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    Path of Exile Questions Thread - September 27, 2020

    Path of Exile Questions Thread - September 27, 2020


    Questions Thread - September 27, 2020

    Posted: 26 Sep 2020 05:07 PM PDT

    Questions Thread - September 27, 2020

    This is a general question thread on September 27, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Path of Building Community v1.4.170.12: Timeless Jewel Support

    Posted: 27 Sep 2020 09:53 AM PDT

    Path of Building Community v1.4.170.12: Timeless Jewel Support

    Timeless Jewel Support

    Announcement

    Hey everyone, new update is out with full support for the new skills and reworked old ones. This update also includes some long awaited features from players, that being Timeless Jewels and a table that breaks down the best nodes on your tree

    Path of Building Community now has its own website! ( https://pathofbuilding.community/ ) We made it so you see at a glance what Path of Building is all about, conveniently download our new releases and easily spread the word. If you have any feedback for us, please let us know.

    This release also includes support for exposure on gear/tree/gems

    For future updates we're working on the ability to show the combined DPS of multiple skills (e.g CoC or minion builds) and some performance improvements that should help when PoB is idle in the background.

    Since the last post I made didn't get as much attention I wanted to again give a massive thanks to all the people in the PoE Tool dev discord who pitched together to figure out the new file compression system. There were plenty of different people who came in to offer their help. Without them this update would have never been out this soon.

    Changes

    Images for some additions - https://imgur.com/a/n9qTP9a

    • Add support for Timeless jewels and their mods ( Wires77 )
      • Timeless jewels will now convert Keystones on the tree
      • You can change the mods on nodes by right-clicking and selecting which stat you want
    • Add full support for Exposure on gear and the tree ( PJacek )
    • Add Power Report on the tree tab to show a table of the best nodes for your build ( johnhargrove )
    • Add full support for 3.12 gems
      • Hexblast ( uilman )
      • Blazing Salvo
      • Void Sphere
      • Crackling Lance
      • Frost Shield
      • Splitting Steel ( quote_a )
      • Sigil of Power
      • Flame Wall
      • Impending Doom Support ( uilman )
      • Pinpoint Support
    • Rework gems from 3.12 Changes
    • Add support for the majority of the alternate quality gems ( Wires77 ), ( uilman ), ( Nostrademous )
    • Add config option for phys gained as random element mods ( quote_a )
    • Add Syndicate Operative Spectre ( Kayella )
    • Add Primal Crushclaw Spectre
    • Add Frost Auto Scout Spectre ( Kayella
    • Add Artless Assassin Spectre ( Kayella )
    • Add Cloud Retch Spectre ( Felgrey )
    • Add enchantments for new 3.12 skills
    • Add oil recipes for new 3.12 tree nodes
    • Add in all 3.12 uniques ( Peter Pölzl )
    • Add support for a majority of new uniques ( Wires77 ), ( Nostrademous ), ( Regisle ),
    • Add better support to show the combined DoT damage for some builds ( quote_a )
    • Add support for Triple Damage( Nostrademous )
    • Fix curse effect breakdown not working for mark and hex skills
    • Fix Supreme Ego incorrectly scaling some skills ( PJacek )
    • Fix display of alternate quality gems ( Nostrademous ), ( uilman )
    • Fix import of alternate quality gems ( FWidm )
    • Fix bug where viewport would not scroll horizontally ( Wires77 )
    • Fix showing top node if the skill doesn't do damage ( Wires77 )
    • Fix intensity being capped at 3 ( uilman )
    • Fix pinpoint incorrectly scaling ailment damage
    • Fix Predator support not showing up on the configs page ( wjdeclan )
    • Fix Glancing Blows not using the correct block effect value for eHP calculations ( wjdeclan )
    • Fix tooltips for several skills (Warcries, Penance Brand etc.) ( Nostrademous )

    Resources

    If you'd like to spread the word about our project, link our website:
    https://pathofbuilding.community/

    If you want to download our fork, head here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases

    If you're interested in contributing to the fork, head here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/master/CONTRIBUTING.md

    If you want to suggest a feature to add, head here:https://feathub.com/LocalIdentity/PathOfBuilding

    submitted by /u/LocalIdentity1
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    Wouldn't it make sense to update the Act 10 Innocence quest rewards to 5-links? It'd be nice on first time leveling in a league.

    Posted: 27 Sep 2020 11:42 AM PDT

    I would love to have a legacy league again were the players could get to play fully working leagues from day one. Get to see what all the leagues they quit should have been.

    Posted: 27 Sep 2020 04:02 AM PDT

    What it feels like to start up PoE with all it's side programs and overlays

    Posted: 27 Sep 2020 11:52 AM PDT

    I had an idea for an amulet

    Posted: 27 Sep 2020 08:43 AM PDT

    7 day retention of last 4 leagues

    Posted: 27 Sep 2020 01:44 AM PDT

    I don't mind getting 0 exp in heists, but then we shouldn't loose exp when dying there either

    Posted: 27 Sep 2020 02:31 AM PDT

    If you experiencing random Heist lags, go see your Doctor

    Posted: 27 Sep 2020 05:59 AM PDT

    This is what a Bot-free economy looks like

    Posted: 27 Sep 2020 04:01 AM PDT

    I keep seeing new threads with different theories even conspiracy theories to explain the 80c/EX ratio.

    The truth is GGG has been banning bots and more importantly their mules faster than they can sell theirs orbs and I think that a lot of people are just starting to realize the huge impact they have on the economy.

    Just take a look at the tens of (offline) banned seller accounts : https://www.pathofexile.com/trade/exchange/Heist/YpB7IY

    Edit: Some people ridiculously claim that other currencies are as usual. Let's take chroms. Very few people are selling chromes. Rates are aroud 600/EX. When did we ever see such low stocks after 8 days of league?

    Now let's check the offline accounts : https://www.pathofexile.com/trade/exchange/Heist/kkLWroKH5 Almost all the sellers who had 4-5k+ chroms are banned.

    submitted by /u/Imogeniale
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    Nenet should scout Observer Totems instead of Patrols

    Posted: 27 Sep 2020 05:25 AM PDT

    Now that killing enemy packs no longer increases Alert Level, Nenet's second ability is just map noise. The one thing that makes Perception missions different are those annoying Observer Totems, that can be dotted all over the place and increase Alert Level very quickly. Nenet's ability should be changed to scout these totems instead since they are what make her mission type "unique (annoying)".

    submitted by /u/esp-eclipse
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    Iron Mass lets you give your sword mtx to your skeletons

    Posted: 26 Sep 2020 08:27 PM PDT

    Meme crafting is a gateway drug

    Posted: 27 Sep 2020 12:12 AM PDT

    As a Casual Player, Grand Heists disappearing after one wing is incredibly demoralizing. Add a stash/vendor to the staging area for Grand Heists, please.

    Posted: 26 Sep 2020 11:23 PM PDT

    As a casual player (can only play a couple hours a night due to having kids), I only recently made it to maps. I've enjoyed the heist mechanic, as it's given me access to some decent uniques that have helped me level and get over some gearing humps.

    I tried a grand heist for the first time a few days ago, got through the first wing, hauling a bunch of cool loot, and decide to take a trip back to town to unload all of my ill-gotten gains. I sell stuff to Faustus, turn around to head back to the other wings, aaaand... there's no return portal to the grand heist. It's gone. 90% of the coins I've accumulated are gone, with little to show for it.

    I then see on Reddit that they've pushed a patch to fix players getting put into a different instance, which causes their portal to the Grand Heist to disappear. Great, I think! I'll try another one tonight! So I log in, dump about half my markers into a blueprint, and start it up. Start the first wing, load up on loot, and get back to the staging area. I hesitate... Should I give up all this gear I just got and just head into the next wing because I might get something better? Or should I take a risk and head back to town. After all, GGG said it was fixed! So, I returned to the Rogue Harbor and... the portal was gone. Nada. Nothing. I do the whole portal back and forth between my hideout thing 10 times, and nope. All those markers, again, gone.

    Look, GGG, I am a dad, so I don't have a crazy amount of time on my hands. It's just incredibly frustrating when I'm trying to engage in the mechanics, and this kind of stuff happens. You made the decision to make the Rogue Harbor a shared "town" area, which is fine, but if you're going to do that, you need to either:

    • Lock the player to a single Rogue Harbor instance to prevent them from losing their Grand Heist portal (which you're seeming to try to do...)
    • Or put a stash and/or Faustus in the staging area for the Grand Heist.

    Look, I'm a software developer, too. I get it, tracking down bugs like this is hard. Sometimes we have to make small compromises in our vision to make it so that users don't have a terrible time. I know having a stash/vendor in the staging area kind of breaks immersion, but if you can't nail the tech, that's an ok workaround measure.

    After I lost my Grand Heist tonight, I just immediately logged out. I had planned on playing more, but after that, it just totally broke my will to play. I'm not even sure I'll log in tomorrow. I like this game a lot, but when things happen like this that disrespect my limited free time, I can't justify spending more time or money on it.

    submitted by /u/mrconqueror
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    Quin69's tickle strike build

    Posted: 27 Sep 2020 10:05 AM PDT

    When it takes you 36 trials, 2 lvl 90+ chars, all zana missions and silver coins but you finally unlock uber lab before league ends

    Posted: 27 Sep 2020 10:26 AM PDT

    Phantasmal Desecrate's "Forgotten Corpse" gives you Primal Crushclaws!

    Posted: 27 Sep 2020 09:53 AM PDT

    A guide on: How to play Heist.

    Posted: 27 Sep 2020 03:37 AM PDT

    can we have another small hotfix to address this minor problem please?

    Posted: 27 Sep 2020 04:55 AM PDT

    GGG Please fix Paradoxica :( Hi! I'm not sure if you guys are aware but Paradoxica is broken, the double damage is not working, has this problem been acknowledged? Q_Q ) Love you guys.

    Posted: 27 Sep 2020 09:37 AM PDT

    Are Normal Heists just way too long?

    Posted: 26 Sep 2020 08:10 PM PDT

    Am I the only one who thinks normal heist layouts are just way too big in proportion of the rewards given to us? The main thing you're doing is opening 10-15 doors per heist while killing almost nothing.

    Is this really gameplay?

    Open heist > open chest > open door > wait for follower to open door > open door > open chest > kill a few pointless mobs > open door > open door > open chest

    All of this just for 400-500 markers and a few alchs at the end?

    In my opinion the map size of Normal Heists is just way too disproportionally large.

    submitted by /u/ncustomxlive
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    Need Life/Mana/Resis?

    Posted: 27 Sep 2020 09:16 AM PDT

    Sunday afternoon whit my new Astral Plate 4x t1

    Posted: 27 Sep 2020 09:54 AM PDT

    Alk's thoughts on Heist League so far and why it's had poor reception

    Posted: 26 Sep 2020 03:59 PM PDT

    heist is close to being a great league but closer to being the most poorly received league ever

    Posted: 26 Sep 2020 09:08 PM PDT

    I think heist as an idea was great and in many ways was executed exceptionally well the voice acting is top notch the characters all have differing personalities heists have the potential to be extremely fun

    I think my main issue right now is that the league has already alienated more than it hasn't into hating it and I think there were some very poor decisions on GGG's part that go back to the testing and feedback portion of the team

    I think that heists are great I also think they are extremely clunky, repetitive, unrewarding, over tuned, buggy and the lack of exp in their is incredibly bad design

    I believe the league needs a ton of work to reach its potential but it releasing in its "90% finished state" was a terrible experience I don't believe we should go back to a time when monsters generated alert level that is a terrible mechanic for a ARPG though its fine it was worth testing but more so on the part of GGG themselves than us lab rats

    I believe that GGG don't learn from their mistakes or leave themselves too short off a window to find work arounds to repeating them for example...

    I think that markers are extremely tedious to pick up consider that the markers themselves aren't much different from Metamorph samples before the changes, sure you pick them up in stacks of 30 but often 15+ stacks drop a map and in some cases over 100 can drop based on how you play the game, I think that the feedback of the last few years and the changes required off Metamorph to make it feel fun were enough for GGG to not make the same mistakes again and I feel that there is no "real" excuse for this short of they didn't have enough time and the pandemic screwed them over

    I think the door mechanic is fine for the most part because we can choose to invest into making the jobs faster without crippling our characters in the process, at the expense of a small amount of loot we can save ourselves a large amount of time and that is a fair trade off I do however think that job speed needs to be normalised some jobs take 3x as long as others for example deception and demolition and to a lesser extent disarming I think if the time of those are reduced to the time of the quicker jobs as a baseline it is absolutely fine

    I believe that contracts shouldn't be a automatic lock out if your master isn't high enough level I think you should get less loot one way or another for having lower leveled masters this gives us an incentive to leveling them and makes leveling them up feel more exiting than "urgggg just hit level 4-5 already so i can actually play the league mechanic"

    I think the loot was fine before the nerf in terms of what you got, being able to target farm loot is incredibly fun and whilst some options will always be rewarding it gave players more control over what they wanted to focus on and due to not having unlimited contracts players would probably run their less desirable contracts at some point or could sell/trade them with other players for contracts they preferred [i personally loved prophecy and div cards] however I do think the lack of alert level was bad and I am glad they changed it but I think it went too far without heavy investment though it might be absolutely fine as is if they revert the other changes that took away target farming

    I think that the npc gear is uninteresting and uninspired but has some good ideas and is fine as a system i think keeping it relatively simple and barebones as GGG did was great but I think the mods are kind of boring and all blend into one some outright don't work and some don't work due to updates so the gear needs a complete revamp stat wise

    I think the lack of exp in an area more dangerous than most maps is hard to justify unless the loot is considerably better or you can target exactly what type of loot you want but that just isn't the case and in a game where levels are extremely important for power and feel of a character it makes them feel almost as if they are a total waste of time despite having the potential to be extremely fun and fresh alternative to mapping that works in a relatively Similar way and is available pre act10 Kitava

    Overall I think the league had a ton of great ideas it was extremely ambitious and whilst it hasn't hit the mark for various reasons I don't think it is a lost cause and I want GGG to make the somewhat heavy investment into bringing it up to its potential however, I worry about how it will impact the next league investing the amount of work required for it to feel the way it should

    GGG the 3 month schedule isn't working anymore because the scale of the leagues are great and ambitious and wonderful I know I am speaking from 1 heavily invested hardcore path of exile player with thousands of hours but please dont reduce the size of the league, either increase the size of the team to match the scope [this doesn't always work as too many cooks can spoil the broth especially when it comes to game design and so on] or please allow yourselves more time to create bigger and more successful leagues [3 league a year might work though that might still be too ambitious]

    Thank you so much GGG for making such a great game and setting the standards so incredibly high, thank you for all the work you put in over such a small period of time with a relatively small team for the scope of content you are releasing, thank you for working despite the pandemic to give us the biggest and best league possible

    [I didn't feel the need to mention the bugs and lack of polish/QOL features from the league as this is something GGG try to improve and iron out over the cause of release and not all bugs can be for seen before a more wide release and those that are they don't always have time to fix its just stating the obvious at this point] its one of the downsides to releasing leagues at 90% every 3 months compared to having much much much less content that is relatively bug free] I personally prefer more 90% content than far less 95% content, though I feel harvest was probably 80% and this is probably 70% in terms of reaching their respective potentials at launch and within the first 2 weeks,

    For the record I MUCH prefer this mechanic/league to Harvest and most leagues overall just not in its current state

    submitted by /u/Veteran_But_Bad
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