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    Path of Exile Questions Thread - December 23, 2020

    Path of Exile Questions Thread - December 23, 2020


    Questions Thread - December 23, 2020

    Posted: 22 Dec 2020 04:00 PM PST

    Questions Thread

    This is a general question thread on. You can find the previous question threads here.

    Remember to check the wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new.

    We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Year-End Subreddit Meta Updates

    Posted: 22 Dec 2020 06:11 PM PST

    Hey everyone! Hope you've all been well. Just wanted to catch people who are interested up on some of the workings and changes behind the scenes.

    You'll be meeting a new face soon! We've affectionately named him GR8B0-T like the furry (mechanical) friend you've no doubt met in Heist league. Give him a pat now and then. GR8B0-T will be taking over the roles of the daily deals bot (updating the sidebar for MTX deals) and the scheduled post bot. Later, he'll be able to flair GGG posts and GGG comments separately. Thanks to Emmitt for training our little pup!

    Automod will take over daily scheduled posts. We've also decided to discontinue the daily trading and daily lab threads due to disuse (sorry SuitSizeSmall!). Please use PoeLab and your favorite trading discord or websites instead! GGG Comment Bot and Exilebot will be unaffected in case of posting limits.

    In other news, we'll be rolling out some minor updates to current rules to clarify some things.

    Rule 2

    • Discussing account issues is already heavily discouraged under the current rule and automod will be reminding users about the correct channels to navigate suspected false positives. Please refrain from using the subreddit in an attempt to expedite this process.
    • General discussion related to ban-waves will be permitted. You may use your experiences as an anecdote, but again, please respect the above. Be aware of existing threads to not run afoul of duplicate post rules.

    Rule 4

    • This subreddit is focused on discussions regarding Path of Exile, specifically the Global server. While we will not be stopping discussion regarding the Chinese server, please remember to keep your discussions civil and constructive. Discussions regarding Tencent in general or other tangential topics that stray away from any relation to Path of Exile will be moderated.

    Rule 8

    • New communities (e.g. racing, trading, or group play Discord servers) will have one opportunity to directly link their post in the main text of a post. We recommend that you send us a modmail so we can give you the go-ahead. Subsequent advertisements may be removed without warning, so please communicate with your communities beforehand.
    • Community "tags" - such as using item descriptions - to advertise the name of other communities is discouraged.
    • Linking to communities are permitted if requested for, in the comments of a post.
    • We encourage communities to reach out to us to establish communication channels for events and such.
    • All external communities are unaffiliated with the PoE subreddit and thus we are not liable for any concerns or problems with these communities. Requests for blacklists for certain communities will be audited for breaking TOS, but personal grievances are not our responsibility. "Drama posts" may be removed without warning.

    Rule 10

    • We've received lots of feedback regarding Item Showcase posts. Some rationale found here. We will be making the post requirements slightly stricter:
    • Item must be crafted (e.g. a Rare item, in niche cases magic).
    • The item requires addressing two questions in the body of a post or a comment:
    1. What makes this item interesting? (e.g. a new record of pdps, rare combination of mods, designed for a specific build..)
    2. How did you craft this item? (e.g. special bases or currency, estimated craft costs, craftofexile links)
    3. Unique items that are rare or rolled well (e.g. 6-links, Corruptions, Day 1 Tabulas, Ventors without certain mods, Watcher Eye combos) will not be permitted.
    4. However, our plan is to implement a specific day of the week to share your special unique items. We're considering the weekends, but feel free to provide input if you have a better idea.

    These changes will be rolled out over the next week or so. Please feel free to provide any suggestions or feedback through the comments or modmail. Have a safe Christmas and New Year everyone!

    submitted by /u/blvcksvn
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    The Boat Lady from the new Teaser Image is the Lioneye's watch Boat Lady Asset

    Posted: 23 Dec 2020 02:13 AM PST

    Suggestion: the Full Rare Set vendor recipe could give orb of binding for low level gear instead of orb of chance.

    Posted: 23 Dec 2020 02:58 AM PST

    I thought this could be a nice way to make orbs of binding accessible while leveling. It could replace the orb of chance recipe for ilvl 1 to 39 - or something - so the OoC recipe isn't completely removed.

    submitted by /u/shug_was_taken
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    Is this QoL request material or is this ok as it is (change of affix order when pressing Alt)?

