• Breaking News

    Tuesday, December 3, 2019

    Path of Exile Path of Exile: Conquerors of the Atlas - Awakener Kill Event

    Path of Exile Path of Exile: Conquerors of the Atlas - Awakener Kill Event


    Path of Exile: Conquerors of the Atlas - Awakener Kill Event

    Posted: 03 Dec 2019 02:13 PM PST

    : You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/1693846457266057706]here[/url].

    Path of Exile: Conquerors of the Atlas - Awakener Kill Event

    Posted: 03 Dec 2019 02:13 PM PST

    This December we're teaming up with community streamer Zizaran to host a huge boss kill event where Path of Exile's best players can compete to kill the hardest boss in Conquerors of the Atlas while playing in Hardcore, Solo Self-found mode. Alongside the US$30,000 cash that Zizaran will award to winners, we have provided $23,750 of some of Path of Exile's best microtransactions.


    How to Participate

    This event runs for the first month of the Conquerors of the Atlas release (which starts on December 13, US time). Only characters played in the Metamorph HC SSF league will be counted for prizes, as the purpose of the event is to provide the hardest challenge that Path of Exile's best players have ever encountered.

    In Conquerors of the Atlas, you can place Watchstones in Citadels on the Atlas. These level up your maps and make defeating The Awakener more difficult. Only kills with a fully-Watchstoned Atlas will be counted.

    We are creating two custom ladders (order and number of kills of The Awakener) and will link them from this post once 3.9.0 is deployed and the ladders are available.

    Cash Prizes

    We will create a special ladder that records the order that players kill The Awakener with a fully-Watchstoned Atlas in the Metamorph HC SSF league. Zizaran's US$30,000 of cash prizes will be distributed as follows:
    • First Place: $8000
    • Second Place: $4000
    • Third Place: $2000
    • Fourth-fifteenth Place: $500
    • First Atziri Kill: $500
    • First Uber Atziri Kill: $2000
    • First Shaper Kill: $1000
    • First Elder Kill: $1000
    • First Uber Elder Kill: $2000
    • Deepest Delve: $4000 (calculated one month after the league starts)
    Randomly-drawn Microtransaction Prizes

    Every kill of The Awakener with a fully-Watchstoned Atlas in the Metamorph HC SSF league will be recorded on a special ladder that tracks how many kills each player has scored. When the event ends (exactly one month after the league starts, at noon on January 13th (PST) or Jan 13, 2020 9:00 AM (GMT+13) in your local time), we will randomly select twenty players from that list (weighted by how many kills they managed). These players will receive a massive bundle of our most popular microtransactions - all of the following (totalling $1187.50 of value per winner):
    • Celestial Armour Set, Darkprism Weapon Skin, Celestial Weapon Effect, Celestial Steam-powered Portal Effect, Celestial Character Effect, Celestial Wings, Celestial Footprints, Celestial Herald and Celestial Cat Pet;
    • Sin and Innocence Armour Set, Sin and Innocence Sword, Sin Weapon Effect, Sin and Innocence Portal, Sin Character Effect, Sin and Innocence Wings, Sin and Innocence Footprints Effect, Sin Herald and Sin and Innocence Sword Pet;
    • Automaton Armour Set, Automaton Sword, Automaton Weapon Effect, Automaton Portal, Automaton Character Effect, Automaton Footprints, Automaton Herald, Automaton Wings and Automaton Pet;
    • Transcendence Armour, Transcendence Dagger, Huntsman Weapon Effect, Transcendence Portal, Huntsman Character Effect, Transcendence Wings, Transcendence Footprints, Huntsman Aura Effect and Huntsman Dragonfly Pet
    • Dragon Hunter Armour, Dragon Hunter Sword, Dragon Hunter Weapon Effect, Dragon Hunter Portal, Dragon Hunter Character Effect, Dragon Hunter Wings, Dragon Hunter Footprints, Lava Aura Effect and Dragon Hunter Pet.
    Additional Rules
    • Placings and prize eligibility are entirely at the discretion of Grinding Gear Games.
    • The winners of cash prizes must be able to receive a PayPal payment from Zizaran in order to be eligible to receive it.
    • While the event being SSF reduces a lot of scope for outside help, any form of account sharing will disqualify a player from receiving prizes.
    • The cash prizes are only available to players playing on our PC realm, but players who manage to meet the criteria on Console realms will also be eligible for the microtransaction prizes.
    • Grinding Gear Games Employees (and Zizaran) are not eligible for prizes.
    • Only valid (maxed-Watchstone) Awakener-kills in the Metamorph HC SSF league are eligible for prizes. Dying or migrating your character out of the league doesn't remove prize eligibility as long as the kill occurred while in the league.

    Reworked Bow Skill Gems in Path of Exile: Conquerors of the Atlas

    Posted: 02 Dec 2019 06:48 PM PST

    Alongside the new Skills and Supports we've talked about recently, we're also reworking three bow skills, including Explosive Arrow, Shrapnel Shot and Burning Arrow, and making a number of mechanical and balance adjustments to other skills.

    Reworks
    Explosive Arrow
    Previously, Explosive Arrow could have up to 5 arrows in a target, refreshing the duration each time an arrow hit the target. Now, there is no limit to the number of Explosive Arrows in a target, and the duration can't be refreshed. This lets you keep firing into an enemy, and you'll have regular explosions rather than having to halt firing to wait for detonations. The radius of the explosion is now +2 larger per arrow on the target, up to a maximum of +10 at level 1, up to +19 at gem level 20.

    The skill no longer deals Secondary damage with its explosion, which greatly limited support and passive options as many specific damage modifiers wouldn't apply. Now, each arrow's explosion will deal a portion of your base weapon damage, with a large added fire bonus and the full effect of any other added damage. This still makes scaling the level of the gem useful, as you'll be boosting the fire damage of the explosion, but now stats like increased Bow Damage will apply to the entire explosion.

    The explosion consumes all explosive arrows on the target and deals the combined damage of all arrow explosions, letting you build up a very strong Ignite, and the skill deals more damage with Ignite for each explosive arrow in the target.

    The Barrage Support is an efficient way to quickly stack up arrows in a target, great for dealing high damage to bosses with a large explosion afterwards.

    Overall, the skill is much simpler to build and use (with a lower mana cost to match), while retaining the core mechanic that made it interesting.

    Shrapnel Shot
    Shrapnel Shot is now called Galvanic Arrow, making the Lightning theme more obvious and differentiating the skill from the new Shrapnel Ballista. The skill still has a damage cone, but its projectiles are now limited range, traveling a base distance of 40 before projectile speed modifiers (which is about twice the range of Cleave). The skill now comes with two additional projectiles, giving a close range focus to the skill. It also has added lightning damage that grows as the gem levels.

    The skill has a new mechanic that lets Projectile Speed modifiers apply to its Area of Effect, making it much easier to scale up the skill's damage cone while simultaneously increasing the range of its projectiles.

    Overall, the skill, is now focused on being a close range skill at lower levels, and a powerful and sizeable damage area at higher levels. Adjustments to its damage mean that the Collateral Damage threshold jewel should no longer be required, so we're stopping the jewel dropping. Existing copies will deal 50% increased damage with the cone, rather than giving a 50% chance for double damage.

    Burning Arrow
    Burning Arrow has a new mechanic that applies an additional stacking Burning effect whenever it ignites, dealing a portion of the ignite damage. This can stack up to 5 times, and lets you get more damage against a target that survives multiple arrows. The goal of this change is to improve the skill's single target damage. The new stacking burning effect can't proliferate, as it doesn't count as an Ignite.

    The stacking burning damage and the More Damage with Ignite of the skill also grow as the gem levels. Because of these changes, the Sudden Ignition threshold jewel is no longer required to have the skill be competitive at higher levels. Sudden Ignition and Pitch Darkness will no longer drop, and existing copies of Sudden Ignition will disable the new stacking burning effect of the skill.

    Adjustments
    Tornado Shot
    Tornado Shot has been a ubiquitous bow skill for some time now, with its mechanics allowing both high single target damage and large area spread, while being very flexible in how it is built. We'd like to keep the flexibility, while making sure the skill doesn't excel in every aspect.

    To that end, we're making the secondary projectiles into limited range projectiles. This will mean the secondary projectiles won't travel as far from the target location unless you've invested heavily in Projectile Speed, giving the skill's high area more of an opportunity cost.

    Ice Shot
    Ice Shot is having its chilled ground removed, as changes to calculations of Chill and Shock will make it much easier to apply Chill to a target equivalent to the slow that was previously granted by Chilled Ground. The chilled ground was only applying to a very small area, so now the skill will have a more reliable chill over its full area of effect. We'll also be adding new stats to the skill that make its chill more powerful and reliable.

    Blast Rain
    The number of Blast Rain explosions is now affected by the number of projectiles the skill fires. This means that additional projectiles are now a significant damage multiplier, similar to how additional projectiles affect Barrage. This will make its focussed damage much more competitive with other bow skills.

    Its enchantment is being buffed as a result of this change, granting one additional projectile instead of a chance for an additional blast.

    Scourge Arrow
    Scourge Arrow's base weapon damage has been lowered, but the skill now deals added Chaos Damage that grows as the gem levels. The skill was often used with builds adding elemental damage, so this change is intended to give it a greater reward to Chaos damage based builds while also improving its usability while leveling.

    Split Arrow
    Split Arrow now has added physical damage on the gem that grows as it levels, with slightly lower base damage. This makes it more powerful while leveling, being less dependent on having a powerful bow.

    Other Bow and Wand skills have received numerical tweaks, which you'll be able to see when we provide the full list of skill gems.

    Visual improvements

    We've added an arrow 'surge' to many bow skills, as well as a burst of energy released from the bow as you fire. This makes arrow skills feel much punchier and easier to see at lower levels.

    Check out the reworked skills below:



    There will be more changes that we'll be making as we finalise bow changes, including enchantments, passives, unique balance and more. You'll have to wait until the Balance Manifesto and Patch Notes to hear them!

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel