Questions Thread - December 09, 2019 Posted: 08 Dec 2019 04:08 PM PST Questions Thread - December 09, 2019 This is a general question thread on December 09, 2019. You can find the previous question threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE: - New player questions
- Mechanics
- Build Advice
- League related questions
- Trading
- Endgame
- Price checks
- Etc.
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. submitted by /u/AutoModerator [link] [comments] |
NeverSink on Twitter: Auto-updating filters are coming :) Posted: 09 Dec 2019 08:08 AM PST |
Path of Exile nominated for best ongoing game at Game Informer Posted: 09 Dec 2019 07:07 AM PST |
Here is another divination card from our upcoming Conquerors of the Atlas expansion Posted: 09 Dec 2019 11:55 AM PST |
The exiles but with their voice actors faces Posted: 09 Dec 2019 01:36 AM PST |
What's going to be your leaguestart name? Posted: 09 Dec 2019 09:30 AM PST |
If GGG gave out more sulphite, then the Conquerors wouldn't have gone insane in the Atlas Posted: 09 Dec 2019 01:30 PM PST |
So You Want to Try SSF in 3.9 Metamorph? A Friendly Guide. Posted: 09 Dec 2019 09:18 AM PST Hello there, midtown here! As usual I'm posting this guide for the upcoming league. I don't believe any league is inherently superior, so the goal of this post is not to convince you that SSF is the best, but simply to explain how to have some success if it is your first time. Why should you take my advice? I'm certainly not an elite streamer, but in 3.8 I was able to get my first SSFHC Shaper Kill, and hit rank ~175 or so overall, so I'm hoping that's enough experience to provide useful advice for the average new SSF player. Okay, here goes! - Choose a fun league starter that doesn't require any non-trivially farmable uniques and doesn't need Uber Lab to map efficiently. Safe uniques would be very common uniques and ones that are fast to farm via div cards: Tabula, Stormcloud, Sire of Shards, Whispering Ice, etc. There are plenty of guides in the forums that mention they are SSF-friendly, so go for one of those if it is your first time. As you get the hang of it you won't need to follow SSF-specific guides, but it helps a lot in the beginning.
- That said, you have access to a lot more uniques than you think. Because trade is the easiest method to get most uniques, it's what most people do and you never learn the other ways. First of all, a surprising number of uniques have divination cards that can be farmed. Second, every recent league has had access to Ancient Orbs, or access to an identical mechanic (Incursion = T3 Sacrifice, Bestiary = Beast craft recipe, Delve = Harb nodes), which can make it fairly statistically straightforward to get many uniques with the right iLvl. Third, add Chance orbs to your loot filter as well as any bases for your most desired uniques, and chance them all. That's how I got my Allelopathys for my ED/Blight build and you'll see many SSF streamers doing this.
- Try to fit increased item rarity (IIR) into your build. This is much more powerful than most people realize SSF, because it gives you significantly more build-enabling uniques, significantly more alchemy orbs (via alch shards from vendors), and significantly more T1+T2 rares to identify. If you can, fit Item Rarity gem in your main skill (or swap it in for clearing). If you freeze, HoI+IR is a great combo, or if you DoT, Contagion+IR (the first DoT gets the kill credit and this includes spreading w/ ED). For context, my SSFHC DP Heiro had a 6L Soul Mantle, 2x Kikazarus, and a Self-Flagellation. And my TR Heiro had a 6L Quill Rain, 2 Abyssal Tombfist, and a Kintsugi. If you end up with an Ambitious Bandit Prophecy, this is a great one to follow through on for The Ascetic for an MF build.
- You'll get more items overall than you might expect (including uniques and currency), because SSF feels like a league with inherent IIQ. I don't mean the zones themselves have IIQ of course, but because there's no time to spend on poe.trade, looking up items, whispering for trades, doing rotas, and leaving maps for trading, etc, you simply spend more time killing monsters and will find an increased number of items. It can be a really refreshing experience, and you should generally be swimming in everything you need to map (chaos / alc / scour / sextants), not only from killing more monsters, but from having more currency you aren't spending on trades.
- If playing an attack-based build, you'll have the easiest time choosing a skill which provides added damage as it levels, so you aren't dependent completely on your base weapon damage. 3.7 gave a lot more attack skills added damage as they level! There are also very useful Vendor Recipes for % physical damage and added damage so you can occasionally use these on better bases as you level.
- Drop-only gems: With Added Chaos and Detonate Mines from vendors now, the only thing you have to worry about is Enhance/Empower/Enlightens. Generally I find them each league, but sometimes not. I wouldn't run a league starter that absolutely depends on them. To help find them roll Gemcutter strongboxes for "only support gems" and run gem Delves/Temple rooms.
- Vaal gems: You have a 25% chance to get one with a Vaal orb, so don't be afraid to spend vaal orbs to get your Vaal Summon Skeletons / Vaal Blight / Vaal BV for sweet, sweet leveling.
- Unique Jewels: These are the hardest to plan around in my experience, because they can't be reliably chanced. Obviously many are quest rewards, and if you need two, just race another character to A5 if it doesn't drop. Some seem to drop every league for me (From Dust / To Dust / Dead Reckoning), but don't exactly plan a single-element Elemental Hit build in SSF. Some do have Div cards, so that's a great option for those (A Mother's Parting Gift for Ice Storm, for example). Generally I play a solid league starter and then base my future builds around which of these (and other items) drop.
- Atlas: This is a big unknown for 3.9, but here's the general strategy that has worked well for many leagues. Filling out your atlas is much easier in recent updates, with the Zana map rewards and non-deterministic 3:1 recipe. The most important thing is to add Chance orbs to your loot filter while leveling so you can buy Zana out after her daily missions as you progress through the Atlas. For red maps, 3-to-1 will help a lot as you farm them (I do this each time I hit 5 of a map so I always have at least 2 of each), and the various source of Horizon Orbs (drops, Delve, Zana missions) make life a lot easier. These are especially valuable at the higher tiers where you are more likely the get the map you want as the pool is limited! Note that the Zana "alternate of same tier" is very helpful and seems to follow drop rules such she has an increased chance to give you an uncomplete map. Don't forget that Vaaling a map has a 12.5% to upgrade it as well. For filling out your unique maps, Ancient orb mechanics are also great once you've got the unique gear you need!
- Masters. You can't buy maps SSF, so make sure that when the server rolls over daily (midnight UTC) and you get new missions, that they will spawn on a tier that you have most of the maps available. So, if you are just exploring T10s, make sure to run a lower tier map before the rollover that you have most maps in stock of, so masters spawn on that tier. This is REALLY CRITICAL for Zana as she won't refresh her inventory of maps if you can't do her "daily" mission, and the levels of maps she sells are tied to your quest progress and not the tier she spawns on. Getting a daily stock of maps from her is so useful for Atlas progression IMHO that this should be your top priority if you are remotely stuck. For 3.8, I'm not sure which action will trigger her inventory refresh, but make sure to optimize for triggering this.
- Lootfilter. Use one! For league start: Filterblade.xyz > Presets > Leveling > Wands/Bows/1H as appropriate, Normal/Semi. Then quickly transition into Strict once you are all rare gear, and then Very Strict around maps. Make sure to add your chancing bases, div cards, and remove any T1/T2 rares you won't use. That last bit is especially critical if you play with IIR/IIQ. Generally I keep only the top 2-3 tiers of each gear slot of the right type for my build (Evasion, ES, etc) in my loot filter, and once I have a great item for a slot, I remove all but the top tier base for that slot.
- Currency. So you're short on a currency you need? Make sure you are alching every 6+ map you run for quant sustain, and Chisel + Vaaling whatever the highest tier red maps you are running/sustaining. Take any reasonably close Currency or City Delve node. If that isn't enough, let's see what you need:
- Vaal orbs: sell 7 vaal gems + a fragment for a Vaal orb. Run extra fragments in your map device for a Vaal area when you need more Vaal gems. You can also run your maps that drop The Catalyst.
- Chaos orbs: generally self-sustaining, but can do the occasional chaos recipe as needed, but focus more on Delve Currency/City nodes. Pick up <75 ilvl items from Vaal areas (above) as needed so at least one item is < 75 ilvl to get 2 Chaos.
- Regals: there's always the regal recipe, but if you are hitting up Delves and Temples it isn't likely to be needed.
- Alchemy: Generally self-sustaining, but in case not, you can buy them 1:1 for Regret orbs, which are otherwise useless end-game SSF! Pick up and sell identified unique items you don't need for alch shards. Consider maps which drop good div cards (Survivalist) when you are low. "Also keep in mind that you can use unneeded fossils or Orbs of Binding to roll your maps if you are running low on alcs." - @ot4ku
- Fuses: Sell Jeweller's 4-to-1. Run maps for cards like Loyalty. Don't forget to 20+ qual anything you are trying to link!
- Jewellers: pick up every 6S of course, and pick them up from maps.
- Silver Coins. Transmate + Augment every white Strongbox you find. "Extra silver coins" rolls surprisingly often! I ID blue Strongboxes so I can augment if it only has one mod. Adding a suffix is generally where the good stuff is, but rolling an Exile prefix is great too.
- GCPs and Baubles: Keep a dump tab of quality gems and sell a full inventory for lots of GCPs. For Baubles you can trade Blacksmiths, or add high quality flasks to your loot filter (the latter is probably only worth doing for a league starter that benefits a lot from 20% flasks).
- Sextants: It will help a lot if you optimize for Shaped/Elder maps that can use white/yellow sextants and need at most 1 red, but don't forget you can 3-to-1 upgrade Sextants (I think in 3.9 you can use white/yellow sextants anywhere via Watchstones?). Buy them from Zana always. In 3.5 I sustained T16 Elder UGS pretty easily and ran 3 sextants, 1W+2Y. You can also farm the Monochrome card to get sextants. It is possible to run out of sextants SSF, at which point just run one or two. With Delve, Temple, and Zana, you really don't need to run entirely max sextant 20% corrupted maps to sustain :)
- Scours: These generally self-sustain even with liberal map re-rolling, but you can grab extra from vendors as needed.
