Path of Exile Questions Thread - November 11, 2020 |
- Questions Thread - November 11, 2020
- A relic from 0.9.3 beta I found in my oldest PoE folder. It's amazing how far we've come! Demonicgoblin, are you still out there exile?!
- Exalted Shiba (as inspired by /u/JubBieJub)
- 12 Billion armour project - results, math, story
- PSA: How to do the Aulen Greychain Immortal Call Encounters V challenge easily.
- TIFU by not knowing the game controls for over two years.
- Tired of hearing all these "Remove x league because its outdated" posts. What about updating, improving, furthering it instead? A Legacy 2.0 where GGG focuses on older content has so much potential
- "Ignore crafted stats" checkbox for trade searches
- I love endgame mapping, but trading for mapping currency is awful
- Bug? Can we make it so that Maloney Mechanisms sockets can be crafted in the bench? (Also after corruption)
- How would you prove you are a PoE player by using only one sentence?
- I'm quitting heist
- hmmmmmmmmmm
- Temple Mod + Double Spell Skill Modifier Staff
- 36% beyond, harvest pack size map vs next gen xbox
- Lioneye's Watch Hideout (competition entry)
- $0 cape MTX
- Ignites stop doing damage below 0.5 sec duration
- 100% delirium with double beyond on new xbox performance
- Sometimes you get lucky, didn’t die btw
- The cry of an SSF player tired of selling quad tabs full of rares for crafts. Would drop with a rarity similar to that of "Her Mask"
- Why are those still in the game?
- 'Nearby Enemies take 9% increased Physical Damage' with Pristine + Jagged
- Feeling gud man
- Can i give my stuff after i finished with the league away?
- Every time I see a 9-Maps Conqueror spawn, something inside me dies
Questions Thread - November 11, 2020 Posted: 10 Nov 2020 04:06 PM PST Questions Thread - November 11, 2020 This is a general question thread on November 11, 2020. You can find the previous question threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Posted: 11 Nov 2020 09:17 AM PST
| ||
Exalted Shiba (as inspired by /u/JubBieJub) Posted: 10 Nov 2020 11:27 PM PST
| ||
12 Billion armour project - results, math, story Posted: 11 Nov 2020 01:40 PM PST TLDR calculations Aurabot with insane aura effect gives 64 K base evasion rating, scaled by uniques, passive tree, abyss jewels, and the holy spirit into nearly 4 million total evasion A massive Divergent Determination's quality gives 615% of evasion rating as armour ( 25 million BASE armour) Armour is scaled by uniques, cluster jewels, and an omega buffed Vaal Molten Shell BTW Determination also grants 763% more armour, just as usual After 4 broken calculators, 7 computer crashes, a triple overflowing integer, and a rescued puppy we got a big number: 12,416,469,711 total armour Detailed calculations 64,252 BASE evasion from lvl33 Grace aura with 1034% increased effect, Jade flask with x % increased effect, and from gear and jewels 1167% total cold resistance from gear and lvl32 Purity of Ice and Elements with 554% and 914% increased effect 420% increased defences from a support char with 7021 Strength and Mask of the Tribunal, nice 3726% increased evasion rating from The Perfect Form unique body, evasion scaling tree and dexterity 20% more evasion rating from Wind Dancer keystone on tree 39% more evasion rating from Willowgift amulet with increased fortify effect from tree = 4,100,414 total evasion rating 615% of evasion rating gained as extra armour from lvl32 Divergent Determination with 101% quality and 1116% increased effect = 25,217,543 BASE armour from the above 2 lines 37,093 additional base armour from a 23183 life Guardian with all of his life reserved 1569% total fire resistance from gear and lvl32 Purity of Fire and Elements with 554% and 914% increased effect 3065% increased armour from the Formless Flame unique helmet, armour small cluster jewels 763% more armour from lvl32 Determination 80% more armour from lvl26 Vaal Molten Shell with 150% buff effect helmet enchant 12,416,469,711 total armour Highlights Highlights from the project: 1 2 3 4 Story At every league's end Empy makes meme builds / projects that are funded by ingame donations from the players who quit the league. This league's project started out as an attempt to beat the 142,469 ES record in hideout The initial theorycrafts for the ES project started with 4 characters in: Mana guardian, Discipline bot, Strength stacker, and the ES scaling character itself. After the team had sat