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    Path of Exile Questions Thread - August 17, 2020

    Path of Exile Questions Thread - August 17, 2020


    Questions Thread - August 17, 2020

    Posted: 16 Aug 2020 05:08 PM PDT

    Questions Thread - August 17, 2020

    This is a general question thread on August 17, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    NSFW I will miss you my queen

    Posted: 17 Aug 2020 09:40 AM PDT

    Don't get fooled Exiles !

    Posted: 17 Aug 2020 12:39 PM PDT

    Let Alva Wait for Unlimited Number of Incursions instead of 12 Before Opening Temple, Just Like Jun for Syndicate

    Posted: 16 Aug 2020 11:30 PM PDT

    Well originally the idea of force resetting the temple every 12 incursions is to restrict the number of stronger options such as T3 double corruption - but come on, just give us the option to farm as many incursions as we want before opening up temple - it's still like 25 different rooms (and more new types every league) & 3 random options per map - even if someone farms all 13 rooms to T3 every temple run, the profit won't be even close to the level of reward of targeted syndicate farming, because you still need to start from scratch again every time...

    submitted by /u/sevenforks
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    A small infographic on a part of the game I have loved this league. And some feedback. Thanks GGG for such an amazing league.

    Posted: 17 Aug 2020 04:32 AM PDT

    Patch 3.11.1f Full Patch Notes, Deployment and Bloom Improvements

    Posted: 17 Aug 2020 02:54 PM PDT

    The 1 Divination Card that I hope for each league.

    Posted: 17 Aug 2020 10:55 AM PDT

    It's important to assert dominance when entering Sirus's arena.

    Posted: 17 Aug 2020 09:25 AM PDT

    [Discussion] Harvest Argument Flowchart

    Posted: 17 Aug 2020 04:40 AM PDT

    China HCSSF race final results

    Posted: 17 Aug 2020 10:25 AM PDT

    Hey, I was tracking the race but got too busy in the past 2 days.

    Is the race done? Was there a post with the results?

    submitted by /u/Asteroth555
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    3 Doctors = 3 Headhunters

    Posted: 17 Aug 2020 11:14 AM PDT

    Twitch partner "PathofMathh" is violating GGG's giveaway policy.

    Posted: 17 Aug 2020 09:13 AM PDT

    I was browsing the PoE Twitch directory and noticed the streamer "PathofMatth" was conducting a HH giveaway. I remember a few years a streamer got a warning about giveaways, so I was curious to see how PathofMatth conducts his giveaways.

    Here's the thread from a few years ago. Tldr: giveaways within your community are strictly disallowed and are considered by GGG to be RMT.

    Here's the timestamp for the start of the giveaway.

    This is how PathofMatth goes about it:

    1) Choose a global channel so high (794) that no one will be in it.

    2) Get his community to join that channel.

    3) Get them to choose a random number.

    4) Pick a random number and give it to the first person who chose that number.

    The giveaway is obviously intended to be 100% exclusive to his community. There is no realistic way a member outside his community would participate since he chose a completely unused global channel (794). He conducts it in a way where it takes place in the PoE client, but the only way someone could participate in the giveaway is if they are watching his stream since the global channel is such a high number.

    Since this giveaway is effectively restricted to his viewers, is this not a direct violation of GGG's previous ruling on Twitch giveaways?

    Edit: Not only is he breaking PoE rules, was informed he's also brigading this thread

    submitted by /u/Rocoman14
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    Newest nVidia Driver fixes "black square corruption appear[ing] around characters"

    Posted: 17 Aug 2020 10:06 AM PDT

    Hideout Art - Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai - Mai Sakurajima

    Posted: 17 Aug 2020 12:32 PM PDT

    Shockwave Projector Totems (3.11 coldfire conversion)

    Posted: 17 Aug 2020 10:10 AM PDT

    Chimeric Cord, finally a belt that shits on Headhunter :D

    Posted: 17 Aug 2020 12:43 PM PDT

    [China Race] - Alkaizerx A8 Kill

    Posted: 16 Aug 2020 03:23 PM PDT

    StupidFatHobbit's Filter v3.11.4 - Racing & Levelling Improvements

    Posted: 17 Aug 2020 03:46 AM PDT

    8/17/20 - v3.11.4 - Harvest League Update IV - Racing & Levelling Improvements


    Forum Item Filter Page

    FilterBlast Preview

    Video Guide

    Sovereign General | CS

    Sovereign Strict | CS

    Sovereign UberStrict | CS

    Forum Thread

    Custom Sound Example - Sonic 3 Sounds

    Sonic 3 Sounds Download

    Update Notes:

    The most important thing to take note of this update is that levelling icons and link highlighting have been completely redone. The entire system should be far more intuitive than before.

    Incursion highlighting has been heavily reworked and influenced highlighting has also been updated.

    Major Changes and New Features:

    • Levelling link colors have been 'flattened' (same border color as background) for catchall blocks, with borders for prio blocks. The color progression is now far more intuitive and the same order used in maps/currency (blue 2L, green 3L, cyan 4L, purple 5L, pink corrupted 6L, red/white other 6L). Small hexagons for catchalls, big ones for prio. Overall should be much more intuitive than before (old system had some weird highlight/icon color mismatches)
    • Revised levelling icons and added a fuckton more. Rings now use moons, amulets use kites and colors are specific to each basetype (i.e. jade is green, citrine yellow, etc)
    • More or less completely redid incursion item highlighting. Most mods are now given colored borders. blue = xopec, tan = guat, purple = cita, etc. teal means variable value and you need to see which mod it actually rolled (Trying to keep teal consistent as the "variable value / need to check this" color outside of basic currency highlighting). Consistent top mods still have white border. The intention behind this is for SSF racing (just ignore the items which you know wont have the mods you need once you learn the colors)
    • Adjusted a large number of influence highlights, tried to bring it more in line with the current meta. Should be less big highlights on low value items now
    • Icon types have been more standardized. i.e. moon almost always represents special explicit mods, kite represents basetypes/jewels, cross influenced items. IDcraft now uses triangles, catalyst icons changed as well. Note that levelling icons differ from endgame in areas where there is no overlap
    • Added "Fernando" block that greys out currency picked up by Fernando (Chinese Client Only). 2 tiers, the lower tier is hidden in strict, both hidden in Uber
    • Cluster jewels now located in the jewel section (7). Most jewels now use kite icons

    Other Levelling Changes:

    • Global Levelling section completely rewritten and made easier to read and edit, the bandaid blocks in strict have been finally removed
    • Added minimap icon to coral ring/leather belt dropping at lower levels
    • Some more jewellery minimap icons now show in levelling phase in strict for essence / vendor recipe purposes
    • Added minimap icon and sound to rare jewellery dropping in Part I in general
    • Added minimap icon to smaller chromes dropping in a1/a2/a3, made them max font size
    • Pagan wand line no longer considered a caster levelling item, only summoner
    • Layered Kite Shield now shows before 34 b/c of china mod races
    • Significantly increased font size life/mana flasks levelling phase, removed the boss-targeted flask blocks as they were causing more clutter than intended
    • Movespeed boot big highlight level range extended from 25 to 35

    Other Changes:

    • A lot more atlas bases now follow the blue/purple/red icon/light progression for 84/85/86+
    • Uber filter now hides abyssal incubators below 82 as they can't drop 82+ abyss jewels. Same with <80 celestial incubators
    • Uber filter finally hides chaos res breach rings given the current chewbacca meta and overall prevalence of chaos damage in the current game
    • Changed catalyst and some prophecy icons
    • Removed sound on the majority of lower tier influenced items
    • Heavily tightened jewel IDcraft, only jewels with life and ES are now flagged
    • Removed sound, shrunk font size all non master specific veiled items
    • Added spelldodge and pen boots to increased lab enchant highlighting block
    • Finally moved breachstones to a new highlight and separated pure from the rest (only pure now has white bg instead of all)
    • Spine bow added to 84+ bases
    • Hallowed Life Flask replaced with Eternal Mana Flask for 20q flask highlighting
    • Fixed a few minor errors in some optional sections, thanks to those that brough them to my attention
    • Added a lot more notes in the filter indicating exactly what certain blocks are for
    • Slightly darkened pink text on t16 maps
    • Various minor color and highlighting adjustments

    Unique/Div tiering changes:

    • Fright Claw, World Eater, Chain Belt, Army of Blood, Full Wyrmscale, Wool Gloves

    As usual, the best way to stay up to date on the filter is to follow the forum thread or to add me ingame. With the filter's increasing popularity, the best way to ask me questions about it is over my stream twitch.tv/sfhobbit as I simply cannot type while playing. Any lengthy inquiries will always be directed to the stream if it is online. Since I keep getting asked I have also finally set up a donation link for those who want to support the filter.

    submitted by /u/StupidFatHobbit
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    Lighthouse McGiggles (no idea why this happens)

    Posted: 16 Aug 2020 09:56 PM PDT

    Bad news in Auckland ... i wonder how's GGG situation now in development of next league and PoE2 =(

    Posted: 16 Aug 2020 06:38 PM PDT

    Thank you GGG for an amazing content !

    Posted: 17 Aug 2020 05:10 AM PDT

    So I just finished my Harvest goal 36/40 challenges.

    While waiting for 3.12 just revisiting trailers of all the leagues i have played since breach for 4 years... What an amazing game and amazing team, worth every supporter pack I have purchased!

    Just wanted to say Thank you to all the hard working people at GGG ! You cant imagine how a Video game enriches people's mundane day to day work life ! And the wait for next league is also an amazing feeling ...

    Ps: what's your most favorite league trailer exiles ? For me its blight because I really love the voice acting from Cassia and the bizarre surprise of content (tower defense ?! Wtheck :P )

    https://youtu.be/SzkWGiW-usQ

    (Sorry for shetty engrish)

    submitted by /u/Shinbo999
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    Victory Needle - BL Miner Wet Dream Wand

    Posted: 17 Aug 2020 03:15 PM PDT

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