Path of Exile Upcoming Improvements to Item Filters |
Upcoming Improvements to Item Filters Posted: 11 Feb 2020 03:57 PM PST : You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/1692727621991907248]here[/url]. |
Upcoming Improvements to Item Filters Posted: 11 Feb 2020 03:57 PM PST Alongside working on our upcoming 3.10.0 expansion, our team has been working on various improvements to Path of Exile, such as new features for Item Filters. We've prepared a preview today to give you an idea of what to expect. Improved socket matching
Improvements to "HasInfluence" for map items 'HasInfluence' parameter is now usable with 'Shaper' and 'Elder' for map items. Added "AreaLevel" condition AreaLevel
Added condition for number of corrupted implicit mods CorruptedMods
Added "Mirrored" condition Mirrored
Added "Continue" command A "Show" or "Hide" block may now use "Continue" to indicate that filter rule matching should not stop when an item matches this block. This can be used to easily apply visuals in a generic way, e.g. Hide ItemLevel < 70 Continue<br/> Show Rarity >= Rare ItemLevel >= 70 SetFontSize 40 Continue Show Sockets 6 PlayEffect Blue Continue This will hide all items dropped below level 70, unless they have 6 sockets, in which case the blue effect plays. Items at level 70 or higher will all show, and also play the blue effect if they have 6 sockets. In addition, level 70+ rares and uniques will have a larger font, regardless of sockets. Note that if an item matches a Hide block that Continues, then later matches a Show block, it will use the most recently matched Show or Hide flag, and thus show. If an item matches and Continues and then never matches any further blocks, it will also show or hide based on the most recently matched block. If you set a minimap icon, sound, or effect then use Continue, you can disable it in a later block using: MinimapIcon -1 CustomAlertSound None PlayAlertSound None PlayAlertSoundPositional None PlayEffect None "AnyEnchantment" now only recognises Labyrinth enchantments We're planning to deploy these changes as soon as possible so you can update your filters in order to prepare for the expansion release in March. |
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