together and done the math for ES project, they realised they could reach around 120k energy shield, 20k ES short of the record, because of the rare item mod nerfs, guardian ascendency nerf, and lack of good synthesis-based ES crafts since the last project was done. T hey decided to go for a different record, which is taking benefit from currently very strong auras and new additions to the game from this league, the highest armour on a single character in hideout. As a byproduct of both playing discipline bot and making the tree for the min-maxed discipline bot, specifically for the energy shield project, they noticed that the build could be altered slightly to make it scale grace and determination instead. I - Márkusz - joined the day after Empy revealed the project on stream, I received already fairly minmaxed PoBs for the builds, however in PoE there is always room for improvement. The original plan was only the Grace+Determination aura stacker, Strength stacker, and the EV/AR final character, but every day we found something new to add. The idea of Formless Flame and Perfect Form changed a lot of gear choices, every place where we got dex, we instead tried to get resistances, and that's when we added 2 more builds, the Purity aura stacker, and the Necromancer. The new ideas and changes to the gear we could actually aquire came in right until the final moments when the builds were shown on stream. The final armour value was bouncing by hundreds of millions by each change, and we didn't even see higher than 10 billion until the final hours, when we added every final gear piece to the PoB, and also bought a divergent whirling blades as the last piece. The accompanying builds are scaling very different things, and some of them probably set a record in and of themselves: 23183 Life Guardian This is a build only stacking maximum life, and reserving all of it, to grant a total of 37,093 flat armour. To put into perspective with the crazy aura stacking bonuses, in the end this bonus equals to only 1/3 of... one small passive node on the tree. Yet we spent multiple mirrors even on this build. This life number is most likely not an all time record because in the past temple and fossil mods on armour allowed a lot more possibilities (let alone standard items such as Legacy Kaom's heart with the new enchants) 7021 STR Grants 420% increased defences from the Mask of the Tribunal unique helmet. This is by far the most minmaxed character we have thanks to the passion of Eirikeiken and Unveiling minmaxing passive trees, items, and divining timeless jewels countless times to hit exact bonuses we need at very specific locations on the tree (locations plural as we discovered more efficient pathings, we had to start again with the timeless jewels). One day before the final reveal when we first assembled the character ingame, we found out that the Split personality jewel, which grants a huge strength and intelligence bonus, simply doesn't work with Scion if it starts from a different place on the tree (this is a bug), so we had to redo the entire tree again, but we still achieved the desire to get the 420% defence bonus from this character. Grace+Determination aura stacker The backbone of this whole project, with the totally broken aura stacking currently available in the game scaling the single highest multiplier gem, Divergent Determination to it's absolute limits, enabling evasion scaling as a base, and granting 4700% more armour. Evasion and Armour scaling The most sugar child build in poe, starting with 25 Million base armour in it's pocket, brings it to it's highest potential by performing an incredible choreography in the game: hits itself with a flask to gain Wind Dancer Bonus, chugs Soul Ripper and 4 other flasks to cast VMS, carefully carrying 7 frenzy charges, and slides into success with whirling blades. The team: Empyrian, theorycrafting, Evasion and armour scaling build Omni5cience, theorycrafting, Grace + Determination bot Unveiling, theorycrafting, trading, it that divines, lover of blue rectangles, Purity bot Rasmus, theorycrafting, Strength stacking build, being a chimp Redsameri, theorycrafting, Life stacking build Snap, theorycrafting Chilly, theorycrafting Inspiration, being a hype man, moral support, big penis Markusz, theorycrafting, necro build Eirikeiken, stronk Hobbit, theorycrafting Stefan, theorycrafting, and lending us a voices Evan, theorycrafting, trading Twitch