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    Path of Exile Questions Thread - December 11, 2019

    Path of Exile Questions Thread - December 11, 2019


    Questions Thread - December 11, 2019

    Posted: 10 Dec 2019 04:06 PM PST

    Questions Thread - December 11, 2019

    This is a general question thread on December 11, 2019. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Fun fact, 1.8% of ALL players specifically beat Malachai's 3 guardians, Died to Malachai, then quit the game forever

    Posted: 11 Dec 2019 07:34 AM PST

    Have a look at a Metamorph-specific unique ring!

    Posted: 11 Dec 2019 01:12 PM PST

    So I arrived home to this, made by my girlfriend to the hallway chalkboard

    Posted: 11 Dec 2019 09:26 AM PST

    LocalIdentity's Path of Building v1.4.153.1: 3.9 Passive Tree

    Posted: 11 Dec 2019 11:46 AM PST

    A new update is out, changes are as follows:

    • Add 3.9 Passive Tree
    • Add 3.9 Unique Changes courtesy of Peter Pölzl
    • Add support for Ryslathas Coil courtesy of dragbone
    • Add support for Perquils Toe courtesy of Nick Ryder
    • Add support for Vaal Arc Lucky Buff
    • Add support for Chain of Command's mods courtesy of homutan
    • Add support for Warcried recently courtesy of Peter Pölzl
    • Fix Minion DPS sorting bug for Uniques and tree courtesy of dragbone
    • Fix Toxic Rain/Rain of Arrows pierce bug courtesy of homutan
    • Fix radius calculation for Jewels courtesy of lostcoaster
    • Fix Impale calculations for certain skills:
      Barrage, Blade Flurry, Blast Rain, Double Strike, Lacerate, Scourge Arrow, Cleave, Dual Strike, Riposte, Viper Strike, Static Strike
    • Counterattack skills now show proper damage for each average hit instead of DPS when using Impale
    • Update many uniques that had incorrect wordings

    If you want to download my fork, head here: https://github.com/LocalIdentity/PathOfBuilding/wiki/Installing-this-Fork

    If you want to suggest a feature to add, head here: https://feathub.com/LocalIdentity/PathOfBuilding

    The current update 153.1 does not include the oils on the tree as I couldn't successfully push an update with the modified tree.lua file. I'll add them back in for the next update. It's also possible they may change the cost of the notables on the tree for 3.9 so I'll have to change them all anyway, who knows.

    Also, PoB does not currently take into account the new "Enemies have - ##% to Total Physical Damage Reduction against your hits", as I'm not sure how this mod really works. Same for the one specific to Impale

    Sorry about the amount of time it took to release the update, I went to sleep 2 hours before the patch notes were released.

    Here's my previous post with a lot more info about the fork if you want to know more.

    p.s. Please don't make Ryslathas coil expensive now that people will know how good it is

    submitted by /u/LocalIdentity1
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    Thank you GGG for appreciate our efforts

    Posted: 11 Dec 2019 02:09 AM PST

    [AMA] We are Grinding Gear Games and we're launching Path of Exile's latest expansion this week. Ask us anything!

    Posted: 11 Dec 2019 12:30 PM PST

    Mathil on Bullsh*t immunity builds

    Posted: 11 Dec 2019 07:49 AM PST

    Content Update 3.9.0 -- Path of Exile: Conquerors of the Atlas

    Posted: 10 Dec 2019 06:41 PM PST

    Before Metamorph League

    Posted: 10 Dec 2019 11:26 PM PST

    [3.9 Edition] Things I Wish I knew Sooner

    Posted: 11 Dec 2019 09:34 AM PST

    This is not a guide or walkthrough. Just a comprehensive collection of answers to common questions, including questions many didn't realize they had. I refine and add to it every league where I can.

    These are arranged in the order of about when one would need these little nuggets of info. So experienced players may want to skip to Act 5+ onwards, at least at first.

    Changelog from 3.8 Edition

    (Terminology guide for those pesky abbreviations)

    ToC

    --Trending for 3.9
    --General
    --Act 1
    --Act 2
    --Act 3
    --Act 4
    --Act 5+
    --Hideouts
    --Lab
    --Maps
    --Text Commands/QoL

    Trending for 3.9 (WIP) ------------------

    1. Skills attached to mines/traps do not care about attack/cast speed, but animation delays for stuff such as barrage still use those metrics to decrease said animation delay.

