Path of Exile Questions Thread - September 10, 2020 |
- Questions Thread - September 10, 2020
- See you next week Exiles
- The alternate quality we all dream of
- I'm so excited to finally reveal my Divination Card design! It'll be introduced shortly after Heist's launch. I hope you like it!
- Investigations on Hexblast
- Next week's news plan for the Heist league.
- I used Google Translator to chain-translate some of the new Replica Uniques into a lot of languages and then back into English. Here are the results.
- hey mods can we pls get a different flair for ggg posts and ggg replies?
- 3.11.2 Available Later Today
- In depth chieftain guide for all your beefy bow boy needs in Heist.
- Why is this not a thing yet?
- Assault Ribbons: What the hell are they?
- StupidFatHobbit's Filter v3.11.5 - Death of a Chaos Recipe
- Here is another Experimented Base Type you might find in Path of Exile: Heist!
- 3.11.2 Patch Notes
- Curse Skills in Path of Exile: Heist
- Started to play PoE with my brother a while ago. It was a rough and overwhelming start, but so far i like it. Hope you enjoy my encounter.
- [Shitpost] Last one, I promise. But I keep reading "base" wrong, so I had to do it.
- What happens to Gluttony in 3.12?
- A machine gun ready to use in the heist.
- [Open source project] Looking for beta testers to play PoE with a controller
- Getting Ready for Heist Bench Craft Service: How do i manage a full bench in 2 weeks every league.
- Dreamfeather has Counter-Synergy with Wind Dancer
- Exalt prices in Harvest (not a rant)
- Will Curse immune bosses / monsters get reworked aswell ? since curses are reworked and are now hexes / Marks ?
Questions Thread - September 10, 2020 Posted: 09 Sep 2020 05:06 PM PDT Questions Thread - September 10, 2020 This is a general question thread on September 10, 2020. You can find the previous question threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Posted: 10 Sep 2020 05:11 AM PDT
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The alternate quality we all dream of Posted: 10 Sep 2020 05:39 AM PDT
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Posted: 09 Sep 2020 03:58 PM PDT
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Posted: 10 Sep 2020 07:29 AM PDT The new Hexblast skill revealed in the Curse rework is a very, very interesting skill. It introduces a lot of mechanics that have not been seen in the past, making it rather complex to figure out what's going on. I wanted to discuss my research and see what you guys think. 1) Mechanic PriorityIn this image, we note three things: The white explosions (Profane Bloom), the purple explosions (Hexblast), and the circles above monsters' heads (Curses being consumed by Hexblast). Let's break this down:
2) Ailment Application
For this mechanic, we can refer to the item Zerphi's Heart. It also has the line "Chaos Damage can Ignite, Chill and Shock", which has a key difference of being able to Chill but not Freeze. Chaos damage innately has no chance to inflict these ailments; you still need to get ailment chance or crit in order to inflict them.
3) Resistance Value Override
This is perhaps the most unique mechanic of Hexblast. I would draw parallels to the mechanics of Doryani's Prototype, except that instead of using your Lightning Res as the enemy's Chaos Res, it uses the Enemy's lowest Res as their Chaos Res value. This specifically means that Elemental penetration will not take effect, because it is not dealing elemental damage. Chaos Res ignore (e.g. Eternity Shroud will function as usual. Reductions to Chaos Resistance (e.g. Despair, Void Gaze will not further increase damage unless it makes the Chaos Res the lowest value, but may still be useful to scale the damage of Profane Bloom or Doomblast explosions.
4) Damage Calculations
Without seeing the gem, it is impossible to see the best way to scale this skill. However, we can debate a few things:
5) Build IdeasI see 6 main build archetypes that might stem from Hexblast.