    Posted: 23 Dec 2020 04:14 AM PST

    Big town guy

    Posted: 23 Dec 2020 04:45 AM PST

    If heist is going core please add the heist locker as a stash tab instead

    Posted: 23 Dec 2020 12:32 PM PST

    The heist locker is too big, it looks out of place on most hideouts, it also adds a useless extra step after maps when you drop a contract, please, shove it inside the normal stash as a tab(free preferably)
    the same for the seed thing

    submitted by /u/francorocco
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    So this is what they meant by crippling grief...

    Posted: 23 Dec 2020 06:06 AM PST

    Just a pixeled Exalted Orb, here you go.

    Posted: 23 Dec 2020 02:46 AM PST

    Unique items dropped by bosses should be able to spawn with a matching influence

    Posted: 23 Dec 2020 02:08 AM PST

    Doesn't have to be guaranteed or anything. Just adds another way to get neat and rare vanity items into the game without playing the chance orb lottery. Dual-influence uniques still need awakener's orbs though, so the biggest vanity-est items are still a significant time sink.

    (I mean all droppable uniques btw, not just boss-specific ones)

    submitted by /u/gramineous
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    This is my spreadsheet, now it's yours.

    Posted: 22 Dec 2020 05:35 PM PST

    Hi,

    I made this spreadsheet now it's yours. A couple of thoughts before you copy it to your google drive:

    • I'm not a programmer. I'm no longer playing Path of Exile. I might not play PoE again, but if I ever come back... it would sure be nice to see someone from the community that makes takes this spreadsheet to another level.
    • I'm really proud of the quick search feature. It allowed me to exploit some cool builds back in the day and specially when they added the heist stuff. You'll figure it out. I'm sure. The atlas guide is quite concise.
    • The economy is based on real data as much as I could get my hands on.
    • I had a huge dump of crafting recipes / steps, deleted it all and restarted on heist league.
    • I never understood why I couldn't find a spreadsheet of all the essences... so I made one... and now I know. It was extremely time consuming. Same goes for the scarabs cheat sheet.
    • After the 'under the hood tab' you will find a lot of data dumps. Not very user friendly.
    • Quick tip for speed runners. Pay attention to images and loading screens you can often place the mouse at the correct position before the game loads ;) think of it as pre-firing.

    I think everything is self explanatory... anyways it's your now. Make it better if anything.

    Link: https://drive.google.com/drive/folders/1n4ta7QbIpL61YZMmJkhcjdQ1IN0aCWXm?usp=sharing

    ^---- KOPY ME (DON'T USE THE LINK, COPY IT TO YOUR DRIVE).

    Enjoy exiles!

    PS: Sorry for no credits. This was never meant to be public. Nothing is explained thought I feel it's very self explanatory. My hope is that you take it and build upon it. Or maybe simply it will simply be a quick search of related terms. Ohhh I almost forgot there is a reason the search looks the way it does. It allows you to filter results. ;) play around it once you copy it to your google drive. Comes as second nature once you do a search and filter it once or thrice? ^_^

    submitted by /u/untagatnu
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    I only wish for this watchstone

    Posted: 22 Dec 2020 04:14 PM PST

    I love that Heist is going core, because its totally optional and not forced content while mapping

    Posted: 22 Dec 2020 11:51 PM PST

    And maybe i am wierd but i really like contracts, leveling up the crew and stuff :D

    submitted by /u/brainzucka
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    PSA - Todays uber lab doesnt require a golden key.

    Posted: 23 Dec 2020 05:15 AM PST

    If any of you flashbackers want your 4th lab pretty easy, todays the day! No golden key.

    submitted by /u/lowkeyripper
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    Steam is full with these accounts from Russia with a bunch of hours in the game. Are these bots or some kind of service?

    Posted: 23 Dec 2020 06:44 AM PST

    AuraBot.Exe

    Posted: 23 Dec 2020 02:05 PM PST

    PSA: Tab affinity "Eating" maps

    Posted: 22 Dec 2020 10:07 PM PST

    I have tab affinities set up to put maps into my map tab, and after depositing several maps, I noticed they were not there.

    I searched the remainder of my tabs to ensure this was not in error and the maps had disappeared.

    I searched the maps by name in the maps tab, since I knew I had dropped scriptorium and flooded mine maps. Under scriptorium it said I had zero.

    Once I highlighted scriptorium by clicking the map icon with my mouse, the map count went from 0 to 2, and I could now see the maps.

