the next room.

    2. The Imperial Gardens entrance is always on the same terrace as the waypoint.

    3. In the Imperial Gardens, The Sceptre of God entrance is always at the end of the road if you take a right at the fork.

    Vendor Recipes to know:

    • Flasks with a sum quality of 40% or one 20% flask= Glassblower Bauble
    • Gems with a sum quality of 40% or one 20% gem= Gemcutter's Prism
    • 1 of each Two-Stone Ring = 1 Prismatic Ring

    Act 4 ------------------

    1. By default, Life/Mana Flask effects will end once you hit full life/mana respectively. This includes effects from affixes like freeze immunity

    2. Read 'Trigger' support gems carefully. Cast on Critical, for example, only works with an attack triggering a spell

    3. Cast when Damage Taken (CwDT) requires a linked skill's required level to be under a certain level in order to trigger it. It also requires more damage taken to trigger with higher levels. Many players leave CwDT at lvl 1 for this reason.

    4. Make sure you have life rolls on some of your gear at this point. (ES focused builds should always shoot for '% increased ES' anytime they can)

    5. You can craft affixes on gear from the crafting bench in your hideout. This is very important for keeping your resistances capped.

    6. Skill gems in your alternate set of weapons will also gain exp

    7. Elemental resistance has a cap of 75% barring specific effects (e.g. Purity of [X] aura). The game is tuned to expect you to be at this cap past Act 4.

    8. Don't worry too much about Chaos resistance, it's not a common damage to be thrown at you. It's nice to have but isn't worth sacrificing an elemental res.

    9. Aqueducts and its later incarnation Blood Aqueducts in Act 9 contain the divination card 'Humility' which can give you a Tabula Rasa.

    Navigation (I will be adding screenshots where I can in the future):

    1. Deshret's spirit is always in Mines level 2.

    2. The arena entrance in Daresso's Dream you can pass by is always a dead end.

    3. There is always one arena to the north and two to the south in the belly of the beast.

    Vendor Recipes to know:

    • Skill gem + Orb of Scouring = Skill gem with -1 level
    • Skill gem + Orb of Regret = Skill gem at level 1

    Act 5+ ------------------

    1. Multiple vaal skills will divide the soul count amongst themselves and as such each skill will charge slower per additional vaal skill equipped

    2. After progressing through each end-boss fight (Act5/Act10) your resistances will go down by 30% for a total of -60% to all resistances past Act 10, gear accordingly

    3. Incoming chills, freeze duration and stun chance are based on your maximum life barring specific effects. In short, the less max life you have means longer you'll be frozen / higher chance of being stunned.

    4. Chaos Damage ignores Energy Shield and goes straight for your health.

    5. 'Low Life' is defined as 35% max health or lower. Chaos Inoculation is not low life since it reduces your max health to 1 and you can't be at 0.35 hp. This does make CI eligible for full life effects like Damage at Full Life support.

    6. Dying after Act 5 will make you lose experience (5% total to next level), but will not decrease your level or put you into a negative value. Higher penalty (10% total to next level) after Act 10

    7. A corrupted item (using a Vaal Orb) is not alterable. With the sole exception of their sockets. Those can be altered (re-colored/fused/etc) via the crafting bench, but any craft will cost an additional equal amount of vaal orbs.

    8. By now you should have an "of Staunching" (anti-bleed) and "of Heat" (anti-freeze) flask. They help avoid many of the more common 'one-shot' moments you may run into.

    9. A Divine Orb does not re-roll the numbers completely, they stay within the affix range that was already given. So a 6% Cold Res roll on some boots will re-roll between 6-11% and no higher. Be careful! (NOTE: most legacy gear will also be changed to the current non-legacy version if a Divine Orb is used)

    10. Lily Roth will sell every buyable gem (similar to but better than Siosa) but all at level 1. (Act 6+ after you do her a favor in Act 6)

    11. Make sure to look for corrupted 6-link chests when you want to ditch your 4-link or Tabula. They're much cheaper than a normal 6-link and actually have rolls on them! Just make sure to search for the specific colors you need since you can't change them easily!

    12. You can buy Glassblower Baubles from the weapons vendor on the last page in exchange for 8x whetstones

    13. High quality items have a sliiiiightly higher chance to 6-socket and 6-link. Every little bit helps!

    Navigation:

    1. (Act 8) The Imperial Fields and Promenade areas are objective-less and the harbor Bridge is your end point. It's a regular 7-bridge problem! Think about your pathing, there are many different shortcuts depending on what areas you skip!