    2. The new line of -X% Physical Damage Reduction cannot bring an enemy into negatives. This is why it's not just called Physical Penetration.

    3. The new ailment threshold mechanic, in practice, only really changes how much damage you need for ailments on bosses.

    General ------------------

    1. 'More/Less' are not the same as 'Increased/Reduced'. It's very important to know that. More specific info here

    2. You will earn either 22 or 24 Passive Skill points through quests in all 10 Acts, depending on Bandit choices.

    3. Pick one damage skill and stick to it. A good majority of the time it is better to support 1 skill as much as you can instead of 3 different skills a little.

    4. Life/ES > Damage when planning a tree. Shoot for at least 150% increased max life if life. At least 200% ES if you're going ES. (Note: This is a personal guideline not a requirement)

    5. Best stash tabs to buy first are Currency and/or at least one Premium tab. Former for solo play, latter for the ability to sell items publicly easily. Both is even better.

    6. There is customarily a Stash Tab Sale every third weekend.

    Act 1 ------------------

    1. You can buy skill gems from Nessa and similar vendors on page 2 of their shop (you may need to do a quest before that page shows up). So don't fret about the gem choice from the quest reward!

    2. You can only have 1 spell totem up at a time barring specific effects like Searing Bond or Multiple Totems Support. Up to 3 by default for Ballista totems

    3. Doing a Trial of Ascendency is league-wide. Meaning doing it once in a league means all other characters in that league don't need to do it again.

    4. When highlighting a support gem you'll notice a popup with all of your current active skill gems. This details what skills the selected support works with.

    5. If you're still unsure a support is working with an active skill gem, the skill's icon on the toolbar will have small boxes denoting what supports are currently active on the skill.

    6. The medicine chest quest gives you some specific gems (i.e. ancestral call) as well as a choice of flasks (most notably a quicksilver flask).

    Vendor Recipes to know:

    • 3 flasks (same type+tier)=1 flask higher tier
    • 1 Portal Scroll = 1 Wisdom Scroll
    • Iron ring + R/G/B skill gem = Ruby/Topaz/Sapphire Ring respectively
    • 1 item with 3 linked RGB sockets = 1 Chromatic Orb
    • Blue Wand/Sceptre/RuneDagger + [X resistance] Ring + Orb of Alteration = added flat damage of [X element] (higher ring rarity=higher bonus)
    • Weapon + magic or higher Rustic Sash + Whetstone = Weapon with %Physical damage roll (higher belt rarity=higher bonus)
    • Boots + quicksilver flask + Augmentation Orb = Blue boots with 10% movespeed roll. This can be repeated for an additional +5% on the movespeed roll, up to 30% (note that repeats will increase req level to 0/10/12/24/32/44 respectively)
    • Orb of Transmutation/Orb of Alteration/Blacksmith's Whetstone = 4 Wisdom Scrolls

    Act 2 ------------------

    1. Support gems increase the mana cost of an ability, more linked supports = more mana spent

    2. Just because it's unique does not mean it's good. Well-rolled rares can and often are better options than uniques. Read the text.

    3. Mana reservation does not decrease max mana. This is relevant to effects like base mana regen or Arcane Surge.

    4. You can change your bandit reward later

    5. Don't forget to go back to Lioneye's Watch (Act 1) after you open the south passage. I mean I know I will, but you shouldn't.

    6. If you kill all 3 bandits you get +2 passive skill points from Eramir (old dude sitting in Forest Encampment) as opposed to the specific effects from the bandits.

    7. Dexterity (Evasion) pieces favor green sockets, Strength (Armor) pieces favor red and Intelligence (Energy Shield) pieces favor blue. Hybrid pieces follow this logic

    8. You can get additional respec points from Orbs of Regret but remember, you need one for every point you want to backtrack. So fully re-tooling your character can get expensive.

    9. Beasts can used in beastcrafting after completing one entire Einhar mission. A particularly useful beastcraft is adding a removal (bleed/freeze/curse/etc) affix to a magic flask.

    10. large items (Chests, 2H weapons) cannot roll with 5 sockets until iLvl 35, and cant get 6 sockets until iLvl 50. Even with jeweler's orbs! You can 'force' 6 sockets with the crafting bench but it's usually not worth it.

