Path of Exile Questions Thread - December 21, 2020 |
- Questions Thread - December 21, 2020
- Use Hideout to make a small animation。Jujutsu Kaisen ED
- At least i don't waste time buying them from market!
- The problem with PoE systems is that they take too long until they start working.
- Chris Wilson from the Baeclast before 3.7/Legion: "If there are too many systems, the game is bad."
- Does anyone else think that Path of Exile could use some Nature/Earth themed-spells?
- I wonder what Santa Chris will gift me this year
- What is the best defence mechanic in PoE?
- Chaos Recipe Enhancer Major Update
- My absolute Dream Skill gem
- Levelling Tips Thread
- Delve prizes awarded: you can now delete those characters
- didn't GGG make heists "shorter" ?
- One of my biggest fears for next league: Having to set up the Harvest Garden again
- Playing the flashback league really got me thinking
- I made a small info graphic with the most basic vendor recipes for Mairian's PoE Advent Calendar!
- Could we possibly, maybe be allowed to zoom out the camera a bit more next update?
- POE-Trades-Companion Stash grid fix
- Can splinters drop 10x less frequently, but 10 at a time?
- Account transfer ps4>PC
- My most satisfying moment in flashback
Questions Thread - December 21, 2020 Posted: 20 Dec 2020 04:00 PM PST Questions Thread - {{date %B %d, %Y}} This is a general question thread on {{date %B %d, %Y}}. You can find the previous question threads [here](https://www.reddit.com/r/pathofexile/search?q=Questions+Thread+author%3AAutoModerator&restrict_sr=on&sort=new&t=all). Remember to check [the Wiki](http://pathofexile.gamepedia.com/Path_of_Exile_Wiki) first. You can also ask questions in the #any-question channel in [our official Discord.](https://discord.gg/pathofexile) The idea is for anyone to be able to ask anything related to PoE:
**No question is too big or too small!** We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Use Hideout to make a small animation。Jujutsu Kaisen ED Posted: 21 Dec 2020 08:54 AM PST
| ||
At least i don't waste time buying them from market! Posted: 21 Dec 2020 03:53 AM PST
| ||
The problem with PoE systems is that they take too long until they start working. Posted: 21 Dec 2020 12:13 AM PST There's a lot of posts right now about how systems in PoE are becoming too crowded and warframe like, but I think it's worth having a discussion about the systems that isn't about their quantity but rather their design. The problem in path of exile nowadays seems to be that many of the systems in path of exile don't really work in the format of play the game - get rewards. There are many systems where you engage in prolonged periods of gameplay just to enable being able to play the game. Let's do some examples, both good and bad:
The argument that I'm trying to make, then, is that perhaps the problem isn't the quantity of the mechanisms alone, but rather that when a mechanic goes core, the progression mechanics that work in a league stop working in a core implementation. That perhaps what needs to be looked at isn't just how many mechanics get to go core, but that these mechanics need to be significantly shaved down so that encountering them becomes a reward, not a reward gated off by a very prolonged sequence of chores. [link] [comments] | ||
Chris Wilson from the Baeclast before 3.7/Legion: "If there are too many systems, the game is bad." Posted: 20 Dec 2020 09:33 PM PST Okay, I guess we're doing this now. There appear to be some fairly big changes coming to 3.13 that might throw all of these problems out the window, but things appear to be coming to a head here on the ol' r/pathofexile right now, so I'm going to stick my nose right into the discussion. Here is what Chris Wilson (and Jonathan) of Grinding Gear Games said in the Baeclast preceding Legion and 3.7 (emphasis mine): Tarke (reading viewer-submitted questions): Each league adds more mental overhead and more content to progress through, requiring more playtime to get to where you were in previous leagues. Are you happy with this trend in the game? Jonathan: [paraphrasing a bit] I addressed this when talking about players wanting to focus on one activity rather than their attention divided. Hopefully the system we're introducing addresses that concern also. Chris Wilson: We like adding more leagues to the game; we just want to make sure that it's not causing there to be too much stuff for people to do at any one time. Jonathan: There was a turning point -- There was a while there where people were like, "Oh, I love the fact [I go do a map] and I could find anything. Oh, there's all this stuff, and then there's a Zana and then go down a hole or whatever. Everyone was positive about that. And then it turned a corner at some point a couple leagues ago where it was too much. So, what I think we need to do [garbled] we back away where it feels like we're back to the point where everyone is happy about this. There's certainly an amount of random stuff people like, and we've passed that point. We kind of have to rein things in again. I don't think [that] necessarily means removing things from the game entirely. It just means changing when you get that stuff. Chris Wilson: In that Q&A, we said we had some ideas we'll talk about in a few weeks regarding this stuff. We had some ideas, but we haven't locked them in yet. So, we will do hopefully in the next [update?] That's what Jonathan's alluding to there. There's some changes to how this stuff works. Tarke: What would you say towards the players who view this trend as an attempt to forcibly increase player retention? In a game that is meant to be played forever, is this even avoidable? Chris Wilson: The thing that increases player retention and makes people play forever is the game being good. We can't force it by tricking people or by having too many systems, right? Like, if there's too many systems, the game is bad and they play less. EDIT - Forgot to add the video. Cued up to the time code: https://youtu.be/OBp6yeVSiDU?t=5997 If there are too many systems, the game is bad. This line has been stuck in my head for the past 18 months. Because, in my opinion, there were too many systems in the game in Legion. And we've had 6 more leagues with all of their corresponding systems, UIs, and currencies layered on top. And then we got a drastically more complicated Atlas rework on top of that. With an entirely new system, a fiddly new UI, and a new currency. The core of PoE -- the skill gems, the passive tree, mapping -- remains solid, and is nigh unbreakable. But there are an awful lot of systems in PoE right now. And the strain has been showing for the past two years. Judging by the past few days and the reaction to the announcement that Heist is going core, maybe that strain has led to cracks. (I suspect Bex & the community team are hinting at changes to how we access past league content, which means a lot these complaints will fall by the wayside. But, as I said, this is the discussion we're having now.) [link] [comments] | ||
Does anyone else think that Path of Exile could use some Nature/Earth themed-spells? Posted: 21 Dec 2020 03:15 AM PST If it's one thing that Harvest got me wanting more and more is spells (not attacks) themed around Nature/Earth. Today, we only have a few select spells that do this, but all of them are tied to minions or traps: There's obviously big hope for Path of Exile 2, with the introduction of Shapeshifting and the Beastmaster Ranger Ascendancy, but I'd still love to see some Earth/Nature themed spells that deal Physical and/or Poison(Chaos) damage, a bit earlier. Anyone got any ideas on what they'd like to see? I'm a sucker for the Druid aesthetic, so summoning the wrath of Wraeclast herself upon my enemies would be awesome. Even with all the death and hate in this land, Nature has persevered to become a force to be reckoned with. And as for Earth, well who wouldn't want to rip giant boulders from the ground and fling them at packs of enemies! [link] [comments] | ||
I wonder what Santa Chris will gift me this year Posted: 21 Dec 2020 01:38 AM PST
| ||
What is the best defence mechanic in PoE? Posted: 21 Dec 2020 01:37 AM PST Dodge. The faster you will learn to dodge time consuming past-league mechanics like splinters, fragments, organs, essences, oils, fossils, unveils, rogue markers, the further you will progress in the same amount of time. [link] [comments] | ||
Chaos Recipe Enhancer Major Update Posted: 21 Dec 2020 07:14 AM PST Hello guys, I have pushed a big update (1.0.8) for my Chaos Recipe Enhancer. You can find it here: https://github.com/kosace/EnhancePoEApp Also I want to thank all people helping me with testing, reporting bugs and providing ideas, feedback and kind words! You are awesome ;) Special thanks to Immo, who helped me greatly improving the algorithm and giving me nice ideas to simplify the tool! List of Changes:
[link] [comments] | ||
Posted: 21 Dec 2020 09:03 AM PST
| ||
Posted: 21 Dec 2020 08:47 AM PST Here's a thread to post levelling tips, ideally short and easy to remember ones. It could be fixed layouyt that you find really helpful to know, valuable tells, mnemonics, etc. Examples: - From the map device in chamber of sins, the waypoint indicates the way to go. - You don't have to get the waypoint in docks ( unless you want the ring reward). - There are no trials in Act 4 and 5. [link] [comments] | ||
Delve prizes awarded: you can now delete those characters Posted: 20 Dec 2020 10:51 PM PST
| ||
didn't GGG make heists "shorter" ? Posted: 21 Dec 2020 04:47 AM PST
| ||
One of my biggest fears for next league: Having to set up the Harvest Garden again Posted: 20 Dec 2020 05:39 PM PST | ||
Playing the flashback league really got me thinking Posted: 20 Dec 2020 02:21 PM PST This is the form path of exile should be played in. You have your league content in scarabs, missions etc etc and then all the filler content x3 in every single area instead of maybe seeing something every now and then. It just makes sense. This was the most fun leveling ive had just because there was so much to kill each area. And now maps finally feel good with and without juicing the shit out of them. I wish this was the future of the game. [link] [comments] | ||
I made a small info graphic with the most basic vendor recipes for Mairian's PoE Advent Calendar! Posted: 21 Dec 2020 07:39 AM PST
| ||
Could we possibly, maybe be allowed to zoom out the camera a bit more next update? Posted: 20 Dec 2020 01:56 PM PST I've been playing a lot of other games recently instead of PoE, and this is always the first thing I think about when I log into the game for an odd minute. It just feels a bit cramped. I tried stretching out the screen in windowed mode, and gods does it feel good to have a clearer view. I just wish I could utilize my entire screen at the same time. Much love, and happy holidays. [link] [comments] | ||
POE-Trades-Companion Stash grid fix Posted: 21 Dec 2020 06:29 AM PST How to fix the ofset of the square Go to install folder > Lib Look for the line> static tab_yRoot := 162/1080> Set this to 124/1080 Reload Trade Companion and all done! [link] [comments] | ||
Can splinters drop 10x less frequently, but 10 at a time? Posted: 21 Dec 2020 01:31 PM PST | ||
Posted: 21 Dec 2020 02:08 AM PST I had my ps4 for like 6 yrs now I think, and its reaching the end of it's lifespan. I already made up my mind bout getting a pc, but I was wondering if there was a way to transfer accounts, cus I didn't rlly get a straight answer on the forums. Thanks in advance :) [link] [comments] | ||
My most satisfying moment in flashback Posted: 21 Dec 2020 12:19 AM PST
|
You are subscribed to email updates from Path of Exile. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment