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    Path of Exile Questions Thread - December 21, 2020

    Path of Exile Questions Thread - December 21, 2020


    Questions Thread - December 21, 2020

    Posted: 20 Dec 2020 04:00 PM PST

    Questions Thread - {{date %B %d, %Y}}

    This is a general question thread on {{date %B %d, %Y}}. You can find the previous question threads [here](https://www.reddit.com/r/pathofexile/search?q=Questions+Thread+author%3AAutoModerator&restrict_sr=on&sort=new&t=all).

    Remember to check [the Wiki](http://pathofexile.gamepedia.com/Path_of_Exile_Wiki) first.

    You can also ask questions in the #any-question channel in [our official Discord.](https://discord.gg/pathofexile)

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    **No question is too big or too small!**

    We encourage experienced players to sort this thread by new.

    We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Use Hideout to make a small animation。Jujutsu Kaisen ED

    Posted: 21 Dec 2020 08:54 AM PST

    At least i don't waste time buying them from market!

    Posted: 21 Dec 2020 03:53 AM PST

    The problem with PoE systems is that they take too long until they start working.

    Posted: 21 Dec 2020 12:13 AM PST

    There's a lot of posts right now about how systems in PoE are becoming too crowded and warframe like, but I think it's worth having a discussion about the systems that isn't about their quantity but rather their design.

    The problem in path of exile nowadays seems to be that many of the systems in path of exile don't really work in the format of play the game - get rewards. There are many systems where you engage in prolonged periods of gameplay just to enable being able to play the game. Let's do some examples, both good and bad:

    • Unveils gate off crafting, the part of the game you want to engage in. To make it worse, there are long periods of unveiling where your unveil doesn't actually unlock anything - you're still just progressing a bar (very warframe like, to be honest). There's no real feeling of I did a thing and I got a reward when the reward is 1/3rd progress towards trigger wand, for example.

    • Setting up jun safehouses - There's a long period in leagues where people spend a lot of time just optimizing the safehouse system so it starts paying off. It also creates a perverse incentive of not running Catarina. Essentially a big part of getting the betrayal system running optimally is to actally not run the content because it breaks it.

    • Delving is often something people deal with after they've mapped for a while. The time it takes to progress delves to a depth where it feels comparable to what you're doing when mapping takes hours.

    • Metamorph in maps works fine. You run the map, loot piniata at the end. The organ system, however, ends up often being largely neglected in my experience, as the time delay between doing thing to get the input, and then output of spawning the monster is very long.

    • The current sticking point for many is heists. I would imagine many people would be fine with heists as supplementary content to run. The current in-league implementation, however, involves a long period of grinding up your rogues and getting gear for them for it to start feeling like you are running content, as opposed to preparing to run content.

    • Legion, breach, anything with splinters. Collecting splinters creates a long time delay to getting content, which is exasperated when the content goes from league to 10%. Personally, I've found the splinter collection feels worse and worse the more splinter systems are added. Just breach splinters were still interesting, but we're up to quite a few now, and it's starting to feel spread very thin.

    • Bestiary is, in my opinion, the best core implementation of a league. You fight beasts, you get a reward you can choose to interact with immediately. There's no feeling of preparing Einhar, nor is there a need to collect 20 beasts to assemble some pile of dead corpses with which I can then summon a boss that has a 10% chance of dropping a relevant object.

    • Alva is conflicting to me. On the one hand, a lot of it works as-is, and it juices maps and the temples get built reasonably fast. That being said, the temples themselves include convoluted content sequences that require temples in the right order. Get the right drop from the right t3 room/apex, then find the right upgrade ingredient from the apex, then get a temple with a t3 sacrifice room for it to chain together to a reward. In SSF, this makes some "easier" temple uniques harder to get than a headhunter.

    • The atlas itself. You have to unlock all the maps (and bonuses), grind out map tiers. The objection I have is that after doing all this, for some reason, you have to now do all the maps again for the awakener bonus. There are things I like about the current atlas system, but I can't recall a previous system where I spent so much time preparing my atlas for it to start working how I want.

    The argument that I'm trying to make, then, is that perhaps the problem isn't the quantity of the mechanisms alone, but rather that when a mechanic goes core, the progression mechanics that work in a league stop working in a core implementation. That perhaps what needs to be looked at isn't just how many mechanics get to go core, but that these mechanics need to be significantly shaved down so that encountering them becomes a reward, not a reward gated off by a very prolonged sequence of chores.

    submitted by /u/Hrundi
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    Chris Wilson from the Baeclast before 3.7/Legion: "If there are too many systems, the game is bad."