- Wisdoms/Portals/Armourers: Hopefully these are off your loot filter and you just sell Transmute stacks as needed (Blacksmiths in the case of Armourers).
Please share anything else that has helped you or any questions you might have. It is really a lot less overwhelming and more fun than I expected, and don't forget you can always migrate to Trade if you get stuck. I did this in Delve so I could try a meta build and kill Elder+Shaper, and it worked out well. Keep in mind that the "Migrate All" button migrates all of your lab trials / delve / Atlas, etc, so as a general rule there's no penalty for starting in SSF and deciding you want to go trade. And, don't forget to join Global 773! submitted by /u/mrooney [link] [comments] |
The build is ruined but I hope it's fun. Posted: 09 Dec 2019 02:44 AM PST |
Made this orbs pretty long time ago, and finally get a chance to share with community. Hope to make some more before 4.0.0 ) Posted: 09 Dec 2019 12:31 PM PST |
I was going through some old screenshots and I found one that physically hurt me Posted: 09 Dec 2019 06:05 AM PST |
the boyz and me waiting for the nerfs... Posted: 09 Dec 2019 11:45 AM PST |
My message to the divination overlords of RNG. Posted: 09 Dec 2019 12:31 PM PST |
Rip Dan 1737 Posted: 09 Dec 2019 02:40 AM PST |
What do you think will get hit with the balance bat? Posted: 09 Dec 2019 11:02 AM PST |
Press F to Blight (from twitch.tv/chistor_ with love) Posted: 09 Dec 2019 12:48 PM PST |
We should probably buff essences. Posted: 08 Dec 2019 07:24 PM PST Early game they're fine, and I don't think they're scaling needs much changes, but end-game they are both more rare than (the higher tiers at least) and objectively worse for crafting then fossils. You're promised 1 really good stat, but other than that it's no better than chaos spamming. I think they would be fine if they just had a single fossil-like mod on them like "can't craft x-mods" or "more likely to craft y-mods". They're still different from fossils as you can't stack multiple of them at once, but would give people an actual reason to use them. I honestly don't know what to do about Hysteria, Insanity, Horror, and Delirium, maybe just making it so they're more likely to spawn higher tier mods(?), but I really think the rest of the Essences could use this change at the top or top 2 tiers. Edit: I just looked up what you can from Hysteria, Insanity, Horror, and Delirium, and those really need a buff as well. I'm sure some of those things were really impressive on release, but now even the more interesting ones are extremely underwhelming. Edit 2: I just realized that they removed the "+ elemental gems" from some of the essences... did they really need that nerf? submitted by /u/Akheronis [link] [comments] |
Metamorph Hideout (No Mtx) Posted: 09 Dec 2019 08:51 AM PST |
Playing PoE since 2013, finally reached level 100 and 40/40 Posted: 09 Dec 2019 06:33 AM PST |
3.9 Balance Manifesto Today? Posted: 09 Dec 2019 08:02 AM PST |
Metamorph Challenge Rewards Posted: 08 Dec 2019 03:28 PM PST |
All Ears Unturned - Achievement Guide Overlay Posted: 08 Dec 2019 10:02 PM PST Conquerors of the Atlas and the Metamorph league are almost upon us. With them, many new characters will be created. It is the perfect opportunity to attempt some new challenges. All Ears Unturned is an overlay guide designed to help complete both the 'All Ears' and the 'No Stone Unturned' achievements. The program guides you step-by-step during the leveling process. The guide explains, which NPC to talk to and when, where to go, and what objectives must be completed in order to trigger each dialogue option. The program also has a list of all lore pieces needed for the 'No Stone Unturned' achievement, sorted by act and location. You may track both achievements at the same time, or only enable one if that is your focus. Example video: https://imgur.com/a/5TZ662f Source code and download information: https://github.com/Nickswoboda/all-ears-unturned Notes: - Basic knowledge of areas and NPCs is required.
- Follow the 'All Ears' steps exactly as given. Do not enter new areas or complete quests, as doing so may cause you to miss certain dialog options.
- You must kill ALL bandits in order to complete the 'All Ears' achievement.
- For the program to automatically progress through travel steps, the path to your Path of Exile folder must be set in the settings menu.
- Path of Exile must not be in full screen mode for the overlay to be visible.
Special Thanks: Thank you to Path of Exile Wiki and the 3.8 Achievement Guide Google Doc for the information that this guide is based upon. submitted by /u/nswob [link] [comments] |
Ready to Melee - Static strike - Chains & Hits +2 nearby enemies Posted: 09 Dec 2019 08:57 AM PST |
[MS Paint] 3.9 Explosive Arrow Miner Posted: 09 Dec 2019 12:54 PM PST |
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