chat, theorycrafting, funding the entire project, spamming Ingame results The numbers we saw ingame are unfortunately displaying incorrectly, simply because the armour number would be too big, so the integer storing it is overflowing, and displaying a very different number We even tried putting on dreamfeather sword, which scale attack damage from armour, but because of the overflow issues the game froze up (awakener) or the boss took no damage, or the boss took very little damage (shaper - 10-20 mil autoattack hits), even though we're supposed to have tens of billions of damage. This is probably a record that will not be beaten, because it exploits a mechanic that has been too op for a while now, aura stacking Still, there is of course a lot of room for improvement in some places, because we couldn't adjust and minmax everything for the later additions to the project. [link] [comments] | ||
PSA: How to do the Aulen Greychain Immortal Call Encounters V challenge easily. Posted: 11 Nov 2020 10:53 AM PST I see this challenge being advertised on the TFT Discord channel for up to 3ex for completion (!) when it's really simple to do for most builds. I also see lots of people asking on how to do this challenge, and most of the answers are pretty subpar. The Newbie Guide doesn't exactly give you the best solution either. What You Need To Know:
What You Need:
What To Do:
Hope this helps, if all else fails just pay someone 2ex+ to do this exact sequence for you on TFT. :D [link] [comments] | ||
TIFU by not knowing the game controls for over two years. Posted: 11 Nov 2020 05:48 AM PST I just found out, after trying to six link items thousands of times over the course of my poe lifetime, that you do NOT need to manually count the links in between each fuse application. I always assumed if you fused a six link item it would reroll the links... This FU is a close runner up to the year+ I spent manually right clicking each wisdom scroll to id rings instead of holding down shift. Don't be me. Learn the game controls. [link] [comments] | ||
Posted: 11 Nov 2020 05:25 AM PST A league where older mechanics are revamped, buffed and even have their plot furthered based on the fact that an entity managed to erase your influence from Wraeclast history and development so they can evolve free of your interaction This wouldn't require to create a new full on league mechanic and would have the same effect as removing content by just making it Up to date and fresh POE with all its leagues is like a House, If a room in your house dates and is obsolete... you dont bulldoze it, you rework it, improve it, give it a new purpose, break a wall to merge 2 rooms just a league that focuses on older league mechanics, making them better and expanding them, here are EXAMPLES: Direct league buff:
Leagues merger:
Oshabi is more about the modifiers of the item. We also fight her as a boss Einhar's beast crafting on the other hand is more about the base item, splits, implicits, sockets. Killing the 4 spirit bosses grant you access to the Spirit kingdom where you face a Chimeral creature bearing all aspects Tane is the one providing you with crafting material(Currency, bases,etc). We also fight him as a boss Note: Talismans now only drop from beasts and are no longer corrupted. They only drop t1 and their upgrade path is through Einhar.
MOST IMPORTANT aspect to change to make previous content feel better would be taking This as a really nice occasion to also address the sad/bad tendency which makes newer leagues be more profitable in terms of league specific currency than the league they originated from. Bring back league restricted currency drop or at least make it incredibly more profitable to farm it in its own league example: delirium dropping loads of splinter and even breachstones while breach itself drops a couple of splinters... when it drops splinters,I'm looking at you Chayula This story, if well marketed could have as much if not more hype than new content itself, but if it happens to not generate as much hype as novelty league, this league would come out as a net benefit since it would improve the overall quality of the game by updating so much content sentiment which community seem to agree with Such league could still be pretty viable financially by GGG if they market their supporter pack (where most of the revenue comes from) appropriately. Ie: root the packs in nostalgia [link] [comments] | ||
