Path of Exile Questions Thread - June 07, 2020 |
- Questions Thread - June 07, 2020
- I have simulated /r/pathofexile after Harvest League has launched for 1 week
- Path of Exile: Harvest ACTUAL Trailer - PoE Trailer Parody
- Oshabi's endgame content
- who's ready ?
- Are we still going through that Veiled item shit for crafting recipes ?
- Supreme Ostentation is one of the new Timeless Jewel Keystones
- What if instead of enchanting a helmet, the labyrinth font instead dropped an active skill gem with one if its random enchants?
- Watching the new stuff as somebody without a PhD in Path of Building...
- CoC Ice Nova 3.11: Things You Should Know
- Savour these moments, for they may never return.
- may we have some nëws?
- Farmer MTX (Based on Martin the Master Farmer from OSRS)
- 2 Handers could use same treatment as movement skills
- [Text wall] The problems with melee in detail and why the 2H buffs won't be doing much
- GGG you love Shards anyway, isn't it time to make unstacking into Exalted Shards a thing?
- I know its been mentioned already, but Im super worried about not being able to save crafts
- Visual Indicator For Ruthless Blow
- PSA: The Vast Majority of PoE Players Are Casual
- I BEAT SHAPER FOR THE FIRST TIME!!
- What in gods name...
- Metamorph experience
- One thing that people usually forget about melee
Questions Thread - June 07, 2020 Posted: 06 Jun 2020 05:07 PM PDT Questions Thread - June 07, 2020 This is a general question thread on June 07, 2020. You can find the previous question threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
I have simulated /r/pathofexile after Harvest League has launched for 1 week Posted: 07 Jun 2020 12:12 AM PDT
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Path of Exile: Harvest ACTUAL Trailer - PoE Trailer Parody Posted: 07 Jun 2020 06:30 AM PDT
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Posted: 07 Jun 2020 06:06 AM PDT
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Posted: 07 Jun 2020 03:46 AM PDT
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Are we still going through that Veiled item shit for crafting recipes ? Posted: 06 Jun 2020 11:48 PM PDT How many times are we going to suffer from that very unpleasant experience ? The league is crafting based, could be a great time to actually improve that side. I don't thin I ever encountered someone in favor of this system. [link] [comments] | ||
Supreme Ostentation is one of the new Timeless Jewel Keystones Posted: 06 Jun 2020 04:29 PM PDT
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Posted: 07 Jun 2020 12:16 PM PDT They'd be tradeable, builds that require obscure helmets could finally benefit from enchants and the draw back is you still need to level, quality and possibly corrupt or double corrupt it for it to be GG. Would also make corrupting helmets more popular. Edit 1: Concerns about power with auras counting as active skill gems. Perhaps a limit of one, similar to helm enchant. Edit 2: Concerns about it not being immediately useful as it would require level and quality. Idea to sacrifice a gem dragging the enchant icon to it and only reading its level/quality. So sacrifice a 20/20, get a 20/20. [link] [comments] | ||
Watching the new stuff as somebody without a PhD in Path of Building... Posted: 06 Jun 2020 06:52 PM PDT
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CoC Ice Nova 3.11: Things You Should Know Posted: 07 Jun 2020 09:06 AM PDT Here's a bunch of information on CoC Ice Nova for beginners or anyone interested in giving CoC Ice Nova a try. If I forgot anything or notice any mistakes leave a comment below. Table of Contents ___________________________________________________
1) 100% Crit Chance & 100% Hit Chance on your Cyclone should be your first priority. CoC Gem can only proc if your Cyclone lands a Hit, and that Hit MUST be a Crit. Anytime your Cyclone is not Hitting and/or Criting that's a DPS loss. To get your Hit Chance/Crit Chance up:
2) CoC Breakpoints. CoC Gem has Breakpoints affected by your Cyclone (APS) Attacks Per Second, your gears (ICRS) Increased Cooldown Recovery Speed, and Server Ticks. You can get ICRS from Boots, Belts and Awakened CoC Skill Gem. Attacking faster or significantly slower than these APS Breakpoints will cancel anywhere from 1-3 CoC procs per second. Indepth CoC Proc Guide. These are the APS Breakpoints:
NOTE: PoB does not factor in the 15% Atk Spd gained while Elusive. You can add 15% AS to a Jewel by editting it in your PoB or install LocalIdentiy's version of PoB which allows you to factor in Elusive via Configuration Tab. Be aware of Tailwind on Crit, Onslaught, and Frenzy Charges when managing your APS Breakpoints. 3) CoC DPS to figure it out get your Ice Nova Average Hit and times it by the number of CoC procs per second. Ex:
4) Cospri's Malice triggers Skill Gems from Top Socket to Bottom Socket, this does not apply for Support Gems. While Dual Wielding the triggers will also alternate between Main Hand and Off Hand. Ex:
5) Cospri's DPS to figure out the DPS for each individual Skill Gem in your Cospri's you times the Skills Average Hit by your Cyclone APS, then divide it by the number of triggered Skills. Example my Cospri's has 2 triggered Skills, Frostbolts and Frostbite:
6) Survivability comes from Acrobatic + Phase Acrobatics, Mistwalker Ascendancy node, Soul of Lunaris Pantheon and Cast When Damage Taken + Immortal Call/Steel Skin. If you are really struggling with survivability:
7) Avoid These Modifiers. Ice Nova, Frost Bolts, Frostbomb, Vortex are all SPELL Skills. They are not 8) How To Scale Your DPS:
9) Mana Issues? Elreon's Ring Craft Prefix Modifier "Channeling Skills have -# to Total Mana Cost". 10) PoB Configuration Set-up
[link] [comments] | ||
Savour these moments, for they may never return. Posted: 06 Jun 2020 05:00 PM PDT
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Posted: 06 Jun 2020 02:37 PM PDT
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Farmer MTX (Based on Martin the Master Farmer from OSRS) Posted: 07 Jun 2020 12:40 AM PDT
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2 Handers could use same treatment as movement skills Posted: 07 Jun 2020 08:10 AM PDT By having the first attack be faster if skill was not cast in a while, would will feel less clunky while moving from pack to pack. [link] [comments] | ||
[Text wall] The problems with melee in detail and why the 2H buffs won't be doing much Posted: 07 Jun 2020 04:19 AM PDT Before reading i should make a few things clear : 1. Too many goddamn buttons 2. Accuracy 3. Rage Compare rage with a good buff mechanic like Arcane surge, arcane surge is a MORE multiplier which means no diminishing returns whatsoever while it gives mana regen and some cast speed. Not to mention how much easier it is to proc arcane surge compared to getting 50 stacks of rage. Rage should be a MORE attack damage or attack speed multiplier even if it doesn't give an AoE/melee range bonus since the movement speed part is pretty much only good for racing (melee is the worst for racing) and everyone just leap slams across maps and boss rooms anyway since it's faster and more fun. 4. Mapping Vs. Bossing 4. You won't be out mapping a lot of builds 5. Defense issues and solutions and that work better on other builds 6. Close combat should have been a keystone 7. Support gems Rage support: Now i talked about rage previously but rage support is not a good skill gem at all, it's great when your weapon is horrible but later on when you get something decent it's really not worth it which is fine since you could say it's a leveling gem but rage as a mechanic is not good enough for leveling thanks to how long it takes to get 50 stacks specially if you are not going berserker. (without berserker it takes 20 seconds with 2.5+ attack per second while connecting a hit with every cast while in reality it takes around a minute per instance) Pulverize: Less attack speed modifiers are very harsh on melee builds from the nature of melee skill gems having 0.6~0.8 attack speed modifiers for the most part. Multistrike: The problem with old multistrike was the 30% less modifier (needed like 140% more attack damage to negate that), and all we wanted was that the % more attack speed got reduced and the gem lost the 30% less attack damage modifier, and the mana multiplier made 0 sense at all. It used be on a 180% multiplier which with a ~100% more attack speed multiplier meant you'd be spending way more mana as the whole "Supported Skills Repeat 2 additional times" as it's a not so great idea. [as a melee build you'd want to cast, move, cast, move and not just sit in one place and just slam] Ruthless: same principle as current multistrike, sitting in one place and spamming it isn't good and even if you're orb walking it's once per 3 casts which makes it inconsistent to be useful. New support gem - Fist of war: [RaizQt mentioned this] it's currant tectonic slam that's getting reworked for being inconsistent as a support gem... why couldn't it be like mirage archer but for melee and after hitting something the avatar or mirage casts the skill gems a couple of times or for a duration and hits refresh the duration? I'd be great if we could get skills gems for melee with stuff such as: "less/reduced critical strike chance", "less/reduced chance to impale" but gave something else in return like AS, damage, aoe, crit chance, impale,... as of right now the melee support gem meta feels very bare boned and barely expanded on. 8. Mana issues: 9. Node clusters could be better 10. Gear dependency These are the issues i feel like need to be addressed for now, there are other subjects such as how heavily melee builds depends on attack speed while so many gems have a less attack speed multiplier or some enemies have dodge/block. [link] [comments] | ||
GGG you love Shards anyway, isn't it time to make unstacking into Exalted Shards a thing? Posted: 07 Jun 2020 03:59 AM PDT
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I know its been mentioned already, but Im super worried about not being able to save crafts Posted: 06 Jun 2020 11:45 PM PDT Yes theyve talked about it on baeclast, but Id still like to voice my own concerns. And I know the league is not out yet and it might be fine, but Id rather be safe than sorry. I can already imagine myself getting amazing crafts and nothing to craft it on, especially early in the league. I really dont want my gameplay to be "oh shit a +1 phys exalt slam, I have to go out and buy an item I can use it on or I can throw it in the trash" It feels like itd be like finding an exalt or an imprint beast on a map and having to use it then and there. Which noone would be happy about. I think itll just promote people to sell their seeds, which makes a rather boring league. I still wont sell them because I want to engage with the content, but I feel lile it will set me up for a lot of disappointment. [link] [comments] | ||
Visual Indicator For Ruthless Blow Posted: 07 Jun 2020 06:43 AM PDT As titled. It would be great to have some sort of indicator where in the 1-2-3 part of the swing count you're at. Maybe have your weapon glow or have a counter in a fixed place, or have the swing animation do a little stutter (pause then speed up) so it looks like a more dramatic, powerful swing. Thoughts? [link] [comments] | ||
PSA: The Vast Majority of PoE Players Are Casual Posted: 07 Jun 2020 01:36 PM PDT Seems like with every league, the elitism in this subreddit gets higher and higher. I remember back in Prophecy, people didn't have this kind of jaded view of the average player. When they talked budget build, they always talked about builds that could be completed for less than 20 chaos. When they talked about weapons, if it had more than 250 pDPS, that was a very solid weapon to clear the whole game. Farming Strats? If you were making 20 chaos an hour, then you were doing well. They understood that the average player wasn't an Empyrium making mirrors per week. Now, this subreddit turned on the elitism up to the extreme. 250p DPS weapon? Piff, won't even get you to maps. What? You make less than 1 EX an hour? What are you, a scrub? Here's my budget build, all you need is an Atziri's Reflection (...) What do you mean it's not budget? It doesn't even use (link mirror worthy weapon) or a HH. Guys, look at reality. Did you know that by the end of a league, less than 20% of all the players get to 12 Challenges Completed? You can get to 12 just by getting to yellow maps, even if you never even open the Challenges tab to know what you have to do, and yet only 20% of the player base ever gets to this point. 24 Challenges? That's the realm of the elites, only 2% of the player base will ever get to that point. It's realistically not even hard, just requires opening the Challenges Tab and doing all the filler challenges, like using Essences on your items or doing Vendor Recipes. 36 Challenges? A Handful, less than 0,5% of the player base ever gets to this point. The average player makes far less than 1 EX in a Week, much less in an hour. The average player doesn't get to Sirus. The average player doesn't deal millions of DPS. The average player can't afford a build that would cost more than 1 ex. So when posting, please keep in mind that the average player isn't anywhere NEAR at the level that you guys think they are. [link] [comments] | ||
I BEAT SHAPER FOR THE FIRST TIME!! Posted: 06 Jun 2020 08:26 PM PDT It may not be much to a lot of people but after 3 years I've finally beat shaper! Used a Hallow Palm Glad to finally get there. I'm overjoyed!! [link] [comments] | ||
Posted: 07 Jun 2020 01:08 PM PDT I've heard of this game countless times and thought nothing of it.. Didn't even realize it was an ISO rpg, also didnt realize its got a touch of diablo 2 in the gameplay... Also didnt realize it was online(?) Until i just reached the first town after the intro... Is this seriously an online diablo 2 that I'm able to play from my ps4? I'm flabbergasted right now if this game actually continues to be good... Also, am i able to chat with these people online that i see walking around? Furthermore, if i get my buddy to make a character are we able to meet up and play through the game co-op? Are there different servers or is it one big server? Maybe i should have just asked for a link to a really thorough intro/explanation of this game. I'm crazy excited to play more of this I have been searching for a game to scratch the diablo 2 itch since 2001. [link] [comments] | ||
Posted: 06 Jun 2020 03:35 PM PDT
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One thing that people usually forget about melee Posted: 07 Jun 2020 01:54 PM PDT After seeing all those post of "2h problems" and "clearspeed won't be as good", I decided to post it. One point that people usually forget is that, in ARPG in general, the point of playing melee, is not to clear faster. You don't play melee expecting that it will have the same clear speed than ranged builds, because it shouldn't be the same. You must have different reasons to play different archetypes. The whole point in play melee should be (in my perspective) to sacrifice clearspeed, to grab more damage and defensive aspects. Currently powercreep, together with the fact of how difficult it is to balance a game as complex as PoE, distorts a lot of the reason to choose a specific archetype. Many times, there seems no reason to get a more powerful, but slower build, if you are already one-shot everything with a ranged build. Also there are a lot of flaws in the game balance, where some skills have both high clear speed and high damage (and/or defenses) if built in the right way. That is why this distortion is smoothed on leagues like SSF (harder access to powercreep and broken mechanics) or HC (defense aspects are more valuable). That is why melee builds are a lot more picked on other leagues than on SC trade, for example. In those leagues, there are just more reasons to pick it. That was about "melee vs ranged", but what about "2h vs 1h"? The thinking should be almost the same. You shouldn't expect to "fix it" making 2h equal to 1h. You must create reason for people to choose it. Be it sacrificing speed to get more AoE or to get more damage, whatever it may be, with the right numeric balancing it should be fine. Don't expect to make 2h weapons faster, trying to make it equal to 1h, because if they compete for the same spot, inevitably one of them will be stronger, and the weaker won't be picked at all in any case. Obviously, the distortions that I mentioned before will be applied to "2h vs 1h" as well, but it is a problem with the game itself, not really with the archetypes. [link] [comments] |
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