    2. (Act 8) The Grain Gate area is a maze of warehouses. Look for ones with bloody corpses outside the door, those mark ones that head towards the exit!

    Vendor Recipes to know:

    • Level 20 Skill Gem + Gemcutter's Prism = 20% Quality Level 1 Skill Gem
    • Item with 6 sockets = 7 Jeweler's Orbs
    • Full Rare Set Recipes = (Chance/Chaos/Regal Orbs)
    • 7 Vaal Skill gems + Sacrifice Fragment = Vaal Orb

    Hideouts ------------------

    1. Hideouts will persist through leagues so feel free to put a decent amount of time getting your abode perfect. It's not going anywhere.

    2. The basic hideout locations are listed in the hideout selection when talking to Helena.

    3. There are a lot of hideouts not listed in Helena's default selection, most of these rare tilesets are in maps and will not appear everytime. Usually they require a large number of runs to find. (I still don't have a Tower Hideout…..)

    Lord's Labyrinth (Lab) -------------

    1. If you die you get tossed back to the beginning (Aspirant's Plaza), unless you're in a hardcore league, then you are still very very dead.

    2. Look at the bronze tablet by every door, it will show you a map and reveal where the nearby door goes.

    3. Izaro has different mechanics in his first two arenas. (Specific Info). The third arena will be a combo of the previous two with traps included.

    4. Look for hidden rooms on the minimap! They can hold Darkshrines which can give permanent (for the lab run) buffs, a guaranteed unique, less trap damage and more. Hit tab and read the text at the top-right to see exactly what it did.

    5. Uber (Eternal) Lab has trials that will only spawn in maps, randomly. If you need to get those last few go to Global chat 820 and watch for the trial you need and/or use 'The Dream Trial' Prophecy.

    6. Map layouts and Izaro's mechanics will change day to day.

    7. Decorative Chests (marked on map with a hollow circle) give an item to make the next Izaro fight easier (usually instantly destroying/removing one of the mechanics.)

    Maps ------------------

    1. Any maps dropped in the campaign will be tier 1. Anything higher can only be received via Zana, inside maps, or inside map-like areas like the Temple of Atzoatl or the Eternal Labyrinth (specifically the chests).

    2. All mods on maps will make them more challenging, certain mods will be better/worse for certain builds.

    3. Reflect damage is one of the deadliest mods in the game, and has claimed the lives of many new and experienced players alike. Like certain streamers -cough-

    4. Always use currency on maps when you can. Remember that an orb of scouring can get a map back to white for easy 20% quality!

    5. To use a divine vessel slap it into the map device with the appropriate map (there will be text on the atlas for it) and kill the boss. The filled divine vessel will then be inside the map device still. Don't forget to pick it up and take it to Sin (Epilogue zone)!

    6. Using a single sacrifice fragment instead of a map will generate a vaal side area from the map device.

    7. Using a sacrifice fragment with a map in the device will increase the map's quantity by 5% per piece, up to 20% for four pieces. (When using more than 1 piece you need to use different fragments)

    8. Sacrifice of Midnight (top-right one) is the most rare of the four. Don't burn those willy nilly.

    9. A complete set of sacrifice fragments in the map device will give you access to the Apex of Sacrifice (Atziri fight). This same strategy is also used for Shaper, the Pale Council and Uber-Atziri (four different fragments of the same set into the map device)

    10. If you corrupt a map and end up making it unidentified it has the same affixes as before. So make sure to actually read the affixes of a rare red map before corrupting it just in case!

    11. Running a map unidentified will give an additional 30% quantity bonus. This does not apply to Unique Maps since their affixes are for the most part fixed.

    Vendor Recipes to know:

    • 3 of the same map = The adjecent next tier map (no longer fixed, can give differing results if more than 1 adjacent +1 tier map)
    • 20% Quality Stone Hammer/ Rock Breaker/ Gavel + any map = Cartographer's Chisel
    • 20 Chisels + 5 Orbs of Regret = Unshaping Orb

    Text Commands/QoL ------------------

    sorry console players, I don't know the button bindings for these if they exist. Feel free to share if you do!
    1. Typing "/passives" will let you see any passives points you have from quests. And after you finish the campaign it will tell you any you are missing.

    2. [ctrl]+[enter] will let your type out to the person who most recently whispered you.