    Posted: 20 Dec 2020 09:33 PM PST

    Okay, I guess we're doing this now. There appear to be some fairly big changes coming to 3.13 that might throw all of these problems out the window, but things appear to be coming to a head here on the ol' r/pathofexile right now, so I'm going to stick my nose right into the discussion.

    Here is what Chris Wilson (and Jonathan) of Grinding Gear Games said in the Baeclast preceding Legion and 3.7 (emphasis mine):

    Tarke (reading viewer-submitted questions): Each league adds more mental overhead and more content to progress through, requiring more playtime to get to where you were in previous leagues. Are you happy with this trend in the game?

    Jonathan: [paraphrasing a bit] I addressed this when talking about players wanting to focus on one activity rather than their attention divided. Hopefully the system we're introducing addresses that concern also.

    Chris Wilson: We like adding more leagues to the game; we just want to make sure that it's not causing there to be too much stuff for people to do at any one time.

    Jonathan: There was a turning point -- There was a while there where people were like, "Oh, I love the fact [I go do a map] and I could find anything. Oh, there's all this stuff, and then there's a Zana and then go down a hole or whatever. Everyone was positive about that. And then it turned a corner at some point a couple leagues ago where it was too much. So, what I think we need to do [garbled] we back away where it feels like we're back to the point where everyone is happy about this. There's certainly an amount of random stuff people like, and we've passed that point. We kind of have to rein things in again. I don't think [that] necessarily means removing things from the game entirely. It just means changing when you get that stuff.

    Chris Wilson: In that Q&A, we said we had some ideas we'll talk about in a few weeks regarding this stuff. We had some ideas, but we haven't locked them in yet. So, we will do hopefully in the next [update?] That's what Jonathan's alluding to there. There's some changes to how this stuff works.

    Tarke: What would you say towards the players who view this trend as an attempt to forcibly increase player retention? In a game that is meant to be played forever, is this even avoidable?

    Chris Wilson: The thing that increases player retention and makes people play forever is the game being good. We can't force it by tricking people or by having too many systems, right? Like, if there's too many systems, the game is bad and they play less.

    EDIT - Forgot to add the video. Cued up to the time code: https://youtu.be/OBp6yeVSiDU?t=5997

    If there are too many systems, the game is bad.

    This line has been stuck in my head for the past 18 months. Because, in my opinion, there were too many systems in the game in Legion. And we've had 6 more leagues with all of their corresponding systems, UIs, and currencies layered on top. And then we got a drastically more complicated Atlas rework on top of that. With an entirely new system, a fiddly new UI, and a new currency.

    The core of PoE -- the skill gems, the passive tree, mapping -- remains solid, and is nigh unbreakable. But there are an awful lot of systems in PoE right now. And the strain has been showing for the past two years. Judging by the past few days and the reaction to the announcement that Heist is going core, maybe that strain has led to cracks.

    (I suspect Bex & the community team are hinting at changes to how we access past league content, which means a lot these complaints will fall by the wayside. But, as I said, this is the discussion we're having now.)

    submitted by /u/fattymcelbows
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    Does anyone else think that Path of Exile could use some Nature/Earth themed-spells?

    Posted: 21 Dec 2020 03:15 AM PST

    If it's one thing that Harvest got me wanting more and more is spells (not attacks) themed around Nature/Earth. Today, we only have a few select spells that do this, but all of them are tied to minions or traps:

    There's obviously big hope for Path of Exile 2, with the introduction of Shapeshifting and the Beastmaster Ranger Ascendancy, but I'd still love to see some Earth/Nature themed spells that deal Physical and/or Poison(Chaos) damage, a bit earlier.

    Anyone got any ideas on what they'd like to see? I'm a sucker for the Druid aesthetic, so summoning the wrath of Wraeclast herself upon my enemies would be awesome. Even with all the death and hate in this land, Nature has persevered to become a force to be reckoned with. And as for Earth, well who wouldn't want to rip giant boulders from the ground and fling them at packs of enemies!

    submitted by /u/Archernick
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    I wonder what Santa Chris will gift me this year

    Posted: 21 Dec 2020 01:38 AM PST

    What is the best defence mechanic in PoE?