    Act 3 ------------------

    1. You don't have to do the Labyrinth right away. You can come back when you're overleveled. Many people do this.

    2. You can only have 1 curse at a time on enemies barring specific effects

    3. You can respec ascendancy nodes but they cost more refund points per node (5). If you want to change ascendancy completely you'll need to unspec out of all ascendancy nodes and hit the ascendancy shrine in any version of the labyrinth (hint: Unspec the ascendency nodes in the treasure room, no need to do entire lab unascended).

    4. Curses always have Less effect on Bosses (e.g. Dominus, Piety)

    5. You can use Scrolls of Wisdom and other currency like Orb of Chance on Strongboxes

    6. Completing the quest in 'The Library' (connected to the gardens), you will have access to an NPC that sells nearly every skill gem.

    7. Quality items (whetstone, scrap, bauble) will give 5% to a white item, 2% to magic and 1% to rare/unique items up to 20%. (GCP's always give 1% to gems) This applies to maps as well!

    8. Item affixes are reliant on item level, a lower item level means less possible affixes. You cannot improve an item's iLvl, so stop alteration spamming that iLvl 4 quicksilver flask you got from Act 1!

    Vendor Recipes to know:

    • Flasks with a sum quality of 40% or one normal rarity 20% flask= Glassblower Bauble
    • Gems with a sum quality of 40% or one 20% gem= Gemcutter's Prism
    • 1 of each Two-Stone Ring = 1 Prismatic Ring

    Act 4 ------------------

    1. Barring specific effects, Life/Mana Flask effects will end once you hit full life/mana respectively. This includes effects from affixes like freeze immunity

    2. By extension utility flasks like a quicksilver flask have affix effect (like Freeze immunity) flast for their full duration.

    3. Read 'Trigger' support gems carefully. Cast on Critical, for example, only works with an attack triggering a spell

      1. Cast when Damage Taken (CwDT) requires a linked skill's required level to be under a certain level in order to trigger it. It also requires more damage taken to trigger with higher levels. Many players leave CwDT at lvl 1 for this reason.
    4. Make sure you have life rolls on some of your gear at this point. (ES focused builds should always shoot for '% increased ES' anytime they can)

    5. You can craft affixes on gear from the crafting bench in your hideout. This is very important for keeping your resistances capped.

    6. Skill gems in your alternate set of weapons will also gain exp

    7. Elemental resistance has a cap of 75% barring specific effects (e.g. Purity of [X] aura). The game is tuned to expect you to be at this cap past Act 4.

    8. Don't worry too much about Chaos resistance, it's not a common damage to be thrown at you. It's nice to have but isn't worth sacrificing an elemental res.

    9. Aqueducts and its later incarnation Blood Aqueducts in Act 9 contain the divination card 'Humility' which can give you a Tabula Rasa.

    Vendor Recipes to know:

    • Skill gem + Orb of Scouring = Skill gem with -1 level
    • Skill gem + Orb of Regret = Skill gem at level 1

    Act 5+ ------------------

    1. Multiple vaal skills will divide the soul count amongst themselves and as such each skill will charge slower per additional vaal skill equipped

    2. After progressing through each end-boss fight (Act5/Act10) your resistances will go down by 30% for a total of -60% to all resistances past Act 10, gear accordingly

    3. Incoming chills, freeze duration and stun chance on you are based on your maximum life barring specific effects. In short, the less max life you have means longer you'll be frozen / higher chance of being stunned.

    4. Critical hits guarantee elemental ailments (shock, ignite, freeze) assuming you did enough of that element's damage to reach the monster's Ailment Threshold (Proper wiki link MIA for now)

    5. Barring specific effects, Chaos Damage ignores Energy Shield and goes straight for your health.

    6. 'Low Life' is defined as 35% max health or lower. Chaos Inoculation is not low life since it reduces your max health to 1 and you can't be at 0.35 hp. This does make CI eligible for full life effects like Damage at Full Life support.

    7. Dying after Act 5 will make you lose experience (5% total to next level), but will not decrease your level or put you into a negative value. Higher penalty (10% total to next level) after Act 10

    8. A corrupted item (using a Vaal Orb) is not alterable. With the sole exception of their sockets. Those can be altered (re-colored/fused/etc) via the crafting bench, but any craft will cost an additional equal amount of vaal orbs.

    9. By now you should have an "of Staunching" (anti-bleed) and "of Heat" (anti-freeze) flask. They help avoid many of the more common 'one-shot' moments you may run into.

    10. A Divine Orb does not re-roll the numbers completely, they stay within the affix range that was already given. So a 6% Cold Res roll on some boots will re-roll between 6-11% and no higher. Be careful! (NOTE: most legacy gear will also be changed to the current non-legacy version if a Divine Orb is used)

    11. Lily Roth will sell every buyable gem (similar to but better than Siosa) but all at level 1. (Act 6+ after you do her a favor in Act 6)

    12. Make sure to look for corrupted 6-link chests when you want to ditch your 4-link or Tabula. They're much cheaper than a normal 6-link and actually have rolls on them! Just make sure to search for the specific colors you need since you can't change them easily!

    13. You can buy Glassblower Baubles from the weapons vendor on the last page in exchange for 8x whetstones

    14. High quality items have a sliiiiightly higher chance to 6-socket and 6-link. Every little bit helps!

    15. If you are too far above or below the area's monster level you will have an experience penalty. Rule of thumb: try to stay with 6 levels of the area.

    Vendor Recipes to know:

    • Level 20 Skill Gem + Gemcutter's Prism = 20% Quality Level 1 Skill Gem
    • Item with 6 sockets = 7 Jeweler's Orbs
    • Full Rare Set Recipes = (Chance/Chaos/Regal Orbs)
    • 7 Vaal Skill gems + Sacrifice Fragment = Vaal Orb

    Hideouts ------------------

    1. Hideouts will persist through leagues so feel free to put a decent amount of time getting your abode perfect. It's not going anywhere.

    2. The basic hideout locations are listed in the hideout selection when talking to Helena.

    3. There are a lot of hideouts not listed in Helena's default selection, most of these rare tilesets are in maps and will not appear everytime. Usually they require a large number of runs to find. (I still don't have a Tower Hideout…..)

    Lord's Labyrinth (Lab) -------------

    1. If you die you get tossed back to the beginning (Aspirant's Plaza), unless you're in a hardcore league, then you are still very very dead.

    2. Look at the bronze tablet by every door, it will show you a map and reveal where the nearby door goes.

    3. Izaro has different mechanics in his first two arenas. (Specific Info). The third arena will be a combo of the previous two with traps included.

    4. Look for hidden rooms on the minimap! They can hold Darkshrines which can give permanent (for the lab run) buffs, a guaranteed unique, less trap damage and more. Hit tab and read the text at the top-right to see exactly what it did.

    5. Uber (Eternal) Lab has trials that will only spawn in maps, randomly. If you need to get those last few go to Global chat 820 and watch for the trial you need and/or use 'The Dream Trial' Prophecy.

    6. Map layouts and Izaro's mechanics will change day to day.

    7. Decorative Chests (marked on the map nodes with a hollow circle) give an item to make the next Izaro fight easier (usually instantly destroying/removing one of the mechanics.)

    Maps ------------------

    1. Any maps dropped in the campaign will be tier 1. Anything higher can only be received via Zana, inside maps, or inside map-like areas like the Temple of Atzoatl or the Eternal Labyrinth (specifically the chests).

    2. All mods on maps will make them more challenging, certain mods will be better/worse for certain builds.

    3. Reflect damage is one of the deadliest mods in the game, and has claimed the lives of many new and experienced players alike. Like certain streamers -cough-

    4. Always use common currency on maps when you can. Remember that an orb of scouring can get a map back to white for easy 20% quality!

    5. To use a divine vessel place it into the map device along with the appropriate map (there will be text on the atlas for it) and kill the boss. The filled divine vessel will then be inside the map device still. Don't forget to pick it up and take it to Sin (Epilogue zone)!

    6. Using a single sacrifice fragment instead of a map will generate a vaal side area from the map device.

    7. Using a sacrifice fragment with a map in the device will increase the map's quantity by 5% per piece, up to 20% for four unique pieces. (You can't double up the same fragment)

    8. Sacrifice of Midnight (top-right one) is the most rare of the four. Don't burn those willy nilly.

    9. A complete set of sacrifice fragments in the map device will give you access to the Apex of Sacrifice (Atziri fight). This same strategy is also used for Shaper, the Pale Council and Uber-Atziri (four different fragments of the same set into the map device)

    10. If you corrupt a map and end up making it unidentified it has the same affixes as before. So make sure to actually read the affixes of a rare red map before corrupting it just in case!

    11. Running a map unidentified will give an additional 30% quantity bonus. This does not apply to Unique Maps since their affixes are for the most part fixed.

