Path of Exile Questions Thread - December 22, 2020 |
- Questions Thread - December 22, 2020
- I only wish for this gem
- But... what if... ?
- Cyclone STILL has insane de-sync when stunned during the channel.
- Tooltip calculation sucks. Sometimes even PoB has limits. 99% of "does x work with y?" questions could be solved by providing us a target dummy with damage display.
- The complexity of PoE should be a strength, not a weakness. But without parallel endgame progression, it takes what should be a deep, rich endgame experience and converts it into chores barricaded behind layers of RNG.
- Buying hideout decoration MTX should unlock it at NPC to buy for Favor
- A PoE Christmas Song!
- First league where I got a full set of "The Cursed King" card in SSF. Not a single one of them came from Caer Blaidd.
- 3.13 teaser
- My experience Delving to 2k in HC and 6k in SC
- The wall of shame is not that big this time, but it's still there...
- PSA: You don't receive Emperor's jewels for being the top of lab leaderboard in event leagues.
- The Harvest Core Supporter Pack - Path of Exile - Before you Buy
- Dear GGG, Patch 3.13 = Begging for Harbingers as Core starting in Act 1
- Where to get build advice?
- Weapon/Armor/Jewelry rewards from league encounters in maps and delve should be updated to also drop fracture/synthesised items.
- Is there a global to share flashback mods in?
- [Item idea] Ever since Endless Delve gear was posted, I had this one stuck in my head. Endless possibilities.
- Summoner witch help
- After 400h, will be finally taking the next league seriously and using Flashback for practice. How do I piece together the info from power gamers to learn the best way to reach end-game?
- Summoner minion survivability
Questions Thread - December 22, 2020 Posted: 21 Dec 2020 04:00 PM PST Questions Thread This is a general question thread on. You can find the previous question threads here. Remember to check the wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Posted: 22 Dec 2020 01:43 AM PST
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Posted: 22 Dec 2020 12:28 PM PST
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Cyclone STILL has insane de-sync when stunned during the channel. Posted: 22 Dec 2020 11:22 AM PST Correct me if I'm wrong, but wasn't cyclone's stun immunity removed because GGG said they fixed the issue with the terrible stun de-sync? This issue is still completely persistent, and the stun immunity hasn't been re-added yet. Often it makes the skill feel horrible to use without a form of stun immunity, and should be fixed ASAP. [link] [comments] | ||
Posted: 22 Dec 2020 10:26 AM PST | ||
Posted: 22 Dec 2020 12:48 PM PST There is no question that Path of Exile has been and continues to be a complex and rich experience, with even veteran players able to learn and discover something new with each new league. However, where I believe GGG has fallen down is when it comes to compartmentalizing the content from their core endgame system, the Atlas. In my view, there are 4 major endgame systems that could and should be compartmentalized from one another. Keep in mind that I'm talking about access to content and not rewards from that content. The Atlas, Delve, Heist, and Synthesis are these 4 major systems. All of the other league systems (Metamorph, Blight, Legion, Incursion, etc) are minor content that can be, and in many cases already is, folded into the major content. The one sticking point is Betrayal which I want to touch on a bit later. The thesis of my argument is that the major content systems should be self-sustaining, allowing players parallel endgame content progression paths that do not rely on the Atlas for resource farming to enable that content. In other words, for example, if I want to get to endgame and specialize in running Heists and ignore my Atlas completely, I should be able to do so. Quick aside here - Based on comments I've seen previously, I would like to preemptively handle two statements: 1) "But amalgamemnon, without limiting access to content, player retention will go down". Sorry, but there's just zero evidence to support this. The vast majority of players do not play this game like the top 10% do. I can tell you anecdotally that many of my friends stopped playing the game because they found it to be "confusing" because they weren't clear why they were being violently jerked from a content type they were enjoying to go farm more of arbitrary resource X in the Atlas in order to keep doing the content they enjoy. And, it also follows that removing roadblocks major content would allow for more specialized characters, with higher level characters potentially having a Delve farmer, a Heist farmer, and an Atlas farmer, all optimized for one specific type of content, which increases high-end build variety. 2) "People are going to just do the content with the best rewards so allowing people to endlessly run content X will ruin the economy". Yeah, only not really. See, there are essentially two ways people choose to engage with endgame content in PoE: people who do the content for the reward, and people who do the content because they enjoy the content. The reward-driven player is going to mode skip from content type to content type depending on what gives them the most reward. GGG has already demonstrated they can adjust rewards on the fly, and even if the rewards from one content type become overly attractive, that content will be swarmed by reward-driven players, flooding the market with that reward type, eventually decreasing prices to the point where another content type becomes more attractive. The content-driven player is going to play their preferred type of content, with a high tolerance for the level of reward because to them, doing the content is its own reward (up to a point). Summary: In the current implementation of the game, GGG has made the decision to create barriers to content (that reward-driven players find ways to trivialize and content-driven players see as detracting from their experience) in order to control the amount of reward coming from those content types into the economy. By flipping this philosophy on its head and removing barriers to major endgame content pieces, GGG keeps the content-driven player (who tend to be less competitive and more casual) happy and engaged in the game, while taking on the responsibility of balancing rewards so that the first type of player always has something to chase, as well as allowing the economy to balance itself out. Will it require some active monitoring and tuning on GGG's part? Absolutely. But the upside of simply allowing players to play the game in a way that they find fun is huge, because right now, the constant toggling that players have to do in order to play the content they enjoy is miserable for most players. TL;DR - GGG needs to stop gating content based on the idea that the rewards from that content are too good. Instead, GGG needs to balance rewards so that content may be accessed without having to do chores to overcome barriers to that content. Addendum Re: Betrayal The system sucks. I unapologetically despise it. Blocking crucial crafting bench recipes behind 6 layers of RNG is a giant middle finger to the vast majority of players. I'd honestly be happier with a revamped, higher quality of life version of the old master system that was only 1 layer of RNG (finding masters in maps, which could be forced via prophecies) than the 6+ layers of RNG for Betrayal. Or, if you want to revamp the current syndicate system, give each master an XP bar that fills up based on their rank when you run their safehouse, with double XP for them being the safehouse leader. You get their crafts based on their levels. This removes at least half of the RNG and lets you target masters that are high priority for you. Either way, the current version sucks, badly, and needs an overhaul. [link] [comments] | ||
Buying hideout decoration MTX should unlock it at NPC to buy for Favor Posted: 22 Dec 2020 11:39 AM PST I think it's absurd that hideout decorations bought for real money aren't infinite unlocks. Take the newest ice sculpture for example - 65 points for ONE sculpture. Let's say I want to make a snowy, winter themed hideout with the ice sculptures, ice bricks, snowmen, ice gale decorations. It would take hundreds of dollars to make a hideout like that. It's just unachievable and same can be said about invisible buff mtx, but there was a thread for this already. Here I just wanted to complain about hideout decorations. Just let us buy them for favor once we purchase them, otherwise it's kinda pointless to have them in the store. [link] [comments] | ||
Posted: 22 Dec 2020 12:53 PM PST
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Posted: 22 Dec 2020 10:38 AM PST | ||
Posted: 21 Dec 2020 10:45 PM PST
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My experience Delving to 2k in HC and 6k in SC Posted: 21 Dec 2020 05:15 PM PST
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The wall of shame is not that big this time, but it's still there... Posted: 22 Dec 2020 06:38 AM PST
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PSA: You don't receive Emperor's jewels for being the top of lab leaderboard in event leagues. Posted: 21 Dec 2020 04:22 PM PST
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The Harvest Core Supporter Pack - Path of Exile - Before you Buy Posted: 21 Dec 2020 06:21 PM PST
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Dear GGG, Patch 3.13 = Begging for Harbingers as Core starting in Act 1 Posted: 22 Dec 2020 11:25 AM PST Like the topic says... Please add Harbingers to Core starting in Act 1 Please flip this switch in time for Patch 3.13 Thank you :) [link] [comments] | ||
Posted: 22 Dec 2020 06:22 AM PST I am trying to get advice on what to buy next for my character in endgame. Is there somewhere I can post a POB and get feedback? I tried on the POE forums but got nothing [link] [comments] | ||
Posted: 21 Dec 2020 06:25 PM PST Seeing them drop again in 3.13 made me happy and would love to have see them outside of Heist. [link] [comments] | ||
Is there a global to share flashback mods in? Posted: 22 Dec 2020 03:43 AM PST | ||
Posted: 21 Dec 2020 02:18 PM PST
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Posted: 22 Dec 2020 01:35 PM PST I recently started a witch summoner because I found out about the infernal legion support gem and was wondering if there are any uniques or rare mods that support area damage/fire damage for minions, I've completed the story and am looking for ways to increase my kill speed and or survivability. Any help would be appreciated. [link] [comments] | ||
Posted: 22 Dec 2020 01:21 PM PST tl;dr Title, basically. 400h but still basically a noob. About 150h each of Metamorph and Heist, and another 100h of December events. I want to reach end-game (full atlas, boss killing, much money) efficiently at the start of the next league. Do I do chaos recipe? Rush watchstone for atlas progression? Disregard currency, acquire map speed? Wut do? So yeah, I started playing PoE this year in Metamorph and sunk about 100h into it before I hit a wall at tier 5 maps (due to being a noob, basically) and stopped playing. Came back in early November after Heist was already basically over, and have since sunk about another 300ish hours. I have started getting more serious, trying to learn about all the systems, and have a decent intermediate grasp on things. However, the most currency I've ever had in my possession was 5ex and that was gifted to me from a viewer on my stream. The most I've ever earned myself is 2ex dropping via Mayhem, which doesn't count either. I've never reached red maps, never fought Shaper/Elder/Sirus/etc, never deep-delved, and only ever done a single Temple, and never done Syndicate properly etc etc etc. So in the grand scheme of things, I'm still an absolute and total noob to the game. I've done a lot of alting and build experimenting over the events this month to learn what I like to play and also practice getting through the story quickly. On a league start, I feel like I could comfortably beat the story in 6-8 hours depending on breaks and whatnot. That feels good. But from there, I'm still fairly lost on at what point I should pivot into pure currency farming and/or chaos recipe farming to ensure I can flesh out my build and be ready for the true end game, as well as lost on the best way to advance my atlas while not ending up under-levelled. I understand the mechanics of the watchstones, but I've never slotted more than 2 into one spot at once. My goal for the next league is to have my first level 100 (or at least come close) and to clear as much of the end-game content as possible. I am sure I won't have the skills or time to do a full A8 clear of all the bosses and whatnot, but it'd be nice to at least beat Shaper/Elder/Sirus once. I am comfortable buying and selling items, I've got most of the microtransaction stash tabs (though I don't have a quad yet), and I generally know the mechanics of the game and feel comfortable making builds, keeping in mind that 1m DPS + 6k eHP @ level 100 in PoB is the bare minimum to even think about doing end-game stuff, and really you need a lot more. The problem is there's so much information out there on this very complex game, many different opinions on the "best way", and it's so hard to piece it all together as a noob. Ultimately I am fine rushing watchstones to fill out the atlas, I am happy blasting through the story and farming Blood Aqueducts to get to a decent level, I'm totally fine buying a quad stash or two and doing an efficient chaos recipe, and I'm perfectly fine spending a couple hours digging through trade search to find the perfect mix of modifiers for DPS + survivability on some rares to make my build really tick when it comes to red maps. My question is how do I sort through all this information, or better yet, is there a definitive "end-game guide" for someone taking a league seriously for the first time from the beginning with a goal of seeing everything the game has to offer? If the answer is "Get to maps day 1, farm chaos recipes and rush watchstones for the first week, pivot to low-red map farming to sell maps, currency, good uniques, t1 bases for chaos from then on out, and then enjoy end-game mapping", that's great, can someone point me in the direction of a solid path to get there? All in all, I love this game, and I'm excited to finally start a league from the beginning and enjoy the process. I also really appreciate the sheer depth of information available out there, especially from you all here on this subreddit. I've read quite a few guides on here and it's just incredible the amount of knowledge about this game some of you have, and I would love to continue to pick the brains of the smart folks who have 10-20x my playtime. [link] [comments] | ||
Posted: 22 Dec 2020 01:10 PM PST Is it quite common to have fairly bad minion survivability while bossing? Generally whilst i'm mapping my zombies and spectres are fine, zombies might go to 50% hp occasionally. However, when i'm bossing majority of my zombies end up dying and my spectres get super close to dying. I've been trying to farm some low level Sirus the other day and i just kept running into this survivability issue. I've picked up majority of the survivability stuff from the tree like gravepact, indomitable army, sacrifice, righteous army and even death attunement. Majority of my gems are level 20, i'm not really sure what else i could do to improve their survivability. [link] [comments] |
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