    The issue now is with the other maps I have not yet completed. Since they have not been completed, there is no icon for me to click on to update the count of the map, and therefore will be inaccessible until I drop another of that same map and complete it, or deposit it manually with no affinities to unlock the icon.

    I reported this to the forums as well.

    PSA: Use map tab affinities at your own risk right now.

    submitted by /u/v1s1onsauce
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    [Standard] Identifying items in 100% delirium maps and filtering only good mods combinations with a filter

    Posted: 23 Dec 2020 07:33 AM PST

    There are bazillions of rare items dropping in every T15 100% delirium maps, iLvl 84 for the most part.

    I was wondering if using the identifying sextant paired with a filter that would only show T1 mods combinations (or something of the sort) would lead to good results (1ex+ items I would consider good result) ?

    What do you think ?

    submitted by /u/Adhesive_Bagels
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    the ACTUAL problem with content gating, why GGG's solution isn't working, but they know and are working on it

    Posted: 22 Dec 2020 06:14 PM PST

    I read the series of "content gating" related complaint posts and remain perplexed, because the players expressed a valid complaint but did not diagnose or frame the problem correctly. I'm a lazy market pvper that makes a lot of exalts from casually exploiting market structure / less aware players, and I was also trained at a top 6 econ department because of bad life choices, so let me give a rundown of what the problem with GGG's current solution to content choice is, and why it's not really working for most players. (But rest assured they are aware of the issue as revealed by the upcoming endgame rework. )

    Some people frame the issue of content gating as "having to do other types of content to access the content I want to play," but this is miscasting the problem a bit, at least in trade league. (I'll talk about SSF later) If we are talking about content gated behind other content, GGG is well aware of the problem and have tried various ways of giving players access.

    In the olde days of league mechanism merely being an additional feature to the Atlas, rather than full blown content types, they developed league stones and also Zana mods, to help players choose their content. League stones were ditched, but the market based, tradeable access token system remained as an idea that, at least in theory, would allow players to choose their own type of content.

    Later on, access-tokens to expansion style content types mostly follow the market based mechanism rather than Zana mod mechanism. The distinction between the two is that the tradeable token system has a price determined by the market, while Zana mod is a fixed cost system, with cost determined by reward value, but still at a fixed amount.

    The market, however, offers only the formal exchange mechanisms, and does not guarantee equal access in fact. The real problem with content gating is not really that you need to run maps for contracts/sulfites/deli orbs/breachstones, but that these things are priced by the market and this introduces some problems, sometimes becoming restrictive rather than liberating for content access.

    Delve is a prime example, because it exhibits two phenomenons that make the above diagnosis manifest in an extreme way. Sulfite scarabs, which offers the access to run delve and is tradeable, liberating? Hardly, when they are at 0.5 ex a pop and the average player feels extremely punished for using these instead of trading them away.

    1. the price of an access token is set by the most productive use of the content.
    2. the price of an access token makes it punishing to run them at less than optimal productivity.
    3. in some instances, rewards from a content type scales with investment bigly, so optimal return is only achieved at big boy investment levels.

    So, what we have is the current situation, high investment deep delving player group determines the price of sulfite, while players who just want to play delve for the content is losing a lot of value on their scarabs. In fact, a lot of players sell their niko missions. If you do not feel punished for running delve at less than optimal efficiency, good for you! But your exalt stack is feeling it, and unless you are independently wealthy, it's not sustainable to buy at market price the access tokens and run them suboptimally.

    Deli orbs, same thing. Group blasting of 100% maps sets the price of inputs, or farming T17 maps for clusters etc. Okay, maybe they don't do this but whatever, bear with me. The basic issue is the above mentioned mechanisms that both gate out most players and also make it feel really bad for running the content they were supposed to enable choice for.

    SSF, some game mechanisms are designed with SSF/first play through experience in mind, but the rates/rarity etc are balanced for trade league. So SSF is punished for the excesses of trade league grinders. This applies to people who just want to play SSF in trade league too, the rates of {content you want to run} are set with trade league in mind.

    But look lads, GGG is aware of the problem and is going to a zana-mod esque system for the next revision of end-game. It's even better than zana mod because the cost seems to be none, and instead of cost gating it's just choice set, so players can't choose everything at once etc.

    I'll have to think about what this would mean for the poe economy, but it probably wont' impact my own money making schemes too much.

    submitted by /u/awayish
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    I come back to this video every now and then, even when I am not playing the league. Thank you to the user that created this.

    Posted: 22 Dec 2020 02:10 PM PST

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