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    Path of Exile Questions Thread - January 03, 2020

    Path of Exile Questions Thread - January 03, 2020


    Questions Thread - January 03, 2020

    Posted: 02 Jan 2020 04:06 PM PST

    Questions Thread - January 03, 2020

    This is a general question thread on January 03, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Zana divination card [fanart]

    Posted: 03 Jan 2020 05:08 AM PST

    Sidequests

    Posted: 03 Jan 2020 10:15 AM PST

    Every Time...

    Posted: 03 Jan 2020 12:23 PM PST

    Why do ghosts have organs?

    Posted: 03 Jan 2020 07:38 AM PST

    PSA: All orbs ignore metamods/crafts, not only the awakener orb -Just ripped a warlord's orb

    Posted: 03 Jan 2020 05:39 AM PST

    Wrath Stinger, the first dagger to rule Wraeclast in many many years.

    Posted: 03 Jan 2020 07:45 AM PST

    The BiS unique i've always wanted for casters/archers.

    Posted: 03 Jan 2020 11:00 AM PST

    Update on my level 40 srs quest. Got it to lvl38(39 with added chaos but its just bad)

    Posted: 03 Jan 2020 02:29 AM PST

    Ghazzytv youtube has been hijacked, please reshare tweet to help him out.

    Posted: 03 Jan 2020 06:44 AM PST

    Feedback: The Unacceptable State of POE's Final Boss Fight

    Posted: 03 Jan 2020 10:16 AM PST

    TL;DR: In its current state, the Awakener (Sirus) fight - specifically, the "black hole" mechanic - is a disgrace, and I believe almost everyone who experiences it recognizes this. Both the players and Path of Exile itself deserve better.

    I've never been eager to complain. I've enjoyed thousands of hours of PoE, one of my favourite games, and its imperfections, even the more obvious ones, have never stopped me from playing, or from wholeheartedly recommending the game to others. But I would be ashamed if one of those others were to take my recommendation, take to the game like I have, and then, after putting significant time into the game, have to experience the disgrace that is Path of Exile's current final boss.

    I know there are many posts already about the black holes, but at a glance I didn't see one yet with a response from GGG, or one formatted specifically as constructive feedback. And regardless, my experience with the fight has been disappointing enough that, despite my aversion to criticizing the game, I felt the need to put my own thoughts somewhere, even if they end up being seen by nobody.

    How Bad Is It?

    The main thing I wanted to express is just this: I believe the Black Holes are in such a bad state, gameplay wise, that a vast majority of people will not enjoy it whether they win or not. Almost every single person who plays it will be disappointed and frustrated. Almost nobody will find it to be an engaging or appropriate challenge; those who survive will not feel the sense of accomplishment that comes with overcoming a challenging boss, but rather the feeling that they managed to win despite a potentially game-breaking flaw in the game. For some aspects of the black hole mechanic, such as that they may block the entrance, I would go as far as to say that nobody ought to believe it's in a good state.

    I hope that any who disagree will leave a comment explaining what they like about the black holes - I am genuinely curious. Someone might even leave useful advice for managing the black holes, and I might learn something - but this would likely not change my opinion, because the mechanic is not intuitive even if some players have found ways around it.

    I think Sirus' actual fight mechanics - the abilities he uses when (if) you get to interact with him - are challenging and exciting. But none of that matters when you cannot have the fight due to the embarrassingly poor design of the black holes.

    What Makes It Bad?

    I think it's enough to say that people have a generally bad feeling about the mechanic, but I wanted to also try to specify some reasons why it is objectively a bad thing to have in the game, especially as the game's final challenge.

    I also think it's helpful to compare the mechanic to a similar one that is excellent: the Shaper Orbs which follow you and create a ground DoT on collision**.** In each criticism below I'll try to state why the problem does not occur with the Shaper fight.

    • The Black Holes are too large. This simple thing might be the main issue, for it is probably what makes the other issues unbearable rather than annoying. In a game where we're locked to a certain view distance (and I've not been one of the many to complain that it's too close, in general), it is not reasonable to have to avoid things that are as large as the black holes. It feels cumbersome and generally unfair to have to interact with something that doesn't fit on the screen. Avoiding ground DoTs is a good mechanic that is enjoyable in other fights, but not here where they are too large for us to have a view of the playing field; while planning your path to avoid one, you can't see if there are more beyond it, because they're obviously - too - large.Shaper Orbs: The orbs are of a size that you can see on the screen, even when there are many of them. You can see their center; you know how they will travel. The Black Holes may not need to be as small as these, but somewhere in between that and their current ridiculous proportion might be perfect.
    • The Black Holes can block the entrance. This is the most common cause for complaint, and I think the most obviously, objectively wrong thing in the fight. Through no obvious fault of your own, your fight can be over if the black holes follow you to the entrance. This, after hours spent for the chance to access the fight, and you don't actually get to fight at all. GGG did already mention this, but I hope this is not the only fix they plan to make, as I believe the other issues I list are also crucial.Shaper Orbs: The orbs could theoretically land on your entry point into Shaper's arena, but this is a non-issue because of other design factors. The smaller size means you can move off the spot immediately upon breaking your invincibility timer, and that you can see a safe area rather than having the whole screen blocked.
    • The Black Holes can form a wall, with no consideration for fairness. The closest this mechanic comes to being an engaging challenge are those moments where you see a small corridor between two holes that is traversable. They're moving, it's closing in... quickly you dash between them, taking some damage but surviving. Exciting! But unfortunately it often doesn't go that way at all. The holes can quickly draw so close to one another that there is no way to get past them. You are done; go ahead and die now. Not exciting, not fun. These walls of death can take up more than the entire screen. Even trying to dash through where you think there may be a gap, may be doomed because there is another black hole waiting beyond your view.Shaper Orbs: Again this is not a problem due to the size, but also due to the control that the player has with this mechanic. If you pay attention, you have the agency to decide where the ground DoT will be. It's up to you to ensure that large or important parts of the stage don't get covered in cold, and managing this is reasonable and engaging.
    • Sirus can move into the Black Holes, does not move intuitively, and has no map marker. Reaching the boss shouldn't be the hard (sometimes impossible) part. When Sirus phases and creates a new Black Hole, or if you die and need to make your way back, you need to reach him while avoiding obstacles that are so large that you can't see the other side. We can't zoom out, so a map marker would give us a sense of direction, but there is none. Furthermore, it's not intuitive, at least to me, where Sirus is going to go. I've heard he moves towards the entrance? Weird. And those times when he decides to take refuge inside a great ball of death are just as frustrating as the entrance being blocked.Shaper Orbs: The Shaper can be seen as he teleports around, because you don't need to move far to see the whole arena and your view is not blocked by massive nonsense. If he stands on an area which is full of cold DoT, you can avoid his attacks for a moment and wait for him to move.
    • The Black Holes exacerbate some other issues with the arena itself. There are invisible barriers on the edges which can result in more frustrating deaths while trying to avoid the Black Holes. The insane damage they deal will ensure that by the time you realize what happened, you are already dead. There are also the movement-blocking ledges by the stairs, and other blocking debris. It's mildly cool that the Black Holes can destroy this debris, but since due to the issues above it is not reasonable to interact with the black holes, we can't count on that plan.

    How Could It Be Fixed?

    Criticism is more palatable with some suggestions for improvement, and I don't think it's very hard to come up with solutions to some of the problems above... which is why it's so disappointing that we had to experience them at all. Here are some ideas I think would fix the fight, even if just one or two of them were implemented:

    • Reduce the size of the Black Holes, significantly.
    • Prevent the Black Holes from drawing close to the entrance, and/or add alternate entrances.
    • Give the Black Holes a collision distance with each other, such that there is always a space between them that is traversable (while taking some damage).
    • Prevent Black Holes from moving too close to (or into the same space as) the boss, and vice-versa.
    • Consider some changes to the arena, like making the boundaries visible.

    Conclusion

    I hope somebody - especially GGG - will take the time to read some of this post, but even if not, I was so disappointed with this fight that it felt necessary to express these thoughts. I love Path of Exile and want to continue recommending it to others - it's sad that there's a part of the game that makes me think twice about doing so, and that it comes at the part of the game that should be the most rewarding.

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    Well this is a new one.

    Posted: 03 Jan 2020 08:33 AM PST

    [Comics] Awakened Strength

    Posted: 03 Jan 2020 10:14 AM PST

    The atlas is apparently a great place to make friends through common hobbies

    Posted: 03 Jan 2020 07:33 AM PST

    Nugiyen Rip

    Posted: 03 Jan 2020 10:35 AM PST

    My Metamorph experience summarized in 1 clip

    Posted: 02 Jan 2020 10:05 PM PST

    The Chaos Report - Metamorph Week 2: Endgame || [TEXT VERSION RELEASE]

    Posted: 03 Jan 2020 05:36 AM PST

    DISCLAIMER:

    As 3.9 is not just a simple challenge league, the Chaos Reports for this league will likely be a bit longer, due to the necessity to explain the new mechanics, such as the new atlas, in-depth.

    Please do be aware that these text-based posts will always be slightly late and as such might be a bit outdated (though I attempt to update values, such as current prices for items, etc.), as they are from 2-3 days ago.

    Creating the Chaos Report, as a video, takes about 10 hours of work from research, script writing to editing and releasing it.

    These text posts take another 2-3 hours of time, as I need to pack all the information into equally as understandable bits as the video, which means I cannot release them simultaneously, as my schedule simply doesn't allow this amount of work in 1-2 days and any further increase in the development schedule would make the information be more outdated than I'm willing to risk.

    I sincerely apologize for this inconvenience, but I hope that this will still provide the desired information for everyone!

    END OF DISCLAIMER


    Links to various stuff:



    Hello everyone, LunaWolve here.

    Welcome to the Week 2 TEXT VERSION episode of The Chaos Report for 3.9 and the Metamorph challenge league!

    Do keep in mind that these are educated guesses or predictions and as such they might not be entirely accurate.


    SEGMENT 1: CURRENCIES & COMMODITIES


    Exalted Orbs are up first, as always.

    The original exalted orb, has followed our predictions from last week to the letter and has risen to a respectable 145c pricepoint by the release of the last video episode. Comperatively to last league, they were priced about 20-25c lower. I've explained this discrepancy in last week's episode, so if you're wondering WHY the exalted orbs aren't worth as much, check out the week 1 video/text release. Since then however, it has seen a slow but steady descent into the 125-130c range.

    In the current league, they've been rising at a slower rate, having intermittent intervals of plateauing before continuing their rise with a 5-10c bump, before plateauing again. This is not an uncommon behavior for currencies that are gaining value over time and does not seem to be related to any kind of overabundant currency gains.

    A comparison that can more directly showcase this, is the Legion league's exalted prices, which had extremely rapid growth spurts, due to an overabundance of chaos at the time. These growth spurts were showcased as a nearly continuous rise between plateaus, which only occured after multiple days of continous inflation.

    The supply and demand of them is simply not as lop-sided as in previous leagues, as their use cases have been heavily diminished and alternatives have been added, which results in their prices having a lower ceiling than the previous two leagues.

    I predicted them to stop out at about 150-170c this week and then drop down in the video version, so I slightly missed the mark by 5c at the ceiling. It is hard to properly predict how far they'll drop before they stabilize themselves again as it is still difficult to say how the new exalted orbs impact the prices of the OG Exalted Orb this early after they've been added to the game. We'll be able to make more precise predictions in the following weeks, once we more thoroughly understand their influence on the OG Orb, as a direct result of it's next week performance.

    My current estimate puts them at a roughly 110-125c~ lowpoint, based on similar drops in previous leagues, which more often than not came close to the 25% of the total value pre-drop.

    As always, make sure to check those prices on the daily, as I can't possibly give you accurate predictions for them via a 1-per week video series.


    The Hunter's Exalted Orb is still the most expensive one of the new orbs.

    It is currently sitting at around 369c, after seeing a drop from it's extremely rapid rise that occured around the middle of the last week.

    This rise was caused by an exploit that people used in conjunction with the awakener orb to create incredibly powerful and ridiculous items very easily. This exploit has since been hotfixed, which caused all the special Exalted Orbs to drop in prices again, as they had been bought up in bulks for said crafting purposes.

    I still see this exalted orb as the most popular option, even over the Awakener Orb, at the current moment in time, as it plain and simply provides access to the best mod pool in the history of Path of Exile for the current meta builds and generalized itemization in total.

    I predicted them to likely drop back down to their pre-exploit 410-420c pricepoint, but due to exalted orbs losing value overall as well, they have lost a similar amount of value as a result on top. The pricing on them are rough estimates, as previously mentioned, due to the fact that these items are extremely new and it's hard to gauge their exact worth, as we don't have droprates for them yet and know very little about them in general.

    They seem to have finished their descent for now and have stabilized at this pricepoint.


    The Awakener Orb is currently sitting at around ~240c.

    As mentioned in the Hunter Orb rundown, there has been a gigantic leap in prices around the middle of the last week due to the exploit becoming public knowledge and players trying to quickly cash in on the amazing possibilities the exploit provided. Since it has been fixed tho, the awakener orbs have returned to their old pre-exploit values and dropped by about 20c.

    I'd still imagine these orbs to rise in the coming weeks, as more and more people get to the point where they're willing to invest large amounts of currency into their characters and craft mirror-worthy items, but for now, I don't see this orb leaping above the 350c pricepoint during this following week, barring any unforseen use cases that suddenly become public through content creators or otherwise.

    It is currently losing a slight bit of value every day, but it is unclear how long that will continue. They could stabilize in the next following days.


    Crusader's and Warlord's Exalted Orbs have also seen a similar bump around the wednesday-thrusday area of last week, but have since then dropped down to ~230c and 275c after the hotfix respectively..

    Due to their very similarly useful modpools, these two will likely continue to stay near each other's pricepoints.

    From what I can tell so far, the Conquerer Exalted Orbs seem to only drop from Awakener Level 4+ bossfights, with an increased chance per Awakener Level above 4. I have no real data to back this up, aside from anecdotal evidence and reports from my community, so if you got any data that contradicts this information or confirms it, please feel free to leave a comment down below.

    They'll likely continue to share the 3rd slot for most popular exalted orb for the remainder of the league. Expect the prices to continously rise slowly for the Warlord's orb, as they're a slight bit more popular due to certain mods prevelant in the current meta. The Crusader's Orb will likely continue to dip, to around the ~210-230c pricepoint.


    Lastly, the Reemder's Exalted Orb. As I had predicted last week, it is by far the least popular one of the new orbs and has found itself at ~160.

    In general, this is due to the mods from the Redeemer, which are quite lackluster, despite offering some unique options for very particular builds. Comperatively to the rest of the orbs however, the redeemer is simply lacking the same generalistic itemization potential, which can be found on all the other orbs. Things such as Culling Strike, Tailwind or the Ancestral Call for gloves, are nowhere to be found in this particular modpool.

    The only thing the redeemer orb does better than others, is to provide elemental penetration for cold abilities and general scaling for that particular nieche of characters.

    As a result, I'd expect them to continue dropping for a little while and be the last to stabilize, barring any unforseen circumstances.



    Alteration Orbs are currently going at a 1:6.4 ration, which is exactly the price we predicted last week, as it's following the price structure from Blight league to the T.

    The afforementioned influence types and exalted orbs, are responsible for this high price for them. Despite the multi-modding and alt/regaling for that purpose having been diminished by the 3.9 patch changes, players have been relying on alteration+regal crafting to get the extremely powerful influence mods, as that's a ton cheaper than to try and get them using fossils or chaos orbs. Many of the most popular influence mods are extremely rare to roll and as such, alteration orbs are the primary way of getting them, this early into the league.

    As a result, we will consult the price graph for last league's alteration orbs, as their supply/demand seems to be pretty much exactly the same based on the first 2 weeks so far. If this is indeed the case, that the alteration orbs will follow the graph of blight, then we can assume about a 70% chance for them to rise to around a 1:6 or 1:5 ratio in the coming week.

    I hope you took my advice last week and stocked up on them, while they were still cheap, it's likely too late now to get any of them for a better ration than 1:7 or 1:8 for the remainder of the league, if blight is anything to go by.

    My usual reminder: If they reach the 1:6 or 1:5 ratio, make sure to pick up a few more rare items per map, as it'll be worth the time to sell them for extra alteration shards after the maps.


    The Ancient Orbs are last on our list. After a rather steady rise they've now found themselves at a pretty solid 42-44c pricepoint.

    As mentioned last week, this is due to the headhunter prices stalling during the past few days as well. They have remained rather steady, until they dropped about 2 days ago with the decline of value for exalted orbs. Since the ancient orbs are directly responsible for the supply/demand game of the headhunter in Nemesis zana-mod leagues, their prices are inherently linked.

    Additionally, if we compare the prices to last league, we can see a similar picture, to the prices for this league. Considering that the alteration prices have lined up nearly 1:1 to last league and the ancient orb prices being pretty close as well, we can assume that the economy for these is rather similar comperatively to last league. Following that train of thought, we can take a peak into the potential future, by looking at the past leagues data.

    Ancient Orbs stayed at the previous price-point of about 36-38c for about 3-4 days and then rapidly rose towards the 49c mark, where it remained for a short while before dipping down to 45c again. As this league has a slightly lower value of chaos:ex, the graph has to be reduced slightly, by about 10-20%, to fit our current currency model. This means that we'll likely see ancient orbs have a slight bit of a rise still, once the headhunter and exalted orb prices stabilize and improve over time.

    If you want to play the speculation game, this data is the most accurate I can give you. Do with it what you think is the best option.

    My recommendation: If you've held onto your ancient orbs so far, you can likely stomach another week. It's unlikely that the headhunter will lose a drastic amount of value and as a result, it's unlikely that the ancient orbs will drop a huge amount either.

    Hold onto them until they reach a 45c+ pricepoint, then consider selling them or sell them if they haven't moved in about a week.

    Of course, always remember to save up a few of them at once and sell them in bulk, this can give you 3-5c extra per orb!


    I'll quickly update you on the prices for the different maps and fragments for this week and give my predictions for the following one.

    Shaper Fragments range from 35-55c, meaning that one shaper set will net you around 200c, at average. This is pretty much the exact same price as last week. The amount of players that have reached the shaper fight seems to correlate nearly exactly with the amount of fragments that drop for those that don't fight shaper.

    As a result, the supply and demand seems to be at an equilibrium for now, meaning there are no real swings in either direction of prices. On the other hand however, the fragments DROPPED by the shaper, which unlock uber elder, have each risen by about 5-10c to a ~150c pricepoint.

    For simply beating the shaper and having a chance for any of his drops, which are pretty valuable this league, you're only really paying about 40-50c. This is absolutely worthwhile to do! All you need is roughly ONE decent drop every 5-6 runs. That's definitely in the realm of statistical probability.


    The Uber Elder Fragments provided by shaper are sitting at around ~150c each, while the ones provided by elder are sitting at around 33c. That means one uber elder set will cost you about ~400c at average. This leads to extremely high prices on a lot of the uber elder-only drops, such as the Eternity shroud or the Voidfletcher.

    Similar advice here to last week: If you're willing to gamble and got a good grasp on the mechanics of uber elder, there's a ton of money to be made by running him, for now. Especially hitting the right vaal orb on a Voidfletcher drop can net a really decent sum of currency for you.


    The Elder Fragments themselves have slightly risen to around 30-42c each, meaning that one set will cost you around 120-140c. Right now, i'd still recommend running your own elder sets and selling the resulting items to other players.

    The physical and chaos impresences are still fairly popular and can recoup some of your investment. Additionally, the resulting uber elder fragment will come in handy for your own uber elder attempts or recouping some of the costs of running the elder fight. If you manage to get a watcher's eye drop, they're extremely worthwhile at the moment, as less of them exist than ever before.

    It seems that these fragments are staying fairly steady at their current prices, slowly rising due to general chaos inflation, which is nothing out of the ordinary. I'd expect them to stick around this pricepoint for a while.


    Lastly, the Synthesis Unique Maps are all sitting around 35-38c right now. With the exception being the Cortex, of course, which has seen a drastic increase in prices towards the 191c mark. This is likely a result of the increase in popularity and thus, prices, for the Bottled Faith as well as the Maloneys Mechanism, which are both uniques limited to the Synthesis areas and bosses.

    The maps overall are very worth it to run yourself, if you're keen on gambling, as the synthesis modifiers provided by the maps can be a real hit-or-miss thing. Sometimes you'll get close to an exalt worth of currencies and comoddoties, whereby other times you'll barely get back a few chaos. However, the bosses drops are very much worth your efforts, as especially the herald rings often times net upwards of a few exalted orbs in prices, with the right combinations and implicits.

    The prices for the cortex will likely continue to be bound to the two uniques items mentioned, and as such, you might want to keep an eye on them from now on, to know whether or not you want to sell a cortex or run it instead. The prices for the other unique synthesis maps are likely to stay around this area, with slight fluctuations in prices, due to currency inflation.


    SEGMENT 2: UNIQUE ITEM WATCHLIST


    Unlike last league, I'll be a bit more focused with my intent for the watchlist, to provide a better viewing experience, rather than simply repeat the same things every week with different prices.

    The watchlist will of course be reworked once the meta has calmed down a bit, into something you're more used to. Let me know in the comments down below what you think of this approach, as I'm trying to diversify the chaos report a little bit and make it more timing-appropriate, when I can.


    Since last week, two of our watched items have shown to be a dud and will be removed from it for now, barring any unforseen changes to the meta. Both items are heavily reliant on a strong bow-focused meta, which is clearly not the case for this league.

    • Hyrri's Ire, has seen a drastic decline in prices from it's last week prices of around 210c to a rather meager 65c. This drop in prices is simply due to an overabundance of them and there being very little demand for it due to most players avoiding the bow playstyle for now. This may potentially change in the future, but depending on how much supply there is for this body armour going forward, we might not see it again for the league.

    • Death's Opus, has seen a similarly drastic decline in prices, due to similar reasons. It's a great starter bow for rangers but it usually gets replaced later on. As more of them started to show up and less of them were needed due to less and less players being drawn towards the bow playstyle, the prices for these dropped. They've gone from their 210c pricepoint of last week to a still respectable 90c.

    With those two items removed, let's move onto the remaining watchlist and add a new item to it, to keep track of the right metas.


    The Double Socketed Tombfists are up first on our list.

    The tombfists have followed our predictions from last week and have seen a further increase in their prices. Since then however, they have been dipping since around the new year mark and have ended up at a current 193c pricepoint.

    They are extremely popular choices for any attack-based builds, of which quite a few have seen decent popularity recently, with the rise of puncture gladiators and similar build archetypes.

    As mentioned last week, with the league progressing and more people switching to attack-based builds, they are likely going to increase in prices over the next few weeks. Compared to last league however, the prices are nowhere near what they used to be. At the same point in time last league, they were already reaching the low 500c mark. Furthermore, the new awakened phyiscal damage gem, as well as many of the new exalted mods are making them tombfist a less "must-have" option than ever before. As a result, the demand for them is more than likely going to continue dropping, as more players get a grasp on the modpools and the way the new exalted orbs work.

    To farm, i'd recommend buying up a ton of sextants and sextanting your watchstones to try and get as many guaranteed Abyss' as possible. The new Awakened Sextant even has a mod that gives you 2 abysses per map, instead of the usual 1. Make sure to run those abysses on T16 maps and remember that you can unsocket the watchstone and replace it with another, if you aren't running T16s, for later useage. Also keep in mind that Ghastly and Searching eye jewels are EXTREMELY good to craft on. Very easy to hit rolls that worth a dozen or more chaos, with just a few alt and regals attempts.


    The Voidflechter unique quiver is up next on the list.

    While this quiver has seen a price drop since last week, it is still locked behind the Uber Elder fight, meaning that it's worth is likely going to stay at least above the 500c mark for the foreseeable future. It's currently sitting at around 540c, but is projected to potentially drop further in the following week, but will likely stabilize around the 500c area.

    Another important aspect to the voidfletcher, is that often times, players will try to corrupt away the pierce implicit, as it can ruin some builds, if the attacks pierce enemies rather than get stuck in them. Successfully corrupted voidfletchers in that manner are WAY more expensive than the base version of the unique. They will easily score prices at the 12ex+ area, with some specific implicit corruptions even reaching multiple dozen exalts and even up to a whole mirror, for specially the "Additional Arrow" implicit.

    If you intend to corrupt this item, I'd highly advise the corruption chamber in Alva's temple, as the double-implicit can really bump the price and usability of this quiver.


    The Corspri's Malice is the last unique on the list for today.

    This sword has been covered in last league's episodes as well and is a staple in the Cast on Crit playstyle. It is usually used by cycloners in combination with the Ice Nova skill, as cyclone is the fastest hitting ability in the game that can reliably trigger and ice nova being the best cold-based AoE skill. This leads to the builds having a huge amount of clear with very little work necessary to keep it up.

    The Cospri's Malice is currently sitting at around 5.8ex or about 740c and was projected to stick around the prices or increase slightly. However, it has lost about 100c in value since the video release, due to exalted orbs having a large dip in prices. They were 6ex before and are still about 6ex now, so the chaos orb price decline that you can see on the poe.ninja data, is mostly due to the loss of value in Exalted Orbs, rather than a decline in popularity/demand for the Cospri's Malice.

    The reason for the constant high prices is mostly due to the fact that the Cospri's Malice is one of the few unique items in the game that has no real way to target-farm it.

    As a consequence, this item will only be useful to this analysis as a way to keep track of the Cast on Crit meta, rather than an actual advice-bit for farming purposes.


    SEGMENT 3: META & ATLAS ANALYSIS


    Since last week, we've seen even MORE Summoners join the ladder, while pushing further away from their Saboteur brothers.

    Necromancers are up to a 29% playrate, which is a 5% up, while Saboteurs are down by 5% to a 12% playrate. Many players have realized that most builds are more difficult to scale into the higher tiers of maps and bosses and as such, have resorted to the easy-way-out, that being the summoner playstyle.

    Since blight league, the summoner playstyle has been INCREDIBLY powerful, way too much so, if you ask me, with very very little investment. This is also the case for many SSF players, as it becomes even more difficult to properly gear the other playstyles with proper gear.

    As a result of this progression, we'll be focusing on minion based items and mods even more than last week, while also still retaining our slight focus on spell-damage increases for the Cast on Crit and Saboteur players.

    I would still expect the future meta to potentially shift away from summoners, but with the high difficulty of the league and expansion, it could also lead to even more players resorting to the overpowered summoner playstyle instead.

    As such, continue onwards with the minion items for now, I'll update you again next week.


    As for the Atlas Analysis, let's take a look.

    My personal recommended sectors to farm are Lira Arthain, Tirn's End and Lex Proxima. Those 3 sectors provide a great variety of layouts that are extremely easy and valuable to run, as well as offering the ability to drop high-level unique maps, such as high-tier Poorjoys or Cowards Trials.

    The cowards trial especially has seen a huge amount of popularity during this league and has reached prices upwards of 70-80c already. The reason for this, is that the cowards trial, when run at the T14 version, represents one of the highest exp/hour options in the entire game, due to the nature of the map increasing the monster level per cleared floor by one. At the last level, the map is equal to a T17 in terms of experience gain and item drops. It can be dropped at this tier once you've socketed all 4 watchstones into the Tirn's End citadel.

    Outside of the full 8-awakening level farming, there have been a few strategies that have crept up here and there in regards to the atlas, which we'll cover in the strategy discussion following this section.

    Remember to properly advance your atlas in stages. Don't try to immediately 4-socket any given area of the atlas. You won't be able to gain the required T12+ maps to drop any of the newly revealed T14+ maps. Always try to go up 1 watchstone at a time and try to keep most of the atlas on a similar level.


    SEGMENT 5: STRATEGY & DISCUSSION


    With the Meta and Atlas analysis finished, let's jump right into the strategy discussion for this week. I'll be covering a few different farming strategies that have shown up over the past week.

    Big thanks to Karv for pointing them out to me in last week's text-version release.

    While I was aware of most of these, it was nice to have a more in-depth explanation to each of them from one of PoE's finest.

    There are a total of 4 different strategies that have been recognized as more-or-less viable in the current atlas meta so far.


    The First Strategy is one that I've been recommending since the start of the league, which is basically the "full-clear and boss-chase" strategy.

    For this strategy, you do exactly what it says. You try to clear your entire atlas, socket every citadel fully and chase the conquerers around the atlas to gain their drops, extra maps and the access to the Uber Sirus fights. This is a very solid strategy that has been widely regarded as the best for most players, as the currency, EXP and potential per hour is one of the highest out of any of the strategies that I'll be presenting here.

    In order to take advantage of this strategy however, you will require a very powerful build, as your entire time spent on the Atlas, will likely be in T14+s, as those are the only maps that will be able to spawn your influences.

    One caveat to this however, is that you CAN speed up the bossing process and neglect the map gains heavily, by taking advantage of a current oversight on GGGs part.

    This oversight works as follows: When you have influence in an area, aka. the background is colored and you've found any of the conquerers for the first time in an area, you are able to run ANY version of the maps in said area, in order to "bait" him into a fight and unlock the boss-fight way quicker. The reason for the speed increase is not only due to the fact you're running lower level maps, such as T1s instead of T14s, but also the fact that you can simply "Glacier-Farm" the maps. Meaning, you can go in, kill 3-4 packs and leave the map immediately to open a new one, if the exile hasn't appeared at that point. The conquerers can only spawn at the BEGINNING of a map, essentially confirming to you their presence after 3-4 packs at best.

    This can also be used to great effect in conjunction with the Zana master missions, as you can simply use up the white zana missions you have saved up from your previous atlas progression and run them at the same time. This will allow you to quickly cycle through your zana shop, as you're farming the exiles, to then flip her maps to other players. This can easily make you upwards of 20-30c per map. Basically all T14 and lower maps are worth buying from her, as well as all the special maps, such as Synthesis and Guardians.

    To cycle her shop, you only need to open her map, you do not need to enter it. Edit: Opening a map with zana in it is enough! Talking to her, choosing one of the maps and having her open the protals is enough for the shop to be reset.


    The Second Strategy is one that for most readers is already impossible.

    This strategy involves manipulating the atlas through purposefully not completing specific maps. The only way for most players to get to this strategy would be to start an entirely new account, as your atlas is locked to your normal progression already.

    I'd also not recommend this method of farming as you'll be locked into two maps in two sectors, drastically lowering your atlas completion and awakening bonus, as well as requiring you to remove 1 entire awakening level at all times and completely ignoring the T14+ bonuses it provides in the first place.

    The way this strategy works and is used, is usually for Burial Chambers Doctor farming. In order to set it up, you simply do not complete any of the maps that share the Burial Chambers tier in the same sector. You also do this for one other map in another sector, such as Port.

    Once you've completed the rest of the atlas and aquired all the watchstones, you then ping-pong the watchstones between these two sectors. When you're running burial chamber, you upgrade the citadel with all 4 watchstones, to have it be a T16 on the atlas, while running maps that are substantially lower, such as a T9 version of it.