    3. [ctrl]+[right-click] or [ctrl]+[left-click] on the door/doorway/gate/ into an area to give a list of all instances for that area as well, more importantly, giving the option to generate a new instance. Newer players: This means you can enter a new 'copy' of the area with everything reset. PS4 Players: Highlight an instance and hit Triangle.

    4. Right click the level up icon on a skill gem level up notification to hide it without leveling the gem. If you would like to level it up afterwards the gem icon is in your inventory page.

    5. To find the tiers and ranges of rolls you must first turn on advanced mod descriptions on options->interface->"Advanced Mod Descriptions". You then must hit your advanced mod button while hovering over an item to get the pertinent info (default is left alt)

    6. [shift]+[click] on a stack of items to have the option to take only a certain number of that item onto your cursor. This applies both to in your inventory and when removing from your stash.

    7. Open chat and hit [ctrl]+[alt]+[left-click] on an item in your inventory to link said item to chat. After hitting enter the person you're talking to will be able to hover the link and see your exact item.

    8. [ctrl]+[left-click] on a master to open their relevant window. (i.e. Do that on Niko to open the delve menu)

    9. Click on a skill in your toolbar and look at the top of the popout. The button labeled "always attack without moving" is a great thing to use on movement skills and some specific primary skills. What it does is if you target a skill out of it's range it will simply use the skill in the direction of the click as opposed to moving in range and then using it.

    10. [shift]+[ctrl]+[left-click] a currency in a vendor to buy a whole stack at a time. Save your fingers some torment.

    11. Holding shift while using a currency will keep the item on your cursor and allow you to spam the entire stack. If you're accessing your stash at the time you can spam your entire stock of said currency.

    12. Holding ctrl and using the mousewheel will quickly cycle through stash tabs (to be fair this is new to 3.8)

    Helpful Links ------------------

    (Look at the sidenav of this sub for more!)

    • POE Wiki
    • POELab - Labyrinth daily tracker. Someone else runs the layout and maps it out for you! Also includes shrine locations and Izaro mechanics as soon as they're found.
    • Path of Building - Downloadable, powerful build concept tool
    • PoePlanner Lighter, online build concept tool
    • poe.trade - Player-to-player item trading site (not RMT)

    NOTE Real money trading is NOT supported or accepted by GGG you will get banned when you use IRL money to buy anything in poe that isn't from their own site/in-game store.

    Experienced Players ------------------

    Any suggestions to add to the list? Anything you wish you knew earlier? A particular palm-shaped bruise on your own face at any point?

    I added a Navigation section! I'm going to add screenshots where I can over time. If there are any navigation tips/tricks in specific areas you'd like to share, please do! I know for a fact I don't know them all.

    Alternatively, if you think it's just wasted space (space is at an all time premium on this post), be sure to say so!

    submitted by /u/ArmaMalum
    [link] [comments]

    [PoESkillTree Online] 3.8.0 Skill Tree Data and 3.7.0 Comparison

    Posted: 04 Sep 2019 08:01 AM PDT

    If you just want to see the [3.8.0] (http://poeskilltree.com/?v=3.8.0) tree click: http://poeskilltree.com/?v=3.8.0

    If you would like to see the comparison: [3.8.0 vs 3.7.0] (http://poeskilltree.com/?v=3.8.0&c=3.7.0) (green = new in 3.8.0, yellow = changed in 3.8.0, red = removed from 3.8.0)

    I have screenshots of each below:

    3.8.0: https://cdn.discordapp.com/attachments/175290321695932416/618821262789312542/380_skilltree.jpg

    3.8.0 vs 3.7.0: https://cdn.discordapp.com/attachments/175290321695932416/618821228723175444/380_compare_370_skilltree.jpg

    submitted by /u/_Emmitt_
    [link] [comments]

    Me checking out POB

    Posted: 04 Sep 2019 12:50 PM PDT

    Am I the only one who misses the old opening speech and the creak of ship's gear

    Posted: 04 Sep 2019 02:24 AM PDT

    https://www.youtube.com/watch?v=uOKoHo0EFw4

    why its was reworked? still sane?

    submitted by /u/dfwmlb
    [link] [comments]

    CRIES IN 13 FPS

    Posted: 04 Sep 2019 08:12 AM PDT

    Your mana problem can be solved - PoE is a game about solving those problems [Clip of Nugiyen]

    Posted: 04 Sep 2019 01:13 PM PDT

    Delve 14,000: Molten Cavity Boss

    Posted: 04 Sep 2019 12:11 PM PDT

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