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    Path of Exile Questions Thread - July 11, 2020

    Path of Exile Questions Thread - July 11, 2020


    Questions Thread - July 11, 2020

    Posted: 10 Jul 2020 05:07 PM PDT

    Questions Thread - July 11, 2020

    This is a general question thread on July 11, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    The Al-Hezmin experience

    Posted: 11 Jul 2020 11:35 AM PDT

    "This is the Ending you deserve"

    Posted: 11 Jul 2020 07:23 AM PDT

    [Rant]Sirus is still the worst boss design GGG have made.

    Posted: 11 Jul 2020 03:16 AM PDT

    So much lag, ground effect, offscreen attack, sit and wait invulnerability moments.

    I just had a Sirus fight where I stutter every 2 seconds. How the fuck do you expect me to fight in a condition like that. I'm so fucking pissed right now.

    I cannot wait till the next expansion where Sirus is replaced as the endgame boss. It surely can't be any worse than him.

    submitted by /u/SoulofArtoria
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    Me every Sirus's last phase

    Posted: 10 Jul 2020 10:21 PM PDT

    Deep Sea (Baleful Hideout)

    Posted: 11 Jul 2020 09:44 AM PDT

    [QoL req] Seed stash slots for buds, flowers and bloossoms please..

    Posted: 11 Jul 2020 05:29 AM PDT

    Hey GGG, now that we can pick item from stash to seedcraft, maybe we can do the same for betrayal's benches and incursion's sacrifice/corrupt?

    Posted: 11 Jul 2020 05:46 AM PDT

    Steelmage - Second wanderboi, second disconnect

    Posted: 11 Jul 2020 04:59 AM PDT

    every day....(4+2 link)

    Posted: 11 Jul 2020 05:47 AM PDT

    My fastest Sirus encounter complition so far.

    Posted: 11 Jul 2020 09:06 AM PDT

    Lag spikes in PoE and only PoE

    Posted: 11 Jul 2020 02:34 AM PDT

    I never played PoE very active since I always had lag spikes. I wanted to give the game another chance but my old nemesis remains. I am fairly sure that the problem has something to do with my internet connection since PoE disconnects often or I teleport around due to lagging out. I followed a guide posted here to find the problem of my bad connection during PoE gameplay.

    I think I found something suspicious during Step 3: Verify PC behaviour. After typing in the netstat command I receive way more than 3-5 lines. My result looks like this. According to the guide, this isn't normal so I am assuming that I found the reason why PoE has connection problems. I can't find out what the exact source of the output is though. I would have posted my results in the forum but the creator of the guide hasn't been active since 2019 and the last entry in the forum was from 2017. Can anyone here help me with my problem? I would truly appreciate it.

    submitted by /u/Feline_Majesty
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    Hitting 6 x T1 again. lucky me

    Posted: 11 Jul 2020 02:49 AM PDT

    Ignite Ice Crash Mino kill

    Posted: 11 Jul 2020 05:13 AM PDT

    Dark Pact Necromancer vs T19 100% Delirium

    Posted: 11 Jul 2020 07:47 AM PDT

    Someone Said You Like Cursing

    Posted: 11 Jul 2020 09:15 AM PDT

    T3 waste pool is 15c in trade league b/c of how hard the challenge is LUL

    Posted: 11 Jul 2020 05:07 AM PDT

    [HSC] Wrath Guard - Redemption sentry Spectre shield

    Posted: 11 Jul 2020 04:35 AM PDT

    Can't say that I wasn't caught by surprise

    Posted: 11 Jul 2020 09:54 AM PDT

    ES Chaos/Soulrend 6T1 Hubris

    Posted: 11 Jul 2020 12:39 AM PDT

    Tier 4 seed boss fights are the worst experience I've ever had in this game

    Posted: 11 Jul 2020 12:49 PM PDT

    Sorry for the hiperbolic title, but I cant recall worse moments that evey t4 seed fight. I'll try to express what I think the problem is, all have to do with clarity.

    First I want to say that I kinda apreciate the fact that they did try incorporating different colours in a fight... but thats just one little part of the problem that previous encounters had.

    1. Oversaturation of colour: Having different colours doesnt equal clarity. In these fights its the opposite, there are so much of them that the player cant see anything or recognize in any way what is happening. Having the amount of lights that the grove has when fighting the bosses is basically the same as throwing a flashbang in your face that is not just a bang, but a constant flash. I am not a colour expert, but on the player's end it's just a clusterfuck of colours, not a well defined set of mechanics that are identifiable and that I can react accordingly.
    2. The arena: Who thought that having the fight with ALL your harvesting equipment in the way was a good idea? I mean, sure, if the harvesting equipment was just like 3 storage tanks, 3 heavesters, some pylons and some horticrafting stations it would be fine to have the grove itself as the arena. But no, to feed a t4 seed and to harvest some amount of its lifeforce (I still have like 200 horticrafting stations just because I cant use the lifeforce on anything else) you have to literally fill your entire grove with storage tanks. It is even worse in the fight against the vivid boss, since in addition to your own equipment getting in the way, it debuffs you with some grasping vines that doesnt let you do any movement skill.
    3. Performance on the grove: Since it has to be filled with stuff, at least in my experience, the performance of the game goes down drasticly every time I enter the grove. I dont know if it has to do with something specific or is just a bias of mine due to frustration with the fights. This added to the two problems above makes the only way to reliably kill those bosses is having a character that has enough tankiness and sustain that can basically ignore the attacks and mechanics of the fight (thankfully I have one, but why should I have to build something that ignores content to do it...?).
    4. Obscurity of how the mechanics works: This is more of a consecuence of the above problems, but that brings new problems to the fights. For example, I know that around half of the fight the beasts enter into some kind of "plant form" and start spawning mobs. I have no complaints about the idea, the problem is that it is not clear how they get out of that phase. Sometimes they stop being in that form after something like 10 seconds and other times they stay in like 3 minutes, what it makes me think that I have to do something to get em out of it. The problem is that with the imposibility to discern anything that is happening (and having fought them like 10 times to date) I still dont know what I am supposed to do. I dont even know what to guess because I cant see anything!

    So, I propose some way to get clutter out of the way. I think the one that solves most problems with one action is making storage tanks have around 50-100 more times the capacity, so we can have actullay some room to see what is going on. Other solution more specific could be some way to move to an arena were we fight the specific boss, so instead of the fully grown plant just pop the boss out, make it like having a special vine/portal/cave/whatever that sents you to the arena with the boss in it.

    The craft rewards are amazing and I love them, its only the fight and the grove that is frustrating. If you fix at least this the league will be almost perfect.

    Tl;dr: The fights are a clusterfuck, having different colours doesnt mean clarity and having all your horticrafting equipment in the way fucks the entire fight. Most realistic possbile way to fix it: Make storage tanks store 50-100 more times the currect capacity (15.000 to 30.000 life force).

    Edits: Some typos.

    submitted by /u/BenjaCarmona
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    Entropy Wing, +4 Toxic Rain Thicket Bow

    Posted: 11 Jul 2020 07:32 AM PDT

    If you expend 100% lifeforce with 0 left over, you don't get to auto-plant. Literally unplayable.

    Posted: 10 Jul 2020 06:09 PM PDT

    Please Stop declining trades for ilvl87+ bases. Harvest crafting is capped at ilvl86 (seed lvl 76 can craft ilvl100)

    Posted: 11 Jul 2020 08:35 AM PDT

    How to do the Waste Pool challenge

    Posted: 11 Jul 2020 12:44 PM PDT

    1. Do not use any extra portals before entering the boss room, aside from the one you used to enter the map.
    2. Enter the boss room.
    3. Place down a portal right on top of the valve.
    4. Click the valve. Immediately leave and re-enter the map.
    5. Stand still until the valve is clickable. Do not do anything.
    6. Repeat steps 4-5 three more times.
    7. At this point, you should have clicked the valve four times. One to spawn the boss, three times to phase her.
    8. If the arena is green, repeat steps 4-5 again. This is because it is extremely hard to avoid being affected by the green effluent. Doing this will use up your last portal.
    9. Nuke the boss once she is targetable.

    My playgroup all got the challenge on the first or second try with this method. If you're high effort, you can watch the arena to make sure you are not standing on effluents before clicking the valve. It's easiest of course in a white T3 waste pool, due to being able to kill the boss quickly on the last phase. Good luck.

    submitted by /u/infinitestory
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