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    Path of Exile Questions Thread - July 09, 2020

    Path of Exile Questions Thread - July 09, 2020


    Questions Thread - July 09, 2020

    Posted: 08 Jul 2020 05:06 PM PDT

    Questions Thread - July 09, 2020

    This is a general question thread on July 09, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Updates to the Path of Exile Services Trading Discord

    Posted: 08 Jul 2020 06:34 PM PDT

    Hey all,

    We (the mods) been hard at work updating the Path of Exile (Services) Trading Discord server these past few weeks. We added a reputation / vouch bot, channels for harvest craft buying/selling, a detailed guide on preventing scams, and (in progress right now) pingable/mentionable roles for common harvest crafts! We're also banhammering scammers actively now!"

    Don't remember what this server is? See our announcement post for a refresher. Essentially the goal of the server is to allow organized, safe trading for non-trade screen transactions. Boss/breachstone rotations, harvest/bench/temple crafts, bulk sales, challenge completions, etc.

    We couldn't have added these features if not for some of our new Trading mods, /u/delasteve , /u/2ne8 and GRyzL#9113. Please send them love for all of this if you see them around!

    Link: Path of Exile Services Trading Discord

    (PS: We still have a #toucans channel)

    submitted by /u/MultiplicityPOE
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    We don't need Harvest going core, we need improvements and consolidation of existing crafting options.

    Posted: 09 Jul 2020 06:00 AM PDT

    I see a lot of "omg Harvest best ever" posts, which are out of touch to say the least since league has ridiculously poor retention numbers and keeps shedding players every day.

    What people do like, in my opinion, are the crafting options, not the shell they come in which is very poor and cumbersome. And since game suffers greatly from bloated content feature creep, the last thing we need is yet another league mechanic going core.

    My opinion is we need to take some of the crafting options from Harvest, and integrate them while cutting away all the fat that comes with the Harvest mechanic as a whole. Drop the seeds and the grow mechanic completely. Old crafting mechanics keep getting nerfed while still being kept in the game while additional new much more powerful ones get added, this leads to not only the game becoming bloated, but it makes it less and less accessible to new players who are overwhelmed at the endless stream of currencies/consumables/mechanics thrown at them.

    • Essences are mostly useless

    They have not kept up with the times and power creep left them behind, on top of that GGG nerfed most of the ones that people used. Most of the "special" ones (Insanity/Delirium etc) are only used for one or two mods at best. Rework and rebalance them. I would say add some of the more interesting crafts to the bench and remove the mechanic altogether, but GGG sold stash tabs for it, so i'm guessing that makes the removal not viable.

    • Bestiary is 99% garbage

    There's only a few interesting beast crafts, rest are useless fodder. Would also add the "Menagerie" is a waste of time and resources, beasts could simply be stored in a UI, and if you want to capture one to list for trade, you simply click on it and click "capture", not having to know what part of the menagerie to go in, finding the beast, then be careful not to missclick on the wrong one since they often overlap and keep moving. This is a good example of a cool idea on paper that is terrible in reality and it serves no real purpose.

    EDIT : (i have been informed you can capture them from the UI, to my and other people's amazement, you can stop telling me how dumb i am, i know i'm a stupid beast now)

    • Betrayal is horrendous repetition of endless unveils.

    EVERY. SINGLE. LEAGUE.

    Groundhog Day, the game mechanic.

    Here's a fix. You do Betrayal content, you get "Reputation". Reputation allows you to invest in different "Research Trees" to unlock crafts. The most coveted crafts are at the end of the trees and require some grinding.

    • Delve and the problem with third party websites.

    A random fossil - > Has a Vaal modifier - > What's a vaal modifier ?

    Another one - > More Caster modifiers -> What's a caster modifier ?

    I know GGG is aware of this problem but i cannot stress how important this is. Game is becoming more and more dependent on third party websites and applications.

    So that leaves Harvest. Do we like the crafts ? I don't have a source on hand, but my guess is most of us do like the crafts. And we would like the crafts to stay (obviously with some balancing). I think i speak for most of us when i say we would rather drop or craft our own gear than trade for it.

    BUT, my guess is also that people, most people, don't like the garden, and definitively don't want yet another cumbersome mechanic added to the game.

