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    Friday, June 19, 2020

    Path of Exile Builds Stress-Free PoE for 3.11 - 1-Button Guides that Let You Use Whatever Gear You Like

    Path of Exile Builds Stress-Free PoE for 3.11 - 1-Button Guides that Let You Use Whatever Gear You Like


    Stress-Free PoE for 3.11 - 1-Button Guides that Let You Use Whatever Gear You Like

    Posted: 19 Jun 2020 12:18 AM PDT

    https://www.pathofexile.com/forum/view-thread/2606288

    Hey Everyone!

    I've been writing these guides for a while now and I'm excited for the their 3.11 changes. My guides are designed around a laid-back playstyle (though you can make them as "break-neck" as you like). All of my guides revolve around a 1-button playstyle without any flask or skill mashing. They're also made so that you can use any gear; add any Uniques or Rares you like.

    So they're relaxing in terms of loot along with the mental and physical demands.

    You can SSF from league start and clear the atlas. (Obviously you need good gear to do good content but the idea is that I'm not going to marry you to certain mods or items to get there.)

    Anyway, the link is above. I hope you all have a fantastic 3.11 :).

    submitted by /u/wrecker_of_days
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    Enki's Arc Witch has been overhauled for 3.11

    Posted: 18 Jun 2020 01:36 PM PDT

    PoE 3.11 - Harvest League Starter - Spectre Summoner Build Guide

    Posted: 18 Jun 2020 03:43 PM PDT

    [Theory] Harvest capped evasion chance with 0 dex banner build

    Posted: 19 Jun 2020 02:02 AM PDT

    Harvest has made some significant changes to the passive tree, and something I've noticed is how much aura effect is now around the Duelist area.

    This is a theorycraft of stacking enough aura effect to make Dread Banner provide 100% less accuracy rating. Because Dread Banner isn't a curse, it's not modified by Shaper or other curse-resistant bosses. Because nobody has considered this, GGG hasn't yet put a cap on the less accuracy stat.

    Anyways, here goes:

    Tree (Would use PoB, but it isn't updated yet)

    Items you'll need:

    • 1x Voices (per cluster jewel you plan to jump into)

    • 5x Medium Jewel Cluster with First Among Equals (or equivalent) + 35% Increased effect of small notables

    • Equipment that can provide +gem levels.

    • Conqueror's Potency

    How it works:

    Get a 20% quality level 21 Dread Banner. Add a level 4 Empower and Enhance to it. This creates a level 24 dread banner.

    Now, socket it into a gear set that provides 1, 4, 7, or 10 gem levels (break points for build). This is possible because Dread Banner is a physical spell with duration and aura tags. You can use an influenced amulet, 2x cold iron point, +5 staff, +4-5 chest, +4-8 helm, or try your luck with gloves.

    Here are the aura effect break points to zero out all enemy accuracy:

    Level 25: 335%

    Level 28: 317%

    Level 31: 300%

    Level 34: 285%

    Tree is 57%. Skill quality is 22%. Each medium cluster jewel is 50% (small passive +35% combined with 6% baseline aura effect = 8% aura effect per small notable). Potency is 3%.

    With a rare large with 2 slots and Voices, you end up with 250% + 57% + 22% + 3%. This is 332%.

    Results:

    What you have after this is a Dread Banner that, while it's on your back, will cause nearby enemies to have 100% less accuracy. 100% less means their accuracy is always zero, meaning they always have a 0% uncapped chance to hit.

    I do not know if enemies obey the 5% hit chance round-up, but it's basically like going all-in on evasion without ever needing evasion.

    15% of this aura effect is only enemy-facing, meaning all auras cast by this character would receive +317% effect. It should be noted that ~40-50 skill points are lost to cluster jewels on this build, meaning the 32 shown in the link is is actually 72-82.

    I should also note that +300% is a magic number for the Impurity auras. When +300% aura effect is applied to an Impurity of Fire/Cold/Lightning, it becomes 100% less damage taken of that element while active, which is true immunity to that damage type (hit, non-hit). +300% aura effect also makes some auras pretty cool.

    submitted by /u/Saint_Yin
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    Tytykiller's recommended league starts (via Twitter)

    Posted: 18 Jun 2020 05:49 AM PDT

    3.11 Slam Starters

    Posted: 18 Jun 2020 10:20 PM PDT

    Anyone have a good slam starter for tomorrow? I'd really love to play one but I'm unable to find a decent one. Hopefully one utilizing the new warcrys and fist of war support.

    submitted by /u/whats_her_
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    [REQUEST] Ice Crash Infernal Cry Berserker

    Posted: 19 Jun 2020 12:34 AM PDT

    So Berserker's warcry node got buffed in the patchnotes, making it less clunky to use.

    With a slow hitting build (or totem + Chains Breaker) you're looking at a permanent 90% more damage by going Berserker.

    Do you have some PoBs in stock?

    Thanks in advance!

    submitted by /u/Nephophobic
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    3.11 Spellslinger Fireball Ignite Trickster

    Posted: 19 Jun 2020 03:08 AM PDT

    Comfortable levelling even before the Fireball-buff. PoB says 4 million dps, but that seems quite exaggerated.

    Here's the PoB: https://pastebin.com/xknjVaNt

    Notable/Keystone order of progression:

    • Coordination up to Trickery
    • Fangs of Viper up to Growth and Decay
    • Breath of Flames
    • Elemental Overload
    • Holy Fire
    • Sovereignty (Start spellslinging Fireball here) Fireball-Spellslinger-Deadly Ailments-Ignite Proliferation + Wave of Conviction-Combustion-Spellslinger
    • Divine Judgement
    • Devotion
    • Spiritual Aid
    • Charisma Now you should be in maps and at around lv 65.

    Spec Elemental Equilibrium if 1. You don't have Malachai's Artifice 2. You don't have any added fire damage on your gear

    • twitch.tv/KQFFE for questions (I will probably not be much on reddit the coming days). I'll be live latest tomorrow morning
    submitted by /u/KQFFE
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    Possible new (semi-)autobuild with buffed choir of storms and HoT?

    Posted: 19 Jun 2020 02:01 AM PDT

    Okay, I have never done a build like this before so frankly, I'm way out of my league with this one. The core of the build would be a self sustaining spell casting loop where you use herald of thunder in combination with lone messenger for it to deal decent damage, then combine it with the choir of the storm. Herald of thunder will proc the choir's lightning bolt when it crits, and the lightning bolt (now buffed with a 60% lower cooldown than before and a 7.5% base crit and a 200% added damage effectiveness, causing it to be buffed quite a lot form your HoT). With the new 'storm secret' topaz ring, the shock from the choir's crit will once again cause a HoT storm and so on. The damage from storm secert could be offset using MoM/agnostic since you can't use auras because of lone messenger. Again, I have no clue how to start planning this build, so any advice regarding the feasability/viability of this would be much apprecaited.

    submitted by /u/FailURGamer24
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    I want to league start animate weapon looking for a relevant guide ��

    Posted: 18 Jun 2020 10:43 PM PDT

    As the title suggests I really wanna league start animate weapon but I have no idea how to go about it and I've seen no content creators make any videos or suggest they are going animate weapon. Does anyone know any good build guides and if so would link me one? It would be very much appreciated 😁.

    submitted by /u/D221100
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    Naked Armageddon Brand - Heiro - Just posting here to see if you guys got any better ideas

    Posted: 19 Jun 2020 01:40 AM PDT

    [Zizaran] INSANE League starter - Volatile Dead Spellslinger Necromancer Guide

    Posted: 18 Jun 2020 07:54 AM PDT

    Concerned About CA/TR Trickster Starter

    Posted: 19 Jun 2020 01:31 AM PDT

    At the end of the league I leveled this build to act 10 before running out of time. To make it go faster I was using twink items and a 6L quill rain and +1 tabula. It was ridiculously strong, but not anything close to starter leveling. The last time I played TR was a miner to early maps, so I kind of understand the basics.

    My main concern is how it would handle things like blight bosses and syndicate spawns with start gear, like regular 5L bow and chest. The last dot build I tried was ED/contagion in blight and I really struggled with those fights where time was short. It ended up causing me to reroll on about 3rd day. I know TR has an advantage due to the slow, but I'm not sure if it's enough.

    I'm torn between CA/TR and BL mines. I figured BL miner gear would probably be in high demand, and I liked how CA/TR felt, so I'm hoping to go with that. Miner is also a little clunky to me. My fallback is summoner because I've played pretty much every type of necromancer summoner.

    submitted by /u/ManyModsSuchWow
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    Want to start as a non-ignite fireball selfcast build with unleach

    Posted: 19 Jun 2020 12:54 AM PDT

    But i am really not sure how to go about it. Do i scale it with EO + elementalist herald/golems or should i just go full crit assassin. Deadeye also looks really nice and i also thought about a possible curse + crit mix with occultist.

    I really don´t want to go trickster ignite.

    submitted by /u/Puffelpuff
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    [Zizaran] DELETE bosses while being tanky! - Balor's Dominating Blow Guardian (3.11)

    Posted: 18 Jun 2020 01:37 PM PDT

    Wintertide brand?

    Posted: 19 Jun 2020 05:09 AM PDT

    I do like me some cold builds, and new spells. However, I suck at making them. Anyone got ideas for a wintertide brand build? Occultist vs trickster? CI vs LL?

    submitted by /u/SneakySkullmonkey
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    Best mines Build?

    Posted: 19 Jun 2020 05:08 AM PDT

    Anyone have a POB/Build guide for the #1 mine build Single Target/Clear Thanks good luck to all :)

    submitted by /u/fexuntv
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    Anyone else doing warcry Ice Crash Inquisitor?

    Posted: 19 Jun 2020 01:17 AM PDT

    Here's my planned build: https://pastebin.com/8v3Hvrck (using the the flask to simulate single hits of ruthless and fist of war, don't look at dps)

    Would like to see how others have built it

    submitted by /u/krabbsatan
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    So, Warcry nodes - Yay or nay?

    Posted: 19 Jun 2020 04:53 AM PDT

    When would you pick them up? Are they worth it for single warcry users?
    I will use only Infernal Cry and 6 nodes can give me some neat 81% cooldown recovery with instant wacry keystone.
    Hard to say, is this worth it?

    submitted by /u/kfijatass
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    need help me decideing between chieftain and champ

    Posted: 19 Jun 2020 04:47 AM PDT

    hello everyone, I am having a really hard time deciding which of the two ascendencies I should pick for my perforate 2-handed build, can someone help me pick the one with most single target damage since that is my main focus, what makes me so hisitant towards chieftain is that the new node doesnt interact with the fist of war support and exerted attacks

    submitted by /u/luq18
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    BigDucks BEST BUILDS For League Start - Path of Exile 3.11 Harvest

    Posted: 18 Jun 2020 09:34 AM PDT

    What do we think of vaal double strike for 3.11?

    Posted: 19 Jun 2020 04:38 AM PDT

    My idea was, before the patch notes, to start a glad vaal double strike. Will it still be a good build with the nerfs? The changes to herald of purity changes seem problematic. The 20% less damage doesn't really change much, since you were already destroying shit.

    submitted by /u/eldudovic
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    Earthshatter Build Idea. First selfmade build - Need Help

    Posted: 19 Jun 2020 04:38 AM PDT

    So after a few years of using other people their builds I've decided to try and make one on my own.

    But I kind of got stuck and don't really know where else to go.The idea is to use Earthshatter to stack up the stones then use Infernal or Enduring Cry to pop them. Thinking of maybe including some General Cry in earthshatter setup to generate more spikes.

    The plan is to use a 2H but i don't really know what gear etc to choose or if this is in the right direction. Using chieftain to convert most of phys damage to fire.

    PoB - https://pastebin.com/fs71hBwj

    submitted by /u/Althyrr
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    Looking for a dark or nature build!

    Posted: 19 Jun 2020 12:50 AM PDT

    I'm heading into this season pretty blind. Are there any skills that have a dark (the literal meaning, aka black), ominous look? Preferably a caster-type spell or melee, rather than a ranger-type skill.

    Also, are there any nature spells? Something like thorns, roots, trees, etc. As an example, some sort of aoe thorn/root that grabs enemies at their feet. One can imagine Druid's root from WoW.

    Thanks for the help!

    submitted by /u/moneyinthepines
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    Need a build that goes well with my friends.

    Posted: 19 Jun 2020 04:31 AM PDT

    Hi, so this time I'm going to play with two friends.

    One is playing a Bleed Earthquake Gladiator and the other one a Bleed Juggernaut.

    We are all new-ish to the game so I wanted to ask for suggestions. I like tanky builds (I used a max block Cyclone Gladiator last league and had a blast), and I kind of like to try something new like minions or spelldamge. I like clearspeed > single target but obviously I don't mind if the single target damage is good too haha.

    Any ideas what would be a good build?

    submitted by /u/poetrio
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