I have a suspicion that Blasphemy curses cannot be consumed, because they're not technically on the enemy - see Act 4 Doedre's interaction with Blasphemy. Feel free to comment with any other ideas you guys have! Looking forward to play Hexblast in 3.12. My POB: https://pastebin.com/widFr6By (SSF SC) Edit: Thanks for plat on this shitpost. [link] [comments] | ||
Next week's news plan for the Heist league. Posted: 10 Sep 2020 01:07 PM PDT
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Posted: 10 Sep 2020 11:25 AM PDT
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hey mods can we pls get a different flair for ggg posts and ggg replies? Posted: 10 Sep 2020 06:36 AM PDT We all love Bex, but especially near and at league start, half the subreddit is bex posts of item previews, which is fine, and expected, but I would love if there was a different flair to mark posts made by GGG staff (which are usually press advertisements), and posts that contain replies from GGG staff (usually clarifications). The ggg replies usually provide interesting clarification on past mechanics or situations from users, and that really interests me. edit: say I know this is a 1% problem given most other devs don't even bother to reply to user questions and only spam their announcements then disappear, so we're already lucky in that ggg participates so much. just a small thing, unlikely to happen I know but figured I'd ask, thanks! [link] [comments] | ||
Posted: 10 Sep 2020 01:33 PM PDT
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In depth chieftain guide for all your beefy bow boy needs in Heist. Posted: 10 Sep 2020 10:17 AM PDT
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Posted: 10 Sep 2020 03:18 AM PDT
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Assault Ribbons: What the hell are they? Posted: 10 Sep 2020 12:12 PM PDT I just finished the game for the first time, and I can't get assault ribbons out of my head. How do they work? I mean, it's a little plaque with ribbons on it. How can they fight people? How are they a match for actual soldiers? How are they made? Are they just formed from magic or is there some gruesome transformation where a human is turned into one? The lady in control of them IS super crazy. Is there any lore associated with assault ribbons? Also summon assault ribbons gem when? [link] [comments] | ||
StupidFatHobbit's Filter v3.11.5 - Death of a Chaos Recipe Posted: 10 Sep 2020 04:34 AM PDT 9/10/20 - v3.11.5 - Harvest League Update V - Death of a Chaos RecipeCustom Sound Example - Sonic 3 Sounds Update Notes:Normally I would never release an update four days before the league end and just roll these changes into the next leaguestart update but after what happened with Harvest's launch I want to go back to keeping the league launch updates as asbolutely minimal as possible. A large number of sections have been rewritten so I'm releasing this now to ensure there are no issues with Heist's launch. For those who want to start editing this filter feel free, I'll be making the Heist edits as small as possible so that they can easily be copied over without redownloading the entire fitler. The most significant change of this update is the killing of the chaos recipe in General. This is going to be a controversial decision but at the end of the day the chaos recipe has been holding the General filter back by causing a massive amount of clutter in early maps and during any loot-intensive league content. Shrinking and fading out rares just isn't good enough. I haven't done it (outside of challenges) in years and I can't recommend it ever, even to new players. It's an utter waste of time outside of extremely specific scenarios, such as trying to get more chaos for Legion in SSF. From now on it will be disabled by default although I've made it quite easy to re-enable and given it it's own section to make it easy to find (22). Hopefully this will further the design goal of having General usable until red maps start (or at least early/mid yellow) instead of switching to Strict almost immediately upon getting to maps. Major Changes and New Features:
Other Levelling Changes:
All Other Changes:
Minor Changes/Fixes:
As usual, the best way to stay up to date on the filter is to follow the forum thread or to add me ingame. With the filter's increasing popularity, the best way to ask me questions about it is over my stream twitch.tv/sfhobbit as I simply cannot type while playing. Any lengthy inquiries will always be directed to the stream if it is online. Since I keep getting asked I have also finally set up a donation link for those who want to support the filter. [link] [comments] | ||
Here is another Experimented Base Type you might find in Path of Exile: Heist! Posted: 09 Sep 2020 07:06 PM PDT
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Posted: 10 Sep 2020 02:27 PM PDT
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Curse Skills in Path of Exile: Heist Posted: 09 Sep 2020 05:16 PM PDT
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Posted: 09 Sep 2020 11:25 PM PDT
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[Shitpost] Last one, I promise. But I keep reading "base" wrong, so I had to do it. Posted: 10 Sep 2020 04:31 AM PDT
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What happens to Gluttony in 3.12? Posted: 10 Sep 2020 04:04 AM PDT With the curse rework, introducing Hexes and Marks, Poacher's Mark only applies to one enemy at a time. This guts Gluttony, which already has two downsides, pretty heavily. Is there a rework/a replica planned for this niche belt? [link] [comments] | ||
A machine gun ready to use in the heist. Posted: 10 Sep 2020 01:18 PM PDT
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[Open source project] Looking for beta testers to play PoE with a controller Posted: 10 Sep 2020 01:07 PM PDT Hi Reddit! I'm developing an open source project for playing PoE with a controller on a PC. I'm currently looking for a couple of beta testers. If you're interested, please send me a message and I will send you a link on GitHub. I'd love your feedback! [link] [comments] | ||
Getting Ready for Heist Bench Craft Service: How do i manage a full bench in 2 weeks every league. Posted: 10 Sep 2020 12:29 PM PDT
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Dreamfeather has Counter-Synergy with Wind Dancer Posted: 10 Sep 2020 08:44 AM PDT So while GGG is making life as a Ranger (especially Raider) even harder with their Curse changes, I think it's time to discuss some other issue that Dex characters have. I have pointed out some of them in a previous analysis here. But in this specific thread, I want to point out, how broken many Dex / Evasion builds are, by discussing Dreathfeather. A unique Sword that is nowadays pretty old and hasn't really been buffed in forever. It's unique characteristic, is that it's Attack Damage% increases with your flat Evasion Rating. Now when it came to the Raider Ascendancy "Avatar of the Chase", they were wise enough to word it "30% More Chance to Evade" so it would not affect your flat Evasion at all. Wind Dancer on the other hand does NOT do that. It applies a flat 40% Less Evasion Rating. Massively reducing the potential damage of Dreamfeather. So the thing here is that Dreamfeather is the type of item that was designed for people that want to specialise completely in stacking Evasion, while Wind Dancer is pretty much required if you want to specialise in Evasion builds. Stacking Evasion and not taking Wind Dancer would make absolutely no sense, Wind Dancer is pretty much required to offset the huge downside of Evasion, especially in the current DoT and Spell heavy position this game is in. Dreamfeather is also a fairly weak, left behind, weapon these days. To further screw it with counter-synergy to a Key Stone I would consider required for Dex builds is just icing on the cake. Can we address this somehow? At least for next league? On another note. I was actually about to recommend turning "Poacher's Mark" into an Aura, and making Gluttony reduce all of it's Mana Reservation, both to make the Belt interesting again, and because Poacher's Mark cannot compete as a curse. But now with the Curse changes that Belt is even more broken than it was before. I don't know what to say. [link] [comments] | ||
Exalt prices in Harvest (not a rant) Posted: 10 Sep 2020 05:23 AM PDT This is not a rant (promise). Just an interesting thought. Take a look at the historical price of an exalt compared to chaos. In the middle of the league after things are less hectic, the price hovers around ~175c consistently over Blight, Legion, Metamorph and Delirium. The prices are fairly volatile though, going as low as 110c in early metamorph and as high as 205c in early blight. Now if we look at Harvest: You can see that the price has been much more consistent with almost no large dips or jumps (apart from league start, of course). Now, what I really want to know is... Why? Consistency in general makes sense, essentially because people are not slamming the hell out of exalts on gear, it's more of a fiat currency. Something to use because trading 1000c+ is not feasible every time you want to buy something expensive. If I told you that next league there will be a mechanic to mirror gear that would also guaranteed randomly improve a single mod on the mirrored copy, what would you think would happen to the price of mirrors? Now I'm curious if the exalt price will be more volatile next league, same as it was in previous leagues before harvest. Because there was actual demand in using exalts, not just trading them. [link] [comments] | ||
Posted: 09 Sep 2020 06:35 PM PDT i cant see myself playing a pure doomblast / hexblast build when totem bosses, Bemeth etc .. have Curse immunity. also forget occultist we all know no one is playing occultist ;) a[link] [comments] |
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