    My solution is this :

    You have a chance to find a Harvest Cache while mapping (i say restrict it to maps and buff Essences for easier leveling crafting, for example making essences augment items rather than reroll/upgrade to rare). After activating the Harvest Cache, mobs spawn, you fight them and drop crafts that automatically go to your crafting bench when you pick them up. You have a small chance to spawn a portal to the garden where you can encounter one of the bosses for the top tier crafts. Bosses drops fragments, gather all of them and you can spawn a portal to the ultimate Harvest fight vs Oshabi.

    On top of all this discussion about crafting, i would also like to see some other past league mechanics get the chop/get improved.

    • Torment - Just cut it from the game. Horrendous AI, does virtually nothing after ghostbusting nerfs.

    • Anarchy - The exiles just die most of the time and you don't even notice them. They don't drop anything but shitty rares. I would say remove the mechanic but too much work went into them and they are a cool idea, so imo, buff them in hp/danger they pose, and add some cool new drops for them, maybe new uniques, maybe make them drop rares with mods no where else found in the game, etc.

    • Abyss - So shit after the jewel nerfs. The roots expansion also wastes you so much time in maps by making you backtrack.

    • Tempest - yikes, that's all i gotta say. Just remove it. Maybe keep Vaal Winds and that's it.

    • Warbands - Similar to Anarchy.

    • Talisman - Revisit the implicits, allow us to use oils on them. Otherwise, remove from the game. Also, allow us access to the altar, why is it not in the game ?

    • Perandus - Useless coins for useless rewards. Just because one in a million gets Headhunter doesn't mean it's something that should still be in the game.

    • Prophecy - Could use a shakeup.

    • Breach - You took Led Zeppelin and turned it into Nickelback. Please revert the nerfs.

    EDIT : A lot of people focus on stupid shit details in my post instead of focusing on the essence. I threw together this post in 5 minutes, i don't work for GGG to properly come up with a detailed analysis and solutions. The gist of the post is Harvest crafting is good, the Garden is not, game is bloated and many past league mechanics need adjustments and refining. What GGG should take from the bad numbers this league is pulling should not be that strong crafting options = bad player count, league doing badly probably stems from not that great patch in terms of content/garden being unappealing/lack of extra "juice" in maps which we got used to from previous leagues. GGG needs to listen and trust it's playerbase when we ask for simply focusing on streamlining and improving existing content while we prepare for PoE 2 rather than continuously adding new stuff. Look how horribly Delirium got added to the core game when i think a majority of people asked for it NOT to go core and simply add Delirium Orbs/Simulacrum/Cluster Jewels to the core game as regular drops.

    submitted by /u/Enartloc
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    The Future of Path of Exile Crafting? - Why Deterministic Crafting Needs to Stay - Yoji Rambles

    Posted: 09 Jul 2020 10:56 AM PDT

    T19 100% Delirium with Blink & Mirror Arrow Summoner. Wait what?!!!!

    Posted: 09 Jul 2020 12:32 PM PDT

    I think I've only used like ten this entire league

    Posted: 09 Jul 2020 10:58 AM PDT

    Might be the #1 Chaos belt

    Posted: 08 Jul 2020 10:30 PM PDT

    3.11.1b patch notes

    Posted: 09 Jul 2020 02:03 PM PDT

    How the game radically changed for me after playing 4k hours over 6 years.

    Posted: 08 Jul 2020 11:03 PM PDT

    First of all, this is an appreciation post, from someone whose mother tongue is not english. Sorry in advance.

    I've been playing since Beyond/Rampage, almost every league (with the exception of synthesis) and after Delirium, I was seriously considering never playing PoE again. We play as a group of 4-5 every league, and every new league introduces stuff harder to kill, crafting bases harder to obtain and tougher challenges. For the most parts, it's wonderful, and that's what keeps the game alive. But it came to a point where doing anything regarding our neverendingly increasing goals required us to play 5-6 hours a day for two weeks per new league.
    With the trade system being what it is, and us getting better at it, it meant spending more and more time pricing items, studying the meta and so on.

    With Harvest, we decided to play as Guild SSF. So basically, we have a private league just the 5 of us, and keep item exchange between us.
    It has been the redemption of PoE for me. Now instead of pricing items, I'm running maps. Now instead of struggling to endlessly farm exalts, I'm using them to craft. This league made crafting gear so enjoyable, that even in SSF, we have achievable goals.

    SSF also makes picking a build so much easier. You don't really choose, the game choses for you. For example we looted 2 cospri's malice and a shavrone in the first week. And even if it's a build that none of us ever considered playing, the fact that a cospri's malice represents a build in our mind and not a market value made us consider a new way of approaching the game.
    I guess what I am trying to say are two things.

    1st: Thank you GGG, Harvest is a blessing. Not having tougher content, but having new means to reach previous content is amazing.

    2nd To all the guys who seem to be burnout of PoE because of the trade, try SSF, there is no going back for us!

    submitted by /u/Darentir
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    Crafting an entire set of Fire BV gear for "quite cheap"

    Posted: 09 Jul 2020 09:58 AM PDT

    So first of all this will later on be made as video series but I wanted to share all the crafts first so you can make yourself some cool gear.

    These items can be used on all fire BV chars while the belt for example is precisely for utilising warcrys because of the cdr

    Will be the guide but it is FAR from finished so don't mind it yet

    Some of these are not done yet cuz it takes a while in SSF but I provide screenshots for those I do own

    Bow (Not finished due to exalted scarcity in ssf

    1. Farm Porcupine cards

    2. Use shrieking/deafening essence of woe

    3a. Annul all prefixes but spell damage (Cost X Annuls)

    3b. Check step 10 for prefixes as well

    You need at least 1 open suffix and all other suffixes need to be either Cold, fire, lightning, chaos, life or attack modifiers.

    1. If Annul hits spell damage repeat at 2

    2. Farm the bathhouse seeds and get cold, fire, lightning, chaos, life or attack modifiers

    3. Plant the seeds and get "Remove X get X" "Augment X" "Remove X" (You dont want remove Y get X) Store these in hortycrafts

    4. Fill up to 2 suffixes with "add X" (Block add flat damage if you use "add cold/lightning/fire")

    5. Craft "Cannot roll attack mods" (You gain this from the Plaguemaw V encounter) Cost 1 ex

    6. Slam an exalt orb (SUFFIXES HAVE TO BE FULL) you now get +1 socketed gems. Cost 1 ex

    7. Use your "Remove X" plants to get rid of the suffixes again

    11a. (Cheap version) Craft t2 chance to deal double damage and be happy for now

    11b. (Expensive version) Craft "Can have 2 crafted modifiers" (Cost 2 ex)

    1. Craft "+2 level of socketed support gems (You get this from unveiling weapons from catarina the mastermind (Cost 2 ex)

    2. Craft t1 Chance to deal double damage (Cost 1 Divine)

    3. Craft Aspect of the spider (You get the mod from the rare einhar spider boss beast)

    Bonus steps

    -Synthesise your bow via t4 plants and pray to god

    -Colour your item via plant crafting (You can more or less spam purple plants and use "Some colours that look good" to get your colours eventually

    Amulet

    1. Base Amulet: (Ilvl82) Hunter+Elder

    2. Alteration/Chaosspam: +1dex gems

    3. Clean the suffixes with plant crafting (Remove for most. For life reg you can remove life add life to move life reg suffix to flat life prefix)(Same for accuracy and leech with attack mods)

    4. Add fire resistance with crafting bench and augment fire

    5a %fire t1 hit. Go to 8

    5b %fire (t2+) / fire over time multi

    1. Scour the crafted mod with bench

    2. Clean the bad fire suffix with remove fire plant. Back to 4

    3. Augment caster mod

    4. Reroll caster mod till you hit cast speed t1 (You can roll the tier later if hit bad)

    5. Craft dex (Or other mod you need aside from fire mods

    6. Clean the bad prefixes with remove plant mods (defence or attack in most cases)

    7. Augment fire twice

    8. Remove attack mod for #fire to attacks / Remove phys for t2 phys as fire

    9. 13-14 untill you hit phys as fire and Fire leech t1

    Bonus Steps

    16 If you prefer life over leech or gain leech from another source use add life remove life at 13 untill you hit t1 flat life

    Ring

    1. Get a warlord ring base of your choice (Ilvl 80+) (Opal or Vermillion is best)

    2. Increase Elemental quality with Turbulent Catalyst to 20%

    3. Use Essence of Hysteria for 10% phys as fire

    Cheap and fast (Might miss life)

    4a. Use "remove NON-FIRE add fire" untill the item has Flammability on hit, Increased fire damage and phys as fire

    5a. Item might be full now. If you have "add # fire to attacks" you can remove that via "Remove attack modifier"

    6a. Craft life or use "Augment life" and then "Remove LIFE add life" untill t1 life. Go to 8

    More expensive but guarantees life

    4b. Clean the item via "remove X" and craft

    5b. Augment fire untill you hit Flammability and increased fire damage (You can not reroll fire damage for cheap)

    6b. Item might be full now. If you have "add # fire to attacks" you can remove that via "Remove attack modifier"

    7b. Augment fire for "# fire damage per endurance charge" or "chance to ignite & # fire damage against ignited enemies". When you hit "# fire to attacks" go to 6b

    1. If you dont like fire resistance use "Remove fire resistance add cold/lightning resistance". Otherwise

    2. Remove cold/lightning to get rid of resistance

    3. Augment Caster for cast speed.

    4. Remove/Augment life untill t1 life

    5. Done

    For the second ring you can basicaly do the same. The flammability is wasted but the ring still is very good

    Gloves

    1. Get yourself a Fingerless silk glove base (Ilvl84) Warlord/Hunter

    2. Alterationspam for Culling strike

    3. Regal and hope for removable mod

    4. Remove/add cold, lightning, fire untill you have Cull + resistances (You can craft dex to block if you need it later)

    5. Augment caster for either spell damage or unnerve

    6a. If you want spell damage augment caster twice

    7a. Remove/Add caster untill spell damage t1

    8b. Augment caster for Unnerve

    6b. If you want much life remove/add caster till unnerve is the only prefix

    1. Augment life

    2. Remove/Add life untill you hit t1 life

    3. Augment life for hybrid life

    4. Remove defence add life untill hybrid t1

    5. Done

    Boots

    1. Get yourself a Two-Toned boot (Ilvl86) Hunter base (Random base for cheap)

    2. Alteration for 35% movespeed

    3. Regal and hope for removable or desired mod

    4. Remove undesired mod

    5. Add a resistance via "remove X add X" on a crafted resistance

    6. Augment speed or critical mod for tailwind

    7. Craft dexterity if needed or add another resistance

    8. Augment life and remove/add till t1 life

    9a. Augment life for hybrid and remove defence add life till t1

    10a. Remove/Add cold/lightning/fire for t1 resistances

    If you don't want an immune to freeze flask

    9b. Craft cannot be frozen

    10b. Remove/Add lightning/fire for t1 resistances (Cold might remove the craft)

    1. Done

    For resistances I recommend cold and lightning since fire can be more expensive

    due to fire damage over time hunter mod

    Helmet

    1. Get yourself a Helmet base of your choice (Ilvl85) warlord

    2. Use deafening essence of greed and hope for desired or removable mods

    3. Remove undesired prefixes

    4. Fill suffixes with cold/lightning res and something like dex

    5. Augment fire for phys taken as fire

    6. Remove fire add fire till t1 phys taken as fire

    7. Clean 1 suffix

    8. Augment fire for either fire res or reduce enemy fire resistance

    9. If you hit fire res clean another resistance

    10. Augment fire for reduce enemy fire resistance

    11. Change around resistances and stats as you desire

    12. Done

    Belt

    For belts you have many choices. Here is just one

    1. Get yourself a stygian vise (Ilvl 84) Shaper (Leather belt for cheap)

    2. Alteration for t1 Cooldown reduction

    3. Regal and hope for desirable or removable mods

    4. Clean undesired mods

    If you dont need resistances

    5a. Augment caster and remove/add caster till t1 spell damage during flask

    6a. Augment caster for Cast speed during flask effect

    5b. Augment caster for cast speed

    6b. Augment speed for movespeed during flask effect

    If you need resistances

    5a. Craft resistances and swap them over via "remove X add X"

    1. Augment and remove/add life for t1 life

    2. Craft "Increased damage"

    For some extra defence

    1. Augment crit for "Reduced extra damage from critical strikes"

    1. Done

    For the quiver [The Signal Fire] is BIS

    For the body I like Carcass Jack but you can use explody chest as well (Does not synergise with infernal cry well)

    Amulet is the only one that has a video yet. They take quite some time to make

    submitted by /u/Luqas_Incredible
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    52m dps ele hit vs some farmer (oshabi)

    Posted: 08 Jul 2020 02:31 PM PDT

    r/PathofExile's Ascent to Emperor: Reddit Plays the PoE Gamebook

    Posted: 09 Jul 2020 11:05 AM PDT

    Hello, reddit! Yesterday I received possibly my favorite supporter item to date (not to brag): the Path of Exile Gamebook!

    For those that don't know, it's a choose-your-own adventure style story, with you playing as Weylin, an Ezomyte slave, chosen to seek their destiny in the Lord's Labyrinth and attempt to ascend to the throne as Emperor of Wraeclast.

    The gameplay is a series of puzzles, traps, and fights for your life against the other "contestants", the inhabitants of the Labyrinth, and the Labyrinth itself. As you progress, you grow stronger through a skill tree system similar to the main game, and find equipment to make you more formidable, before you either meet your timely end or earn your prize.

    How it would work is simple. Every day, at Noon EDT, I'll post the text for the current page, and a picture of it (both to keep myself honest, and so you can appreciate the art - it's gorgeous). Stats will be tracked in the post, as well as our equipment, passives, and other important information. Combat is resolved with rolls of 2d6, so I will roll those out myself and narrate the results. Voting on our course of action will be an easy "highest voted comment wins".

    Naturally, if you have played through yourself, please avoid spoiling it for others! Likewise, obviously trolly comments will be ignored.

    Express support or repulsion in this thread. If enough Exiles give a damn, I'll begin tomorrow!

    submitted by /u/hobodudeguy
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    TIL: During Arakaali's fight, Yeena (who's transformed into a fox) actually helps you by burning the webs left over by the spider eggs.

    Posted: 09 Jul 2020 07:43 AM PDT

    I fought her every league since she was added, but only made the observation when fighting her while leveling my dude in Harvest. Until then, I thought Yeena was there just for show.

    You can see it in action at 1:57 on her mechanics video.

    submitted by /u/chimpaznee
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    TIL The Oriath Recipe is the 3D Model for Book of Skill

    Posted: 08 Jul 2020 07:26 PM PDT

    Golem Shackle Stygian Vise, a nice INT stacking belt

    Posted: 09 Jul 2020 12:42 PM PDT

    Horticrafting Station - crating recipes list generator

    Posted: 09 Jul 2020 09:31 AM PDT

    Horticrafting Station - crating recipes list generator

    Hey! I was looking for a solution to list and group all my crafting recipes and share it with my friends to see who has which crafts - and came up with this concept.

    Detailed preview

    Compact view

    Example of a listing: https://poetools.xyz/harvest/stations/kavvson

    The full guide is on the main page https://poetools.xyz/ on the bottom

    I am using the POESESSID to get the stash info - does not require to have a public/premium stash.

    If it helps anyone more than me then ill be happy, feel free to share any ideas with me - planning to expand it with some seed listing perhaps.

    Kavvson.

    submitted by /u/kavvson
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    3.11.1b Patch Notes Preview

    Posted: 08 Jul 2020 04:08 PM PDT

    [HSC] I listed Andvarius for 2c to start my own Zoo

    Posted: 09 Jul 2020 02:24 PM PDT

    (Mathil) Harvest crafting is OP!

    Posted: 08 Jul 2020 04:27 PM PDT

    Any ideas for reducing performance issues from my auras without shelling out $75+ for mtx?

    Posted: 08 Jul 2020 05:40 PM PDT

    Apologies for blaming the PoE servers, turns out it was me

    Posted: 08 Jul 2020 04:48 PM PDT

    Hi,

    A few days ago, I made a post about the many issues I've been facing in PoE this league (lag, freezes, crashes, etc...). Yesterday, I decided to take a break from PoE and installed D3, and what do you know? it's the same issues with lag and freezes. Turns out it was my ISP. I'm getting it fixed next week, but I wanted to mention it and apologize for blaming PoE, sometimes it is the servers, but this time it wasn't.

    Cheers!

    submitted by /u/Pragmatic_Robot
    [link] [comments]

    I made a pretty solid amulet.

    Posted: 09 Jul 2020 02:58 AM PDT

    3.11 All Boss Oneshot!! Gladiator Puncture Archer!!

    Posted: 08 Jul 2020 11:45 PM PDT

    Translating garbled text - try swapping windowed mode

    Posted: 09 Jul 2020 12:01 PM PDT

    I'm trying to get my Oni-Garoshi when all of a sudden the game actually literally becomes unplayable

    Posted: 08 Jul 2020 09:07 PM PDT

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