    Meanwhile, you remove all watchstones on the port sector's citadel, to get down to a T9. This will make Port the only T9 on your atlas, meaning that any and all T9s that will drop from Burial Chambers, as you're running it at T9, will be Ports.

    Once you've used up all your burial chambers, you flip the process. You T16 the port sector with the stones from Burial Chambers, so burial chamber is your new and only T9, while you're running the T9 ports. It is important to flip the watchstones while you're running it, as otherwise the maps will drop their adjacent, uncompleted neighbours.


    The Third Strategy is a lot more useful for most players, is only recommended for the really hardcore farmers, however.

    There is a concept on every atlas called the "natural" maps. Natural describes the TIER of any given map. There are natural T1s, T2s, T3s and so forth. The "natural" part here, describes them as their BASE tier, as you'll find them on the atlas for the first time, before any watchstones are socketed.

    Knowing what these natural maps are allows you to take advantage of the Harbinger's Horizon Orb, as the Horizon Orb only works along the lines of natural tiers. This means that if you use an Horizon Orb on a T15, regardless of map you originally used it on, it will ONLY be able to give you a small selection of natural T15s.

    A fellow content creator, that many of you will be familiar with from last league, by the name of Grimro, has created a spreadsheet, with the list of all natural maps that can be found on the new atlas.

    It can be found here: https://docs.google.com/spreadsheets/d/1h1bSh0ijDnucYjknhVs0yjQHyY5biTpvo5uPZax-d6s/htmlview?usp=sharing&sle=true# Make sure to click the right tab, which reads "Natural Map List".

    Using this list you can easily divine which maps can be run indefinitely as a singular map by the use of Horizon Orbs.

    A good example would be the natural T16 Summit. There's only 2 other natural T16s, meaning that every 3rd Horizon Orb used on any T16 you might own will (at average) result in a T16 Summit.

    Horizon Orbs have seen a slight bump in prices due to this farming strategy, but it can still be worthwhile if you know what you're doing.


    The Fourth Strategy is simply to buy your preferred maps and sell the others.

    This will involve a ton of trading and as such is not really considered a prime strategy. If, however, you really only want to farm a particular div card, item or layout, then this is the only way for you to do so.

    Simply sell all your other map drops of the same time or higher, and buy the map you want to run in bulk.

    Again, this is not really considered a super viable strategy, but if you're specifically build for an individual layout and farming purpose, then this is the best way for you.


    One Last Strategy that exists but isn't considered viable is to drop your awakening level in a few certain sectors that only has a few maps of any given type. This will allow you to somewhat sustain the maps in the sector, but as you're dropping a few awakening levels, you're losing out on the huge bonus that is the awakening system.

    As a result, this is not a recommended or generally seen as viable option for farming, but for completions sake, I decided to include it either way.


    With those strategies covered, I hope that you now have a solid understanding of the early, mid and late-game atlas for the new expansion. If you're a beginner and completely lost on what I was just talking about, please feel free to watch last week's episode (or read the text version release) on how to get started with the atlas.

    Additionally, if you have something you'd like me to cover on next week's strategy/discussion segment, feel free to leave it in the comments down below. This can range from anything, data related, over strategy research to simply statistical breakdowns of certain metas or items. I'll try my best to oblige any requests.

    Otherwise I'll simply be covering whatever comes up in the meantime in next week's episode.


    SEGMENT 6: DELVE UPDATE + RAPIDFIRE TIPS & TRICKS


    The Weekly Delve Update is up next, as delving is still one of the best ways to make a large amount of currency in the game.

    Comperatively to last week, nothing has really changed in the land of the delve.

    • The best fossils to farm are still the Corroded, Serrated and Shuddering Fossils. Aetheric, Perfect, Bound and Prismatic Fossils are following closely after.

    As a result of this ranking, my recommendation stays the same as well. The area you should focus on to make the most possible money through selling your fossils to other players will be the Petrified Forst first and the Sulphur Vents second. They drop primarily Bound, Corroded and Aetheric, Perfect Fossils respectively.

    Frozen Hollows are still a very decent money-making choice as well, especially due to their farming simplicity, as the fractured walls are easy to find and get to and they drop a ton of Pristine/Pristmatic combos. This is also the only area to reliably obtain the sought-after serrated fossils in large quantities.

    The current prices for this week's top fossils are as follows:

    • Serrated Fossils have risen to 12c and have replaced Corroded as the #1 (common) fossil type.
    • Corroded Fossils have dropped to 11c
    • Shuddering fossils have also risen to 9c.
    • Aetheric, Bound, Perfect and Prismatic Fosssils are going for 7c each.
    • Pristine Fossils are still sitting at their 4c pricepoint from last week.

    Happy fossil hunting and good luck in your delves!



    • Create the Transcendent Jewels.

    Over the past two leagues, we've taken a very close look at the transcendent flesh. For this league however, we've opted to not cover it, due to it not being a SUPER popular choice. This does not mean that it's worth nothing, tho. The Transcendent flesh and the other Transcendent Jewels are all worth more than one exalted orb at the current moment.

    On the other hand however, the vial of transcendence and the original jewels which are required to create these jewels are about 10-15c combined. This makes a profit margin of AT LEAST 120c per jewel.

    As such, use your T3 sacrifice rooms in Alva's temple for something useful and a guaranteed reward, rather than hoping for the 1 in a million chance for a belt to drop.


    • Flip maps from Zana's Shop.

    Same as last week, this is still an incredibly lucrative option.

    New Tip: You only have to open the Zana map inside of the map you're running to reset the shop, you do NOT need to enter it nor do you need to complete her mission.

    This makes it extremely easy to cycle through her shop in quick succession, using yellow or even white master missions and maps. Maps from T6 to T14 are usually all worth flipping in this manner, netting between 2-10c per map on average in this fashion.

    You can flip through a few dozen maps in a matter of minutes in this way.


    • Convert your unused Azurite into Chaos.

    If you've been delving since the start of the league, you'll likely have saved up a lot of azurite. Remember that you can always buy an infinite number of resonators from Niko at the encampment. The current best azurite/chaos ratio is the potent alchemical resonator. You can translate 500 azurite into 4c by buying these and selling them to players.

    You can increase this profit margin further, buy selling them in bulk, easily being able to ask for 5-6c a piece, if you've got a decent sized stack to offer.


    • Using Bound Fossils on high-level Elder Helmets.

    With the minion meta basically continuing from last league, this tip still holds a lot of weight. It is extremely easy to hit multiple of the desired rolls using a Bound Fossil on ILvL84+ Elder Helmets.

    They do not have to be bone helmets, as those are extremely expensive as a base, any other helmets will do just fine, as long as you hit 2-3 of the desired rolls, such as the minion life, minion damage, minion gems modifiers or most of the "supported by" gem modifiers.



    And with those last few tips wrapped up, I'll be ending this chaos report. I hope this thread was informative and you learned something from it that you can apply to your own game.

    Please let me know if I missed anything or you'd have wanted me to talk about anything in specific that I might not have covered.

    If you want to support the creation of these videos, feel free to check out my patreon and maybe consider signing up for it. You can find a link to it in at the top of the OP. Any and all support is highly appreciated.

    If you have any suggestions for patreon rewards, that you guys would like to see, please let me know in my discord's feedback channel, down below this video in the comments or on my twitter. I read ALL of your comments. You can find a link to my twitter and discord in the OP as well.

    And of course, don't forget to subscribe, hit the bell thingy, like/dislike the video and check me out over on twitch.tv/lunaw0lve. If you need background noise for your exalted orb farming, I'll gladly be yours.

    You can find a link to the stream in the OP.

    And with that... Thanks for watching and keep farming those exalts!

    And with that... Thanks for watching and keep farming those exalts!

    submitted by /u/LunaWolve
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    27,191 clicks and over 1 mile mouse distance traveled later I finally finished cleaning my standard stash.

    Posted: 02 Jan 2020 10:34 PM PST

    27,191 clicks and over 1 mile mouse distance traveled later I finally finished cleaning my standard stash.

    For anyone who plays standard occasionally after leagues like me I'm sure you have the same problem as me when you log in to see an absolute nightmare of remove only tabs. I try to clean this every league and as time goes by it seems to get worse, in fact this is why many people won't ever consider playing on standard again, so i thought it might make an interesting experiment to see actually how many clicks it took to clean the whole stash of remove only tabs. I really wanted to draw a bit of attention to this as there are almost no tools to make this easier for players with several key issues. Just for reference the average office worker clicks an average of 5,000 times a day, at 27,000 this is over an entire work week of 40 hours worth of clicks. I burned an estimated 35 calories from clicking alone. I understand that GGG is busy and they don't allow macros but this is TOTALLY UNACCEPTABLE. This was only 2-3 leagues of remove only tabs and many players have MUCH more.

    I don't know what can be done about this issue due to code, database limitation, etc, but I have a few suggestions if they would help any

    -the div card, fragment, currency, and map tabs took a majority of the whole with several thousand clicks

    -A vendor to delete items or a trash can of some sort would be especially helpful to get rid of low maps you don't want to keep as vendoring maps is the easiest way to get rid of them fast and 3 of the same map returns another of a higher tier vastly multiplying the time and clicks required to clean a tab

    -A merge option would be amazing but even an option to simply DELETE an entire tab of items by wiping it clean would be an IMMENSE help here.

    -the ability to shift click stacks of items out of certain tabs, fragments immediately come to mind. I know they made fossils stack-able and I'm not sure why fragments can't be also, seems like it wouldn't be too game breaking balance wise

    I'd be curious to see how many other people have the same feelings as me about this and how many clicks does it take you? #StandardClickChallenge

    https://preview.redd.it/hqd1dzkudi841.png?width=434&format=png&auto=webp&s=e3b9cbed46783566fee6a520cbd734ea07aed307

    submitted by /u/Bleecampbell
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    I just turned 26 and my wife made Tabula for me with sweet gems to socket in!

    Posted: 03 Jan 2020 09:20 AM PST

    STRENGTH IS EVERYTHING!!

    Posted: 03 Jan 2020 01:26 PM PST

    This is why Sirus is either a deathless fight or you simply cant fight him

    Posted: 02 Jan 2020 10:43 PM PST

    Sirus fight be like

    Posted: 02 Jan 2020 02:32 PM PST

    Leap Slammed on top of a Pillar..

    Posted: 03 Jan 2020 01:40 PM PST

    GGG working on a big patch for next week!

    Posted: 02 Jan 2020 06:39 PM PST

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