    Vendor Recipes to know:

    • 3 of the same map = The adjecent next tier map (no longer fixed, can give differing results if more than 1 adjacent +1 tier map)
    • 20% Quality Stone Hammer/ Rock Breaker/ Gavel + any map = Cartographer's Chisel
    • Any Amulet + 1R 1G 1B skill gems = Onyx amulet of same iLvl. Can be used with corrupted amulets and will retain influenced base

    Text Commands/QoL ------------------

    sorry console players, I don't know the button bindings for these if they exist. Feel free to share if you do!
    1. Typing "/passives" will let you see any passives points you have from quests. And after you finish the campaign it will tell you any you are missing.

    2. [ctrl]+[enter] will let your type out to the person who most recently whispered you.

    3. [ctrl]+[right-click] or [ctrl]+[left-click] on the door/doorway/gate/ into an area to give a list of all instances for that area as well, more importantly, giving the option to generate a new instance. Newer players: This means you can enter a new 'copy' of the area with everything reset. PS4 Players: Highlight an instance and hit Triangle.

    4. Right click the level up icon on a skill gem level up notification to hide it without leveling the gem. If you would like to level it up afterwards the gem icon at the bottom of your inventory page.

    5. To find the tiers and ranges of rolls you must first turn on advanced mod descriptions on options->interface->"Advanced Mod Descriptions". You then must hit your advanced mod button while hovering over an item to get the pertinent info (default is left alt)

    6. [shift]+[click] on a stack of items to have the option to take only a certain number of that item onto your cursor. This applies both to in your inventory and when removing from your stash.

    7. Open chat and hit [ctrl]+[alt]+[left-click] on an item in your inventory to link said item to chat. After hitting enter the person you're talking to will be able to hover the link and see your exact item.

    8. [ctrl]+[left-click] on a master to open their relevant window. (i.e. Do that on Niko to open the delve menu)

    9. Click on a skill in your toolbar and look at the top of the popout. The button labeled "always attack without moving" is a great thing to use on movement skills and some specific primary skills. What it does is if you target a skill out of it's range it will simply use the skill in the direction of the click as opposed to moving in range and then using it.

    10. [shift]+[ctrl]+[left-click] a currency in a vendor to buy a whole stack at a time. Save your fingers some torment.

    11. Holding shift while using a currency will keep the item on your cursor and allow you to spam the entire stack. If you're accessing your stash at the time you can spam your entire stock of said currency.

    12. Holding ctrl and using the mousewheel will quickly cycle through stash tabs

    Helpful Links ------------------

    (Look at the sidenav of this sub for more!)

    • POE Wiki
    • POELab - Labyrinth daily tracker. Someone else runs the layout and maps it out for you! Also includes shrine locations and Izaro mechanics as soon as they're found.
    • Path of Building - Downloadable, powerful build concept tool
    • Path of Building - LocalIdentity Fork - An expanded and more frequently updated version of PoB
    • PoePlanner Lighter, online build concept tool
    • Trade Macro Popular Price check and trading tool, requires AHK
    • poe.trade - Player-to-player item trading site

    NOTE Real money trading (RMT) is NOT supported or accepted by GGG you will get banned when you use IRL money to buy anything in poe that isn't from their own site/in-game store.

    Experienced Players ------------------

    Any suggestions to add to the list? Anything you wish you knew earlier? A particular palm-shaped bruise on your own face at any point?

    If anyone's wondering about the last edition's navigation section I decided to move that to a seperate post. I'm missing 3-4 screenshots and will probably also edit them for clarity (read: add arrows, circles), so said Navigation post will not be here for 3.9. Next league for sure though.

    submitted by /u/ArmaMalum
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    We literally have gotten more and more powerful each league since the beginning of poe. A small nerf to damage and the playerbase gets mad?

    Posted: 11 Dec 2019 01:46 AM PST

    I swear i hate reading this subreddit on patch note days.

    GGG gives you 30% more damage every league for past 4 leagues and then they decide to take 10% off in one league and everyone are calling their builds dead and the game unplayable.

    Makes me think if any of these people have actually gotten to the endgame and geared up? The entire endgame is and has been a joke for a long while now.

    I cant think of a build that cannot kill all of the endgame bosses in a few seconds when geared. Uber elder not counted since it has phases.

    submitted by /u/Grizzeus
    [link] [comments]

    LocalIdentity's fork of PoB updated to 3.9 tree

    Posted: 11 Dec 2019 08:37 AM PST

    With other additonal goodies inside as well.

    submitted by /u/kenderpl
    [link] [comments]

    Molten Strike is getting buffed with an additional projectile (not in first draft of patch notes)

    Posted: 11 Dec 2019 01:37 PM PST

    From the ongoing AMA in r/gaming, someone asked why MS isn't getting a real buff and Rory replied:

    After discussion, we've decided to add an additional projectile to Molten Strike. We'll update the patch notes when this is ready.

    https://www.reddit.com/r/pcgaming/comments/e9c82m/ama_we_are_grinding_gear_games_and_were_launching/fai4sp5/

    Posting here for visibility (since a lot of people may not go over there for the AMA) and discussion. Is this enough to make MS good again, in your opinion? It means going from 3 to 4 base projectiles.

    submitted by /u/Escaridole
    [link] [comments]

    Path of Building v1.4.153: 3.9 Passive Tree

    Posted: 10 Dec 2019 11:55 PM PST

    The 1.4.153 update for Path of Building is now available, containing the passive tree for 3.9.

    This update also includes a large number of unique item updates (including from 3.9), thanks to the hard work of ppoelzl.

    Other changes for 3.9 are still to come; note that skill gem additions and changes won't be coming until the patch is released as I won't have access to the necessary data.

    For existing users, the update is available via the usual update system; click "Check for Update" at the bottom left if the update hasn't already been downloaded.
    For anyone interested in trying the program for the first time, head to the releases page to get the installer.

    If you'd like to give me something more tangible than energy, I have a Patreon page.

    submitted by /u/Openarl
    [link] [comments]

    Im excited to see these this league... :)

    Posted: 11 Dec 2019 04:32 AM PST

    PoE Planner - Tree Update for version 3.9

    Posted: 11 Dec 2019 05:15 AM PST

    Hey there, we've updated the tree for version update 3.9

    PoE Planner

    Have fun!

    submitted by /u/poeplanner
    [link] [comments]

    Poll 3.9: What is your league starter?

    Posted: 11 Dec 2019 08:26 AM PST

    3.9 League Starter Pool → https://linkto.run/p/EZTYL3BV

    • This poll will help all players in finding a league starter.
    • You can pick several gems.
    • Please fill out the poll and comment on your ideas for your League starters.

    If an important skill gem is missing, please comment.

    submitted by /u/MeikiMeiki
    [link] [comments]

    My league starter

    Posted: 10 Dec 2019 11:30 PM PST

    Flame Dash was so last league.

    Posted: 11 Dec 2019 10:11 AM PST

    90% of the Build Guides are click-bait and unrealistic

    Posted: 10 Dec 2019 11:12 PM PST

    It's really difficult to find a realistic build guide that's achievable. Only way you can find them is if they have SSF in the title. Most of the time it's [insert skill] [insert ascendancy] [insert 'xx' million DPS].

    submitted by /u/klllaz8844
    [link] [comments]

    Templars in 3.9

    Posted: 11 Dec 2019 12:00 AM PST

    give patch notes or the weta gets it

    Posted: 10 Dec 2019 05:41 PM PST

    Explosive arrow: Each arrow's explosion will deal a potion of your base weapon damage was removed from the patch note!

    Posted: 11 Dec 2019 04:19 AM PST

    Explosive arrow: Each arrow's explosion will deal a potion of your base weapon damage was removed from the patch note!

    So they kind of went back on that part of the changes... It was in the original patch note as of 50% of the base damage and they ninja removed that part when they updated the text about the explosion mechanism. Granted, it was looking super strong but it was giving us the possibility of not going only for +X level of socketed gems to scale the damage of the explosion. Now that the base damage is irrelevent, we mostly only need attack speed and +X level. Why gut down this possibility ?

    Taken from https://www.pathofexile.com/forum/view-thread/2684700 at 12h15 pm GMT

    Taken from https://www.pathofexile.com/forum/view-thread/2687400 at 12h15 pm GMT

    submitted by /u/951p
    [link] [comments]

    "Fixed a bug where melee was playable"

    Posted: 10 Dec 2019 08:14 PM PST

    I mean....

    submitted by /u/Neonsea1234
    [link] [comments]

    3D printed Chaos Orb

    Posted: 11 Dec 2019 09:58 AM PST

    No comments:

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