    Posted: 21 Dec 2020 01:37 AM PST

    Dodge. The faster you will learn to dodge time consuming past-league mechanics like splinters, fragments, organs, essences, oils, fossils, unveils, rogue markers, the further you will progress in the same amount of time.

    submitted by /u/ehnortesk
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    Chaos Recipe Enhancer Major Update

    Posted: 21 Dec 2020 07:14 AM PST

    Hello guys,

    I have pushed a big update (1.0.8) for my Chaos Recipe Enhancer. You can find it here: https://github.com/kosace/EnhancePoEApp

    Also I want to thank all people helping me with testing, reporting bugs and providing ideas, feedback and kind words! You are awesome ;) Special thanks to Immo, who helped me greatly improving the algorithm and giving me nice ideas to simplify the tool!

    List of Changes:

    • fixed 1 bug with showing too low items in lootfilter (redownload)

    • grouped Settings by category

    • removed Save Button, everything should save automatically

    • removed individual stashtabs

    • added stashtab mode, for easier stashtab adding

    • now automatically detects quad tabs

    • now automatically detects stashtab names/ IDs

    • added distance algorithm, the tool prefers items close together

    • added highlight mode

    • added sound when full set is picked up for selling

    • added support for every itemlevel, now you can mix higher and lower ilvl items

    • added fill greedy mode, you can decide if there should only be one lower ilvl item in your sets or more

    • removed bases, works with classes now

    • removed the option for 2 hand weapons, now every 2 hand weapon with size 2x3 and every 1 hand weapon with size 1x3 will be allowed

    • added initial position and size of Stashtab Overlay optimized for full hd

    • added password font in SessionID field, no more leaking your ID

    • updated guide

    submitted by /u/kosace
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    My absolute Dream Skill gem

    Posted: 21 Dec 2020 09:03 AM PST

    Levelling Tips Thread

    Posted: 21 Dec 2020 08:47 AM PST

    Here's a thread to post levelling tips, ideally short and easy to remember ones. It could be fixed layouyt that you find really helpful to know, valuable tells, mnemonics, etc.

    Examples:

    - From the map device in chamber of sins, the waypoint indicates the way to go.

    - You don't have to get the waypoint in docks ( unless you want the ring reward).

    - There are no trials in Act 4 and 5.

    submitted by /u/7623
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    Delve prizes awarded: you can now delete those characters

    Posted: 20 Dec 2020 10:51 PM PST

    didn't GGG make heists "shorter" ?

    Posted: 21 Dec 2020 04:47 AM PST

    One of my biggest fears for next league: Having to set up the Harvest Garden again

    Posted: 20 Dec 2020 05:39 PM PST

    Playing the flashback league really got me thinking

    Posted: 20 Dec 2020 02:21 PM PST

    This is the form path of exile should be played in. You have your league content in scarabs, missions etc etc and then all the filler content x3 in every single area instead of maybe seeing something every now and then. It just makes sense. This was the most fun leveling ive had just because there was so much to kill each area. And now maps finally feel good with and without juicing the shit out of them. I wish this was the future of the game.

    submitted by /u/ShadowSpade
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    I made a small info graphic with the most basic vendor recipes for Mairian's PoE Advent Calendar!

    Posted: 21 Dec 2020 07:39 AM PST

    Could we possibly, maybe be allowed to zoom out the camera a bit more next update?

    Posted: 20 Dec 2020 01:56 PM PST

    I've been playing a lot of other games recently instead of PoE, and this is always the first thing I think about when I log into the game for an odd minute. It just feels a bit cramped. I tried stretching out the screen in windowed mode, and gods does it feel good to have a clearer view. I just wish I could utilize my entire screen at the same time. Much love, and happy holidays.

    submitted by /u/cloudhorn
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    POE-Trades-Companion Stash grid fix

    Posted: 21 Dec 2020 06:29 AM PST

    How to fix the ofset of the square
    https://imgur.com/0GZSjk7

    Go to install folder > Lib
    Right click edit on the file >Class_GUI_ItemGrid

    Look for the line> static tab_yRoot := 162/1080> Set this to 124/1080

    Reload Trade Companion and all done!

    submitted by /u/xtremedamage86
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    Can splinters drop 10x less frequently, but 10 at a time?

    Posted: 21 Dec 2020 01:31 PM PST

    This would be very nice for looting QoL.

    Thanks

    submitted by /u/emiracles
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    Account transfer ps4>PC

    Posted: 21 Dec 2020 02:08 AM PST

    I had my ps4 for like 6 yrs now I think, and its reaching the end of it's lifespan. I already made up my mind bout getting a pc, but I was wondering if there was a way to transfer accounts, cus I didn't rlly get a straight answer on the forums. Thanks in advance :)

    submitted by /u/tornadolad
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    My most satisfying moment in flashback

    Posted: 21 Dec 2020 12:19 AM PST

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