"Ignore crafted stats" checkbox for trade searches Posted: 11 Nov 2020 12:39 PM PST My suggestion to improve shopping on /trade Often you expect to replace the crafted mods on what you buy. Maybe you want specific amounts of natural suffix Resists but plan to craft a prefix. So, you can plug in the numbers but will have to scroll past results with crafted resists. Not usually much of a problem. When you're shopping for something to multimod, though, you need to go through multiple searches. Keeping a "1 empty pref OR 1 crafted pref", you then search once with "2 empty suff" and then again with "1 empty suff 1 crafted suff" and then again with "2 crafted suff". You might even need to keep 3 live searches going at a time if results are sparse. I could get more specific such as an Amulet without "+ Max Mana" unless it's crafted. You could just exclude everything already crafted, of course, but that defeats the purpose of the search by skipping many desirable results when it can be rough shopping already. So, a checkbox that forces the search to ignore stats added from crafted mods would be a nice QOL improvement for trading. [link] [comments] | ||
I love endgame mapping, but trading for mapping currency is awful Posted: 11 Nov 2020 06:09 AM PST The process of buying stuff like scarabs, delirium orbs, and chisels really takes a lot of the fun out of the endgame for me. I know Chris Wilson likes the human interaction part about trading, but every time I get to endgame, a little part of me dies knowing that we don't even have a currency/fragment auction house. The real problem is that buying stuff like delirium orbs and scarabs isn't just about maximizing profit/hour. Those currencies make the maps WAY more fun. This game is amazing, but having fun maps shouldn't be locked behind trading with players. [link] [comments] | ||
Posted: 11 Nov 2020 05:05 AM PST
| ||
How would you prove you are a PoE player by using only one sentence? Posted: 11 Nov 2020 05:19 AM PST | ||
Posted: 10 Nov 2020 10:01 PM PST
| ||
Posted: 11 Nov 2020 04:41 AM PST
| ||
Temple Mod + Double Spell Skill Modifier Staff Posted: 11 Nov 2020 12:49 PM PST
| ||
36% beyond, harvest pack size map vs next gen xbox Posted: 11 Nov 2020 08:26 AM PST | ||
Lioneye's Watch Hideout (competition entry) Posted: 10 Nov 2020 12:23 PM PST
| ||
Posted: 10 Nov 2020 04:46 AM PST
| ||
Ignites stop doing damage below 0.5 sec duration Posted: 10 Nov 2020 10:40 AM PST
| ||
100% delirium with double beyond on new xbox performance Posted: 10 Nov 2020 12:55 PM PST
| ||
Sometimes you get lucky, didn’t die btw Posted: 11 Nov 2020 01:51 PM PST
| ||
Posted: 10 Nov 2020 01:56 AM PST
| ||
Why are those still in the game? Posted: 10 Nov 2020 01:01 PM PST
| ||
'Nearby Enemies take 9% increased Physical Damage' with Pristine + Jagged Posted: 11 Nov 2020 04:01 AM PST According to craftofexile.com 'nearby enemies take...' should be crafted in 9 tries average with jagged, same with jagged + pristine. But for some reason after about 200 tries i still can't get this mod using pristine + jagged. Just jagged works fine, i'm getting mod within 5-10 tries. What am i doing wrong? :D Feels really bad, cause jaggeds currently are about 35:1ex and this helmet eats my currency without any decent outcome. How unlucky should i be to not get it with so many tries? xD Any chances that 'nearby enemies take inc damage' has 'defence' tag hidden for some reason and pristine removes it from pool? Edit: crafting 86 ilvl elder Royal Burgonet (highest armour base). Edit2: thinking about 'defence' tag cause same -res mods have 'resistance' tag. [link] [comments] | ||
Posted: 11 Nov 2020 03:47 AM PST
| ||
Can i give my stuff after i finished with the league away? Posted: 10 Nov 2020 11:40 PM PST The previous leagues i always gave my currency and gear to friends of mine or sometime to just random people in the acts. But after the recently increasing post of people getting banned i am kinda worried i cant give it away for free. Is it still possible or should i keep my stuff and take it to standard? [link] [comments] | ||
Every time I see a 9-Maps Conqueror spawn, something inside me dies Posted: 10 Nov 2020 04:44 AM PST I instantly get demotivated to keep pushing, especially if its during the Watchstone Acquirement Phase where maps sustain is super tight. I don't know man, that's just not fun. [link] [comments] |
You are subscribed to email updates from Path of Exile. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment